Charizard @ Choice Scarf
Modest - 252 S.Attack - 252 Speed - 4 Hp
Overheat
Airslash
Focus Blast
Hidden Power (ice)
My main lead, can usually take out opposing leads in one hit. Air slash can get the nice flinch rate and prevent an in from putting up rocks. occa metagross in 2HKO'd, but then tentacruel can usually spin them away. With scarf, he can actually outrun standard DDance Salamnce and then hit them with an Hp(ice)
Ferligatr @ Lum Berry
Adamant - 252 Hp - 226 Att - 32 Spd
Dragon Dance
Waterfall
Ice Punch
Earthquake
Bulky like, usually tries to get two DDances up before attempting to sweep, but after that, he's rather unstoppable. Not many pokemon can resist his moveset, but gyrados, be he can be 2HKO'd by Ice Punch after intimdate.
Sceptile @ life Orb
Timid - 252 S.Att - 252 Spd - 4 Hp
Leaf Storm
Focus Blast
Hidden Power (fire)
Dragon Pulse
My fast sweeper. He has good coverage and leaf storm can usually OHKO most pokemon, especially in overgrow.
Dragonite @ Yache Berry
Rash - 2552 Spd - 106 Att - 152 S.Att
Dragon Dance
Dragon Rush
Fire Blast
Earthquake
Although mence does do it better, i do like dragonite a lot more, and so i wanted to use him. He can easily KO things weak to fire with is EV's, and after one DDance he can easily sweep with Dragon Rush. I'll probably switch out Dragon Rush for claw because of its accuracy rate, but i really like the added power... I dont wanna run Outrage because im afraid of getting locked on a steel type, mostly scissor who can easily set up on me and possible sweep.
Steelix @ Leftovers
Impish - 252 Hp - 112 Def - 138 S.Def - 8Att(yes)
Stealth Rock
Earthquake
Toxic
Roar
Actually quite good in OU, he can take Outrage like its nothing. Tries to stealth rock on most opponents, and can pull it off easily, and take 3 earthquakes from swampert, but usually impossible to OHKO with a physical move. Toxic and roar are for phazing and stalling purposes, and earthquake is a filler, because the only other choice i saw was iron tail.
Tentacruel @ Black Sludge
Calm - 252Hp - 238 S.Def - 20 S.Def
Surf
Hp (fire)
Toxic Spikes
Rapid Spin
Hp (fire) for countering scissor who i REALLY hate, for he can easily resist all its moves. Pursuit is a little bit of a problem, but he can usually take a hit after a Swords Dance. Rapid spin is a must for Charizard and Dragonite to continue to battle, and toxic spikes because rocks + poison = win.
Modest - 252 S.Attack - 252 Speed - 4 Hp
Overheat
Airslash
Focus Blast
Hidden Power (ice)
My main lead, can usually take out opposing leads in one hit. Air slash can get the nice flinch rate and prevent an in from putting up rocks. occa metagross in 2HKO'd, but then tentacruel can usually spin them away. With scarf, he can actually outrun standard DDance Salamnce and then hit them with an Hp(ice)
Ferligatr @ Lum Berry
Adamant - 252 Hp - 226 Att - 32 Spd
Dragon Dance
Waterfall
Ice Punch
Earthquake
Bulky like, usually tries to get two DDances up before attempting to sweep, but after that, he's rather unstoppable. Not many pokemon can resist his moveset, but gyrados, be he can be 2HKO'd by Ice Punch after intimdate.
Sceptile @ life Orb
Timid - 252 S.Att - 252 Spd - 4 Hp
Leaf Storm
Focus Blast
Hidden Power (fire)
Dragon Pulse
My fast sweeper. He has good coverage and leaf storm can usually OHKO most pokemon, especially in overgrow.
Dragonite @ Yache Berry
Rash - 2552 Spd - 106 Att - 152 S.Att
Dragon Dance
Dragon Rush
Fire Blast
Earthquake
Although mence does do it better, i do like dragonite a lot more, and so i wanted to use him. He can easily KO things weak to fire with is EV's, and after one DDance he can easily sweep with Dragon Rush. I'll probably switch out Dragon Rush for claw because of its accuracy rate, but i really like the added power... I dont wanna run Outrage because im afraid of getting locked on a steel type, mostly scissor who can easily set up on me and possible sweep.
Steelix @ Leftovers
Impish - 252 Hp - 112 Def - 138 S.Def - 8Att(yes)
Stealth Rock
Earthquake
Toxic
Roar
Actually quite good in OU, he can take Outrage like its nothing. Tries to stealth rock on most opponents, and can pull it off easily, and take 3 earthquakes from swampert, but usually impossible to OHKO with a physical move. Toxic and roar are for phazing and stalling purposes, and earthquake is a filler, because the only other choice i saw was iron tail.
Tentacruel @ Black Sludge
Calm - 252Hp - 238 S.Def - 20 S.Def
Surf
Hp (fire)
Toxic Spikes
Rapid Spin
Hp (fire) for countering scissor who i REALLY hate, for he can easily resist all its moves. Pursuit is a little bit of a problem, but he can usually take a hit after a Swords Dance. Rapid spin is a must for Charizard and Dragonite to continue to battle, and toxic spikes because rocks + poison = win.