Wow. First post in the community and it's an RMT.
I've been using this team for quite a while now (at least until I went on hiatus on Shoddy), and it works pretty well. Well, here's the team.
Aerodactyl @ Focus Sash
Adamant Nature
4 HP, 252 Atk, 252 Spe
~ Taunt
~ Stealth Rock
~ Earthquake
~ Stone Edge
Suicide Aerodactyl. This Pokémon has two roles for my team:
1. To set up SR. The point of this team, after all, is to set up hazards to weaken opposing teams to set up an easier sweep.
2. To take down a Pokémon or two before dying. Aerodactyl is a sacrifice, and I intend to make it do as much as possible before dying. the Adamant Nature is to give it more power to hit opposing Pokémon.
Tentacruel @ Leftovers
Calm Nature
252 HP, 120 Def, 136 SpAtk
~ Surf
~ Toxic Spikes
~ Rapid Spin
~ Sludge Bomb/Hidden Power Electric
Once Aerodactyl goes, Tentacruel can switch in safely. It's pretty obvious what this guy is supposed to do. Unlike Aerodactyl, though, this guy's purpose is to sponge some hits, get in two layers of TS and Rapid Spin (if he's still around). Hopefully, his bulk will be enough to get in two layers of TS.
Rotom (Cut Forme) @ Leftovers
Modest Nature
252 HP, 168 Def, 88 Spe
~ Leaf Storm
~ Discharge
~ Shadow Ball
~ Will-O-Wisp
What's the point of entry hazards without a spin blocker? Rotom certainly claims to that title. Leaf Storm and Shadow Ball to cover opposing Rapid Spinners and Ghosts, Discharge and WoW for status. I chose Cut Forme to mimic the coverage I had with Celebi.
Latias @ Leftovers
Bold Nature
252 HP, 228 Def, 28 Spe
~ Dragon Pulse
~ Wish
~ Reflect
~ Roar
Latias is my support Pokémon. I decided on Latias, because even though she's no Blissey, she does have a Fighting-type resist and Earthquake immunity. I miss the Natural Cure though, 'cause WoW, Thunder Wave and Toxic cripples her greatly, though not so much.
I tried Healing Wish on her before, but it's difficult to pull it off, and I can't really afford to sacrifice a Pokémon like that.
Heatran @ Choice Scarf
Mild/Rash Nature
4 Atk, 252 SpAtk, 252 Spe
~ Flamethrower (or Fire Blast if I feel like a risktaker)
~ Explosion
~ Hidden Power Ice
~ Earth Power
Heatran's one of the best revenge killers I can think of. He has an awesome move pool and good stats. Mild/Rash so as to not reduce Explosion's damage.
Heatran's also an important secondary sweeper. IMO, it complements Scizor well because of Flash Fire.
Scizor @ Life Orb
Adamant Nature
4 HP, 252 Atk, 252 Spe
~ Bullet Punch
~ Superpower
~ Swords Dance
~ Pursuit
I don't really like Choice Band on him, so I think Life Orb is a decent alternative. Anyway, it's Scizor, the final element of the team, my main Physical Sweeper. I try to save him as a final Pokémon. The reason is given below. (Edit: I just realized that since this Scizor is supposed to be saved for last, I changed U-turn to Swords Dance)
The reason why Scizor should be kept last is because he works so much better when all the enemy Pokémon are weakened from status or damage. That's where the first three Pokémon come in. Stealth Rock is the most reliable entry hazard, and Aerodactyl uses it well. It has modest amounts of power, while its speed is so high that it's almost guaranteed to get SR in, while also being able to cripple opposing leads with damage. Toxic Spikes works well with this team because most of the Pokémon not affected by TS are covered well by the remaining members.
Well, there we go. I hope I had everything covered. I'd really appreciate some comments and suggestions for the team.
I've been using this team for quite a while now (at least until I went on hiatus on Shoddy), and it works pretty well. Well, here's the team.
Aerodactyl @ Focus Sash
Adamant Nature
4 HP, 252 Atk, 252 Spe
~ Taunt
~ Stealth Rock
~ Earthquake
~ Stone Edge
Suicide Aerodactyl. This Pokémon has two roles for my team:
1. To set up SR. The point of this team, after all, is to set up hazards to weaken opposing teams to set up an easier sweep.
2. To take down a Pokémon or two before dying. Aerodactyl is a sacrifice, and I intend to make it do as much as possible before dying. the Adamant Nature is to give it more power to hit opposing Pokémon.
Tentacruel @ Leftovers
Calm Nature
252 HP, 120 Def, 136 SpAtk
~ Surf
~ Toxic Spikes
~ Rapid Spin
~ Sludge Bomb/Hidden Power Electric
Once Aerodactyl goes, Tentacruel can switch in safely. It's pretty obvious what this guy is supposed to do. Unlike Aerodactyl, though, this guy's purpose is to sponge some hits, get in two layers of TS and Rapid Spin (if he's still around). Hopefully, his bulk will be enough to get in two layers of TS.
Rotom (Cut Forme) @ Leftovers
Modest Nature
252 HP, 168 Def, 88 Spe
~ Leaf Storm
~ Discharge
~ Shadow Ball
~ Will-O-Wisp
What's the point of entry hazards without a spin blocker? Rotom certainly claims to that title. Leaf Storm and Shadow Ball to cover opposing Rapid Spinners and Ghosts, Discharge and WoW for status. I chose Cut Forme to mimic the coverage I had with Celebi.
Latias @ Leftovers
Bold Nature
252 HP, 228 Def, 28 Spe
~ Dragon Pulse
~ Wish
~ Reflect
~ Roar
Latias is my support Pokémon. I decided on Latias, because even though she's no Blissey, she does have a Fighting-type resist and Earthquake immunity. I miss the Natural Cure though, 'cause WoW, Thunder Wave and Toxic cripples her greatly, though not so much.
I tried Healing Wish on her before, but it's difficult to pull it off, and I can't really afford to sacrifice a Pokémon like that.
Heatran @ Choice Scarf
Mild/Rash Nature
4 Atk, 252 SpAtk, 252 Spe
~ Flamethrower (or Fire Blast if I feel like a risktaker)
~ Explosion
~ Hidden Power Ice
~ Earth Power
Heatran's one of the best revenge killers I can think of. He has an awesome move pool and good stats. Mild/Rash so as to not reduce Explosion's damage.
Heatran's also an important secondary sweeper. IMO, it complements Scizor well because of Flash Fire.
Scizor @ Life Orb
Adamant Nature
4 HP, 252 Atk, 252 Spe
~ Bullet Punch
~ Superpower
~ Swords Dance
~ Pursuit
I don't really like Choice Band on him, so I think Life Orb is a decent alternative. Anyway, it's Scizor, the final element of the team, my main Physical Sweeper. I try to save him as a final Pokémon. The reason is given below. (Edit: I just realized that since this Scizor is supposed to be saved for last, I changed U-turn to Swords Dance)
The reason why Scizor should be kept last is because he works so much better when all the enemy Pokémon are weakened from status or damage. That's where the first three Pokémon come in. Stealth Rock is the most reliable entry hazard, and Aerodactyl uses it well. It has modest amounts of power, while its speed is so high that it's almost guaranteed to get SR in, while also being able to cripple opposing leads with damage. Toxic Spikes works well with this team because most of the Pokémon not affected by TS are covered well by the remaining members.
Well, there we go. I hope I had everything covered. I'd really appreciate some comments and suggestions for the team.