Ralts (Analysis)

iss

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Ralts just sucks, that's why I took a weeklong break on this. Also woohoo gen4 analysis #6, I should make a team to celebrate :D

Thanks to supermarth64 for the EVs!

http://www.smogon.com/dp/pokemon/ralts

QC APPROVALS: 2/2 [DRACOYOSHI8] [HEYSUP]

GP APPROVALS: 1/2 [FLORA] [FATECRASHERS]

Status: Done!

[OVERVIEW]

<p>Ralts is one of the worst Pokemon in Little Cup. However, it can set up Trick Room somewhat effectively, and it has access to useful moves in Destiny Bond and Encore. Trace is also a great ability, allowing it to set up on Pokemon like Choice Scarf Chinchou locked into Thunderbolt. Ralts’s terrible stats, however, prevent it from doing much of anything else though.</p>

[SET]
name: Trick Room Setup
move 1: Trick Room
move 2: Memento
move 3: Destiny Bond
move 4: Encore
item: Focus Sash
ability: Trace
nature: Relaxed
evs: 212 HP / 76 Def / 156 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This is the only role that Ralts can do somewhat well. It is also a unique set for Ralts, as no other Pokemon has the ability to learn the combination of Trick Room, Destiny Bond, and Encore.</p>

<p>Trick Room takes advantage of Ralts’s low Speed. If you lead with this set, or if you are able to keep entry hazards off of the field, then Ralts is guaranteed to set up Trick Room thanks to its Focus Sash. From there, Ralts can use Memento, Destiny Bond, or Encore to great effect, as it outspeeds almost every Pokemon in Little Cup under Trick Room. Memento will allow you to set up a very powerful Trick Room sweeper. If the opponent attacks, Ralts can use Destiny Bond to take the opponent down with it, thus scoring a free switch in for your Trick Room sweeper. Encore is there to make your opponent avoid using a non-attacking move, as doing so will also give you a free switch in for your Trick Room sweeper of choice.</p>

[ADDITIONAL COMMENTS]

<p>Ralts really has nothing else going for it, so this is all it has. Reflect and Light Screen could be used to support your team, but good luck finding time to use them. The IVs, EVs, and nature are all geared toward using Trick Room to its fullest extent.</p>

[TEAM OPTIONS]

<p>Ralts cannot function effectively without its Focus Sash. Therefore, if you are not using Ralts as a lead, it is necessary to use a Rapid Spinner or Taunter to prevent your opponent from setting up entry hazards on the field. Trick Room sweepers are obviously necessary to take advantage of the Trick Room that Ralts sets up, as it cannot do damage effectively by itself. Some examples of these sweepers are Cubone, Munchlax, and Clamperl. Other Trick Room set-up Pokemon, such as Bronzor, are recommended to help set up the Trick Room again after the initial Trick Room wears outp>

[OPTIONAL CHANGES]

<p>Ralts has a very shallow movepool, so it cannot do very much. Hypnosis could be used to cripple one Pokemon, but its shabby accuracy makes it an unpopular choice. Shadow Sneak has potential to break Focus Sashes, although it is very weak otherwise. Wish could be used to support the team, but Ralts will have trouble finding time to use it. Ralts has Calm Mind, but its terrible Special Attack and Speed makes the move almost worthless. Finally, Ralts can use Will-O-Wisp, which could be used for a double status set in conjunction with Hypnosis.</p>

[COUNTERS]

<p>Taunt users will force Ralts to Struggle or switch out, so Taunting Ralts is an effective strategy to neuter it. Entry hazards will break Ralts’s Focus Sash and allow it to be OHKOed by almost any attack in Little Cup. Priority users can kill Ralts before it can use Memento or Destiny Bond. Finally, Pokemon that can deal with Trick Room sweepers counter not only Ralts but an entire Trick Room team in general. These include opposing Munchlax, defensive Gligar (for physical sweepers), and Wynaut.</p>
 
I use this a lot in the lead position, and it works very well as a gimmick, but it needs protect instead off a screen in the 4th position... (To avoid fake out)
 
Don't forget to add that Ralts can switch into Choiced Houndour's Fire Blast with Trace, which is actually pretty interesting.
 

Flora

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[OVERVIEW]

<p>Ralts is one of the worst Pokemon in Little Cup. However, it can set up Trick Room somewhat effectively with access to Destiny Bond and Encore. Trace is also a very good great ability, allowing it to set up on Pokemon like Scarf Chinchou locked into Thunderbolt. Ralts’s terrible stats prevent it from doing anything else, though.</p>

[SET]
name: Trick Room Setup
move 1: Trick Room
move 2: Memento
move 3: Destiny Bond
move 4: Encore
item: Focus Sash
ability: Trace
nature: Relaxed
evs: 212 HP / 76 Def / 156 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This set is the only thing role that Ralts can do somewhat well. It is also a unique set for Ralts as nothing else other Pokemon obtains Trick Room, Destiny Bond, and Encore.</p>

<p>Trick Room takes advantage of Ralts’s low Speed. If you lead with this set or use Rapid Spin to remove entry hazards, Ralts is guaranteed to set up Trick Room. From there, you Ralts can use Memento, Destiny Bond, or Encore as you it outspeeds almost everything Pokemon in Little Cup. Using Memento will allow you to set up a very powerful Trick Room sweeper. If the opponent attacks, Ralts can use Destiny Bond for a double KO and a free switch in for your Trick Room sweeper. Encore is there to make your opponent avoid using a non-attacking move, as doing so will also give you a free switch in for your Trick Room sweeper of choice.</p>

[ADDITIONAL COMMENTS]

<p>Ralts really has nothing else going for it, so this is all it has. Reflect and Light Screen could be used to support your team, but good luck finding time to use them. The IVs, EVs, and nature are all geared toward using Trick Room to its fullest extent.</p>

[TEAM OPTIONS]

<p>Ralts cannot function effectively without its Focus Sash. Therefore, if you are not using Ralts as a lead, it is necessary to use a Rapid Spinner or Taunter to prevent your opponent from putting setting up entry hazards on the field. Trick Room sweepers are obviously necessary to take advantage of the Trick Room that Ralts sets up, as it cannot do damage by itself. Other Trick Room set-up Pokemon are helpful to re-set up the Trick Room after the initial Trick Room wears out.</p>

(name trick room sweepers that are beneficial? maybe the ones that can benefit from ralts destiny bonding one of the pokemon that like switching into psychic-types? also, name trick room set-uppers.)

[OPTIONAL CHANGES]

<p>Ralts has a very shallow movepool, so it cannot do very much. Hypnosis could be used to cripple one Pokemon, but its shabby accuracy deters its usage. Shadow Sneak could be used to has potential to break Focus Sashes, but although it is very weak otherwise. Wish could be used to support the team, but Ralts will have trouble finding time to use it. A special set with Ralts has Calm Mind could be used, but its very low terrible Special Attack and Speed makes the set move almost worthless.</p>

(is will-o-wisp worth a mention?)

[COUNTERS]

<p>Taunt users will force Ralts to Struggle or switch out, so Taunting Ralts is an effective strategy to neuter it. Entry hazards will break Ralts’s Focus Sash and allow it to be OHKOed by almost any attack in Little Cup. Priority users can kill Ralts before it can use Memento or Destiny Bond. Finally, Pokemon that can deal with Trick Room sweepers counter not only Ralts but an entire Trick Room team in general.</p>

(can you expand on these counters? what pokemon exactly for example? especially for the last part.)


Nice job! I've suggested some content throughout the analysis because some parts feel vague or too short (even for Ralts). I also fixed some repetitive parts.

 

Fatecrashers

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[OVERVIEW]

<p>Ralts is one of the worst Pokemon in Little Cup. However, it can set up Trick Room somewhat effectively, with as it has access to useful moves in Destiny Bond and Encore. Trace is also a great ability, allowing it to set up on Pokemon like Scarf Chinchou locked into Thunderbolt. Ralts’s terrible stats prevent it from doing anything else though.</p>

[SET]
name: Trick Room Setup
move 1: Trick Room
move 2: Memento
move 3: Destiny Bond
move 4: Encore
item: Focus Sash
ability: Trace
nature: Relaxed
evs: 212 HP / 76 Def / 156 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This is the only role that Ralts can do somewhat well. It is also a unique set for Ralts as no other Pokemon obtains the combination of Trick Room, Destiny Bond, and Encore.</p>

<p>Trick Room takes advantage of Ralts’s low Speed. If you lead with this set, or if not, has used use Rapid Spin previously to remove entry hazards, then Ralts is guaranteed to set up Trick Room. From there, Ralts can use Memento, Destiny Bond, or Encore to great effect, as it outspeeds almost every Pokemon in Little Cup. Memento will allow you to set up a very powerful Trick Room sweeper. If the opponent attacks, Ralts can use Destiny Bond for a double KO to take the opponent down with it, and thus scoring a free switch in for your Trick Room sweeper. Encore is there to make your opponent avoid using a non-attacking move, as doing so will also give you a free switch in for your Trick Room sweeper of choice.</p>

[ADDITIONAL COMMENTS]

<p>Ralts really has nothing else going for it, so this is all it has. Reflect and Light Screen could be used to support your team, but good luck finding time to use them. The IVs, EVs, and nature are all geared toward using Trick Room to its fullest extent.</p>

[TEAM OPTIONS]

<p>Ralts cannot function effectively without its Focus Sash. Therefore, if you are not using Ralts as a lead, it is necessary to use a Rapid Spinner or Taunter to prevent your opponent from setting up entry hazards on the field. Trick Room sweepers are obviously necessary to take advantage of the Trick Room that Ralts sets up, as it cannot do damage by itself. Some examples these sweepers are Cubone, Munchlax, and Clamperl. Other Trick Room set-up Pokemon, such as Bronzor, are recommended to help set up helpful to re-set up the Trick Room again after the initial Trick Room wears out. One such Pokemon is Bronzor.</p>

[OPTIONAL CHANGES]

<p>Ralts has a very shallow movepool, so it cannot do very much. Hypnosis could be used to cripple one Pokemon, but its shabby accuracy deters its usage makes it an unpopular choice. Shadow Sneak has potential to break Focus Sashes, although it is very weak otherwise. Wish could be used to support the team, but Ralts will have trouble finding time to use it. Ralts has Calm Mind, but its terrible Special Attack and Speed makes the move almost worthless. Finally, Ralts can use Will-O-Wisp, which could be used for a double status set in conjunction with Hypnosis.</p>

[COUNTERS]

<p>Taunt users will force Ralts to Struggle or switch out, so Taunting Ralts is an effective strategy to neuter it. Entry hazards will break Ralts’s Focus Sash and allow it to be OHKOed by almost any attack in Little Cup. Priority users can kill Ralts before it can use Memento or Destiny Bond. Finally, Pokemon that can deal with Trick Room sweepers counter not only Ralts but an entire Trick Room team in general. These include opposing Munchlax, defensive Gligar (for physical sweepers), and Wynaut.</p>


done

great job

 

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