answer to first, not sure, but don't think soIs there any way I can see a Rufflet in Pokemon Black?
Does Sheer Force/Encourage remove Giga Impact/other two turn moves' resting effect?
Thanks in advance.
No to both questions.Is there any way I can see a Rufflet in Pokemon Black?
Does Sheer Force/Encourage remove Giga Impact/other two turn moves' resting effect?
Thanks in advance.
http://www.smogon.com/forums/showthread.php?t=86062What is Uber in the BW metagame?
Thanks but I'm sorry I didn't specify before. I mean for example you put an exp share on the mon you want to EV and then you put a power item on the fighting mon with pokerus. Does the EV shared one benefit from the bonus that the fighting mon gets? I assume no but this is a little hazy for me.I've already said this. A lot of people have.
Regarding EV's: ANY pokemon, ANY OF THEM, no matter what, will gain full EVs from a defeated pokemon, as long as it gains ANY experiance what-so-ever. Period. No ifs, ands, or butts. If your whole team gets 1 EXP from a Seaking, they will each gain +2 Atk EVs.
Simply put, you really can't perfectly EV train in-game, if by in-game you mean on your storlyline playthrough. Pokemon you catch later, maybe, or if you're realy, tediously picky about your first couple hundred fights, but otherwise, good luck.
Otherwise, it's simple, I've never had an issue perfectly EV training any of my pokemon, and have never used EXP share. You just do it the same way you level-up a Magikarp.
OH. That is a bit different of a question, but I'm 99% possitive that each pokemon who has an EV modifier(A power item, Macho Brace, Pokerus) will be calculated separately, after the base-EVs are distributed.Thanks but I'm sorry I didn't specify before. I mean for example you put an exp share on the mon you want to EV and then you put a power item on the fighting mon with pokerus. Does the EV shared one benefit from the bonus that the fighting mon gets? I assume no but this is a little hazy for me.
The chance of flinch is calculated for each hit, so the total is just 1-(chance of not flinching). For example, if a move hits 5 times with King's Rock (10% chance), then the chance of not flinching is 0.9^5=0.59, for a 41% chance of flinching.I still wanna know how the 'separate flinch rate' thing applies to multi-hit moves(how do you determine the total final flinch rate);
No, but there's the next best thing- Cynthia uses a Braviary. Trade for one over the GTS and you can breed Rufflet from that.Is there any way I can see a Rufflet in Pokemon Black?
Thanks for the post. My bro's a lazy so and so but he has White, so I basically caught some stuff on his game and traded them all over myself.No, but there's the next best thing- Cynthia uses a Braviary. Trade for one over the GTS and you can breed Rufflet from that.
As for White version and Vullaby/Mandibuzz, sorry. No way. You gotta trade with a friend who has Black version or get lucky in GTS negotiations.
It uses your opponents attack stat. For example, you have a Zoroark with 100 attack and you are facing a Scizor with 200 attack. Zoroark uses Foul Play and uses Scizor's attack stat (200) instead of it's own attack (100).I tried searching but couldn't find an answer, so...
How does Foul Play work? It says its base power is 95 but its also effected by the opponents attack stat. So is that 95+some formula or is it 95 max power if they have maxed attack?
I would think Hidden Power Ground, but it really just depends on your team and your Victini set.Which Hidden Power type is best for Victini?