What's up smogon? I finally got back to competitive since I finally beat Pokemon Black :). So I decided to make my first drought team, and it's actually done fairly well. Only problem is "fairly well" isn't good enough. It has done quite a bit of testing, but it definitely needs a lot of improvement. If anyone was curious, I named it this only because Rise Against (my favorite band)'s new album came out recently, and it was titled Endgame. It's one of the best albums I've ever listened to.
Role: Bring the sun.
Description: Flamethrower is for the obvious STAB, plus the extra power it gets in the sun. I don't feel a need to run Fire Blast since the specs, sun, and STAB are good enough and I can't deal with miss hax. Extrasensory is for basic type coverage, since not too many thing's resist Psychic. It work's decently well with the Choice Specs, so it fit. Solar Beam is for getting rid of bulky waters (i.e. Swampert) and whatever else resists Fire and Psychic (Tyranitar). Hypnosis is kind of just a filler, since I wasn't too sure what else to put there. Surprisingly, it has worked well putting some threats to sleep early, then letting me come in with Heatran and set up on it. If I know they're just going to switch to a counter to Ninetails, I'll go to Jumpluff and begin to subseed. The Timid nature is needed with the Choice Specs, since Ninetails naturally fast but it was a bit lacking in Special Attack, and the Choice Specs make it a powerhouse.
Heatran (M) @ Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Nitro Charge
- Dragon Pulse
Role: Main Sweeper
Description: I absolutely love this guy. He's swept just about every team that doesn't have a Blissey. Heatran usually comes in on a Ferrothorn, sets up with a Nitro Charge (now Flame Charge I believe) and begins to sweep. Fire, Ground, and Dragon have perfect type coverage, and Heatran's Special Attack is high enough to take out just about everything. If I don't have a Super Effective move, STAB Fire Blast, in the sun OHKOs. Earth Power and Fire Blast alone have great type coverage, and I usually use Earth Power for lowering Blissey's special defense, or to take out other Heatrans. Dragon Pulse OHKOs most Dragons, most being anything that's not Latias or Multi-Scale Dragonite. The Balloon and sun provide fantastic resistances for Heatran. Heatran is no longer weak to Water, and can easily survive an attack, Ground is now an immunity, and that leaves its only weakness to be Fighting. In this metagame, most Fighting types are slower (Conkeldurr, Scafty) and Heatran is able to get the attack off first. Even some of the faster ones (Mienshao) can't outspeed Heatran at +1 and still get OHKO'd by Fire Blast.
Jumpluff (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 200 Def / 56 SDef
Timid Nature (+Spd, -Atk)
- Sleep Powder
- Leech Seed
- Substitute
- Cotton Guard
Role: Sub-Seeder
Description: Jumpluff is one of the best subseeders, especially in the sun. The Chlorophyll boost allows Jumpluff to get some extra bulk by not needing to put any EVs into speed, leaving the rest of them to go into HP and the Defenses. Since it is a subseeder, it needs Substitute and Leech Seed of course. Only problem is, Jumpluff is completely walled by Grass types. This is where Sleep Powder comes in. When they bring in the Grass type, I go for a Sleep Powder and set up a Substitute for whatever comes in next. I'll most likely be faster with 562 Speed so I can set up a Leech Seed or a Cotton Guard. Cotton Guard allows Jumpluff to increase it's Defenses to make it harder for the opponent to break the Substitute. The Majority of the metagame seems to be physical attackers so after 1-2 Cotton Guards, they won't be able to break the Substitute and Jumpluff will gain all of it's HP back that it lost from setting up.
Mamoswine (M) @ Focus Sash
Trait: Oblivious
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard
Role: Set up Stealth Rocks and counter a good amount of threats.
Description: This team was lacking Stealth Rock, and this team really needed that support. Earthquake is a great STAB move on Mamoswine, and it can OHKO a lot of things that don't resist. Icicle Drop is for some of the bulkier Dragons, and Ice Shard works for Virizion and Dragons that are 4x weak to Ice. At the moment, Mamoswine is my only Dragon check, but it usually is able to stay around to take out what it needs to. The strong Ice moves Mamoswine provides goes great with the rest of my team, since other Chlorophyll users could be a pain. I don't really have anything else to take them out, but Mamoswine always seems to be around to hit it with the Ice Shard or Icicle Drop.
Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Solar Beam
- Dragon Pulse
Role: Late game sweeper
Description: Charizard always seems to always be my last pokemon, and I'm glad it is. Charizard is a great late game sweeper with these 4 attacks, which give it amazing type coverage. At the moment, I'm running Leftovers since I don't see the need to run Life Orb with Solar Power, although I'm considering using Expert Belt since I still get the extra power but don't have to lose any HP. Fire Blast is a great STAB in the sun, and it OHKOs pretty much everything that doesnt resist. Air Slash is another STAB that can get some lucky flinches when I won't be able to OHKO. I usually use Air Slash just for Water types because I don't really have anything to cover them with this. Ancient Power is needed for type coverage when going against Fire types, and Dragon Pulse is for other late game sweepers, which seem to be Dragons in this metagame. Overall, Charizard has saved me multiple times when I'm down 2-1.
The Team
Ninetales (M) @ Wide Lens
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Extrasensory
- Hidden Power [Fighting]
- Will-O-Wisp
Ninetales (M) @ Wide Lens
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Extrasensory
- Hidden Power [Fighting]
- Will-O-Wisp
Role: Bring the sun.
Description: Flamethrower is for the obvious STAB, plus the extra power it gets in the sun. I don't feel a need to run Fire Blast since the specs, sun, and STAB are good enough and I can't deal with miss hax. Extrasensory is for basic type coverage, since not too many thing's resist Psychic. It work's decently well with the Choice Specs, so it fit. Solar Beam is for getting rid of bulky waters (i.e. Swampert) and whatever else resists Fire and Psychic (Tyranitar). Hypnosis is kind of just a filler, since I wasn't too sure what else to put there. Surprisingly, it has worked well putting some threats to sleep early, then letting me come in with Heatran and set up on it. If I know they're just going to switch to a counter to Ninetails, I'll go to Jumpluff and begin to subseed. The Timid nature is needed with the Choice Specs, since Ninetails naturally fast but it was a bit lacking in Special Attack, and the Choice Specs make it a powerhouse.
Tentacruel (M) @ Leftovers
Calm Nature
Trait: Liquid Ooze
252 HP / 120 Def / 136 SpD
- Boiling Water
- Toxic spikes
- Sludge Bomb
- Rapid Spin
Calm Nature
Trait: Liquid Ooze
252 HP / 120 Def / 136 SpD
- Boiling Water
- Toxic spikes
- Sludge Bomb
- Rapid Spin
Role: Revenge Killer.
Description: Leaf Blade is Leafeon's basic STAB, and X-Scissor works great with Leaf Blade for type coverage. Aerial Ace covers things like Virizion even though X-Scissor would probably kill it anyway. Like Hypnosis on Ninetails, Yawn is just another filler. It doesn't work very well due to Sleep Clause, but Leafeon's movepool is absolute garbage. I feel the need to keep it though since it reaches over 500 Attack and Speed in the sun with the Choice Band, and it covers things like Starmie which could be a pain, especially if my sun ever goes out. Since it's Speed doubles in the sun, I don't see a need to run Jolly Nature; with a movepool like this, Leafeon needs all the power I can get. For those of you looking to add something to my team, replace Leafeon. He's just not pulling his weight.
Description: Leaf Blade is Leafeon's basic STAB, and X-Scissor works great with Leaf Blade for type coverage. Aerial Ace covers things like Virizion even though X-Scissor would probably kill it anyway. Like Hypnosis on Ninetails, Yawn is just another filler. It doesn't work very well due to Sleep Clause, but Leafeon's movepool is absolute garbage. I feel the need to keep it though since it reaches over 500 Attack and Speed in the sun with the Choice Band, and it covers things like Starmie which could be a pain, especially if my sun ever goes out. Since it's Speed doubles in the sun, I don't see a need to run Jolly Nature; with a movepool like this, Leafeon needs all the power I can get. For those of you looking to add something to my team, replace Leafeon. He's just not pulling his weight.
Heatran (M) @ Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Nitro Charge
- Dragon Pulse
Role: Main Sweeper
Description: I absolutely love this guy. He's swept just about every team that doesn't have a Blissey. Heatran usually comes in on a Ferrothorn, sets up with a Nitro Charge (now Flame Charge I believe) and begins to sweep. Fire, Ground, and Dragon have perfect type coverage, and Heatran's Special Attack is high enough to take out just about everything. If I don't have a Super Effective move, STAB Fire Blast, in the sun OHKOs. Earth Power and Fire Blast alone have great type coverage, and I usually use Earth Power for lowering Blissey's special defense, or to take out other Heatrans. Dragon Pulse OHKOs most Dragons, most being anything that's not Latias or Multi-Scale Dragonite. The Balloon and sun provide fantastic resistances for Heatran. Heatran is no longer weak to Water, and can easily survive an attack, Ground is now an immunity, and that leaves its only weakness to be Fighting. In this metagame, most Fighting types are slower (Conkeldurr, Scafty) and Heatran is able to get the attack off first. Even some of the faster ones (Mienshao) can't outspeed Heatran at +1 and still get OHKO'd by Fire Blast.
Jumpluff (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 200 Def / 56 SDef
Timid Nature (+Spd, -Atk)
- Sleep Powder
- Leech Seed
- Substitute
- Cotton Guard
Role: Sub-Seeder
Description: Jumpluff is one of the best subseeders, especially in the sun. The Chlorophyll boost allows Jumpluff to get some extra bulk by not needing to put any EVs into speed, leaving the rest of them to go into HP and the Defenses. Since it is a subseeder, it needs Substitute and Leech Seed of course. Only problem is, Jumpluff is completely walled by Grass types. This is where Sleep Powder comes in. When they bring in the Grass type, I go for a Sleep Powder and set up a Substitute for whatever comes in next. I'll most likely be faster with 562 Speed so I can set up a Leech Seed or a Cotton Guard. Cotton Guard allows Jumpluff to increase it's Defenses to make it harder for the opponent to break the Substitute. The Majority of the metagame seems to be physical attackers so after 1-2 Cotton Guards, they won't be able to break the Substitute and Jumpluff will gain all of it's HP back that it lost from setting up.
Mamoswine (M) @ Focus Sash
Trait: Oblivious
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard
Role: Set up Stealth Rocks and counter a good amount of threats.
Description: This team was lacking Stealth Rock, and this team really needed that support. Earthquake is a great STAB move on Mamoswine, and it can OHKO a lot of things that don't resist. Icicle Drop is for some of the bulkier Dragons, and Ice Shard works for Virizion and Dragons that are 4x weak to Ice. At the moment, Mamoswine is my only Dragon check, but it usually is able to stay around to take out what it needs to. The strong Ice moves Mamoswine provides goes great with the rest of my team, since other Chlorophyll users could be a pain. I don't really have anything else to take them out, but Mamoswine always seems to be around to hit it with the Ice Shard or Icicle Drop.
Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Solar Beam
- Dragon Pulse
Role: Late game sweeper
Description: Charizard always seems to always be my last pokemon, and I'm glad it is. Charizard is a great late game sweeper with these 4 attacks, which give it amazing type coverage. At the moment, I'm running Leftovers since I don't see the need to run Life Orb with Solar Power, although I'm considering using Expert Belt since I still get the extra power but don't have to lose any HP. Fire Blast is a great STAB in the sun, and it OHKOs pretty much everything that doesnt resist. Air Slash is another STAB that can get some lucky flinches when I won't be able to OHKO. I usually use Air Slash just for Water types because I don't really have anything to cover them with this. Ancient Power is needed for type coverage when going against Fire types, and Dragon Pulse is for other late game sweepers, which seem to be Dragons in this metagame. Overall, Charizard has saved me multiple times when I'm down 2-1.
Ninetales (M) @ Choice Specs
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Extrasensory
- SolarBeam
- Hypnosis
Leafeon (M) @ Choice Band
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Leaf Blade
- X-Scissor
- Aerial Ace
- Yawn
Heatran (M) @ Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Nitro Charge
- Dragon Pulse
Jumpluff (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 200 Def / 56 SDef
Timid Nature (+Spd, -Atk)
- Sleep Powder
- Leech Seed
- Substitute
- Cotton Guard
Mamoswine (M) @ Leftovers
Trait: Oblivious
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Icicle Drop
- Ice Shard
Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- AncientPower
- Dragon Pulse
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Extrasensory
- SolarBeam
- Hypnosis
Leafeon (M) @ Choice Band
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Leaf Blade
- X-Scissor
- Aerial Ace
- Yawn
Heatran (M) @ Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Nitro Charge
- Dragon Pulse
Jumpluff (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 200 Def / 56 SDef
Timid Nature (+Spd, -Atk)
- Sleep Powder
- Leech Seed
- Substitute
- Cotton Guard
Mamoswine (M) @ Leftovers
Trait: Oblivious
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Icicle Drop
- Ice Shard
Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- AncientPower
- Dragon Pulse