Pokémon Black and White - Ingame Discussion

Catching 'em all sounds like the best option.
Only thing is, I was a lot more patient when I was younger. Almost cbf now.
I'm the exact opposite. I'm way more patient to catch them all now.

Speaking of which, I got a Zorua off GTS. I love it. It has already evolved too. The Illusion ability is so freaking awesome.
 
Route 7 (7番道路)

Nothing new to do here. I make my way to the northeast part of the map.

Neji Mountain (ネジ山)

As expected, right before climbing up the long staircase, Cheren challenges me to another battle. His first Pokemon is a level 33 Kenhorou, which suffers the same fate as the rest of the Pokemon in the Fukiyose City gym. Next is a level 35 Chaobuu, easily 2HKO'd by Emonga's Acrobat. Third is a level 33 Reparudasu, which didn't have enough Atk to 2HKO Shikijika with Fake Out + Assurance and received a critical hit Jump Kick that resulted in an OHKO. Last is a level 33 Yanakki (ヤナッキ), OHKO'd by a critical hit Acrobat from Emonga. An easy battle.

Afterwards, a guy with fiery hair (the same as before) jumps down from a cliff and nonchalantly offers me HM03, Surf. A forced battle with a hiker proceeds, and although his level 34 Gantoru and level 34 Dotekkotsu (ドテッコツ) are easily 2HKO'd by Shikijika and Emonga, respectively, Shikijika takes over 50% HP from Gantoru's Knock Down. Their Sturdy ability is a pain in the ass because even if I could OHKO them, they would still survive with 1 HP and get in an attack. Once inside the mountain itself, I unexpectedly see Cheren and Yaakon speaking to each other. Exiting to the east brings me to an open location with suspended pathways.

From the exit, there is a Revive to the north and a Full Heal to the east, as well as another cave entrance. In this cave, the middle north exit leads to nothing but a trainer battle, and the far east exit actually lets me progress. This leads to yet another cave entrance - to the far east is a Moon Stone, but to progress, I go down the stairs to a passageway. There is a cluster of mounds directly south of the entryway; the rightmost mound has a Stardust. The exit here is to the west. Directly above this exit is a Full Restore. This walkway is symmetrical about the vertical axis, and there is another entryway on the west side, with an Ether located above it.

Here, there is a path leading directly north to a Nugget. In the northwestern corner of this area, there is a PP Up, but I must fight a hiker with a level 35 Doryuuzu to get it. An exit is in the northeast. On this section of walkway, the middle entrance is the one that I want to go into. Going straight north requires a battle with a hiker, and I enter an area with a fork in the path. To the left is just an Ultra Ball. Along the path heading south, the bottom mound has a hidden trainer battle.

I exit to an open area, and head over to a doorway over on the right. Inside this cave, I spot Cheren confronting a Plasma grunt. I follow them out to the east and Araragi (the guy) greets me.

Sekka City (セッカシティ)

Nothing special to do here. I need it to be winter, so I manipulate my system clock and enter and exit a building. There is a Rare Candy accessible on the west side of the city. I stop by the Pokemon Center and head out the north.

Ryuurazen Tower (リュウラゼンの塔)

Since it's winter, a snow bank allows me to walk up to the patch of 2v2 grass. My first battle is against a level 34 Mebukijika (メブキジカ) and a level 37 Tsunbeaa (ツンベアー) - Zeburaika and Emonga 2HKO Mebukijika immediately, but Tsunbeaa refused to go into a Poke Ball even when paralyzed at 1 HP (literally). It managed to KO all of my Pokemon except for Shinboraa before I finally caught it in a Dusk Ball. After healing my Pokemon, I also catch a level 37 Kojofuu (コジョフー) to assist with the gym. There is also an easily accessible Nugget.

Sekka City (セッカシティ)

With Kojofuu in tow, it's time to take on the Sekka City gym! Mook trainer Pokemon are completely OHKO'd by any of Kojofuu's Fighting attacks (Force Palm, Drain Punch, Jump Kick); the only worrisome opponents are Furiijios (フリージオ), who are incredibly close to OHKOing with Ice Beam. The gym leader, Hachiku (ハチク), is about as much of a pushover as Fuuro - his level 37 Banipucchi (バニプッチ) is OHKO'd by Jump Kick, his level 39 Tsunbeaa is 2HKO'd by Drain Punch, and his level 37 Furiijio is OHKO'd by pretty much anything. Hachiku gives me TM79, Ice Breath (こおりのいぶき) upon defeat.

Upon exiting the gym, I engage in a conversation with Beru and Cheren. Hachiku walks in later and the 4 of us are accosted by N's ninjas, who inform us that they're doing something to the Ryuurazen Tower.

Code:
Party Pokemon:
Pokemon      Lv. Nature   HP  Atk Def SpA SpD Spe
Shinboraa     20 Naive     61  34  39  47  34  53
Shikijika     28 Naive     74  41  39  27  36  56
Emonga        30 Lax       79  56  55  56  42  72
Zeburaika     33 Serious   96  74  47  67  47  87
Tsunbeaa      37 Brave    123 105  75  61  72  37
Kojofuu       37 Lax       86  73  50  50  40  60
 
Since I can't get one (no Celebii lying around and no GTS for me), how does the AI react to Illusion?
They react as if they were battling the Pokemon that Zoroark is imitating, even after it used an attack that the imitated Pokemon can't use. For example, against the E4 rematch:

He sent out his Breloom, while I sent out my Zoroark imitating a Pendoraa. I used Flamethrower and OHKO'd Breloom. He sent out Kojondo and used Acrobat, which would be SE against Pendoraa. In other words, they don't treat your Pokemon as Zoroark until they've broken the Illusion.

You can use this to your advantage too. I made my Zoroark Illusion into Kirikizam in the match against the Psychic E4, since I knew she would switch in the first turn, giving me time to Nasty Plot up and sweep. I also knew she would use Metagross to EQ Kirikizan, but she didn't expect a +2 Flamethrower coming at her.
 
Ryuurazen Tower (リュウラゼンの塔)

A scripted conversation triggers when I approach Araragi. At the end of this conversation, I'm handed an Old Gateau... not exactly a fitting present for the current circumstances. There is a bridge leading into a hole in the wall of the tower now, making it accessible.

The first floor is straightforward - there are stairs in the northeast corner. The tower will shake and a thought runs across the screen before reaching the stairs. On the second floor, Cheren is standing on a ledge to the west and calls out once I enter the map. There is a Hyper Potion in the northeast corner and a Stardust on a pillar. With Strength, I can push in the boulder and access the west stairs directly, but I can also go the long way around by going up a fallen pillar.

The following area has a puzzle that reminds me of the Tin Tower from gen 2. At the path split, the bottom ramp leads to the next staircase that winds to the next area. Cheren and Hachiku are engaged in battles with Plasma grunts. I only have to battle the ones to the south. Plasma grunts have almost exclusively Normal or Dark type Pokemon, which are OHKO'd easily by any of Kojofuu's attacks. Drain Punch also meant that I did not need to use potions to heal in the case where opponents struck first. I also notice at this point that Kojofuu has Inner Focus, which is useful in saving time against Reparudasu's Fake Outs. I pick up a Dragon Fang along the way and head on to the next map.

This map looks kind off cool. It's a series of concentric circles; I head to the right and cross a bridge inwards. To the right, I can find a Stardust; to the left is a Star Piece. Either direction can take me to the next 2 inward facing bridges. On the innermost circle, going to the right is the correct option. The outward bridges are easy; there is a Revive along the path of a small detour. The stairs take me to the next floor.

Almost immediately upon entering the map, the building shakes again. The floor plan here is simple; I grab a Max Elixir and walk in on Jaro (ジャロ), who seems to be a Plasma sage, rallying some grunts. I am surrounded by 4 grunts, and I have to battle them 1 by 1. Not really much of a challenge, considering Kojofuu destroys them all... except for a Yabukuron (should have taught Kojofuu Dig beforehand).

Upon reaching the last map in the tower, cue a cutscene of N and Reshiram (レシラム) in 3D. N flies off on Reshiram and Cheren and Hachiku lead me back down to the entrance. Long conversation, but I have to go to Kodai no Shiro next, so I hop on Shinboraa and fly to Raimon City.

Kodai no Shiro (古代の城)

The guy that blocked my way to the stairs before (when I got the fossil) no longer prevents me from progressing. I descend the stairs and am immediately confronted by a man named Ryokushi (リョクシ), who looks like a Plasma sage. After a forced battle with a Plasma grunt, I get sucked into a quicksand pit to the floor below. Right next to my drop point is a Full Restore. The stairs across the first quicksand pit lead to the exit; the second grunt on this floor has a level 36 Dasutodasu (ダストダス). Across the second quicksand pit is TM30, Shadow Ball. I fall into said pit to another floor beneath me.

South of the first Plasma grunt is a Max Revive. Past the second grunt and the southwest quicksand pit is a PP Up; I fall into said quicksand pit. On this level, I walk out my Super Repel and catch a level 36 Desukaan (デスカーン), to whom I immediately teach Shadow Ball and Will-o-Wisp. I have to fight 2 Plasma grunts in quick succession to the west in order to drop down yet another quicksand pit, this time viewing a cutscene with Geechisu, Cheren, and Adeku (アデク). We exit the place, and Araragi contacts me over the Livecaster. I'm informed that I need to head over to Shippou City.

Shippou City (シッポウシティ)

Beru, Adeku, and the Araragis are waiting in front of the Shippou City gym. Aloe comes out and also joins us in conversation, then hands me a Dark Stone (ダークストーン). Everyone leaves, and I head back to Sekka City.

Route 8 (8番道路)

Nothing of note here, but right before I try to enter the bridge entrance, Beru challenges me to a battle. First is a level 38 Muurando (ムーランド), who, after an Intimidate, survives 2 Jump Kicks from Kojofuu. However, she'll use Cheer Up once or twice before attacking, which gives me 2 chances to paralyze with Force Palm and KO. Next is a level 38 Mushaana, essentially hard countered by Desukaan, 2HKO'd by Shadow Ball while 3HKO'd in return by Psybeam. I force Beru to use both of her Full Restores on Mushaana before it faints. Next is a level 38 Baokki (バオッキ) - I don't have a hard counter, but Desukaan is roughly 6HKO'd by Flame Burst (はじけるほのお) and 3HKOs with Shadow Ball in return. Last is a level 40 Daikenki (ダイケンキ), whom I burn immediately and chip away at with Zeburaika. I get a Max Potion as a reward. Admitedly, this wasn't as easy of a battle as the previous ones.

Cylinder Bridge (シリンダーブリッジ)

My computer doesn't handle the graphics here well. Near the end of the bridge, N's ninjas apprehend me. Nothing really happens, though. I exit the bridge otherwise unmolested.

Route 9 (9番道路)

Someone grows an exclamation point on his head when I enter the map. There is a department store along the route (Colorful & Wonderful Life Shopping Center!), but there is hardly anything that I would want aside from maybe X items.

Souryuu City (ソウリュウシティ)

Adeku is waiting along the path leading into the city and leads me to a Team Plasma gathering. After they leave, Iris (アイリス) and Shaga (シャガ) lead me to a building in which we talk about Zekrom (ゼクロム) and Reshiram. Once the conversation is finished, I head out and make directly for the gym. It is directly north of the fountain in the town. Right before entering, I teach Ice Breath to Tsunbeaa.

The gym here is easy, though not quite as painless as the last 2, because Tsunbeaa doesn't outspeed anything. He does, however, cleanly OHKO every mook trainer Pokemon with an Icicle Drop (つららおとし) except for Kurimugans (クリムガン). I use an Ether on Icicle Drop so that I won't have to retreat to the Pokemon Center midway through the gym.

Tsunbeaa started missing OHKOs on Iris's level 41 Onondo (オノンド), but it forced her to use both of her Hyper Potions. Against her level 41 Kurimugan, I sacrifice Emonga for a free Thunder Wave and get a critical hit Electra Ball (エレキボール) on a full paralysis, which was enough for Tsunbeaa to freely finish the KO. Against her level 43 Ononokusu, I send out Desukaan and burn it and curse it while it DDs up. With all of the residual damage, it's KO'd without me even landing a single attack (Icicle Drop missed). Upon defeat, Iris gives me TM82, Dragon Tail (ドラゴンテール).

The moment that I leave the gym, Araragi leads me to the exit to Route 10 and hands me a Master Ball. With it in hand, I want to go catch Kobaruon (コバルオン) to make endgame significantly easier. I teach Surf and Strength to Tsunbeaa and Flash to Shinboraa and make my way back to Fukiyose Cave.

Code:
Party Pokemon:
Pokemon      Lv. Nature   HP  Atk Def SpA SpD Spe
Shinboraa     20 Naive     61  34  39  47  34  53
Emonga        30 Lax       79  56  55  56  42  72
Zeburaika     33 Serious   96  74  47  67  47  87
Tsunbeaa      37 Brave    123 105  75  61  72  37
Kojofuu       37 Lax       86  73  50  50  40  60
Desukaan      36 Calm      92  46 110  74  90  36
Fukiyose Cave (フキヨセの洞穴)

I wind through the cave, avoiding trainers along the way. Nothing special. I pick up TM80, Rock Slide, after a small detour.

Friend Room (導の間)

And old man talks to me for a long time. I have to listen to his story about the legendary Pokemon, or else I can't progress. There is a Rare Candy along the way to Kobaruon. Because of its obscenely low catch rate, I immediately use the Master Ball on it. After the battle, the old man talks to me about the other 2 Pokemon... I don't really care at this point, though. I use an Escape Rope to leave the cave and make a temporary detour to Raimon City.

Raimon City (ライモンシティ)

At the Pokemon Center, I buy TM16, Light Screen, and TM33, Reflect. I also head back to Route 7 to pick up TM81, X-Scissor, which I had forgotten about earlier. With this in hand, I teach Reflect and Cheer Up to Kobaruon. I am pretty much all set at this point to continue.

Route 10 (10番道路)

Cheren challenges me to a battle as I attempt to cross the bridge. He leads with a level 43 Kenhorou - Tsunbeaa gets an easy 2HKO with Icicle Drop. Next is a level 45 Enbuoo (エンブオー), who is a huge pain to defeat. Desukaan survives a Flamethrower and sacrifices itself to use Curse. Zeburaika and Shinboraa sacrifice themselves for residual damage and let Kobaruon come in for the KO. Kobaruon proceeds to sweep Cheren's level 43 Yanakkii and Reparudasu. Cheren heals my Pokemon after the battle (good thing he does) and Beru gives me a Max Revive as a gift.

In the nearby 2v2 grass, I catch a level 39 Haaderia and evolve it immediately with a Rare Candy. Continuing onwards, the gates are pretty nifty. I don't quite understand the point of them, though, considering that, unlike in Kanto, you wouldn't be able to get to this area without having first acquired all of the badges anyway.

Victory Road (チャンピオンロード)

There is a mandatory battle with an Elite Trainer (she has a level 45 Erufuun and a level 45 Zeburaika), but the rest of the trainers here are avoidable. I pick up a Rare Candy along the way and do a bit of backtracking once I get to the end of Victory Road to get TM02, Dragon Claw. I would have actually liked to get both TM02 and TM93, Wild Bolt, for Zekrom, as Cross Thunder only has 5 PP, but it would take too long and the benefit would be minimal. Along the way, I also capture a level 41 Aianto (アイアント) and a level 40 Koromori. It's too bad that Koromori doesn't evolve by level, as Kokoromori's higher Spe would be useful, but oh well.

I'm informed by Colonel M that the player isn't given the opportunity to teach any moves to Zekrom, which means that getting TM02 is for naught. Oh well.

Pokemon League Preparations

A rather short checklist:
- have 30 Hyper Potions
- have 20 Full Restores
- have 15 Revives
- have 30 X Attacks
- have 10 X Speeds
- have 20 X Defends
- have 20 X Sp. Defs
- have 10 X Accuracies
- have 10 Dusk Balls

Most of these items are in great excess, but I still have a good chunk of cash left over. I also teach Koromori Reflect and Light Screen, and Aianto X-scissor. By the way, X items are sold on the top floor of the Route 9 store, by the person on the right. Finally, I dump my 4 remaining Rare Candies on Aianto.

Pokemon League (ポケモンリーグ)

First up is Shikimi (シキミ). I sacrifice Koromori to Desukaan in order to set up a Light Screen that Aianto can stall behind for 4 turns while it powers up. +3 Crunch with Hustle from Aianto OHKOs Desukaan, but Mummy nullifies Hustle afterwards. +3 Crunch without Hustle OHKOs Shanderaa (シャンデラー), and Aianto is burned by Flame Body. After a Full Restore, it also OHKOs Goruugu (ゴルーグ) and Burungeru (ブルンゲル). Easy battle; Aianto did not even need an X Speed.

Next up is Giima (ギーマ). I don't bother setting up screens here, as Zuruzukin (ズルズキン) would immediately wreck them with a Brick Break. I immediately go for the KO with Iron Head, as Zuruzukin's Sand Attack is an annoyance - I should have purchased a Guard Spec. to counteract this. Aianto just misses the 2HKO, but I get a flinch. Warubiaru (ワルビアル) switches in and puts me at -1 Atk - I get Aianto to +2 Def with X Defends (to make Earthquake a 4HKO); it then OHKOs with a critical hit X-scissor. After Giima sends in Reparudasu, I restore Aianto's Atk to 0 and proceed to OHKO with X-scissor. Aianto being a female was beneficial as it prevents Attract from working, but it's not a big deal anyway because Reparadasu can't do any damage to Aianto and is OHKO'd back. It also 2HKOs Kirikizan (キリキザン) with Dig.

Third up is Katorea (カトレア). Aianto does not like special attacks, even if they're resisted, so Koromori sacrifices itself to set up a Light Screen. An X Sp. Def allows Aianto to survive 3 of Rankurusu's (ランクルス) Focus Blasts behind a Light Screen. An X Speed allows it to outspeed Shinboraa (it's faster than Warubiaru, who outsped Aianto in the previous battle). At +1 Atk, Aianto OHKOs Rankurusu, Gochiruzeru (ゴチルゼル), and Mushaana with X-Scissor, and OHKOs Shinboraa with Crunch.

Last is Renbu (レンブ). His Nageki annoyingly uses Level Ground instead of Mountain Storm against Aianto, which destroys my hopes at outspeeding anything - this is another reason to get Guard Spec. +1 Iron Head 2HKOs Nageki, and I get Aianto to +2 Def to sponge Stone Edges (although the 1/8 critical hit chance is worrisome). Iron Head is an OHKO on Dageki, but Sturdy allows it to survive, so I weaken it with Crunch first and then KO. Roobushin (ローブシン) uses Hammer Arm and becomes slower than -2 Spe Aianto after 1 Spe drop, and Iron Head 2HKOs. +1 Iron Head OHKOs Kojondo (コジョンド).

I'm told to go underground, where I then climb a long series of stairs (this doesn't really make sense, but...). I walk to see N defeating Adeku. A long cutscene initiates and N's Castle rises out of the ground. 14 staircases emerge from the sides of the building and converge to the same place... talk about redundant. I walk into a room with 6 Plasma Sages, and all of a sudden a slew of gym leaders arrive to assist? This doesn't make sense... There are a whole slew of pointless rooms here, but eventually I get to a room where N is sitting upon a throne. Cue cutscene where N summons Reshiram; cue another cutscene where the Dark Stone summons Zekrom.

Code:
Party Pokemon:
Pokemon      Lv. Nature   HP  Atk Def SpA SpD Spe
Shinboraa     20 Naive     61  34  39  47  34  53
Kobaruon      42 Bashful  138  84 114  81  75 108
Muurando      40 Naughty  126  93  77  45  74  70
Aianto        45 Careful  114 115 113  54  61 112
Koromori      40 Calm      95  38  49  56  48  74
 
I keep losing to that 4th gym (the electric one). My current team is

Gigaisu lvl 25
Yanakii lvl 25
Zuruguu lvl 25
Chaobuu lvl 26

Any suggestions? don't say smugcroc, i am trying to only use Pokemon i never used before.
 
I keep losing to that 4th gym (the electric one). My current team is

Gigaisu lvl 25
Yanakii lvl 25
Zuruguu lvl 25
Chaobuu lvl 26

Any suggestions? don't say smugcroc, i am trying to only use Pokemon i never used before.


You can catch an Otamaro, the water tadpole, then evolve it into Gamagaru, which is Water with a secondary type of Ground.

Water/Ground is a typing that resists or is immune to everything the Emonga or Zebraika can throw at you.
 
You can catch an Otamaro, the water tadpole, then evolve it into Gamagaru, which is Water with a secondary type of Ground.

Water/Ground is a typing that resists or is immune to everything the Emonga or Zebraika can throw at you.

Only problem is that i used Otamro last gameplay =/
 
There is a Kanji mode newly introduced in B/W, IIRC. It's one of the options in the menu (and when you start a new game).
lol, they really go through all the trouble to get it in Kanji when they could have done it IN ENGLISH?

Seriously GF, we have sites like serebii, smogon, marriland, ect., WE are #2 on the list of pokemon buyers (next to Japan for OBVIOUS reasons) and we still FREAKING IMPORT games so we dont have to wait...and so when the chance to get 2 languages in the RELEASE of a pokemon GENERATION comes around...you pick Kanji over us?

Facepalm...Facepalm
 
lol, they really go through all the trouble to get it in Kanji when they could have done it IN ENGLISH?

Seriously GF, we have sites like serebii, smogon, marriland, ect., WE are #2 on the list of pokemon buyers (next to Japan for OBVIOUS reasons) and we still FREAKING IMPORT games so we dont have to wait...and so when the chance to get 2 languages in the RELEASE of a pokemon GENERATION comes around...you pick Kanji over us?

Facepalm...Facepalm
It's not that easy. They need to make sure you DON'T want to import it, actually, so that you buy the US game.
 
lol, they really go through all the trouble to get it in Kanji when they could have done it IN ENGLISH?

Seriously GF, we have sites like serebii, smogon, marriland, ect., WE are #2 on the list of pokemon buyers (next to Japan for OBVIOUS reasons) and we still FREAKING IMPORT games so we dont have to wait...and so when the chance to get 2 languages in the RELEASE of a pokemon GENERATION comes around...you pick Kanji over us?

Facepalm...Facepalm
You act as if implementing some Kanji and changing the language to English is the same difficulty. With Kanji, it's still Japanese. So they replace some hiragana with the corresponding Kanji and voila: Done. Changing it to English is so much different.
 
lol, they really go through all the trouble to get it in Kanji when they could have done it IN ENGLISH?

Seriously GF, we have sites like serebii, smogon, marriland, ect., WE are #2 on the list of pokemon buyers (next to Japan for OBVIOUS reasons) and we still FREAKING IMPORT games so we dont have to wait...and so when the chance to get 2 languages in the RELEASE of a pokemon GENERATION comes around...you pick Kanji over us?

Facepalm...Facepalm
Yeah, as the above posters said, kanji isn't a language. Inserting in Kanji is more like changing all contractions like "isn't" into "is not", which is nowhere near the amount of work required to actually translate anything.
 
Woops, I goofed then sorry, everyone made Kanji sound like some form of a japanese language, so I assumed as much

also, general question, what do you guys think of escape button zoroark?
 
Zoroark is kinda frail to survive a hit. Not to mention, I don't think using an escape button ingame is a good idea since its consumable, IIRC.
 
Ok, not sure if anybody noticed, but...has anybody been having bizarre IV luck besides me?

Gift Hiyappu: 31 SpAtk, 20 everything else (no way this is concidental)
Starter Smugleaf: 31 speed
Starter Mijumaru: 17/25/25/31/28/22 impish

Also, might as well throw out the team I used ingame:

Jarlorda/Smugleaf: Probably the worst in-game starter ever, nothing besides grass attacks and cut D:
Pendoraa/Centipede: Great early on, slowly gets worse, kinda meh by the end, but level ground/x-scissor/poison tail wrecks shit
Gigaiasu/Rockdude: Pretty cool, but the speed hurts, and yay sturdy+explosion
Burungel/Octopringles: Water/Ghost is actually really great, surf/recover/willowisp/shadowball gives good coverage+durability
Kirikizan: brb, ironheading/nightslashing everything to death, and catching things with false swipe...although i have to admit it honestly sucks dying in one hit to fighting attacks
Wargle/Wargle: fuck yeh america
 
So, I started with Smugleaf last playthrough, but something happened to my save file, and now I have to start over. I was thinking of using Pignite, Kurumiru, and Purotooga. I was also thinking of getting Shinporaa, but... now I need to think of something to take out the 4th gym. Meguroco? I guess that's five. Should I get Tesshido? I used Bachul on my last run, and it was pretty useful. o: Opinions welcome! :3.
 
Could any give a detailed opinion of Tsutaja? There's so many mixed opinions flying about, and I keep debating on whether or not to use him. Some say he's simply terrible, some say he's been making the game very easy, while some others say he's mainly useful in long battles, such as against Geechisu. It's hard to assume what he's like for someone who has not yet played the game. Base 75 attacking stats seem terrible, but he appears to be some sort of annoyer - Jumpluff style, I suppose. Or perhaps it depends on the kind of team he's in. Any opinions?
 
Lol. In all those years of pokémon, from Gen I, I have never encountered one single shiny before. And know, while in field training with Nidoking, I suddenly found one, a shiny Doryuuzu in a Ground Shaking Spots in the Giant Hall. Lol, caught it with 3 Ultra Balls at full health.
 
Could any give a detailed opinion of Tsutaja? There's so many mixed opinions flying about, and I keep debating on whether or not to use him. Some say he's simply terrible, some say he's been making the game very easy, while some others say he's mainly useful in long battles, such as against Geechisu. It's hard to assume what he's like for someone who has not yet played the game. Base 75 attacking stats seem terrible, but he appears to be some sort of annoyer - Jumpluff style, I suppose. Or perhaps it depends on the kind of team he's in. Any opinions?
I like Tsutaaja. I think he's personally better physical in-game. A moveset like Coil, Leech Seed, Leaf Blade, and Return would be ideal. But like other people said, it's better for important fights that can drone on and on.
 
Maybe it's just the language, but I feel with all the fancy graphics, everything just seems slow...I cant really explain it, but just trying to EV train or breed or anything just won't be like it used to be. Maybe its just me, i dont know.
 
Maybe it's just the language, but I feel with all the fancy graphics, everything just seems slow...I cant really explain it, but just trying to EV train or breed or anything just won't be like it used to be. Maybe its just me, i dont know.
I've been breeding for the past couple of weeks and it feels the same as ever... I haven't felt anything "slowing down" at all. Battles are still pretty fast (faster than g4 but not as fast as the lightning fast g3 games). The HP bar goes down really fast now (thank god) and in double and triple battles the HP bars of all the pokemon on one side go down at the same time.
 

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