Hello, this is my OU team. It's mostly offence, with a little stopper here and there. I made this team to have fun in battles (...lol). Anyway, here it is!
Team at a glance:
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252hp/252atk/4hp
Nature: Adamant
-Stealth Rock
-Earthquake
-Bullet Punch
-Explosion
This pokemon is my lead, with great offence and great defence, it has the ability to set-up stealth rock, put a dent in the other team, and maybe be a suicide lead. It usually sets up stealth rock and plows on from there. Or, the occasional switch if match-ups are not favorable (usually after the Stealth Rock). Occa Berry allows it to tank a fire move. It could have been Shuca but my team has quite a few immunities to earth.
Gengar @ Leftovers
Ability: Levitate
EVs: 252spe/252spAtk/4def
Nature: Timid
- Focus Blast
- Substitute
- Pain Split
- Shadow Ball
A wall breaker I guess. Does what all Pain Splitters do, so you know the drill. Besides that, he can still pack a punch with STAB Shadow Ball and Focus Blast (though it is inaccurate D:) Used him twice so far, he's been great even though I haven't used the Pain Split + Substitute much (...), anyway hes great.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252atk/252spe/4def
Nature: Jolly
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
My power house Lucario. Does what every sweeper does: Swords Dance -> then sweep away! First three slots are pretty standard, but the fourth slot, Ice punch, is put there to put a stop to some dragons.. If I can land a hit before an Earthquake. Or, its usually an Extreme Speed that is used against a dragon. But other than that, Ice Punch does make a nasty surprise for those Dragon Dancing dragons such as Dragonite, who usually don't know if I have an ice move.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252spe/100atk/152spD
Nature: Jolly
- Focus Punch
- Seed Bomb
- Spore
- Substitute
Breloom, the status absorber. Got the Toxic orb + Poison Heal to block status problems. Breloom also has ground, grass, water and electricity as taken 0.5X damage. With his Seed Bomb, it'll take care of the bulky waters (Swampert especially), so yeah, its all good with this pokemon. Spore + Focus Punch + Substitute = :D. Used him twice so far, KOed quite a few.
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252hp/4def/252spe
Nature: Jolly
- Taunt
- Earthquake
- Roost
- Toxic
My wall breaker Gliscor. Hes got the Taunt and the Toxic to stop those setting up, and of course Roost to heal up. Gliscor's attack move (second slot) was a tough choice. It was either a Stab powered Earthquake, or a no Stab Fire Fang. Earthquake for stab, although it won't surprise anyone, it'll still pack a punch over previous choice Fire Fang which I originally got to scare/take out some Scizors and Forretress. Other than that, standard wall-breaker.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 252hp/4def/252spe
Nature: Timid
- Rapid Spin
- Surf
- Ice Beam
- Thunderbolt
My funny old spinning Starmie. Hes .. kind of messed up I guess. Its just there to Rapid Spin therefore, that Choice Scarf guarantees it to spin away some traps (Yes I'm scared of Jolteons). Other than that, He'll always go first unless the other pokemon used Dragon Dance or something, or Choice Scarfed Aerodactyl/Jolteon/Electrode/Ninjask which I don't know if people even use Choice scarf on those >_>. Great coverage aswell, though his defences make me cry sometimes. Overall good pokemon.
The team is fairing quite well, losing to some un-timely crits. Though I've only used it 5 times (3 wins, 2 losses ^_^). All these pokemon are doing their jobs, and so far, a Tyranitar is giving me a little problem.
-Record improved to, in 7 matches, 5 wins , 2 losses. Nothing really bad that needs to be fixed, but thats just me looking at the team and the two battles with the two updated pokemon on my team (Breloom + Gengar). Thanks for rating!
-Hope I did this right-
Anyway, thanks for rating!
-EDITS will be in BOLD :)
*Source*
**Right Click Images -> copy link location to see where Images came from** (Used Google to find them)
Team at a glance:
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252hp/252atk/4hp
Nature: Adamant
-Stealth Rock
-Earthquake
-Bullet Punch
-Explosion
This pokemon is my lead, with great offence and great defence, it has the ability to set-up stealth rock, put a dent in the other team, and maybe be a suicide lead. It usually sets up stealth rock and plows on from there. Or, the occasional switch if match-ups are not favorable (usually after the Stealth Rock). Occa Berry allows it to tank a fire move. It could have been Shuca but my team has quite a few immunities to earth.
Gengar @ Leftovers
Ability: Levitate
EVs: 252spe/252spAtk/4def
Nature: Timid
- Focus Blast
- Substitute
- Pain Split
- Shadow Ball
A wall breaker I guess. Does what all Pain Splitters do, so you know the drill. Besides that, he can still pack a punch with STAB Shadow Ball and Focus Blast (though it is inaccurate D:) Used him twice so far, he's been great even though I haven't used the Pain Split + Substitute much (...), anyway hes great.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252atk/252spe/4def
Nature: Jolly
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
My power house Lucario. Does what every sweeper does: Swords Dance -> then sweep away! First three slots are pretty standard, but the fourth slot, Ice punch, is put there to put a stop to some dragons.. If I can land a hit before an Earthquake. Or, its usually an Extreme Speed that is used against a dragon. But other than that, Ice Punch does make a nasty surprise for those Dragon Dancing dragons such as Dragonite, who usually don't know if I have an ice move.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252spe/100atk/152spD
Nature: Jolly
- Focus Punch
- Seed Bomb
- Spore
- Substitute
Breloom, the status absorber. Got the Toxic orb + Poison Heal to block status problems. Breloom also has ground, grass, water and electricity as taken 0.5X damage. With his Seed Bomb, it'll take care of the bulky waters (Swampert especially), so yeah, its all good with this pokemon. Spore + Focus Punch + Substitute = :D. Used him twice so far, KOed quite a few.
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252hp/4def/252spe
Nature: Jolly
- Taunt
- Earthquake
- Roost
- Toxic
My wall breaker Gliscor. Hes got the Taunt and the Toxic to stop those setting up, and of course Roost to heal up. Gliscor's attack move (second slot) was a tough choice. It was either a Stab powered Earthquake, or a no Stab Fire Fang. Earthquake for stab, although it won't surprise anyone, it'll still pack a punch over previous choice Fire Fang which I originally got to scare/take out some Scizors and Forretress. Other than that, standard wall-breaker.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 252hp/4def/252spe
Nature: Timid
- Rapid Spin
- Surf
- Ice Beam
- Thunderbolt
My funny old spinning Starmie. Hes .. kind of messed up I guess. Its just there to Rapid Spin therefore, that Choice Scarf guarantees it to spin away some traps (Yes I'm scared of Jolteons). Other than that, He'll always go first unless the other pokemon used Dragon Dance or something, or Choice Scarfed Aerodactyl/Jolteon/Electrode/Ninjask which I don't know if people even use Choice scarf on those >_>. Great coverage aswell, though his defences make me cry sometimes. Overall good pokemon.
The team is fairing quite well, losing to some un-timely crits. Though I've only used it 5 times (3 wins, 2 losses ^_^). All these pokemon are doing their jobs, and so far, a Tyranitar is giving me a little problem.
-Record improved to, in 7 matches, 5 wins , 2 losses. Nothing really bad that needs to be fixed, but thats just me looking at the team and the two battles with the two updated pokemon on my team (Breloom + Gengar). Thanks for rating!
-Hope I did this right-
Anyway, thanks for rating!
-EDITS will be in BOLD :)
*Source*
**Right Click Images -> copy link location to see where Images came from** (Used Google to find them)