Intro:
Ok First all, I'm posting this RMT for Imperfectluck.
This is stall team imperfectluck. Climbed to top of the leader board with.
This is his very successful stall team. Enjoy.
Ok First all, I'm posting this RMT for Imperfectluck.
This is stall team imperfectluck. Climbed to top of the leader board with.
This is his very successful stall team. Enjoy.
Closer View:
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Bold nature (+Def, -Atk)
- Seismic Toss
- Wish
- Protect
- Stealth Rock
---
You might be thinking blissey lead!?!?! What? This actually works. It can get easy SR up, And it can scout oppenents move's with Protect. This blissey does 3 jobs, Special Wall, Sr support , Wish Passer. 232 Ev's guarnteed it to it's job 100%. Don't worry about agaisnt leads like Ape etc. Cause Ipl. won't be stupid enough to stay in. Not least they predict him to switch.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Explosion
---
Sdef ev's help it setup agiasnt special attackers, This is a big part in any stall team. The Spinner, And the Spiker. Toxic Spikes And Spikes is hazardous to anything that is not immune to it. Rapid Spin Comes in usefull when vsing other stall teams, Or when SR is being a pest. Explosion is to suicude it's self and ko or get some damage.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/216 Def/40 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Protect
---
Swampert is this team's Phaze/Shuffler. Also mixwall. This is the teams pure Dragon counter, ( Salamence , Flygon / Dragonite, Even LO Gyara's after SR damage. Protect scouts moves and come's in handy for things going boom, Also easy turn for toxic to kick in. Earthquake is for simple stab.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Rest
- Sleep Talk
---
Rotom-H is other mixwall. And can still counter threats like Scizor with Discharge+Para. This is a big part in stall teams, Anti Spinner, Block's those trying to rapid spin SR,Spikes,Tspikes out of the way. This can also be used as a status absorber with rest. Also brings couple usefull immunes.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Grass Knot
- Perish Song
- Reflect
- Recover
---
Celebi is amazing, Counter's Swampert also Perish song is amazing stoping pokes from setting up or scaring them out to switch in to a spikes etc...
Also sets Reflect up making all pyshical threat harmless. Also most the metagame is Pyshical Threats. So come really in handy. Recover can be a good to stall something that is toxicated or just regain lost hp.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Def/40 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Heat Wave
- Roar
---
The main shuffler, Also counters Scizors which are most used pokemon currently. This also can be used as a phazer and direct damage with it's stab thunderbolt. It's ev spread make's it incredibully bulky. Roost also regains lost hp or can be played to make toxic kick in well taking not much damage.
Ok this is Imperfectluck. sucessfull stall team. ( He was looking someone to post it and i decide i will do it )
Threat List:
1. Scizor: Zapdos if SR is down against you, Rotom-H otherwise
2. Heatran: Blissey, Swampert secondary, predict the Explosion if at all possible with Protects and Rotom-H
3. Salamence: Swampert for physical versions, Blissey for mixed can wear out with WishProtect
4. Tyranitar: Swampert, Forretress for CB Crunch
5. Gyarados: Rotom-H, Celebi, Zapdos, in that order
6. Zapdos: Blissey walls it, use SR to make it waste PP and don't bother STossing it, Rotom-H should be your main counter to Discharge paralyze it
7. Blissey: lol everything walls this, but since it might carry status, only use Blissey/Celebi/Rotom to face it, until you scout the moveset. If it doesn't pack Flamethrower, Forry can set up a few sneaky entry hazards on it
8. Infernape: "good luck predicting around life orb residual damage" and pray to god you got toxic spikes down first, this is the only Pokemon I'm truly weak to
9. Lucario: Zapdos if SR isn't down, Rotom-H if SR is down
10. Gengar: Bliss Bliss Bliss, watch out for Trick, wall it with Stealth Rock pp waste technique if it doesn't switch
11. Metagross: Rotom-H is like a 100% counter to this and the safest due to boom immunity, Swampert / Zapdos / Celebi are all very good backup counters lol
12. Swampert: Celebi, Zapdos, even Blissey walls this, Celebi should be your first choice, Forretress can come in and set some stuff up
13. Bronzong: Forretress bait, Rotom-H counters this 100% as well
14. Celebi: not necessarily Forretress bait anymore, it carries HP Fire quite often, scout for it, Celebi, Rotom-H and Blissey work best to wall this
15. Jirachi: before finding out the set Rotom-H is the best bet, Rotom-H beats the physical ones best, Swampert/Zapdos also handle the physical one, Celebi beats the special one hands down as does Zapdos
16. Azelf: almost never seen except as a lead, it usually Stealth Rocks first then booms, usually Blissey should SR first, then Protect, and then go to Rotom-H if it chose not to boom
17. Starmie: since it's trying to get rid of spikes, Rotom-H is the obvious call, if that's gone, Blissey, Celebi both deal with it
18. Vaporeon: Somewhat Forretress bait, easily walled by just about everything, don't switch Rotom-H or Swampert in on this though
19. Machamp: wall with combination of Celebi / Zapdos / Rotom-H
20. Suicune: Bliss to make it Rest and force it out, Celebi can force it out with Perish Song and takes under 50% from CM'd Ice Beam, if you see lack of Leftovers it's Life Orb which means go to Blissey
21. Kingdra: go to Celebi to Reflect first and ask questions later, I mean force it out with Perish Song and switch to Forretress to set up stuff after the PSong is a good idea, Grass Knot does a ton to Kingdra
22. Gliscor - Swampert, Celebi, Zapdos all should wall standard set, SD set can still be handled by the first two
23. Breloom - let Rotom-H take the sleep, Celebi 100% walls the crap out of this
24. Togekiss - do NOT use Blissey on this, use Rotom-H and Zapdos, in that order as Togekiss might paralyze Zapdos
25. Skarmory - you know how to handle this
26. Weavile - Forretress will usually intimidate this into switching out, Swampert can take its hits
27. Rotom-h - be very, very careful of Trick here and don't let Blissey get Tricked, use Blissey to wall it and PP stall it, in desperate times Zapdos can makeshift wall this although it's risky
28. Magnezone - Rotom-H to wall it as Blissey might get boomed
29. Electivire - Rotom-H is like a 100% counter, Swampert otherwise, Celebi can take a hit and then Reflect
30. Flygon - Swampert
There you go, Just 30 threats countered. And there is defentiley more.
Well go ahead and rate!
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Bold nature (+Def, -Atk)
- Seismic Toss
- Wish
- Protect
- Stealth Rock
---
You might be thinking blissey lead!?!?! What? This actually works. It can get easy SR up, And it can scout oppenents move's with Protect. This blissey does 3 jobs, Special Wall, Sr support , Wish Passer. 232 Ev's guarnteed it to it's job 100%. Don't worry about agaisnt leads like Ape etc. Cause Ipl. won't be stupid enough to stay in. Not least they predict him to switch.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Explosion
---
Sdef ev's help it setup agiasnt special attackers, This is a big part in any stall team. The Spinner, And the Spiker. Toxic Spikes And Spikes is hazardous to anything that is not immune to it. Rapid Spin Comes in usefull when vsing other stall teams, Or when SR is being a pest. Explosion is to suicude it's self and ko or get some damage.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/216 Def/40 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Protect
---
Swampert is this team's Phaze/Shuffler. Also mixwall. This is the teams pure Dragon counter, ( Salamence , Flygon / Dragonite, Even LO Gyara's after SR damage. Protect scouts moves and come's in handy for things going boom, Also easy turn for toxic to kick in. Earthquake is for simple stab.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Rest
- Sleep Talk
---
Rotom-H is other mixwall. And can still counter threats like Scizor with Discharge+Para. This is a big part in stall teams, Anti Spinner, Block's those trying to rapid spin SR,Spikes,Tspikes out of the way. This can also be used as a status absorber with rest. Also brings couple usefull immunes.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Grass Knot
- Perish Song
- Reflect
- Recover
---
Celebi is amazing, Counter's Swampert also Perish song is amazing stoping pokes from setting up or scaring them out to switch in to a spikes etc...
Also sets Reflect up making all pyshical threat harmless. Also most the metagame is Pyshical Threats. So come really in handy. Recover can be a good to stall something that is toxicated or just regain lost hp.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/216 Def/40 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Heat Wave
- Roar
---
The main shuffler, Also counters Scizors which are most used pokemon currently. This also can be used as a phazer and direct damage with it's stab thunderbolt. It's ev spread make's it incredibully bulky. Roost also regains lost hp or can be played to make toxic kick in well taking not much damage.
Ok this is Imperfectluck. sucessfull stall team. ( He was looking someone to post it and i decide i will do it )
Threat List:
1. Scizor: Zapdos if SR is down against you, Rotom-H otherwise
2. Heatran: Blissey, Swampert secondary, predict the Explosion if at all possible with Protects and Rotom-H
3. Salamence: Swampert for physical versions, Blissey for mixed can wear out with WishProtect
4. Tyranitar: Swampert, Forretress for CB Crunch
5. Gyarados: Rotom-H, Celebi, Zapdos, in that order
6. Zapdos: Blissey walls it, use SR to make it waste PP and don't bother STossing it, Rotom-H should be your main counter to Discharge paralyze it
7. Blissey: lol everything walls this, but since it might carry status, only use Blissey/Celebi/Rotom to face it, until you scout the moveset. If it doesn't pack Flamethrower, Forry can set up a few sneaky entry hazards on it
8. Infernape: "good luck predicting around life orb residual damage" and pray to god you got toxic spikes down first, this is the only Pokemon I'm truly weak to
9. Lucario: Zapdos if SR isn't down, Rotom-H if SR is down
10. Gengar: Bliss Bliss Bliss, watch out for Trick, wall it with Stealth Rock pp waste technique if it doesn't switch
11. Metagross: Rotom-H is like a 100% counter to this and the safest due to boom immunity, Swampert / Zapdos / Celebi are all very good backup counters lol
12. Swampert: Celebi, Zapdos, even Blissey walls this, Celebi should be your first choice, Forretress can come in and set some stuff up
13. Bronzong: Forretress bait, Rotom-H counters this 100% as well
14. Celebi: not necessarily Forretress bait anymore, it carries HP Fire quite often, scout for it, Celebi, Rotom-H and Blissey work best to wall this
15. Jirachi: before finding out the set Rotom-H is the best bet, Rotom-H beats the physical ones best, Swampert/Zapdos also handle the physical one, Celebi beats the special one hands down as does Zapdos
16. Azelf: almost never seen except as a lead, it usually Stealth Rocks first then booms, usually Blissey should SR first, then Protect, and then go to Rotom-H if it chose not to boom
17. Starmie: since it's trying to get rid of spikes, Rotom-H is the obvious call, if that's gone, Blissey, Celebi both deal with it
18. Vaporeon: Somewhat Forretress bait, easily walled by just about everything, don't switch Rotom-H or Swampert in on this though
19. Machamp: wall with combination of Celebi / Zapdos / Rotom-H
20. Suicune: Bliss to make it Rest and force it out, Celebi can force it out with Perish Song and takes under 50% from CM'd Ice Beam, if you see lack of Leftovers it's Life Orb which means go to Blissey
21. Kingdra: go to Celebi to Reflect first and ask questions later, I mean force it out with Perish Song and switch to Forretress to set up stuff after the PSong is a good idea, Grass Knot does a ton to Kingdra
22. Gliscor - Swampert, Celebi, Zapdos all should wall standard set, SD set can still be handled by the first two
23. Breloom - let Rotom-H take the sleep, Celebi 100% walls the crap out of this
24. Togekiss - do NOT use Blissey on this, use Rotom-H and Zapdos, in that order as Togekiss might paralyze Zapdos
25. Skarmory - you know how to handle this
26. Weavile - Forretress will usually intimidate this into switching out, Swampert can take its hits
27. Rotom-h - be very, very careful of Trick here and don't let Blissey get Tricked, use Blissey to wall it and PP stall it, in desperate times Zapdos can makeshift wall this although it's risky
28. Magnezone - Rotom-H to wall it as Blissey might get boomed
29. Electivire - Rotom-H is like a 100% counter, Swampert otherwise, Celebi can take a hit and then Reflect
30. Flygon - Swampert
There you go, Just 30 threats countered. And there is defentiley more.
Well go ahead and rate!