Exploud (Update)

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
STAMPS

Quality Control: 2/2:


(Bluewind)
(PK Gaming)

Grammar Prose: 2/2:

(Fatecrashers)
(Flora)

======

Changes from current:
  • Choice Band removed
  • Howl removed
  • Substitute added
======



http://www.smogon.com/dp/pokemon/exploud

======

[Overview]

<p>Discounting the mighty Arceus, Exploud has (arguably) the best mixed attacking stats of any Normal-type in the game. With a diverse offensive movepool to match, Exploud would seem to be a very prominent wallbreaker in the metagame. To the contrary, however, he is not, for his attacking stats come at the expense of his defenses and Speed, and even his beefy base 104 HP isn't enough to save him in this regard. Normal STAB is also not that great, being resisted by a fair number of popular Pokemon, and being super effective against none. Regardless of these issues, Exploud makes a fine offensive Pokemon, and can really shine when given the right circumstances and support.</p>

[SET]
name: Mixed Attacker
move 1: Return
move 2: Earthquake
move 3: Crunch
move 4: Surf / Ice Beam
item: Life Orb
nature: Naughty
evs: 252 Atk / 68 SpA / 188 Spe

[SET COMMENTS]

<p>Exploud's eloquent movepool backed up by his impressive mixed attacking stats allow him to put a dent on just about anything in UU with the right move. This set takes advantage of this quality to maximize Exploud's potential. Return is Exploud's most appropriate STAB move, having absolutely no drawbacks and sporting a very respectable Base Power. Earthquake covers those annoying Steel- and Rock-types that resist Return, while Crunch does the same for Ghost-types, who sport an immunity to Return. Having already achieved perfect coverage with those three moves, the fourth slot is for a leisure move more than anything else. Surf OHKOes Rhyperior, who would otherwise be able to take an Earthquake and retaliate, and does more damage to the likes of Steelix and Donphan as well. On the other hand, Ice Beam deals massive damage to Torterra and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb gives Exploud the power he needs to achieve the KOs he does, which is why it's the recommended item here. As always, Leftovers is still a viable alternative for survivability. Low Kick has roughly the same coverage as Earthquake, but is only more powerful against Pokemon already covered by Surf or Ice Beam. The EVs maximize Attack and give Exploud enough speed to outpace positive-natured base 50s such as Aggron. The rest is then sprinkled into Special Attack to power up the fourth move.</p>

<p>Seeing as Exploud is an offensive Pokemon, entry hazards will be very helpful in improving his chances of success by passively weakening the opposition, securing KOs he may not have had otherwise. Claydol and Nidoqueen are great Pokemon for this, and they both can switch into the Fighting-type moves that Exploud fears. Paralysis support is also favorable for the slow Exploud, and it can be easily provided by an ample number of Pokemon; Rotom, Venusaur, and Uxie being just some of them. Finally, Pokemon that can take advantage of a weakened defensive team make great teammates, particularly those that attempt to set up and sweep late-game.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Return
move 3: Earthquake
move 4: Crunch
item: Leftovers
ability: Soundproof
nature: Adamant
evs: 224 HP / 252 Atk / 32 Spe

[SET COMMENTS]

<p>Exploud's defenses aren't too great, but he has the movepool and attacking stats to threaten anything, making him more than capable of using Substitute to his advantage. While a mixed set is more comfortable dealing with defensive teams, Substitute Exploud can tear apart offensive teams with proper prediction. Return returns (pardon the pun) as the preferred STAB move, with good Base Power and no drawbacks, while Earthquake and Crunch cover everything that resists Return. Substitute is a given, and Leftovers help Exploud cope with the health loss from making Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>As for the given EV spread, Attack is maximized so that Exploud can deal as much damage as he possibly can. Then, HP is pumped so that Exploud can create 101 HP Substitutes, punishing foes that rely on Seismic Toss to deal damage, namely Chansey. The remainder is sent to Speed, conveniently allowing Exploud to outspeed all neutral-natured base 40s, most notably Rhyperior. Some defensive Pokemon also tend to lurk around this Speed tier, however, so additional Speed EVs can be invested in order to outpace them as well. The benefits of a simple maximum Attack and maximum Speed spread are also there, so that's also an option, and so is everything in between, really. Low Kick and Hammer Arm make viable alternatives to Earthquake here, though Low Kick doesn't have consistent damage and Hammer Arm lowers Exploud's already barely-adequate Speed.</p>

<p>Entry hazard support is especially useful here because of the typical switch-causing effect of a Substitute set. Spikes are good for hitting the grounded targets that Exploud usually lures in, and they can be set up by Qwilfish, who resists Fighting. Special attackers like Mismagius make great offensive teammates here because of their ability to bring out Registeel and Chansey, two Pokemon that Exploud can set up on with particular ease. The reverse is true in the case of Mismagius, who can easily set up on the kind of Pokemon that Exploud attracts.</p>

[Other Options]

<p>Exploud makes a fantastic Baton Pass recipient, as he has all the right stats and movepool to be one. He also has Soundproof to block out any attempts to Roar him out. A pass could come from either a chain, or from a Pokemon like Gligar. Fire Blast and Flamethrower are good special attacks, but have rather redundant coverage alongside Earthquake. Going primarily special is an option, using Hyper Voice for STAB, and moves such as Surf, Fire Blast, Shadow Ball, and Focus Blast for coverage. Exploud's physical attacks are generally more powerful though. Choice sets are fine, but Exploud is generally too slow to pull one off effectively. Howl is an interesting move, but Exploud is pretty much outclassed in that area by Swords Dance Zangoose.</p>

[Checks and Counters]

<p>Despite his excellent coverage, Exploud can still be beaten by several bulky Pokemon. Bulky Water-types like Milotic, who are sturdy enough to avoid being 2HKOed by Return, make great checks. Spiritomb isn't 2HKOed by Crunch, and can burn Exploud with Will-O-Wisp. Defensive Fighting-types such as Hariyama and Hitmontop are able to take a few hits and KO with their STAB attacks. Without Surf, physical behemoths such as Steelix and Regirock have little to fear from Exploud, while Torterra is able to take him on when he lacks Ice Beam. Finally, pretty much any offensive Pokemon can come in on the revenge kill quite effectively if Exploud has no Substitute up.</p>

======

Credits
  • Refined Substitute and Mixed Attacker - Bluewind / PK Gaming
  • QC period - HART4FLOON
  • GP Check 1 - Fatecrashers
  • GP Check 2 - Flora
 
I think you should slash Hammer Arm as an alternative to EQ on the sub set because Eploud is a slow-ass anyways. It give it an option to hit Cacturne, Cradily, Lapras etc. while still hitting rocks and steel super effectively.
 
Hammer Arm's probably AC in EQ sets due to poorer accuracy and speed lowering nature. Overheat should get AC mention for sets with Fire Blast.

Also please explain the speed EVs

Also does this dent Spiritomb which can burn it/CM on it
 
Low Kick should be an option over EQ / Hammer Arm in AC. Higher base power against the heavies and no speed drop.

Change the nature of all mixed sets to Naughty. Exploud is weak enough to Mach Punch as is, lowering its defense further is just asking to get KO'd.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Me and PKGaming talked on IRC and:

name: Mixed Attacker
move 1: Return
move 2: Earthquake
move 3: Crunch
move 4: Surf / Ice Beam
item: Life Orb
nature: Naughty
evs: 252 Atk / 68 SpA / 188 Spe

Make this the main set (also I removed the ability mention because Exploud only has one). Earthquake, Crunch, and Return give you great coverage; Surf is there as a filler to hit Rhyperior for OHKO and 2HKO Donphan; as well as hit Regirock and Steelix harder; while Ice Beam hits Torterra, but fails to hit Steelix, Regirock and doesn't OHKO Rhyperior. Fire Blast isn't really needed as Registeel is hit harder by Earthquake and so is Aggron; which means all you get is a small boost against Steelix. Enough Speed for positive base 50's like Aggron.

name: Substitute
move 1: Substitute
move 2: Return
move 3: Earthquake
move 4: Crunch
item: Leftovers
nature: Adamant
evs: 220 HP / 252 Atk / 36 Spe

Removed Fire Blast and Naughty (and ability), made Crunch the sole slash and removed Life Orb (Exploud is no glass cannon to use Sub + LO effectively). Kept the Speed because you beat things like max Speed Adamant Rhyperior and everything on that speed tier.

Leave Specs to AC; with so much coverage Exploud demands the need of switching attacks. Outside of that approved.
 
You should mention that the fastest thing the Mixed Attacker set outspeeds is Jolly Aggron.

Is there any reason not to use a more specially focused mixed set? Something similar to:

name: Mixed Attacker
move 1: Hyper Voice
move 2: Surf
move 3: Shadow Ball
move 4: Brick Break
item: Life Orb
ability: Soundproof
nature: Naughty
evs: 68 Atk / 252 SpA / 188 Spe

Brick Break manages to 2HKO the standard Chansey after Stealth Rock damage so it's not all bad.
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
i was thinking that too, but ive got faith that the qc team know what they're doing =P ehh, why're using brick break when STAB return is more powerful?
 
I wasn't thinking, sorry. Anyway, I think a specially based mixed attacker might be more threatening on the whole. At a glance, physically defensive Pokemon are more common than specially defensive Pokemon in UU.
 

Fatecrashers

acta est fabula
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Senior Staff Member Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
exploud and proud

GP CHECK ONE

delete
insert

[Overview]

<p>Discounting the mighty Arceus, Exploud's got (arguably) the best mixed attacking stats of any Normal-type in the game. With a diverse offensive movepool to match, Exploud would seem to be a very prominent wallbreaker in the metagame. To the contrary, however, it is not, for its attacking stats come at the expense of its defenses and Speed, and even its beefy 104 base HP isn't enough to save it in this regard. Normal STAB is also not that great, being resisted by a fair number of popular Pokemon, and being super effective against none. Regardless of these issues, Exploud makes a fine offensive Pokemon, and can really shine when given the right circumstances and support.</p>

[SET]
name: Mixed Attacker
move 1: Return
move 2: Earthquake
move 3: Crunch
move 4: Surf / Ice Beam
item: Life Orb
nature: Naughty
evs: 252 Atk / 68 SpA / 188 Spe

[SET COMMENTS]

<p>Exploud's eloquent movepool backed up by its impressive mixed attacking stats allow it to put a dent on just about anything in UU with the right move. This set takes advantage of this ability quality to maximize Exploud's potential. Return is Exploud's most appropriate STAB move, having absolutely no drawbacks and sporting a very respectable Base Power. Earthquake covers those annoying Steel- and Rock-types that resist Return, while Crunch does the same, but for Ghost-types who sport an immunity to Normal. Having already achieved perfect coverage with those three moves, the fourth slot is for a leisure move more than anything else. Surf OHKOes Rhyperior, who would otherwise be able to take an Earthquake and retaliate, and does more damage to the likes of Steelix and Donphan as well. On the other hand, Ice Beam deals massive damage to Torterra and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb gives Exploud the power it needs to achieve the KOs it does, which is why it's the recommended item here. As always, Leftovers is still the viable alternative it always is though, for survivability. Low Kick has roughly the same coverage as Earthquake, but is only more powerful against Pokemon already covered by Surf or Ice Beam. The EVs maximize Attack, and allows Exploud to outspeed positive-natured base 50s such as Aggron. The rest is then sprinkled into Special Attack to power up the fourth move.</p>

<p>Seeing as Exploud is an offensive Pokemon, entry hazards will be very helpful in improving its chances of success by passively weakening the opposition, securing KOs it may not have had otherwise. Claydol and Nidoqueen are great Pokemon for this, and they both can switch into the Fighting-type moves that Exploud fears. Paralysis support is also favorable for the slow Exploud, and it can be easily provided by an ample number of Pokemon; Rotom, Venusaur, and Uxie being just some of them. Finally, Pokemon that can take advantage of a weakened defensive team make great teammates; particularly those that attempt to set up and sweep late-game.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Return
move 3: Earthquake
move 4: Crunch
item: Leftovers
ability: Soundproof
nature: Adamant
evs: 224 HP / 252 Atk / 32 Spe

[SET COMMENTS]

<p>For its Speed stat, Exploud's defenses aren't too great, but it has the movepool and attacking stats to threaten anything, making it more than capable of using Subtitute Substitute to its advantage. While a mixed set is more comfortable dealing with defensive teams, Substitute Exploud can tear apart offensive teams with proper prediction. Return returns (pardon the pun) as the preferred STAB move, with good Base Power and no drawbacks, while Earthquake and Crunch cover everything that resists Return. Substitute is a given, and Leftovers help Exploud cope with the loss of health from making Substitutes additional residual damage.</p>

[ADDITIONAL COMMENTS]

<p>On the creation of As for the given EV spread, Attack is maximized so that Exploud can deal as much damage as it possibly can. Then, HP is pumped boosted so that Exploud can create 101 HP Substitutes, punishing foes that rely on Seismic Toss to deal damage. The remainder is sent to Speed, conveniently allowing Exploud to outspeed all neutral-natured base 40s, most notably Rhyperior. Some defensive Pokemon also tend to lurk around this Speed tier, however, so additional Speed EVs can be invested in order to outpace them as well. Low Kick and Hammer Arm make viable alternatives to Earthquake here, though neither are as consistent in their damage output.</p>

<p>Entry hazards support are especially useful here because of the typical switch-causing effect of a Substitute set. Spikes are good, hitting the grounded targets that Exploud usually lures in, and they can be set up by something like Qwilfish, who as a bonus resists Fighting. Special attackers like Mismagius make great offensive teammates here because of their ability to bring out Registeel and Chansey, two Pokemon that Exploud can set up on with particular ease. The same is true vice versa reverse is true in the case of Mismagius, who can easily set up on the kind of Pokemon that Exploud attracts.</p>

[Other Options]

<p>Exploud makes a fantastic Baton Pass recipient, as it has all the right stats and movepool to be one. It also has Soundproof to block out any attempts to Roar it out. A pass could come from either a chain, or from something like Gligar. Fire Blast and Flamethrower are good special attacks, but have rather redundant coverage alongside Earthquake. Going primarily special is an option, using Hyper Voice for STAB, and moves such as Surf, Fire Blast, Shadow Ball, and Focus Blast for coverage. Exploud's physical attacks are generally more powerful though. Choice sets are fine, but with Exploud's kind of coverage, getting locked into a move is not such a good idea at all. Howl is an interesting move, but Exploud is pretty much outclassed in that area by Swords Dance Zangoose.</p>

[Checks and Counters]

<p>Exploud's movepool is such that it can put a nice pretty dent on just about any Pokemon in UU with the right move. Despite this, it can still be beaten by several bulky Pokemon. Bulky Water-types like Milotic, who are sturdy enough to not be 2HKOed by Return, make great checks. Spiritomb isn't 2HKOed by Crunch, and can burn Exploud with Will-O-Wisp. Defensive Fighting-types such as Hariyama and Hitmontop are able to take a few hits and KO with their STAB attacks. Without Surf, physical behemoths such as Steelix and Regirock have little to fear from Exploud, while Torterra is able to take it on when it is without Ice Beam. Finally, offensive Pokemon are able to come in on for the revenge kill quite effectively if Exploud has no Substitute up.</p>


excellent write-up with hardly any changes necessary

 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
GP Check: 2/2
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>Discounting the mighty Arceus, Exploud's got (arguably) the best mixed attacking stats of any Normal-type in the game. With a diverse offensive movepool to match, Exploud would seem to be a very prominent wallbreaker in the metagame. To the contrary, however, it is not, for its attacking stats come at the expense of its defenses and Speed, and even its beefy base 104 HP isn't enough to save it in this regard. Normal STAB is also not that great, being resisted by a fair number of popular Pokemon, and being super effective against none. Regardless of these issues, Exploud makes a fine offensive Pokemon, and can really shine when given the right circumstances and support.</p>

[SET]
name: Mixed Attacker
move 1: Return
move 2: Earthquake
move 3: Crunch
move 4: Surf / Ice Beam
item: Life Orb
nature: Naughty
evs: 252 Atk / 68 SpA / 188 Spe

[SET COMMENTS]

<p>Exploud's eloquent movepool backed up by its impressive mixed attacking stats allow it to put a dent on just about anything in UU with the right move. This set takes advantage of this quality to maximize Exploud's potential. Return is Exploud's most appropriate STAB move, having absolutely no drawbacks and sporting a very respectable Base Power. Earthquake covers those annoying Steel- and Rock-types that resist Return, while Crunch does the same, but for Ghost-types, who which sport an immunity to Return. Having already achieved perfect coverage with those three moves, the fourth slot is for a leisure move more than anything else. Surf OHKOes Rhyperior, who which would otherwise be able to take an Earthquake and retaliate, and does more damage to the likes of Steelix and Donphan as well. On the other hand, Ice Beam deals massive damage to Torterra and Altaria.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb gives Exploud the power it needs to achieve the KOs it does, which is why it's the recommended item here. As always, Leftovers is still the viable alternative for survivability. Low Kick has roughly the same coverage as Earthquake, but is only more powerful against Pokemon already covered by Surf or Ice Beam. The EVs maximize Attack, and allows Exploud to outspeed positive-natured base 50s such as Aggron. The rest is then sprinkled into Special Attack to power up the fourth move.</p>

<p>Seeing as Exploud is an offensive Pokemon, entry hazards will be very helpful in improving its chances of success by passively weakening the opposition, securing KOs it may not have had otherwise. Claydol and Nidoqueen are great Pokemon for this, and they both can switch into the Fighting-type moves that Exploud fears. Paralysis support is also favorable for the slow Exploud, and it can be easily provided by an ample number of Pokemon; Rotom, Venusaur, and Uxie being just some of them. Finally, Pokemon that can take advantage of a weakened defensive team make great teammates, (comma) particularly those that attempt to set up and sweep late-game.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Return
move 3: Earthquake
move 4: Crunch
item: Leftovers
ability: Soundproof
nature: Adamant
evs: 224 HP / 252 Atk / 32 Spe

[SET COMMENTS]

<p>Exploud's defenses aren't too great, but it has the correct movepool and attacking stats to threaten anything, making it more than capable of using Substitute to its advantage. While a mixed set is more comfortable dealing with defensive teams, Substitute Exploud can tear apart offensive teams with proper prediction. Return returns (pardon the pun) as the preferred STAB move, with good Base Power and no drawbacks, while Earthquake and Crunch cover everything that resists Return. Substitute is a given, and Leftovers help Exploud cope with health loss from making Substitutes.</p>

[ADDITIONAL COMMENTS]

<p>As for the given EV spread, Attack is maximized so that Exploud can deal as much damage as it possibly can. Then, HP is pumped so that Exploud can create 101 HP Substitutes, punishing foes that rely on Seismic Toss to deal damage. The remainder is sent to Speed, conveniently allowing Exploud to outspeed all neutral-natured base 40s, most notably Rhyperior. Some defensive Pokemon also tend to lurk around this Speed tier, however, so additional Speed EVs can be invested in order to outpace them as well (maybe give an example of specific Speed EVs for specific Pokemon? Just one works, and I can trust you to not make any errors when adding this in. Oglemi can fix it regardless!). Low Kick and Hammer Arm make viable alternatives to Earthquake here, though neither are as consistent in their damage output.</p>

<p>Entry hazard support is especially useful here because of the typical switch-causing effect of a Substitute set. Spikes are good, (remove comma) for hitting the grounded targets that Exploud usually lures in, and they can be set up by something like Qwilfish, who which as a bonus resists Fighting. Special attackers like Mismagius make great offensive teammates here because of their ability to bring out Registeel and Chansey, two Pokemon that Exploud can set up on with particular ease. The reverse is true in the case of Mismagius, who which can easily set up on the kind of Pokemon that Exploud attracts.</p>

[Other Options]

<p>Exploud makes a fantastic Baton Pass recipient, as it has all the right stats and movepool to be one. It also has Soundproof to block out any attempts to Roar it out. A pass could come from either a chain, or from something a Pokemon like Gligar. Fire Blast and Flamethrower are good special attacks, but have rather redundant coverage alongside Earthquake. Going primarily special is an option, using Hyper Voice for STAB, and moves such as Surf, Fire Blast, Shadow Ball, and Focus Blast for coverage. Exploud's physical attacks are generally more powerful though. Choice sets are fine, but with Exploud's kind of need for coverage, getting locked into a move is not such a good idea at all. Howl is an interesting move, but Exploud is pretty much outclassed in that area by Swords Dance Zangoose.</p>

[Checks and Counters]

<p>Exploud's movepool is such that it can put a nice pretty dent on just about any Pokemon in UU with the right move. Despite this, it can still be beaten by several bulky Pokemon Despite Exploud's wide coverage, it can still be beaten by several bulky Pokemon. Bulky Water-types like Milotic, who which are sturdy enough to not be avoid being 2HKOed by Return, make great checks. Spiritomb isn't 2HKOed by Crunch, and can burn Exploud with Will-O-Wisp. Defensive Fighting-types such as Hariyama and Hitmontop are able to take a few hits and KO with their STAB attacks. Without Surf, physical behemoths such as Steelix and Regirock have little to fear from Exploud, while Torterra is able to take it on when it is without if it lacks Ice Beam. Finally, offensive Pokemon are able to come in on the revenge kill quite effectively if Exploud has no Substitute up.</p>


excellent write-up with hardly any changes necessary
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
iirc, who and that and which are all interchangeable so long as it's consistent, so I didn't change those. i've added the speed ev mentions for the substitute set, but they're not specific, as there are a lot of speed benchmarks in that area =P. other than that, i believe this is done. yay!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I beg to differ. "That/which" should stay consistent with "it" while "who" should stay consistent with "he/she".
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
i don't remember this rule coming up when my Abomasnow was going through GP, and that uses "it". I do love my "who"s though, so I changed all "it"s to "he/him"s.
 
Just for some closure, you'll notice I had to fix all of those issues when I uploaded Abomasnow. There weren't enough that I really cared to note it, but they were there. Flora is correct in any case, so rawr.
 

Oglemi

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Uploaded

I'm terrible at picking up those mistakes you guys described, so hopefully I snatched them all up.
 

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