I agree with one part of this post. Can you guess which it is?I know my opinion means nothing, but this will seriously take away from the the competitiveness of the game.
It just will.
I see no benefits to this at all.
The "I see no benefits to this at all." part?I agree with one part of this post. Can you guess which it is?
Obviously a trick question then. There are no other reasonable choices.That was incorrect. Next contestant, please, come on down!
The difference is that the other agreements are actually enforceable over wifi. There's no way to tell if your opponent looked at your team or not so it cannot be enforced.It's the same effect either way. You're changing an aspect of the game that could be changed all the same through an agreement by the players.
I never said it was a good idea. However, it's an idea that must be tested in order to figure out whether or not it's a good idea. If the metagame is better off without this feature, then it should be removed by any means necessary.
That may be true, but 1) Shoddy isn't supposed to simulate Wi-Fi and 2) competitive play in general isn't supposed to be done over Wi-Fi. Whether it can be enforced over Wi-Fi might be an important question for people who plan to play over Wi-Fi, but for other players, not so much.The difference is that the other agreements are actually enforceable over wifi. There's no way to tell if your opponent looked at your team or not so it cannot be enforced.
First off, there are actually those of us who do play competitively over wifi.That may be true, but 1) Shoddy isn't supposed to simulate Wi-Fi and 2) competitive play in general isn't supposed to be done over Wi-Fi. Whether it can be enforced over Wi-Fi might be an important question for people who plan to play over Wi-Fi, but for other players, not so much.
Personally, as a former Netbattle user, I don't see any reason not to make it optional.
Indeed. Zoroark was dead before the battle began... Such a shame :(Zoroarc just took a big hit from this too... I don't like it.
Even ignoring the false dichotomy, it's not like the game links directly to your brain and uploads the visual. It is still optional, but your opponent has an easier time of cheating. That is a flaw in the game, not in the simulator.The point of an online Pokémon simulator is just that - to simulate the game of Pokémon. The issue here is that there are two slightly different options. However, I think it is clear that the overwhelmingly more common form of Pokémon battles will involve seeing the opponents team. In random Wifi battles, you see the opponent's team. In Wireless battles with friends, you see the opponent's team. In Wifi Friend Code battles, you see the opponent's team. In general this seems to be the standard of battles for Black and White. There is one exception - the much less commonly used IR battling. What kind of Pokémon simulator would ignore all the simpler, more common, more used, more popular ways of battle and simulate a little side battle that hardly anyone will play? Isn't the point of a simulator to simulate the standard of battles? Like it or not, seeing the opponent's team is the new standard - it is used in all the standard battle methods. Why simulate something else?
Yeah but it doesn't ruin the game, it's stupid to think that in the first place and then there's actual proof of it with PBR (and people are already doing wi-fi battles)Even ignoring the false dichotomy, it's not like the game links directly to your brain and uploads the visual. It is still optional, but your opponent has an easier time of cheating. That is a flaw in the game, not in the simulator.
If you're desperate to push this on everyone regardless of whether it ruins the game, you can do that. But do it honestly: "I think this change should be shoved down your throats, so there."
From what I've read, it seems PBR's system is actually very different from this one. Whereas PBR shows both sides many things they might be facing and allows them to choose what they think would be most effective against the opponent, this system shows you exactly what you will be facing before the battle even begins.Yeah but it doesn't ruin the game, it's stupid to think that in the first place and then there's actual proof of it with PBR.
This change should be shoved down your throat, just like the special/physical slit in D/P was. It's a new part of the game. -_-
What you read is wrong then. BW shows you the same information PBR does. Rather, technically it shows you less because BW doesn't show you what pokemon are shiny.From what I've read, it seems PBR's system is actually very different from this one. Whereas PBR shows both sides many things they might be facing and allows them to choose what they think would be most effective against the opponent, this system shows you exactly what you will be facing before the battle even begins.
And the physical/special split couldn't be much less similar to this. This is not, in any way, a gameplay mechanic change. It is only a change of what information is provided, and the player is allowed to choose whether they want to review that information.
Edit: Also, note that making this optional in a simulator does not make the simulator less accurate. By making it easier to enforce player agreements, it makes the simulator a much more convenient way to battle using the same gameplay mechanics, which is the entire point of a simulator.
Really? That is unfortunate. However, seeing as how PBR is generally not widely used in the first place, this still doesn't provide much evidence that its system is a good one, and, even if it did, it still wouldn't prove that simulators should try to force you to look at the opponent's team.What you read is wrong then. BW shows you the same information PBR does. Rather, technically it shows you less because BW doesn't show you what pokemon are shiny.
It doesn't need to. The reality is that competitive play outside of simulators is going to be predicated on the fact that both players will be aware of each others' teams, by simple virtue of the fact that it has been made an aspect of gameplay in the 5th generation. Simulators should 'force you to look at the opponent's team' because Pokemon now forces you to look at the opponent's team, and the purpose of simulators is ultimately to actually simulate what happens (or can happen) in the game. Restrictions and additions to the game's rules are made on the basis of what is and is not humanly enforceable, and this is not.Really? That is unfortunate. However, seeing as how PBR is generally not widely used in the first place, this still doesn't provide much evidence that its system is a good one, and, even if it did, it still wouldn't prove that simulators should try to force you to look at the opponent's team.