Deck Knight
Blast Off At The Speed Of Light! That's Right!
Non-Attacking Move Discussion
Please read the entire OP before posting.
Our CAP so far:
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
Abilities: Volt Absorb / Lightningrod
Name: Voodoom
An "Attacking Move" is a move that deals damage to an opponent as its main purpose. All other moves are considered "Non-Attacking Moves." As a general rule, any move that can be used under Taunt is considered to be an Attacking Move. However, there are a few exceptional moves that deal a small amount of damage, but their primary battle purpose is based on a secondary move effect, and are therefore considered Non-Attacking moves. For example, Rapid Spin and Knock Off are considered to be Non-Attacking Moves, even though they can be used under Taunt. U-turn can be used as an attacking move on Pokemon such as Scizor, which has a high Attack stat and gets STAB on the move; however, on Pokemon such as Fidgit, it is used more as a scouting or support move. The Topic Leader has sole discretion for interpreting which moves are considered Attacking or Non-Attacking Moves for a given Pokemon.
All moves will be categorized as Competitive, Non-Competitive, or Required.
The list of moves will be separated into three sections indicating the "status" of the move in the current discussion -- Allowed, Disallowed, Controversial, or Pending.
The community should make posts arguing for moves to be Allowed or Disallowed. DO NOT make posts arguing for Controversial. I will re-categorize moves as the discussion progresses.
Allowed:
Force Palm
Body Slam
Knock Off
Thunder Wave
Glare
Bulk Up
Psych Up
Acupressure
Baton Pass
Perish Song
Imprison
Block/Mean Look
Psycho Shift
Sunny Day
Rain Dance
Taunt
Torment
Snatch
Counter
Pain Split
Safeguard
Gravity
Controversial:
Pending:
Disallowed:
Legal combinations of Block/Mean Look and Baton Pass
Legal combinations of Block/Mean Look and Perish Song
Stat Boosters outside Bulk Up/Accupressure
Sleep Moves
Switcheroo/Trick
50% Recovery Moves
Fake Tears/Metal Sound
Heal Bell/Aromatherapy
Reflect/Light Screen
Entry Hazards
Destiny Bond
Will-O-Wisp
Trick Room
Mirror Coat
Fake Out
Encore
U-turn
Move Discussion Posting Rules
Please read the entire OP before posting.
Our CAP so far:
DougJustDoug said:
Typing: Fighting / DarkDougJustDoug said:Name: Perfect Mate
General Description: Pick a good-but-not-great OU pokemon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.
Justification:
This would allow us to explore in detail how synergy between two pokemon can be achieved, because currently there are only a few perfect teammates in OU. And depending on the base pokemon we choose to give a "perfect mate", we can open a new niche in the metagame based around the efficient pairing.
The niche we create will be inherently tied to an existing pokemon in the metagame, which should provide a natural limitation to prevent this concept from being broken or "too different" from standard OU.
Questions To Be Answered:
- Is the base pokemon's usefulness (and usage) in the metagame increased as a result of having a "perfect mate"?
- What strategies are more effective for the base pokemon, as a result of having a perfect teammate?
- What are the most effective aspects of the new pokemon, for purposes of making a great teammate with the base pokemon?
- Is the new pokemon viable in the metagame without the base pokemon as a teammate
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
Abilities: Volt Absorb / Lightningrod
Name: Voodoom
An "Attacking Move" is a move that deals damage to an opponent as its main purpose. All other moves are considered "Non-Attacking Moves." As a general rule, any move that can be used under Taunt is considered to be an Attacking Move. However, there are a few exceptional moves that deal a small amount of damage, but their primary battle purpose is based on a secondary move effect, and are therefore considered Non-Attacking moves. For example, Rapid Spin and Knock Off are considered to be Non-Attacking Moves, even though they can be used under Taunt. U-turn can be used as an attacking move on Pokemon such as Scizor, which has a high Attack stat and gets STAB on the move; however, on Pokemon such as Fidgit, it is used more as a scouting or support move. The Topic Leader has sole discretion for interpreting which moves are considered Attacking or Non-Attacking Moves for a given Pokemon.
All moves will be categorized as Competitive, Non-Competitive, or Required.
- Competitive moves are moves that are viable for use in battle on a given Pokemon. This categorization is applicable depending on the Pokemon. Sometimes a move will be competitive on one Pokemon and non-competitive for another.
- Required moves are moves that must be included in the final movepool, and are generally not up for discussion. A list of common Required moves can be found in X-Act's movepool guide.
The list of moves will be separated into three sections indicating the "status" of the move in the current discussion -- Allowed, Disallowed, Controversial, or Pending.
- Allowed - Moves that have been agreed through general community consensus to be allowed in the Pokemon's final movepool
- Disallowed - Moves that have been agreed through general community consensus to not be allowed in the Pokemon's final movepool
- Controversial - Moves that did not reach general community consensus, and will require a specific vote.
- Pending - Moves that have not received enough support or opposition to determine whether they are Allowed, Disallowed, or Controversial
The community should make posts arguing for moves to be Allowed or Disallowed. DO NOT make posts arguing for Controversial. I will re-categorize moves as the discussion progresses.
Allowed:
Force Palm
Body Slam
Knock Off
Thunder Wave
Glare
Bulk Up
Psych Up
Acupressure
Baton Pass
Perish Song
Imprison
Block/Mean Look
Psycho Shift
Sunny Day
Rain Dance
Taunt
Torment
Snatch
Counter
Pain Split
Safeguard
Gravity
Controversial:
Pending:
Disallowed:
Legal combinations of Block/Mean Look and Baton Pass
Legal combinations of Block/Mean Look and Perish Song
Stat Boosters outside Bulk Up/Accupressure
Sleep Moves
Switcheroo/Trick
50% Recovery Moves
Fake Tears/Metal Sound
Heal Bell/Aromatherapy
Reflect/Light Screen
Entry Hazards
Destiny Bond
Will-O-Wisp
Trick Room
Mirror Coat
Fake Out
Encore
U-turn
Move Discussion Posting Rules
- The list of moves in this post will serve as the single point-of-reference for the current state of the discussion.
- Post arguments for moves to be Allowed or Disallowed from the Pokemon's final movepool. All posts should be presented with reasoning.
- Posting lists of moves is strictly prohibited. Do not copy my list, and then add "Yes/No" or a similarly worthless comment, beside each one. Posts that contain lists of moves will be deleted, even if the post contains additional reasoning and content.
- I will update the list continuously throughout the discussion, using recent posts to determine changes to the move list. Moves may have a fluctuating status as the community debates for or against the move in response to changes in the OP.
- Posts should be based on the current state of the list in the OP. It is the responsibility of each member to check the OP before making any post in the thread. Posts that demonstrate lack of familiarity with the current OP will be deleted.
- I am the sole arbiter for determining "general community consensus". I may ignore arguments for or against certain moves, if they feel the argument is not presented with sufficient evidence or reasoning. Do not assume that the existence of a few dissenting posts will ensure that a move will be categorized as Controversial.
- All moves that are considered Competitive for this Pokemon are included in the list in the OP. Non-Competitive moves should not be discussed in this thread, unless you feel they are incorrectly categorized and should be considered Competitive (see next rule).
- If you disagree with the my categorization of a move as Competitive or Non-Competitive, you can post arguments in this thread, but reasoning must be supplied.
- No Custom Non-Attacking Moves. There are too many effects to begin with, and Voodoom does not need one unique to itself.