Snorlax (Update)



Snorlax

Hi C&C. Snorlax's update was recently locked away for being horrifically outdated and neglected. This needs to get going before Gen V rolls around, and since I just finished writing up the last analysis I was working on, I figured I could pitch in yet again and update Snorlax myself. This skeleton is in full compliance with Phil's decisions on Snorlax here.

Status:
Written (Ready for Grammar Checks)
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •​

[Overview]

<p>He's big, he's round, he's bulky, and he's back. Snorlax is among an elite group of Pokemon that have been OU for all four generations. Unfortunately for Snorlax, DPP has been the least favorable of them all towards him. With countless new offensive Pokemon added to the mix and items such as Life Orb boosting their damage output, Snorlax has a very difficult time keeping up. In addition to this, Snorlax's typing always has and always will leave a lot to be desired. With a STAB that is resisted by over one-third of the metagame, it's tough to see why you'd want to use Snorlax at all.</p>

<p>Despite the nearly crippling faults mentioned above, Snorlax has a niche unlike any other Pokemon. He is the most durable offensively-inclined special tank in the metagame. This unique niche allows Snorlax to come into many of the special attackers in the metagame with near-impunity and have his way with them. While Snorlax isn't going to be winning any Best Pokemon awards with his faults, because of his assets, it's hard to deny him his rightful place in OU amongst the big boys.</p>

[SET]
name: Curse
move 1: Curse
move 2: Body Slam / Return
move 3: Earthquake / Crunch / Fire Punch
move 4: Rest / Selfdestruct
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 188 HP / 104 Def / 216 SpD

[SET COMMENTS]

<p>What do you get when you combine rock-bottom Speed with high Attack and immense special bulk? You get the ideal Pokemon for a Curse set. Snorlax practically defined the use of Curse for sweeping in previous generation, and still carries the mantle admirably through DPP. The problem with Curse Snorlax these days is that everything else is so immensely powerful that even Snorlax's bulk isn't enough to save him from being ravaged. That aside, Curse Snorlax is still an immense threat and can set up against a surprisingly large chunk of the metagame.</p>

<p>Curse is the only thing about this Snorlax that's set in stone. Body Slam versus Return is the classic status over power argument. Return hits much harder than Body Slam, but paralysis helps Snorlax more, so Body Slam is recommended. For a coverage move, it really is about picking your poison. Earthquake will deal with Tyranitar and grounded Steel-types, namely Heatran. Crunch will deal with the pesky Ghost-type Pokemon that are immune to Normal-type moves, while Fire Punch is for Skarmory, Bronzong, and any other Steel-type vulnerable to it. In the last slot, you get to decide how you want your Snorlax to go out. Either Snorlax can use STAB Selfdestruct and go out with an explosive bang the likes of which made the dinosaurs extinct, or he can use Rest to heal up and try to continue the sweep later. Rest without Sleep Talk makes it easy for opposing sweepers to set up on Snorlax, so it's wise to either carry a cleric on your team or avoid using it until you've dealt with the opponent's sweepers.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread may seem entirely arbitrary, but each bit of investment plays an important part in optimizing Snorlax's stats. 216 Special Defense EVs gives Snorlax a bonus point, and when combined with 188 HP EVs and a Careful nature prevents Snorlax from ever being 3HKOed by Choice Specs Jolteon's Thunderbolt. The rest of the EVs are placed in Defense to buffer that stat after a few Curse boosts. More Defense EVs can be used at the player's discretion, but having sufficient Special Defense to set up on special threats is important. Thick Fat is chosen as it gives Snorlax some pseudo-resistances to switch in on, and most importantly lets Snorlax set up on Heatran locked into Fire Blast. Leftovers goes without saying on Snorlax, adding to his durability and restoring a metric boatload of HP per turn.</p>

<p>Snorlax hates Fighting-type Pokemon above all others. Pokemon that can switch into Fighting-type attacks without consequence are excellent partners for Snorlax. Gyarados and Dragonite can both set up Dragon Dance against Infernape and Heracross locked into one of their STAB attacks. Zapdos and Rotom-A function more defensively, and will usually attack or cripple the Fighting-type right away. Most physical attackers will be very annoying to Snorlax during the early stages of his setup. For this reason, physically bulky partners like Skarmory or Forretress are good partners to consider. Both of them can lay down Spikes, which makes the switches Snorlax forces from special attackers that much more deadly. Lastly, without multiple Curse boosts, Snorlax is not going to be able to do much to Skarmory, Bronzong, Rotom-A, or Dusknoir. Heatran is a great response to both of those annoying Steel-types, and can even switch into the Will-O-Wisps from the Ghost-types for a Flash Fire boost. Strong Pursuit users, such as Tyranitar and Scizor, can eliminate the Ghost-types if they manage to avoid a burn.</p>

[SET]
name: Choice Band
move 1: Body Slam / Return
move 2: Pursuit / Selfdestruct
move 3: Crunch
move 4: Earthquake / Fire Punch
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD

[SET COMMENTS]

<p>Snorlax is a powerful Pokemon that forces a ton of switches. With a Choice Band, Snorlax can capitalize on his ability to wall special attackers and smash the switch-in for substantial damage. This is made even better by the fact that Snorlax can pack Pursuit and destroy the special sweepers that fail to break him when they run away. Starmie, Jolteon, Gengar, and Choice-locked Rotom-A all fall to Snorlax with appropriate prediction.</p>

<p>Body Slam is preferred here to support Snorlax with paralysis so that it might actually outspeed something. Return, with a Choice Band boost, deserves a mention for being immensely more powerful than Body Slam. In the next slot, you are forced to choose between two of the best moves Snorlax has for this set. Due to egg move / move tutor illegalities, Pursuit cannot be used with Selfdestruct. Pursuit allows Snorlax to checkmate Starmie and offensive Rotom-A and maim Jolteon if he tries to switch out. Selfdestruct, however, pretty much obliterates anything that isn't immune to it. Even most physically defensive Skarmory are OHKOed by it after Stealth Rock damage. Crunch is a definite must for 2HKOing the Ghost-types that will try to switch into Snorlax's Normal-type attacks. In the last slot, Earthquake and Fire Punch are both good options. Earthquake destroys Heatran and hits Metagross and Jirachi the hardest of all options. Fire Punch, however, does respectable damage to both Bronzong and Skarmory.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Snorlax likes hitting hard and being able to take hits. 252 EVs are placed in Attack to maximize his damage output, and 252 EVs are put in Special Defense to facilitate beating the special threats he's going to constantly switch into. An Adamant nature is used to boost his damage output even further. Thick Fat is always a good ability to add to Snorlax's resistance palette.</p>

<p>When using Pursuit, pair this set with anything that enjoys having Starmie and friends removed. Infernape makes a particularly deadly force alongside Snorlax when Starmie is taken out of the picture. Snorlax still has issues with being easily revenge killed by Pokemon with powerful Fighting-type attacks. For this reason, Pokemon like Gyarados and Dragonite that can switch into them with some regularity are good partners. Even with coverage moves that hit Rotom-A and Skarmory, you're going to want to have another Pokemon to handle them. Heatran does this admirably and even absorbs Will-O-Wisp from defensive Rotom-A for a Flash Fire boost. Lastly, Spikes and Stealth Rock support will wear down common switch-ins rapidly, especially since Snorlax utterly walls most special attackers. Gliscor makes a very good choice for setting up Stealth Rock because he checks Lucario and other Fighting-type Pokemon fairly well.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Body Slam
move 4: Whirlwind
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Snorlax has just the right moves available to him to take advantage of his enormous bulk with a RestTalk set. Rest and Sleep Talk combine to give Snorlax some serious and much needed longevity. This Snorlax is effective at coming in on Pokemon that it effortlessly walls, forcing them out, and then shuffling the team further with Whirlwind. Whirlwind also doubles as a means to prevent a sleeping Snorlax from being setup fodder for Pokemon like Gyarados or Dragonite. Body Slam further deters opposing setup by threatening to paralyze anything it hits.</p>

[ADDITIONAL COMMENTS]

<p>With maximum HP and Defense EV investment and an Impish nature, Snorlax has almost perfectly balanced defensive stats. This allows him to come in on an assortment of Pokemon and threaten them with paralysis and phazing. Snorlax doesn't have to run Whirlwind if that doesn't suit your team. Generally speaking, phazing is the way to go with this set considering how pitiful Snorlax's damage output is, but Crunch is viable as well for hurting Ghost-types. Thick Fat returns as the ability of choice for letting Snorlax check Heatran extremely well. If there were ever a set to run Immunity on, it's not this one. RestTalk Snorlax already handles status really well, so it's best to stick with the bonus resistances. A more specially bulky EV spread of 188 HP / 104 Def / 216 SpD with a Careful nature can be used to execute Snorlax's strategy more effectively against special attackers, but leaves him dangerously open to even weak physical attacks.</p>

<p>This is the Snorlax that you want to run with Stealth Rock and Spikes. Skarmory and Forretress both make excellent Spiking partners to this set. Forretress and Skarmory both tend to lure Heatran, which Snorlax can switch into as long as Heatran doesn't decide to Explode. Skarmory also lures Rotom-A and other Electric-type Pokemon like Zapdos that Snorlax can take advantage of. Choice Specs Jolteon will never 2HKO the listed spread, but can certainly 3HKO it. It's a wise idea to have secondary Pokemon with which to check those super-powered special attackers in case Snorlax falters or has taken previous damage. Gliscor is an excellent choice for such a Pokemon because he can set up Stealth Rock, is immune to Electric-type attacks, and resists the Fighting-type attacks that Snorlax will lure left and right.</p>

[SET]
name: Tank
move 1: Body Slam / Return
move 2: Crunch
move 3: Earthquake
move 4: Selfdestruct
item: Leftovers
ability: Thick Fat
nature: Adamant
evs: 252 Atk / 4 Def / 252 SpD

[SET COMMENTS]

<p>Sometimes the best way to use Snorlax is to take advantage of both his offensive strength and bulkiness at the same time. While the Choice Band set focuses on checkmating frail special sweepers, this set is more about taking multiple hits over the course of a match and continually attacking as your opponent switches in their best checks.</p>

<p>Body Slam and Return both have their merits on this set. Body Slam's paralysis can be immensely helpful in both supporting the team and letting Snorlax actually outspeed something. Return, however, sacrifices the chance of paralysis in exchange for hitting that much harder. Crunch is used in the second slot for the Ghost-type Pokemon that will inevitably switch into Snorlax's Normal-type STAB moves. Earthquake is a valuable move to have on this set for OHKOing Heatran and Magnezone while doing respectable damage to both Metagross and Jirachi. In the last slot, what could possibly be picked other than Selfdestruct? Selfdestruct is Snorlax's pitch at taking out one last Pokemon before going down. Fire Punch can be used in the last slot over Selfdestruct for the ability to OHKO Scizor and 2HKO Forretress, but let's face it, you're going to want to blow Snorlax up.</p>

[ADDITIONAL COMMENTS]

<p>Since Snorlax is singularly attacking with this set, 252 Attack EVs and an Adamant nature make those attacks sting as much as possible. You'll also want to invest 252 EVs in Snorlax's Special Defense stat so that he can switch in and force out those special attackers that he's famous for checking. Leftovers boosts Snorlax's longevity substantially given his enormous HP stat. Thick Fat certainly isn't going to waste on this set, either, as Snorlax is a respectable check to Heatran with it.</p>

<p>Despite all of the investment and the Adamant nature, Snorlax is not winning any awards offensively with this set. Skarmory is a huge problem when he comes in and sets up on this Snorlax all day long. Physically defensive Zapdos makes a particularly effective check to Skarmory because it resists the Fighting-type attacks aimed at Snorlax and fries Skarmory with Thunderbolt. Zapdos also soundly beats Scizor and Forretress with Heat Wave, two other Pokemon that will happily take advantage of Snorlax if he's lacking Fire Punch. It's definitely important to pair this Snorlax with a good user of Stealth Rock to help him capitalize on the switches he forces. Gliscor is a great user of the move to consider because of his resistance palette that complements Snorlax so well.</p>

[Team Options]

<p>Pretty much the only time you should be using Snorlax is when you want a solid offensive check to special attackers. Typical specially offensive Pokemon Snorlax will be checking include Jolteon and Starmie, so partners should take advantage of that. Infernape and Jirachi will appreciate having Starmie out of the way, while Gyarados and other such bulky Water-type Pokemon will like having Jolteon removed.</p>

<p>Snorlax is a very specially sturdy Pokemon, but really can't take physical hits all that well. Snorlax also only has one weakness to Fighting-type attacks. For these reasons, physically bulky teammates that resist Fighting-type attacks are excellent partners. Gliscor, Zapdos, and Gyarados all fit the bill and can all provide different support for Snorlax. Gliscor can set up Stealth Rock, which Snorlax loves with the switches he forces, Zapdos can come in on many Pokemon and attack right away or set up a Substitute, and Gyarados can come in and threaten a sweep with Dragon Dance. Skarmory is a major problem for Snorlax even if he carries Fire Punch, as Skarmory can set up Spikes and Roost away damage. A Ghost-type Pokemon of your own, such as Rotom-A, partners well with Snorlax by beating opposing Skarmory, effortlessly taking Fighting-type attacks, and threatening to burn the physically offensive Pokemon that switch into Snorlax. Speaking of Skarmory, the metal bird makes an excellent partner for Snorlax because it can set up Spikes. Spikes and Stealth Rock are very valuable when used in unison with Snorlax because he is pretty much impregnable to special attacks and will reliably force special attackers to switch out. Skarmory also has the defensive stats to take unboosted physical Fighting-type attacks, even though he is neutral to them.</p>

[Optional Changes]

<p>Like most Normal-type Pokemon, Snorlax has an exceptionally diverse movepool with a lot of options. All of the special attacking options available to Snorlax, including Surf, Ice Beam, Shadow Ball, and Fire Blast, are pretty much worthless coming off of a pathetic base 65 Special Attack stat. It's always better to use Snorlax's physical options. Speaking of physical attacks, Snorlax has Ice Punch and ThunderPunch available to him. Against the Pokemon 4x weak to these moves, they are powerful, but against everything else, they're inferior to the listed options on each set. Snorlax also has Zen Headbutt, but there's really no reason to run it given that Snorlax can't outrun any of the Pokemon it might want to hit with the move.</p>

<p>Despite the fact that Immunity is a good ability, Snorlax is typically using Selfdestruct to exit a battle or already taking advantage of Rest, which removes status. There is little reason to run Immunity on a Pokemon that plays like Snorlax, especially when Thick Fat allows Snorlax to check Heatran so effectively. However, if your team is particularly vulnerable to Toxic stalling and Snorlax isn't using Rest, you may elect to forgo Thick Fat for Immunity on Snorlax.</p>

[Counters]

<p>All of the best responses to Snorlax are Pokemon with powerful Fighting-type attacks. Most, if not all, of these Pokemon hate being paralyzed though, so be mindful of switching into Body Slam recklessly. If they can get in safely, Infernape, Lucario, Machamp, and Heracross can all put Snorlax down in a jiffy. Strong and boosted physical attackers will also punch through Snorlax's defenses. With a Life Orb equipped, Pokemon like Metagross and Mamoswine can 2HKO Snorlax easily with their STAB attacks. Ghost-type Pokemon can switch into Snorlax's STAB attacks with ease and also generally pack Will-O-Wisp with which to burn Snorlax. A burned Snorlax is pretty much worthless offensively, so at that point you can proceed to switch in one of the Fighting-type Pokemon he hates facing. Lastly, there are a few Pokemon that can effortlessly wall Snorlax even if he attempts to set up. Skarmory can switch into even sets with Fire Punch, set up Spikes, and Roost off damage taken. Fire Punch boosted by either Curse or Choice Band is about the only thing Snorlax can do that actually stings Skarmory. Bronzong can come into Snorlax much like Skarmory, set up Stealth Rock, and then Explode if Snorlax tries to set up Curse. Forretress functions in a similar manner, but only if Snorlax lacks Fire Punch.</p>
 
Just at a glance, Pursuit + Selfdestruct is illegal on the same set according to the illegal movesets thread and Shoddy. Thought I should mention that.
 

cosmicexplorer

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The Physical Attacker set doesn't look like it does enough damage to warrant a set. Snorlax' low speed doesn't allow it to sweep very well. It could work to wall special attackers like Starmie while killing them faster than Blissey, but I don't think it would work very well outside of that. But I haven't tested it, so I wouldn't know for sure. Is there a specific niche that it fills, or is it just 4 attacks for some offensive strength?
 
The Physical Attacker set doesn't look like it does enough damage to warrant a set. Snorlax' low speed doesn't allow it to sweep very well. It could work to wall special attackers like Starmie while killing them faster than Blissey, but I don't think it would work very well outside of that. But I haven't tested it, so I wouldn't know for sure. Is there a specific niche that it fills, or is it just 4 attacks for some offensive strength?
Snorlax isn't meant to sweep, all it's suppose to do is just switch in on some random special attack and then attack shit, and it definitely deserves its own set. And yeah, Pursuit + Selfdestruct is illegal.
 
Base 110 attack with a boosting nature and essentially a 150 base powered STAB move isn't much damage?
 

cosmicexplorer

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No. According to the Damage Calculator, it does 26.7% - 31.4% to standard Crocune. It doesn't even OHKO Nape, dealing 73.7% - 87%. And many common OU pokemon resist or are immune to it, or have Intimidate.
 

AccidentalGreed

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No. According to the Damage Calculator, it does 26.7% - 31.4% to standard Crocune. It doesn't even OHKO Nape, dealing 73.7% - 87%. And many common OU pokemon resist or are immune to it, or have Intimidate.
Well, ah, first of all, no Physical attacker except the boosting or more powerful ones should be going against Crocune in the first place. Snorlax can use SelfDestruct to OHKO it.

Also, after Stealth Rocks and Life Orb, Infernape at a worse case scenario is left with 5% health. On average, Infernape WILL die or be crippled in the process.

Overall, Offensive Lax IS still flexible and annoying to any Starmie or offensive Rotom-A owner. It also takes hits relatively well.
 
It is not like that set is meant to stay in and attempt a sweep or anything. It is meant as a bulky offensive pivot that can come in on special attackers, force them out, and consequently hit something on the switch for respectable damage.
cosmicexplorer said:
it does 26.7% - 31.4% to standard Crocune.
Mind that CroCune is one of the most defensive Pokemon around. A more realistic example of Offensive Snorlax's viability versus an offensive team is that even at -1, Offensive Snorlax's Return 2HKOes Offensive Dragon Dance Gyarados after SR damage. That's not an insignificant achievement.
 

cosmicexplorer

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@Rising Dusk: Then wouldn't the Choice Band set work better? It's meant to get off some hurt with a single attack, while being able to handle special attacks thrown at it. It also hits 1.5 times harder.

Also, you're right about Crocune, I was just being a dick there (sorry).
 

firecape

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SD or Fire Punch really depends on how you want to handle either Snorlax's endgame or Skarmory.
Without Fire Punch, needs help with Skarmory and Bronzong.
I'd like to point out that Snorlax's Fire Punch does 32.9% - 38.9% to Specially Defensive Skarmory (the standard on site, which is 252 HP/252 SpD with an Impish Nature). That means even if you burn it you barely top 50% damage a turn, so Skarm still easily walls and sets up you (This is for the "Physical Attacker" set). Meaning you need help with Skarmory even with Fire Punch.
 
The spread on Curselax is inefficient. Wants WAYYYYYYYYY more physical def. It should probably just use the regular set that is on the RestTalk set.

With no Def EVs, Snorlax is looking at 166 Def, and at +1 that is 249 Def.

With the standard spread, you have 229 Def and at +1 that is 343 Def, which is substantial improvement. With no Def EVs, LO Close Combat's from Lucario will do 89.7% minimum at +1, which is the strongest non Choice Fighting attack you will see. With the standard 252 / 240 Def EV spread, Lucario does 78% max. Just saying. Its not like Special attacks are breaking a 524 / 286 Def Snorlax anyway... You still arent KOed by Special Fighting attacks (or even close) and Starmie's LO Hydro Pump has a very very bad chance to 3HKO (counting in accuracy)

Also, for the RestTalk set, why 240 HP and not 252? I think those two should be flip flopped. Also, remove mentions of Tyranitar threatening that set. Unless Tar is firing off CB Stone Edge (which rapes anything it hits neutral), Tar's damage output on the set is piss poor at best (its crunch maxes at 32% jus saying)
 

Seven Deadly Sins

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Also, remove mentions of Tyranitar threatening that set. Unless Tar is firing off CB Stone Edge (which rapes anything it hits neutral), Tar's damage output on the set is piss poor at best (its crunch maxes at 32% jus saying)
CB exists. DD exists. Curse exists. Mixed sets carry Superpower, which 2HKOs barring poor luck and at the very least 3HKOs. Hell, Scarf carries Superpower as the primary slash because it can't beat Blissey otherwise.

I think you underestimate how poorly ResTalk Snorlax fares against Tyranitar.

EDIT: Also, when you have an HP stat of 160 and a Defense stat of 65, obviously it makes more sense to invest in Defense over HP.
 
Chesto berry should be mentioned on curselax, it helps alot against fast teams where sleeping for 2 turns without sleep talk is a big liability
 
I agree with RaikouLover that Curselax needs a +Def nature with a lot of defense investment. Unlike most defensive set up sweepers (see: crocune, cursetar, cursepert), Snorlax doesn't actually need to invest much in its already sky-high special defense, and benefits substantially from defense. I think the current spread on-site is perfectly fine. Other than that, this looks good! I will await your response on Curselax before approving, though.

Edit: Worked out a sweet EV spread with Rising_Dusk and supermarth64 for Curselax, which essentially took the original on-site spread and optimized it to hit a Leftovers number, gain an extra point in SpDef, and keep Def on an even number to ensure you get the most points per Curse ^_^. We set the goal that we wanted Curselax to be able to nearly never get 3HKOed by LO Starmie's Hydro Pump or Specs Jolteon Thunderbolt in the sand, which we pretty much hit (around a 2% chance that Starmie will 3HKO in the sand... but I'm willing to take that chance). Doing so is very important so that Snorlax can set up freely against said Pokemon. Good work guys. I'll wait to hear what others have to say before posting my official stamp of approval!
 

panamaxis

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move 1: Body Slam / Return
move 2: Selfdestruct
move 3: Earthquake
move 4: Crunch / Pursuit / Fire Punch
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 4 HP / 252 Atk / 252 SpD
Shouldn't we give a slash to Selfdestruct? If someone wants to use Pursuit we should probably advise them what to run over Selfdestruct shouldn't we?

I'll wait to hear what others have to say before posting my official stamp of approval!
!!!!!!

PS... Why are we calling Curselax the best offensive starmie switchin? Blissey? Abomasnow? Lanturn? Gastrodon? I agree with CBlax being the best checkmate to starmie though.
 

panamaxis

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Once you give a slash to Selfdestruct you have my approval.

Quality Control Approved (1/3)
 
CB exists. DD exists. Curse exists. Mixed sets carry Superpower, which 2HKOs barring poor luck and at the very least 3HKOs. Hell, Scarf carries Superpower as the primary slash because it can't beat Blissey otherwise.

I think you underestimate how poorly ResTalk Snorlax fares against Tyranitar.
Yeah, I underestimate how poorly it fairs seeing as how i have actually used that set rather than operating on baseless theorymon. DD Tar can't set up because of Whirlwind. Superpower has the effect of lowering the attack with each use.. so snorlax can just use Rest and go to sleep and easily stall that out. Curse Tar can't set up because again, Whirlwind. I said specifically Choice Band Tyranitar is really the only Tyranitar varient to threaten this set.
 

jc104

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Also, for the RestTalk set, why 240 HP and not 252? I think those two should be flip flopped. Also, remove mentions of Tyranitar threatening that set. Unless Tar is firing off CB Stone Edge (which rapes anything it hits neutral), Tar's damage output on the set is piss poor at best (its crunch maxes at 32% jus saying)
You actually know full well why this is RL. You produced an innefficient spread so I produced the given spread in order to produce better defenses on both sides. This was to show that your spread was not to be used; otherwise, I have no idea as to whether this is the best spread. Nonetheless, the set seems to work rather well and very stubbornly refuses to die.
 
panamaxis said:
PS... Why are we calling Curselax the best offensive starmie switchin? Blissey? Abomasnow? Lanturn? Gastrodon? I agree with CBlax being the best checkmate to starmie though.
It's not, really, but I just shove "general Pokemon comments" into the first set so I remember to explain them somewhere in the writeup. I'll remove those mentions.
panamaxis said:
Once you give a slash to Selfdestruct you have my approval.
This is a good suggestion.
lati0s said:
Chesto berry should be mentioned on curselax, it helps alot against fast teams where sleeping for 2 turns without sleep talk is a big liability
ChestoRest is cool and all, but one of the reasons that other Pokemon do it so well is that they boost their Speed, not reduce it. Rotom-A can come in and burn Snorlax at any given moment, even if he's at +6. Because of that, part of the main benefit of ChestoRest (setting up on Pokemon that will try to burn you) is negated. And at the same time, you're sacrificing the 6.25% healing per turn from Leftovers, with which Snorlax's massive HP stat is an enormous loss.
 
ChestoRest is cool and all, but one of the reasons that other Pokemon do it so well is that they boost their Speed, not reduce it. Rotom-A can come in and burn Snorlax at any given moment, even if he's at +6. Because of that, part of the main benefit of ChestoRest (setting up on Pokemon that will try to burn you) is negated. And at the same time, you're sacrificing the 6.25% healing per turn from Leftovers, with which Snorlax's massive HP stat is an enormous loss.
Still it's worth a mention. I've been laddering with CurseLax the last few months and tried every sinlge viable option for it. I'd say it worth atleast a slash.
 

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