Well I'm getting a team together for a local OU tournament, and this'll be my first tournament not on shoddy/pokelab/etc. This is intended to be a highly aggressive teamI think how this works is that I put the poke, and then what I was thinking when I put it in the slot below it, and then people tell me where I was being stupid. Any feedback, especially on the lead slot, would be highly appreciated.
Uxie @ Light Clay
Impish
Levitate
252 Hp 252 Def 4 SpDef
-Reflect
-Light Screen
-Stealth Rock
-U-Turn
Seeing as I wanted a nice defensive lead who could set up some rocks and support the rest of the team which doesn't have the best defenses, I decided to opt for a dual screener. The few games I've used it it's done quite well, with U-turn letting me scout a bit without fear of dying if I'm predicting a switch.
Alakazam @ Life Orb
Timid
Inner Focus
252 SpAtk 252 Spd 4 Hp
-Psychic
-Focus Blast
-Shadow Ball
-Signal Beam*
Alakazam might be a bit fragile, but it's still a 135 special attack 120 speed boss in my book. Switched to signal beam for added accuracy against darks and the like. Also <3's dual screens.
Jolteon @ Life Orb
Modest
Volt Absorb
252 SpAtk 252 Spd 4 Hp
-Charge Beam
-Thunderbolt
-Shadow Ball
-Fake Tears (cause I'm far too lazy to breed for HP Ice yet)
Yeah, I like charge beam. Forces switches, kills starmie (woot Srocks) keeps the pressure going after zam is dead. Fake tears can force even blissey out, and can get shadow ball some needed OHKO's if you hit a ground type on the switch. It's no HP Ice but it's close. Modest over Timid for more punch. Once again <3's dual screens.
Dragonite @ Choice Band
Adamant
Inner Focus
252 Atk 252 Spd 4 Hp
-Outrage
-Fire Punch
-Waterfall/Earthquake
-Extremespeed
Physical Dragonite has always carried it's weight with choice band outrage sweeping weakened teams unopposed if I keep him hidden for a while. Fire punch helps deal with his counters if I predict right (barring dragon pulse off heatran). Even against some defensive steel types Choice Band Outrage still leaves quite a mark. Thankfully my next pokemon loves heatran as it deals with this set quite well.
Dugtrio @ Focus Sash/Life Orb (once again can't decide if sash is worth it on a non-lead poke)
Adamant
Arena Trap
252 Atk 252 Spd 4 Hp
-Earthquake
-Stone Edge
-Reversal(with sash)/Aerial Ace(without sash)
-Sucker Punch
O Hai Thar Heatran! Revenge killer, fast, hits for some serious damage, traps some threats. If sash ends up working then spam reversal and/or force out your opponent's priority. SPunch on the priority attacker to get one last spiteful hit in.
Scizor @ Life Orb
Adamant
Technician
252 Atk 248 HP 8 Spd
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Basic Choice Band Scizor from the Smogon Analysis, just minus the choice band with a Life Orb instead. My goal for this scizor is to score some revenge kills, and then U-Turn out of their counter into something that can answer.
Uxie @ Light Clay
Impish
Levitate
252 Hp 252 Def 4 SpDef
-Reflect
-Light Screen
-Stealth Rock
-U-Turn
Seeing as I wanted a nice defensive lead who could set up some rocks and support the rest of the team which doesn't have the best defenses, I decided to opt for a dual screener. The few games I've used it it's done quite well, with U-turn letting me scout a bit without fear of dying if I'm predicting a switch.
Alakazam @ Life Orb
Timid
Inner Focus
252 SpAtk 252 Spd 4 Hp
-Psychic
-Focus Blast
-Shadow Ball
-Signal Beam*
Alakazam might be a bit fragile, but it's still a 135 special attack 120 speed boss in my book. Switched to signal beam for added accuracy against darks and the like. Also <3's dual screens.
Jolteon @ Life Orb
Modest
Volt Absorb
252 SpAtk 252 Spd 4 Hp
-Charge Beam
-Thunderbolt
-Shadow Ball
-Fake Tears (cause I'm far too lazy to breed for HP Ice yet)
Yeah, I like charge beam. Forces switches, kills starmie (woot Srocks) keeps the pressure going after zam is dead. Fake tears can force even blissey out, and can get shadow ball some needed OHKO's if you hit a ground type on the switch. It's no HP Ice but it's close. Modest over Timid for more punch. Once again <3's dual screens.
Dragonite @ Choice Band
Adamant
Inner Focus
252 Atk 252 Spd 4 Hp
-Outrage
-Fire Punch
-Waterfall/Earthquake
-Extremespeed
Physical Dragonite has always carried it's weight with choice band outrage sweeping weakened teams unopposed if I keep him hidden for a while. Fire punch helps deal with his counters if I predict right (barring dragon pulse off heatran). Even against some defensive steel types Choice Band Outrage still leaves quite a mark. Thankfully my next pokemon loves heatran as it deals with this set quite well.
Dugtrio @ Focus Sash/Life Orb (once again can't decide if sash is worth it on a non-lead poke)
Adamant
Arena Trap
252 Atk 252 Spd 4 Hp
-Earthquake
-Stone Edge
-Reversal(with sash)/Aerial Ace(without sash)
-Sucker Punch
O Hai Thar Heatran! Revenge killer, fast, hits for some serious damage, traps some threats. If sash ends up working then spam reversal and/or force out your opponent's priority. SPunch on the priority attacker to get one last spiteful hit in.
Scizor @ Life Orb
Adamant
Technician
252 Atk 248 HP 8 Spd
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Basic Choice Band Scizor from the Smogon Analysis, just minus the choice band with a Life Orb instead. My goal for this scizor is to score some revenge kills, and then U-Turn out of their counter into something that can answer.