I was using cursetsteel (registeel) and it's not faring any better better in the new UU as it was in OU :(
Magneton shouldn't be used to deal with registeel anyways. 252+ SPa specs'd magneton using thunder can't 2hko a 252hp/200spd (I'm assuming that's the standard, I don't really know) Registeel with lefties, it does 42-50%, so you'd have to be lucky to 2hko.BTW: If you are using Magneton in UU, don't use the Scarf set. The only common Steel type is Registeel, who isn't more easily beaten with the Speed provided. I'd best reccomend a Specs or Life Orb set, or one that involves Substitute to protect yourself from Explosion.
Just nitpicking a few of your statements, I have seen quite bit more Staraptors than Swellows as Raptor is harder to wall, I din't play for 2 minutes it was for quite a while so it's not like 5 games and this is what I've seen, the game has gotten a great deal more offensive than before and lastly like i said these are just my opinions you don't have to agree with them.Thats far from the truth. "Old" UU teams perform perfectly well in the new edition of the tier. Sure some things wont be able to keep up and go to NU, but a mojoity of the good UUers still work. Hypno still walls, Clefable still annoys, Swellow is still a competent sweeper, Camerupt can ruin new BL teams, Muk and Weezing are increasing in popularity(esp. Muk), Froslass is still the best suicide lead, and Absol is still a powerhouse. Dont make assumptions from playing a new metagame for a day. Most people were using mostly BLs because they were new and rarely played, and some of their popularity is already wanning
What I meant was that you shouldn't be using it if you're trying to trap Steels.Magneton shouldn't be used to deal with registeel anyways. 252+ SPa specs'd magneton using thunder can't 2hko a 252hp/200spd (I'm assuming that's the standard, I don't really know) Registeel with lefties, it does 42-50%, so you'd have to be lucky to 2hko.
I like my scarfed magneton. It's not as easily forced out due to speed and 120 base SPa is already a lot.
Magneton@LeftiesSteelix isn't uncommon either, though that's obviously harder to trap as you need both Magnet Rise and a Hidden Power that hits it for SE :s
Ive also been using a hail team to great sucsess. Mine is more offensivly based with 2 walls (besides stallrien). Mine is as follows:Could I get someone to give me EVs for a SubRoost Moltres? I think I want it to look something like this:
Moltres @ Leftovers
Timid? - Pressure
??? HP / ??? Def / ??? Spe
>Substitute
>Roost
>Will-O-Wisp / Toxic
>Flamthrower / Air Slash
And uhm...yeah thanks
EDIT: Nevermind, it's on the analysis. But if anyone has experience with it or other stallers that work well in Hail with Toxic Spikes, tell.
EDIT V2:I think the best Spread for the new UU is Timid 248 HP / 86 Def / 176 Spe. These EVs allow you to outrun all non-Scarfed versions of Gallade and other base 80 Pokemon while retaining full defensive potential with the HP and Def EVs. It can switch into Gallade and Blaziken with no fear and Will-O-Wisp/Air Slash before they can do anything.
EDIT V uh 3: I've been using a Hail Stall Team recently with great success. The team involved(/involves):
>Abomasnow (Life Orb Mixed Attacker. May change to SubSeed)
>Drapion (Toxic Spikes+Whirlwind makes for a great combo. Counters Missy and Shaymin)
>Spiritomb (The Crotomb set. Works wonders with Hail+Toxic Spikes)
>Walrein (what's a Hail Team without Stallrein? I use Encore right now, but thinking of Roar)
>Moltres (great for resistances. Always beat Infernape and Gallade. SubRoost set)
>Clefable (Cosmic Power Stall set. Thinking about changing to Froslass or Glaceon/other staller)
I think someone on SASQ said that Magnet Rise doesn't actually CHANGE your ability, it just makes you immune to Ground. Could be wrong, though.You guys do understand that if you use magnet rise, you are no longer trapping steelix right . . . ?
Your ability changes from magnet pull to levitate . . .