This is what I have a bit of a problem with.Most people will vote for the metagame they enjoy the most, and if Garchomp makes it less enjoyable for certain people they will vote based off that alone.
'Sub is definitely not deadweight on Garchomp. If your opponent is relying on checking garchomp, as everyone in this thread is suggesting you do, then having a sub up when you ko something means you get to ko something else as well. If your opponent has limited Garchomp checks then you may sweep.
Haunter's log is a pretty typical scenario, and it ended with a 20% chance of 1 ko and a set up, and an almost 40% chance of an outright victory. Yache berry in that situation would have given him an almost certain ko and a set up, but only a miniscule chance of sweeping the entire team.
Have a nice day.
Typical? It dodged two Ice Beams the moment it switched in to set up (4% chance), against Swampert of all things. It's a fairly typical case of my B scenario as above. It then dodged Scizor's Bullet Punch at the end as well. On average, Garchomp dodges less than one attack per battle assuming a generous 3HKO against it, maybe ~1.5 attacks if you spam Substitute trolling for a miss. (Not two in a row and three total!) Keep in mind, that's also only with Sand Stream active; it's not automatic.Haunter's log is a pretty typical scenario, and it ended with a 20% chance of 1 ko and a set up, and an almost 40% chance of an outright victory. Yache berry in that situation would have given him an almost certain ko and a set up, but only a miniscule chance of sweeping the entire team.
Sorry, didn't read this post before. Late edit.I agree. SubSalac Chomp is definitely the best Chomp in my experience. It can come in on a ton of threats, like rotom-a, sub as they wow, swords dance as they break the sub, sub down to salac, then sweep.
1) Switch-in! Roar, scary Garchomp!
Agreed
2a) Opponent flees in terror at the bad matchup! They send in something that doesn't die in one boosted hit and has an effective attack against Garchomp. Garchomp uses Swords Dance.
Or, with sufficant scouting, Garchomp will predict the switch. Say, Infernape is in. You have Skarmory, planned to be a Chomp counter. Chomp predicts and uses Fire Fang on a switch-in.
3a) Garchomp cripples opposing pokemon, gets crippled back. Garchomp cleans up next turn.
Point proved. Garchomp still get's it's kill
-or-
2b) Opponent isn't phazed by Garchomp. Perhaps they can take a hit pretty well or they're packing Ice Beam and Garchomp can't really find a more opportune time to get in. Garchomp gets crippled but survives the attack (assuming Yache) and uses Swords Dance.
Garchomp switches out in that case. And next time it knows that thing's on it's way. A good Chomp player dosen't stay in when at +2 unless it has to. Besides, Scarf is what most people are going on about ATM. Better to take Garchomp out of there, even if that was the best time, and counter the counter, than sacrifice 'Chomp, especially if it can hurt stuff later.
3b) Garchomp is faster and OHKOs with a boosted attack. Unfortunately, this often requires using Outrage against the bulkier pokemon and sets it up for the guaranteed revenge kill.
0_o. Outrage is not required to OHKO 'bulkier pokemon' at +2. Of these 'Bulkier pokemon', few of them can actually KO Chomp before it is KO'ed. Brongzong explodes. Skarmory Whirlwinds, anything else flat out dies to a +2 attack, especially with rocks down, considering Levitators not named Bronzong are frail in general, or weak of one of Chomp's attacks, so can't switch in, and flyers take 25% damage from SR, and are then killed. Also, in this secnario, Garchomp gets a kill.
4) Opponent switches in their new pokémon. Garchomp gets revenge killed.
Which requires it getting a kill, and, oh look, it can switch out again. Even then, if Chomp is on high HP, it's dodgey, because Chomp may be packing the berry which reduces damage from that attack, and will then OHKO the revenge killer.
End result: Garchomp kills something and lives, or trades with a steel-typed exploder. Being 90% sure to get at least 1 kill per switch in is something few pokemon can do, and meets the Offensive Charistic, particually as Chomp can come back and do it all again.
Unfortuetly, this is 1: Rare, 2: Rarer with Sand Veil up, 3: Impossible against Scarfchomp. Jirachi needs to flinch tons of times to sweep a team. Garchomp only needs Sand Veil once, against the right attack, to go 'LOL' at the counter, and sweep. Especially Explosion. That results in a free kill.Anyone who missed my log before deletion, it showed Garchomp getting flinched by Jirachi's Iron Head three times in a row and accomplishing absolutely nothing. Not sure why it was deleted, not like people posting logs of Garchomp getting super-Sand Veil hax is any more conducive to discussion, but whatever.
This is a great set. If you haven't done so yourself, I'd recommend using such a Manaphy. Of course, check potential counters, such as Blissey and Vaporeon, first.Wow I am genuinely surprised by everyone saying that Manaphy is deadweight, because that has not been my experience at all. It has won me the game on numerous occasions and only does not sweep my team because I run a scarf Abomasnow and a max speed Jirachi with Thunderpunch. I would encourage players to use the following set, as it has been working well for me:
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/200 Def/36 Spd/20 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Rain Dance
- Surf
- Rest
Rain dance is especially effective because a number of games come down to 'who controls the weather'. On that note I would also recommend using Scarf Abomasnow.
I would encourage players to use the following set, as it has been working well for me:
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/200 Def/36 Spd/20 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Rain Dance
- Surf
- Rest
Used this set since I started playing this ladder and still am, It's great when you get a few CM's going, however like haunter said its difficult to setup on, it's a hard hitting metagame with very few stall teams atm. I have success with this set like once every five battles.Wow I am genuinely surprised by everyone saying that Manaphy is deadweight, because that has not been my experience at all. It has won me the game on numerous occasions and only does not sweep my team because I run a scarf Abomasnow and a max speed Jirachi with Thunderpunch. I would encourage players to use the following set, as it has been working well for me:
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/200 Def/36 Spd/20 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Rain Dance
- Surf
- Rest
Rain dance is especially effective because a number of games come down to 'who controls the weather'. On that note I would also recommend using Scarf Abomasnow.
Although this is a good set, this set will by no means make Manaphy Uber. Manaphy needs tons of team support to pull this off well- Toxic Spikes, TTar trappers, something to kill Latias, something to handle strong physical attacks, etc etc etc. The fact that this guy cannot singlehandedly pull off a sweep with this set, and in fact could let other stuff set up, makes this set fail the Uber offensive characteristics.Wow I am genuinely surprised by everyone saying that Manaphy is deadweight, because that has not been my experience at all. It has won me the game on numerous occasions and only does not sweep my team because I run a scarf Abomasnow and a max speed Jirachi with Thunderpunch. I would encourage players to use the following set, as it has been working well for me:
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/200 Def/36 Spd/20 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Rain Dance
- Surf
- Rest
Rain dance is especially effective because a number of games come down to 'who controls the weather'. On that note I would also recommend using Scarf Abomasnow.
It didnt have to though. And the bullet punch dodge was completely irellevant. It was faster than everything and had a sub up.Typical? It dodged two Ice Beams the moment it switched in to set up (4% chance), against Swampert of all things. It's a fairly typical case of my B scenario as above. It then dodged Scizor's Bullet Punch at the end as well. On average, Garchomp dodges less than one attack per battle assuming a generous 3HKO against it, maybe ~1.5 attacks if you spam Substitute trolling for a miss. (Not two in a row and three total!) Keep in mind, that's also only with Sand Stream active; it's not automatic.
If adamant, I would switch SD for outrage.So this is my seconde "testpost" here.
Playing Suspect is realy amazing imo. I've tested most of the Garchomp sets and I can say that Garchomp with Haban Berry is imo the best one.
Garchomp @ Haban Berry
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
~ Dragon Claw
~ Outrage
~ Earthquake
~ Fire Fang
Maybe Yache Beery could be an alternatif to Haban Berry. Dragon Claw is good STAB move on Garchomp. Latias get OHKOt - 2HKOt. Slaamence get OHKOt. Earthquake is for Heatran and Other Fire Pokemon like Infernape. Fire Fang is realy good on this set because in Suspect most people switche in Scizor in Garchomp. A lot of people don't know that Garchomp can also be played with Fire Fang. Full HP Garchomp is a good Counter against Scizor.
Also Metagross and other Steels can be countered by Fire Fang.
In my last testpost I say that Jolteon is a very good "Suspect-Counter", know I want to say that Magnezone is also a very good Pokemon in Suspect. Scizor is used often in teams in suspect. Magnezone trap Scizor with his Ability Magnet Pull and could kill it with Thunderbolt. Garchomp can also be countered by Hidden Power Ice. But it isn't good to switch Magnezone into Garchomp, because an Earthquake of Garchomp make an OHKO on Magnezone. It is good if you are in substitute and also have Magne Rise use, than Magnezone is good against Garchomp.
This is what I have a bit of a problem with.
I don't think anyone should be voting a Pokemon Uber because they don't like it.
Garchomp will have an impact, but it cannot 6-0 any OU team that expects it to be present.
On the contrary, if I'm allowed a Palkia and you're not it's combination of speed, bulk, power, and versatility makes resistance essentially impossible.
This is an example of firm basis for banning a Pokemon from standard play and Smogon's own Uber characteristics support me on this.
Garchomp, on the other hand, can do some interesting things to the game.
If the #1 threat laughs at Stealth Rock it might encourage Spikes/Toxic Spikes more so and give some SR weak but Spikes immune Pokemon a bit of a break.
He might encourage more varied weather teams in standard play since they deactivate Sand Veil and often give offensive impetus.
It's my view that we have a responsibility to accept how the game evolves and not try to lock it into the past.
In a sense, proliferation of Garchomp would be a welcome change from Gyarados, Salamence, Metagross, Tyranitar etc. that have been around forever.
Anyway, this was my original point: preferring the game without Garchomp is different from concluding that he is Uber because of raw power.
That has never been evident to me and even while I knew of the need to play very carefully against him, I never once considered that he didn't belong in the game.
So I think it's important to remain focused on the question that needs to be answered.
It's not whether the game is more/less fun with/without Garchomp,
or whether you like/dislike it, whether it can KO one or two Pokemon,
whether players' Garchomp frequently survive until the end of the game,
whether a well played Garchomp can be MVP, or whether it is very often used BUT
whether it sweep almost any team in the tier with "little effort.
I think the objective answer to such a question has to be 'No'.
However, if someone truly believes otherwise and can prove it there's not much I can say.
What should be attacked are arguments that have nothing to do with the criteria that have been established for Uber status.
If you think there is an objective answer to that, I'd like to know how you got it.
This is not the way we make bans. As stated before, we don't ban Pokemon because we don't like them in a given metagame or because those Pokemon are over-centralizing the metagame. Over-centralization is not a clue of a Pokemon uber\BL status. If it was, then Scizor would have been tiered as uber a while ago.I agree with this, and the only way you can really have quasi-objectivity is if you do it on a statistical basis; e.g. if a certain pokemon becomes used on more than x% of teams in a particular format, it hits the banlist. Like how you exclude things from UU (only in that case, you're a little bit weird because you ban a pokemon in one format because of how popular it is in a different format).
Another possible statistical criterium are:
- If a pokemon is only consistently countered by X (probably 1) non-dedicated counters (i.e. with sets that are not designed to kill that pokemon and only that pokemon), it is banned. This one is a little hazier, but the definition of a 'counter' is pretty well developed.
Basically, what you really want to try and avoid is a situation where everyone is forced to use a particular pokemon, or waste a slot exclusively to beating that pokemon. That way you increase variety in teams and maintain balance.
Of course, with a system like this, you have unwanted casualties; on the basis of popularity-exclusion, Scizor would probably fall to Ubers simply because everyone is using some build or another of it.
EDIT: Also, deluge, 'fun' is pretty much the only reason you have a tier system at all. The only reason you would try and enforce a banlist is to force the metagame into a more balanced state, and the only reason to do this is to maintain variety and a 'fun' level. You ban because it's not fun when everyone has to use the same pokemon.
ultimifier said:All in all, garchomp has a 34.4% chance of getting two or more free turns and a 32.8 % chance of only getting one free turn. (This assumes leftovers as items and that Garchomp switches in after a kill while stealth rocks are set up)