Hello all!
Hey all,
I recently got Pokemon Platinum, the first Pokemon game I've played in YEARS. After hearing about and getting into competitive battling for the first time recently, checking out some of the articles and the Strategy Pokedex, I decided I'd like to build a party in Platinum that I can use in online battles as well. So, an in-game party that can serve as a competitive OU team as well.
Since I'm building a team for the first time, I'm starting from the very simple premise:
- Pick a sweeper
- Build a team around this sweeper: choose a number of Pokemon that can, first of all, eliminate threats to your sweeper, and second of all, allow your sweeper to set up.
This idea has gotten me as far as the following team of Pokemon, based around DDTar as a late-game sweeper... This team has been tested in a couple of battles on Shoddy, and it seems to work, but as a n00bz I may be overlooking a couple of obvious flaws.
The line-up:
In no particular order, except for my LeadApe and late-game sweeper DDTar:
In detail:
Infernape @Focus Sash
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Hasty nature (+Spe, -Def)
- Fake Out
- Stealth Rock
- Fire Blast/Flamethrower
- Close Combat
I really like this LeadApe set, it seems effective in getting rid of a lot of the common leads. I'm using Infernape as a lead because it often succeeds in setting up SR, getting rid of the opposing lead, and surviving regularly as well. I might need him to counter or revenge kill Scizor later on, because of the huge threat it poses to my sweeper, DDTar.
(Note that I may opt for Flamethrower over Fire Blast since I'm using this Pokemon in-game as well, and it's not exactly handy to have 2 moves with 5PP to beat the E4 with, for example... I'll probably go with Fire Blast after all)
----------
Bronzong @Leftovers
Ability: Levitate
IVs: 0 Spe || EVs: 252 HP / 86 Atk / 80 Def / 92 SpD
Sassy nature (+SpD, -Spe)
- Gyro Ball
- Grass Knot
- Earthquake
- Hypnosis
Bronzong is my mixed wall who serves the main purpose of taking care of bulky Ground-types who pose threats to TTar, such as Donphan, Hippowdon, Rhyperior and especially Swampert. This is basically the Standard Wall set from the StrategyDex, but with Grass Knot replacing Stealth Rock (LeadApe takes care of SR, Grass Knot shreds those Ground-types). There may be better movesets that suit the role Bronzong fits on this team, though, so let loose your suggestions!
----------
Gyarados @Leftovers
Ability: Intimidate
EVs: 108 Atk / 100 Def / 144 Spe / 156 Hp
Adamant nature (+Atk, -SpA)
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake/Taunt
I'm a bit in doubt about this moveset. This BulkyGyara covers some of TTar's threats, such as the bulky Ground types I just mentioned (bar Swampert). Also, Ice Fang helps take care of Gliscor and the common dragon threats (Mence, Nite). Taunt was suggested in order to prevent being walled by the likes of Blissey, but I might need Earthquake to take care of Lucario. Any ideas? Since I've been suggested I shouldn't be worrying too much about Blissey walling a TTar sweep, I'll go with EQ over Taunt.
----------
Magnezone @Leftovers
Ability: Magnet Pull
EVs: 40 HP / 252 SpA / 216 Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
- Hidden Power Fire
- Magnet Rise
- Explosion/Substitute
Steelkiller Magnezone is supposed to rid opposing teams of Steel-types such as Metagross, Scizor, etc. who pose threats to TTar. The 216 Spe EVs are supposed to make Magezone able to outrun Scizor, to whom I wouldn't have a decent response otherwise. It'll fall easily to HP Fire, though. I'm not sure what to use the 4th slot for, Sub or Explosion.
Other than that, Magnezone pairs up well with Gengar (offensively, see below) and Gyarados (defensive coverage).
----------
Gengar @Expert Belt
Ability: Levitate
EVs: 100 Atk / 156 SpA / 252 Spe
Hasty nature (+Spe, -Def)
- Substitute
- Shadow Ball
- Focus Blast
- Hidden Power Grass/Explosion
Gengar pairs up with Magnezone well, by drawing out Scizor and other significant threats that Magnezone can proceed to pick off. Explosion has saved me from a couple of tricky spots so far, but with Magnezone carrying Explosion now, I can give Gengar HP Grass to take care of Swampert. Suggestions to improve this moveset are still welcome...
----------
Tyranitar @Life Orb
Ability: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake/Fire Punch
Fairly straightforward: this is the guy it's all about. DDTar is the late-game sweeper I'm hoping to be able to let loose after the rest of my team has taken care of all possible threats. DD to set up a sweep; Crunch and Stone Edge for two powerful STAB attacks; and Earthquake to sweep away with, or Fire Punch to get rid of the extremely dangerous Scizor or other Steel threats if necessary.
----------
To finish things off, have a look at my weakness/resistance chart:
--------------------
So, to summarize, this is the first OU team I ever created, and for a first try I feel confident that I did a fairly decent job. However, I know I'm probably skilled below average and you guys can probably spot a couple of obvious flaws that I might have missed. Also, you probably know of better movesets for some of the Pokemon I chose, so they can fill their roles in more effectively. So, if you have any tips or advice to share with me about this team, feel free to do so!
Thanks!
EDIT: CHANGES IN ITALICS.
Hey all,
I recently got Pokemon Platinum, the first Pokemon game I've played in YEARS. After hearing about and getting into competitive battling for the first time recently, checking out some of the articles and the Strategy Pokedex, I decided I'd like to build a party in Platinum that I can use in online battles as well. So, an in-game party that can serve as a competitive OU team as well.
Since I'm building a team for the first time, I'm starting from the very simple premise:
- Pick a sweeper
- Build a team around this sweeper: choose a number of Pokemon that can, first of all, eliminate threats to your sweeper, and second of all, allow your sweeper to set up.
This idea has gotten me as far as the following team of Pokemon, based around DDTar as a late-game sweeper... This team has been tested in a couple of battles on Shoddy, and it seems to work, but as a n00bz I may be overlooking a couple of obvious flaws.
The line-up:
In no particular order, except for my LeadApe and late-game sweeper DDTar:
In detail:
Infernape @Focus Sash
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Hasty nature (+Spe, -Def)
- Fake Out
- Stealth Rock
- Fire Blast/Flamethrower
- Close Combat
I really like this LeadApe set, it seems effective in getting rid of a lot of the common leads. I'm using Infernape as a lead because it often succeeds in setting up SR, getting rid of the opposing lead, and surviving regularly as well. I might need him to counter or revenge kill Scizor later on, because of the huge threat it poses to my sweeper, DDTar.
(Note that I may opt for Flamethrower over Fire Blast since I'm using this Pokemon in-game as well, and it's not exactly handy to have 2 moves with 5PP to beat the E4 with, for example... I'll probably go with Fire Blast after all)
----------
Bronzong @Leftovers
Ability: Levitate
IVs: 0 Spe || EVs: 252 HP / 86 Atk / 80 Def / 92 SpD
Sassy nature (+SpD, -Spe)
- Gyro Ball
- Grass Knot
- Earthquake
- Hypnosis
Bronzong is my mixed wall who serves the main purpose of taking care of bulky Ground-types who pose threats to TTar, such as Donphan, Hippowdon, Rhyperior and especially Swampert. This is basically the Standard Wall set from the StrategyDex, but with Grass Knot replacing Stealth Rock (LeadApe takes care of SR, Grass Knot shreds those Ground-types). There may be better movesets that suit the role Bronzong fits on this team, though, so let loose your suggestions!
----------
Gyarados @Leftovers
Ability: Intimidate
EVs: 108 Atk / 100 Def / 144 Spe / 156 Hp
Adamant nature (+Atk, -SpA)
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake/Taunt
I'm a bit in doubt about this moveset. This BulkyGyara covers some of TTar's threats, such as the bulky Ground types I just mentioned (bar Swampert). Also, Ice Fang helps take care of Gliscor and the common dragon threats (Mence, Nite). Taunt was suggested in order to prevent being walled by the likes of Blissey, but I might need Earthquake to take care of Lucario. Any ideas? Since I've been suggested I shouldn't be worrying too much about Blissey walling a TTar sweep, I'll go with EQ over Taunt.
----------
Magnezone @Leftovers
Ability: Magnet Pull
EVs: 40 HP / 252 SpA / 216 Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
- Hidden Power Fire
- Magnet Rise
- Explosion/Substitute
Steelkiller Magnezone is supposed to rid opposing teams of Steel-types such as Metagross, Scizor, etc. who pose threats to TTar. The 216 Spe EVs are supposed to make Magezone able to outrun Scizor, to whom I wouldn't have a decent response otherwise. It'll fall easily to HP Fire, though. I'm not sure what to use the 4th slot for, Sub or Explosion.
Other than that, Magnezone pairs up well with Gengar (offensively, see below) and Gyarados (defensive coverage).
----------
Gengar @Expert Belt
Ability: Levitate
EVs: 100 Atk / 156 SpA / 252 Spe
Hasty nature (+Spe, -Def)
- Substitute
- Shadow Ball
- Focus Blast
- Hidden Power Grass/Explosion
Gengar pairs up with Magnezone well, by drawing out Scizor and other significant threats that Magnezone can proceed to pick off. Explosion has saved me from a couple of tricky spots so far, but with Magnezone carrying Explosion now, I can give Gengar HP Grass to take care of Swampert. Suggestions to improve this moveset are still welcome...
----------
Tyranitar @Life Orb
Ability: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake/Fire Punch
Fairly straightforward: this is the guy it's all about. DDTar is the late-game sweeper I'm hoping to be able to let loose after the rest of my team has taken care of all possible threats. DD to set up a sweep; Crunch and Stone Edge for two powerful STAB attacks; and Earthquake to sweep away with, or Fire Punch to get rid of the extremely dangerous Scizor or other Steel threats if necessary.
----------
To finish things off, have a look at my weakness/resistance chart:
--------------------
So, to summarize, this is the first OU team I ever created, and for a first try I feel confident that I did a fairly decent job. However, I know I'm probably skilled below average and you guys can probably spot a couple of obvious flaws that I might have missed. Also, you probably know of better movesets for some of the Pokemon I chose, so they can fill their roles in more effectively. So, if you have any tips or advice to share with me about this team, feel free to do so!
Thanks!
EDIT: CHANGES IN ITALICS.