Drain punch isn't all that great i understand that.But its arguably one of the best moves for tanks like Robu.
All I'm going to say on this matter is that there's a really good reason why Drain Punch does not appear in Smogon analyses. It is not a reliable move, and it does not heal nearly enough to make up for its poor base power. You are almost always going to take a hit before you use Drain Punch, so the HP gained is going to be negligible in the long run anyways. It's not like you're ever going to get back to 100% with this move.
I have used Drain Punch pokemon a lot because I used to test sets that were submitted for analyses. Every time they were posted, they were thoroughly rejected by playtesting. If anything, after my personal testing, Drain Punch has actually gotten
worse this gen.
And just saying ul die to a special attack when your at 25% health is just silly.
How is this silly at all, with its bad special defense and poor defensive typing? 25% is not a lot of damage on anything.
Dynamic Punch is ofc always good due to its brokeness...There's also the added fact you have to "waste" your ability for it as well.
No Guard is an awesome ability, why are you calling it a waste? 100% confusion, 100 base power STAB move is awesome, not to mention a 100% accurate Stone Edge.
There's also 500 thousand Shaymin S's running around (Saying its not common in the bottom of the ladder is kind of pointless really >_>).
Shaymin-S also annihilates Roobushin before it attacks. What's your point?
It sits at a quite useless speed tier really
Speaking of useless speed tiers, its a Roobushin thread!
And you really dont "scare off phychick types (I fucking know i spelled it wrong and i dont care)" as they'd just Ohk0 you anyway.
But they can't switch in.
So just because very few Water types learn Water sprout there suddenly bad?
You completely missed my point. Water-types have a viable option if they don't learn Water Spout, it's called Surf. Drain Punch is not an acceptable substitute for the raw power of Close Combat. After my own personal testing I can't help but feel like the weak Drain Punch is a waste of Roobushin's great Attack stat.
Well what he ment was you can easily come out on top aginst many pokes unharmed as they dont do enough dammage to you and you heal it off.
And my point was that you don't heal enough damage to make it worthwhile. You could just use a stronger attack and not take as many hits. That would save damage in the long run AND benefit your team, instead of praying for no crits and hovering at 50% the whole match.
And yes Hippowdon is.It can never win aginst Robu 1 on 1.
It doesn't have to beat it, it just Roars it away and shakes your team up, as well as setting up Sand for the rest of their team.
Hammer arm is just plain bad really.Have you actually tested Drain punch?Because i seriusly get the feeling you havn't.
I have used Drain Punch in this gen and on Pokemon last gen that learned it (because I needed to test to see if certain analyses that were posted were actually valid). It is not a good move. Hammer Arm at least has a respectable base power, and the Speed drop is negligible.
Tyranitar goes last "Almost all the time" but he's used extensively.
The big difference being that Tyranitar has the typing and defenses to take massive hits from both sides of the spectrum, as well as two great STABs, and one of the best abilities in the game, and it can also hit hard from both sides as well. Tyranitar can afford to take hits here and there because it isn't supposed to sit for 10 turns and sweep like your Drain Punch Bulk Up Roobushin is trying to do.
How is Dynamic Punch in any way more "reliable".
With No Guard it has a 100% confusion rate. It also has 100 base power before STAB.
I have no complaints here.But no fucking fighting type beats Shandera >_>..
Except Kerudio :D