Since I get a lot of help here from looking at stuff and I must admit, stolen a few teams from time to time because they look fun! This is a team I made a little while ago that actually works pretty well in the OU environment while still using some UU pokemon because I get so sick of using the same OU pokemon over and over again.
Bolded Represents Changes Made
So feel free to use it if you guys like and comment / make any suggestions you want and i'll take a look at them though I don't see myself changing much.
Aerodactyl @ Focus Sash
Ability: Pressure
Ev's: 252 Att / 252 Speed / 4 hp
Nature:Jolly
Stealth Rock
Taunt
Rock Slide
Earthquake
Standard Suicide lead, Objective is to taunt (if needed) set up rocks then attack if I don't die of course. However this is especially needed on this team as a lot of its members rely on stealth rock for OHKO and 2HKO's they otherwise would not reach.
Lucario @ Life Orb
Ability: Inner Focus
Ev's: 252 Att / 252 Speed / 4 Def
Nature: Adamant
Extreme Speed
Close Combat
Swords Dance
Crunch
Standard SD set, This is the first part of my 3 pokemon Core. I come in on something I know I can force out SD up and begin my sweep. I do my best to save lucario for mid to late game so that his likelyhood of sweeping increases significantly.
Heatran @ Choice Scarf
Ability: Flash Fire
Ev's: 252 Sp Att / 252 Speed / 4 Att
Nature: Naive
Fire Blast
Earth Power
Explosion
HP electric
I know it seems like an odd choice but I needed my IV's re-arranged and HP electric fit while still covering weaker waters hurt waters, and most importantly Gyarados. The rest are pretty self explainatory. FB because its the best stab move Heat gets and is boosted by flash fire if i can catch a W-o-W or other fire move. EP to take care of other heatrans and explosion to catch blissey or if i'm in bad shape late game just explode on anything to even the odds better to my favor before dying. The second part of my 3 pokemon core.
Flygon @ Choice Band
Ability: Levitate
Ev's: 252 Speed / 252 Attack / 4 HP
Nature:Adamant
U-turn
Outrage
Fire Blast
Earthquake
Yes its risky to run CB flygon set as its certainly not meant to be used like a mence. But I fell in love with flygon over mence and I love that Flygon gets U-turn where as mence does not. This is the third part of my core that forms my basic defense for this team. Don't underestimate Banded fly's Stab Outrage it hits crazy if you know your team doesn't have a resist or its mid to late game and don't mind getting locked in especially if you switch in after a KO like its a Scarfed revenger then knowing a switch is coming hit the incoming with a banded Outrage.
Froslass @ Focus Sash
Ability: Snow Cloak
Ev's: 252 SPA / 252 Speed / 4 Def
Nature:Timid
Spikes
Destiny Bond
Taunt
Ice Beam
Sort of a Mid-to-Early game spiker, I usually attempt to get up my rocks, go into something else to put some holes in the opponents team and when the pokemon creating holes dies or I feel I can switch in on a fighting move I swap in my froslass and Spike once then destiny bond or spike twice depending on the situation, and never swap into something faster than me if at all possible unless its a dragon I can ice beam for OHKO in return while focus sash saves me.
Lanturn @ Shuca Berry
Ability: Volt Absorb
Ev's: 156 Def / 100 Sp Att / 252 Sp Def
Nature: Calm
T-bolt
Ice Beam
Agility / Surf / Stockpile / Confuse Ray (Going to try all and see what I like best)
T-wave
You wouldn't believe how well this thing does on unprepared teams =) I usually bring it in first after my Aerodactyl dies if possible and if not I bring in heatran. We have Bolt Beam combo for immense coverage add in stabbed surf for good measure and then T-wave to help with troublesome pokemon such as scarfers or just to para hax people into allowing my pokemon to live longer.
Honestly it surprises me how many people T-bolt lanturn first thing forgetting about Volt Absorb giving me a free damage or T-wave turn. It can soak up special hits very well due to the investment in Sp. Def and its great base HP even though it has no form of self recovery. You want to keep it away from Ground attacks and Grass Attacks though especially from the physical side.
So now that you've seen everyone Lets go over the important thing, Synergy.
Aerodactyl Doesn't need synergy because its just supposed to suicide so im disqualifying its weaknesses.
3 Ground Weaknesses
2 Fire weakness
2 fighting weaknesses
1 Water weakness
1 ice weakness
1 grass weakness
1 ghost weakness
1 dark weakness
1 dragon weakness
1 rock weakness
Counting Aerodactly we have 3 ground Immunities
1 fire absorb 2 resists
1 fighting immunity
1 water resist
4 ice resists
2 grass resists
1 ghost resist possibly two (heat & Lucario)
and I'm not sure if this is true or not but i'm thinking one dark resist (lucario is half fighting)
2 dragon resists
1 bug resist
2 poison immunitys
1 poison resistance
So synergy wise I'm very synergized if I just always make the right calls.
I have So-Far only ran into ONE MAJOR pokemon that absolutely gives this party hell and that is Swampert. I have no grass attacks and it takes every single attack my whole team has very very well except Choice banded Outrage which 2HKO's I believe. So in order to not loose a pokemon killing it I absolutely must catch it coming in. Otherwise my only choice is to Explode on it w/ Heatran and finish it w/ an outrage from Flygon pending how much health it has left after the explosion. Or come in on it w/ Mismagius Sub up (Levitate so EQ can't hit me) and hope its ice beam can't break my sub in one turn while I Nasty Plot once or twice and sub back up then take it out.
So any suggestions anyone? I really don't feel there is a great deal of things that can be improved upon in this team without sticking in more OU pokemon.
and I'd be hugely grateful if anyone could point out if I have any other glaring weaknesses to certain pokemon aside from swampert.
Bolded Represents Changes Made
So feel free to use it if you guys like and comment / make any suggestions you want and i'll take a look at them though I don't see myself changing much.
Aerodactyl @ Focus Sash
Ability: Pressure
Ev's: 252 Att / 252 Speed / 4 hp
Nature:Jolly
Stealth Rock
Taunt
Rock Slide
Earthquake
Standard Suicide lead, Objective is to taunt (if needed) set up rocks then attack if I don't die of course. However this is especially needed on this team as a lot of its members rely on stealth rock for OHKO and 2HKO's they otherwise would not reach.
Lucario @ Life Orb
Ability: Inner Focus
Ev's: 252 Att / 252 Speed / 4 Def
Nature: Adamant
Extreme Speed
Close Combat
Swords Dance
Crunch
Standard SD set, This is the first part of my 3 pokemon Core. I come in on something I know I can force out SD up and begin my sweep. I do my best to save lucario for mid to late game so that his likelyhood of sweeping increases significantly.
Heatran @ Choice Scarf
Ability: Flash Fire
Ev's: 252 Sp Att / 252 Speed / 4 Att
Nature: Naive
Fire Blast
Earth Power
Explosion
HP electric
I know it seems like an odd choice but I needed my IV's re-arranged and HP electric fit while still covering weaker waters hurt waters, and most importantly Gyarados. The rest are pretty self explainatory. FB because its the best stab move Heat gets and is boosted by flash fire if i can catch a W-o-W or other fire move. EP to take care of other heatrans and explosion to catch blissey or if i'm in bad shape late game just explode on anything to even the odds better to my favor before dying. The second part of my 3 pokemon core.
Flygon @ Choice Band
Ability: Levitate
Ev's: 252 Speed / 252 Attack / 4 HP
Nature:Adamant
U-turn
Outrage
Fire Blast
Earthquake
Yes its risky to run CB flygon set as its certainly not meant to be used like a mence. But I fell in love with flygon over mence and I love that Flygon gets U-turn where as mence does not. This is the third part of my core that forms my basic defense for this team. Don't underestimate Banded fly's Stab Outrage it hits crazy if you know your team doesn't have a resist or its mid to late game and don't mind getting locked in especially if you switch in after a KO like its a Scarfed revenger then knowing a switch is coming hit the incoming with a banded Outrage.
Froslass @ Focus Sash
Ability: Snow Cloak
Ev's: 252 SPA / 252 Speed / 4 Def
Nature:Timid
Spikes
Destiny Bond
Taunt
Ice Beam
Sort of a Mid-to-Early game spiker, I usually attempt to get up my rocks, go into something else to put some holes in the opponents team and when the pokemon creating holes dies or I feel I can switch in on a fighting move I swap in my froslass and Spike once then destiny bond or spike twice depending on the situation, and never swap into something faster than me if at all possible unless its a dragon I can ice beam for OHKO in return while focus sash saves me.
Lanturn @ Shuca Berry
Ability: Volt Absorb
Ev's: 156 Def / 100 Sp Att / 252 Sp Def
Nature: Calm
T-bolt
Ice Beam
Agility / Surf / Stockpile / Confuse Ray (Going to try all and see what I like best)
T-wave
You wouldn't believe how well this thing does on unprepared teams =) I usually bring it in first after my Aerodactyl dies if possible and if not I bring in heatran. We have Bolt Beam combo for immense coverage add in stabbed surf for good measure and then T-wave to help with troublesome pokemon such as scarfers or just to para hax people into allowing my pokemon to live longer.
Honestly it surprises me how many people T-bolt lanturn first thing forgetting about Volt Absorb giving me a free damage or T-wave turn. It can soak up special hits very well due to the investment in Sp. Def and its great base HP even though it has no form of self recovery. You want to keep it away from Ground attacks and Grass Attacks though especially from the physical side.
So now that you've seen everyone Lets go over the important thing, Synergy.
Aerodactyl Doesn't need synergy because its just supposed to suicide so im disqualifying its weaknesses.
3 Ground Weaknesses
2 Fire weakness
2 fighting weaknesses
1 Water weakness
1 ice weakness
1 grass weakness
1 ghost weakness
1 dark weakness
1 dragon weakness
1 rock weakness
Counting Aerodactly we have 3 ground Immunities
1 fire absorb 2 resists
1 fighting immunity
1 water resist
4 ice resists
2 grass resists
1 ghost resist possibly two (heat & Lucario)
and I'm not sure if this is true or not but i'm thinking one dark resist (lucario is half fighting)
2 dragon resists
1 bug resist
2 poison immunitys
1 poison resistance
So synergy wise I'm very synergized if I just always make the right calls.
I have So-Far only ran into ONE MAJOR pokemon that absolutely gives this party hell and that is Swampert. I have no grass attacks and it takes every single attack my whole team has very very well except Choice banded Outrage which 2HKO's I believe. So in order to not loose a pokemon killing it I absolutely must catch it coming in. Otherwise my only choice is to Explode on it w/ Heatran and finish it w/ an outrage from Flygon pending how much health it has left after the explosion. Or come in on it w/ Mismagius Sub up (Levitate so EQ can't hit me) and hope its ice beam can't break my sub in one turn while I Nasty Plot once or twice and sub back up then take it out.
So any suggestions anyone? I really don't feel there is a great deal of things that can be improved upon in this team without sticking in more OU pokemon.
and I'd be hugely grateful if anyone could point out if I have any other glaring weaknesses to certain pokemon aside from swampert.