Sarcasm is a lost art in the internet. But I apologize, since most of your posts are high-tier.How can't you feel my sarcasm?
Well, correct me if i'm wrong anyone, but i remember a +2 Jolly Rhyperior failing to OHKO some bulky waters on gen 4. This could mean a bulky water could come in and at least cripple this thing with Surf/ Boiling Water?
It's too late for me to do accurate calcs now...
No, it's actually not because it gives you the slightest idea of staying in when you should never put yourself in that situation. Unless it's last Doryuuzu vs. last Doryuuzu, running Jolly should never matter.
Ironically, i wasnt being sarcastic...Ohh i feel your sarcasm. Yours is not so well-made though.
Instead of flooding this thread with meaningless posts, care to do some calcs against bulky waters?
Please?
Don't lie. If you really think my posts are that good, you gotta be smokin'Ironically, i wasnt being sarcastic...
Let's say that way: If you have a good counter/check on your team (like Skarmory or Hippowdon for example) you can take the risk and use Adamant to get more power.Let me put it like this: Your oponent last pokemon is doryuzu, your last pokemon is duryuzu, so what you prefer 50% or 0%?. This also can work if you dont have a safe switch in.
you have to put yourself in that situation first, so get rid of it first!Let me put it like this: Your oponent last pokemon is doryuzu, your last pokemon is duryuzu, so what you prefer 50% or 0%?. This also can work if you dont have a safe switch in.
I'm sorry but what the fuckRahter just bringing a counter in, like Magcargo or something.
Yeah, you're on the ball. Mold Breaker sucks, it should cancel all abilities dangit.I don't think mold breaker affects swift swim/chlorophyll/sand throw/ sand power/ solar power/ any I forgot. Just abilities that grant immunities to moves (i.e. volt absorb, flash fire, levitate, etc). I'm not sure about magic mirror or the immunity esque abilities though.
What if you lose you your counter/ check?. Maybe is me but when i make a team i try to cover every variable possible, because not everything will go as you planed always, to have more chances of winning, but hey maybe is just meLet's say that way: If you have a good counter/check on your team (like Skarmory or Hippowdon for example) you can take the risk and use Adamant to get more power.
If not, go with Jolly to ensure at least a tie with opposing Doryuuzu.
In my opinion, it's a case of team needs. I just "got it wrong" on my first post.
You shouldn't be sacrificing that 10% extra attack JUST to avoid a Dory vs Dory, Last vs Last situation. If that's happening enough where Jolly would actually benefit you...You need to rethink your battle plan.What if you lose you your counter/ check?. Maybe is me but when i make a team i try to cover every variable possible, because not everything will go as you planed always, to have more chances of winning, but hey maybe is just me
You mean a metagame where everyone realizes that Dory's so awesome and Sand's so common that NOT having a Dory, even on non-sand teams, is insane?You shouldn't be sacrificing that 10% extra attack JUST to avoid a Dory vs Dory, Last vs Last situation. If that's happening enough where Jolly would actually benefit you...You need to rethink your battle plan.
Like i said, you're taking the risk.What if you lose you your counter/ check?. Maybe is me but when i make a team i try to cover every variable possible, because not everything will go as you planed always, to have more chances of winning, but hey maybe is just me
Dory without +2 isn't nearly as threatening as a Dory with +2.Or, you could just go Adamant with HP investment and a scarf. Would that be viable?
Agreed. Dory without +2 can be easily countered. The only reason to scarf would be Sand Strength. So now you're slower than Sand Throw Dory and locked into one move just so you can hit harder than a non-set up ST Dory.Dory without +2 isn't nearly as threatening as a Dory with +2.