With a day off from being sick, I decided to take advantage of the relatively low ladder scores and climb in the rankings a bit, and after a very boring time I finally reached top 10 with my Alt, DAVE333. This current version has gone through a very twisty road that started as heavy offensive and gradually moved into bulky offense again. As you can see, I take full advantage of popular OU pokemon, as well as the deadly Dragon+Steel combo. It fully abuses STAB Draco Meteor as well, the move just wrecks everything except Blissey. Surprise is something that it does very well, and I use a few unorthodox sets here and there to surprise my opponents, often drawing free kills. Still, even when my opponent is aware of what I use, it is a very reliable team that can keep pressure on pretty well.
This team does a great job against most teams, but it can have its struggles against stall; me vs. stall is a game based completely around how well we can predict what my Mixmence does, and whether or not Blissey dies.
So let's begin:
Metagross @ Lum Berry
Clear Body
252 HP/220 Atk/36 Spe
Adamant
-Meteor Mash
-Earthquake
-Bullet Punch
-Stealth Rock
Probably the iffiest member of my team. Great lead, no doubt, 3 attack Metagross is. With my extra speed EVs and Lum Berry, he beats most sleep leads, Metagross leads, Azelf, Aerodactyl, etc. The list goes on. Very reliable at getting the rocks up. The fact that he doesn't have Explosion can suck at times but it keeps my opponents wary if they think he has it. It does mean however, that he'll be sticking around longer, and his typing and bulk are usually very helpful even late game.
The moves combine some decent coverage and the ability to eliminate a lot of common leads, and of course SR is so necessary on my team to punish switches a bit.
Pretty standard EVs but I go for quite a lot of speed, just to make sure I get the leg up on majority of Metagross, Scizor, Tyranitar, Machamp, etc. I face.
Lum is chosen for those damn sleep leads and Machamp; Infernape, Heatran, etc. are all easily dealt with since I have 4 Fire resists.
I say Metagross is my weak link because of this: he means free spikes for Skarmory/Forretress, who are in turn free switch ins for Salamence. Then emerges the Mixmence vs. Stall issue I have. Empoleon is another lead I'm considering, although he certainly doesn't help my Blissey troubles. Could use help here.
Currently Testing Shucatran lead: It works decently but he does lose to a lot more; sashed sleep leads are kinda annoying.
Tyranitar @ Expert Belt
Sand Stream
156 HP/100 Atk/192 Spe/60 SpA
Brave
-Crunch
-Pursuit
-Stone Edge
-Flamethrower
Tricky bastard Tyranitar is. I get no more satisfaction than Pursuiting a silly choiced Rotom/Latias, then frying the Scizor switch in that is trying to U Turn, or Stone Edging the Gyarados. Crunch is around when I think Rotom will try to WoW me and provides a bit more pop against some things. Maybe I should consider Rock Slide over Stone Edge, but the extra power can be very useful against say, Blissey or others that I need to hit neutral. Fire Blast could hit Skarm/Lucario harder, but I would not want to risk missing Lucario/Scizor and end up dead. T-Tar also provides some great special bulk, particularly against electric pokemon whom I hate dearly.
A lot of scarfers are a pain for my team, and gengar as well, so I generally want them dead. At the same time, I dislike the free turns CB gives. Expert Belt is useful as hell.
I don't remember what the EVs do unfortunately. But I remember originally using twash's spread, but it didn't have much bulk which I needed to be switching into all the Rotoms, Latias, Gengar, etc. I'll have to look into it again. But in terms of trapping and killing, he gets the job done.
Salamence @ Life Orb
Intimidate
40 Atk/252 Spe/216 SpA
Naive
-Draco Meteor
-Brick Break
-Flamethrower
-Roost
Draco bomber number one and probably my MVP. He is, unfortunately, probably my biggest way of beating stall and he can do some amazing things. Classic Mixmence is just so good simply because he can roost off any damage. Draco Meteor is just ridiculous, doing big damage to everything except Blissey. Everything else is for coverage basically.
But literally, this might just be the only reason why SkarmBliss just doesn't shit on me, but it can be difficult against a good stall player. Salamence usually comes in on Skarmory or Forry when they come in on Metagross. Usually a few things switch into this: Latias, Blissey, or Steel. And of course, its a pain to pick what to use. Brick Break has to be used to 2hko Blissey on the switch, otherwise it can stall me like the fat whore it is till I get a crit, but thats pretty unreliable at best. I suppose Draco Meteor is my best choice, but sometimes the steel here actually stays in too, giving them more free spikes. Not what I want at all.
40 Atk EVs instead of the usual 16 beacuse I wanted a lil more pop against Blissey.
Jirachi @ Choice Scarf
Serene Grace
4 HP/252 Atk/252 Spe
Jolly
-Iron head
-Fire Punch
-U Turn
-Trick
My glue. Jirachi is here to take random hits and to scout, hax, generally just be a bitch. Does a good job obviously with its speed. Sometimes I feel I need Ice Punch for DDMence with Roost, but U Turn and Trick can be so valuable. trick is godly vs. stat uppers and U Turn is great for escaping and scouting. Fire Punch makes Jirachi a great check against Lucario/Scizor, and Iron Head is obligatory for STAB and hax. At times hax fails me when I try to go for the win, but its generally pretty reliable, especially once I eliminate the resists.
Suicune @ Leftovers
Pressure
4 HP/252 SpA/252 Spe
Timid
-Calm Mind
-Surf
-HP Electric
-Ice Beam
This thing is pretty darn deadly, even without the LO. With sand up and Suicune needed defensively, I decided Lefties was necessary. The power loss is annoying at times, but generally its okay. Especially when I simply need to clean, because this does it like a mofo. After dropping Draco Meteors everywhere, the coverage and super effective hits and power of Suicune can really clean up a team nicely. Suicune provides a much needed reliable check against Gyarados, and switches very well into so many things its not funny. And of course when they see CM, Lefties, and Surf, they don't expect to get Ice Beamed or HPed in the face. Has given me quite the comebacks, this guy has.
Some more bulk would be helpful I suppose, but the I enjoy the power/speed he has right now. Moveset is fairly obvious. Basically, Suicune is a very useful check pokemon that is very dangerous offensively.
Latias @ Life Orb/Expert Belt
Levitate
Timid
4 Def/252 SpA/252 Spe
-Draco Meteor
-Grass Knot
-HP Fire
-Roost
My most recent addition, and perhaps the most useful. Latias helped provide something to smash Swampert to bits before he knew what hit him, as well as finally provided an Electric resist, and added a bunch more. Grass Knot is generally the move I spam in hopes of catching T-Tar on the switch. HP Fire for the KO on Scizor and 2hkoing most steels, Draco Meteor is again, a bomb. Having 2 on the same team is invaluable at times.
But basically Latias is here to be a very very dangerous check to a lot of pokemon, and she has some pretty decent longevity too thanks to Roost (I choose Roost over Recover cause its...Roost).
Life Orb because the power is oh so necessary, sometimes Latias fails to even kill Tyranitar with Grass Knot in 2 hits! Ugh. Though bluffing Choice Scarf/Specs could be useful I suppose.
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As you can see, this team struggles a bit against stall. As long as Blissey is around, Latias and Suicune are dead weight, and bulky grounds generally make Tyranitar, Jirachi, and Metagross kinda useless. Only Salamence can really stand up to them unfortunately, and I could use some help in figuring out how to fix this up. I think Metagross is probablythe one who needs to go, as he gives the spikers the free spikes, but it is difficult to find a similarly capable lead.