Apologies if there's a thread on this already, I couldn't find one though. This is not a tiering discussion.
Starmie, with its unique access to Natural Cure, Recover, Trick, and Rapid Spin, has quite possibly become the single best Rapid Spinner in the 5th generation. Imagine something like this:
Starmie @ Aiming Mark
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
~Trick
~Recover
~Rapid Spin
~Boiling Water
From the research thread:
This may be gimmicky, but I think it could make Starmie one of the best, if not the best, Rapid Spinner in the metagame. The only issue would be if Starmie tricks itself a Choice item, but that only slows the strategy down a bit, not stop it.
Thoughts?
Starmie, with its unique access to Natural Cure, Recover, Trick, and Rapid Spin, has quite possibly become the single best Rapid Spinner in the 5th generation. Imagine something like this:
Starmie @ Aiming Mark
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
~Trick
~Recover
~Rapid Spin
~Boiling Water
From the research thread:
You switch Starmie in. The opponent switches to a Ghost, expecting a Rapid Spin. Instead they eat a Trick. Suddenly, they aren't immune to Normal type attacks anymore, making Spinning incredibly easy for Starmie. Toxic Spikes don't matter to Starmie thanks to Natural Cure, and it can Recover the damage off rather thoroughly. I chose Boiling Water over Surf for the chance of spreading Burn, which helps make Starmie even bulkier.Bull's Eye (aka Aiming Mark): The holder loses its type immunities as long as it is holding it. It does not lose type immunities granted by abilities such as Levitate.
This may be gimmicky, but I think it could make Starmie one of the best, if not the best, Rapid Spinner in the metagame. The only issue would be if Starmie tricks itself a Choice item, but that only slows the strategy down a bit, not stop it.
Thoughts?