This is my super successful team, somthing I'm sure MDKINGDRAGEZZ can testify to. It lacks a good gyarados counter, and heatran is usually gone before scizor comes in, but somehow I'm winning. A lot. This team won 18 out of 20 matches much to my surprise.
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Stealth Rock
- Explosion
---
Sets up rocks. Modest b/c HP Grass OHKOs pert. I dont have earth power because latias can come in on an opposing leadtran's earth power and threaten to OHKO.
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 80 HP/176 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Trick
---
This comes in to take eqs for heatran from salamence. Usually, people predict explosion with DD mence, and eq. This also gives a nice water resist and disables calm minders like suicune. This is the only gyarados switch in I have, because LO Stone Edge OHKOs starmie after a DD
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Roar
- Ice Fang
---
Takes all physical hits easily. Mainly, it counters lucario and non-SD scizor. Gives Latias a nice water weakness to take advantage of. Together with Latias, it annoys the hell out of rain dance. Kingdra sees latias, and dragon pulses, only to have me eliminate their rain. Ice fang to do as much as I can against DD Mence, which I'm really weak to.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
---
Modest for tyranitars. A lot of t-tars can survive a Timid LO Hydro Pump, so I used Modest. Rapid spin +LO does work because blissey is always there to pass wish to it. There isnt too much to outspeed between Modest and Timid; just gengar, latias, and infernape. Infernape isnt getting through latias and gengar any time soon, and gengar and latias hate...
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 26 HP/252 Def/232 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Seismic Toss
- Thunder Wave
---
Definetly the star of this team. Comes in easily on special attackers, t-waves the switch in and heals the team with wish. With pokemon like heatran and hippo, Latias and starmie are always coming in, giving Blissey a free turn to wish away.
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Hidden Power [Fire]
- Focus Blast
- Shadow Ball
---
The second star of the team. It kills scizor most of the time. Usually they bullet punch, only to get owned by HP fire. Gengar is my second Luke counter. Usually, I sac this to get machamp out of the way. Leftovers instead of LO because sandstorm+LO+sub means gengar dies way to quickly.
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Stealth Rock
- Explosion
---
Sets up rocks. Modest b/c HP Grass OHKOs pert. I dont have earth power because latias can come in on an opposing leadtran's earth power and threaten to OHKO.
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 80 HP/176 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Trick
---
This comes in to take eqs for heatran from salamence. Usually, people predict explosion with DD mence, and eq. This also gives a nice water resist and disables calm minders like suicune. This is the only gyarados switch in I have, because LO Stone Edge OHKOs starmie after a DD
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Roar
- Ice Fang
---
Takes all physical hits easily. Mainly, it counters lucario and non-SD scizor. Gives Latias a nice water weakness to take advantage of. Together with Latias, it annoys the hell out of rain dance. Kingdra sees latias, and dragon pulses, only to have me eliminate their rain. Ice fang to do as much as I can against DD Mence, which I'm really weak to.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
---
Modest for tyranitars. A lot of t-tars can survive a Timid LO Hydro Pump, so I used Modest. Rapid spin +LO does work because blissey is always there to pass wish to it. There isnt too much to outspeed between Modest and Timid; just gengar, latias, and infernape. Infernape isnt getting through latias and gengar any time soon, and gengar and latias hate...
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 26 HP/252 Def/232 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Seismic Toss
- Thunder Wave
---
Definetly the star of this team. Comes in easily on special attackers, t-waves the switch in and heals the team with wish. With pokemon like heatran and hippo, Latias and starmie are always coming in, giving Blissey a free turn to wish away.
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Hidden Power [Fire]
- Focus Blast
- Shadow Ball
---
The second star of the team. It kills scizor most of the time. Usually they bullet punch, only to get owned by HP fire. Gengar is my second Luke counter. Usually, I sac this to get machamp out of the way. Leftovers instead of LO because sandstorm+LO+sub means gengar dies way to quickly.