Conkeldurr (Analysis)

changes in bold
removals in red
comments in bold red

[Overview]
<p>Conkeldurr shows what it takes to be an offensive powerhouse when Speed isn't the strongest suit. Its 140 base Attack means that every hit from Conkeldurr is going to hurt, and with Guts as an ability, burning Conkeldurr will only lead to more destruction. Those stone slabs Conkeldurr holds aren't for show either, as it is just as (if not more) durable as they are. While base 65 Special Defense may not seem like much, it's backed by 105 base HP and 95 base Defense. Conkeldurr lacks Close Combat, but holds two attacks that many bulky Fighting-types would beg to have, namely Mach Punch and Drain Punch. Conkeldurr is just one of the main reasons you should have a Fighting-type resist on your team.</p>

(excellent overview, man.)

[SET]
name: Bulk Up
move1: Bulk Up
move2: Drain Punch
move3: Mach Punch
move4: Payback / Stone Edge
item: Leftovers
ability: Guts
nature: Brave / Adamant
evs: 120 HP / 252 Atk / 136 SpD
ivs: 0 Spe

[SET COMMENTS]
<p>624 Attack and 339 Defense after a Bulk Up is nothing to screw around with, and Conkeldurr shows the reasons why. Drain Punch allows Conkeldurr to tank through the opposition by hitting the opponent hard while recovering lost health. Mach Punch gives Conkeldurr utility in revenge killing threats such as Lucario and Doryuuzu, able to bypassing its Speed issue. The combination of these two attacks and Bulk Up makes Conkeldurr a formidable threat once the opposition no longer holds a good Fighting-type resist. Guts is icing on the cake since status effects such as burn and paralysis only make Conkeldurr stronger. Just to show how much of a monster Conkeldurr becomes with Guts activated, its +1 Drain Punch OHKOes min HP / min Def Garchomp and is inches away from 2HKOing max HP / max Def Hippowdon. The final move is your choice: you can either shut down Ghost-types with a slow Payback, or prevent Flying-types from wrecking your sweep with an explosive Stone Edge. Payback is usually the preferred move though, as it will allow Conkeldurr to set up on Ghost-types such as Dusknoir. This will also make it more likely to receive a free Attack boost from Guts thanks to the many Ghost-types that carry Will-O-Wisp.</p>

[ADDITIONAL COMMENTS] (moved)

<p>There are a lot of ways to EV Conkeldurr. When using Payback, a Brave nature with a 0 Speed IV is recommended as this will allow Conkeldurr to use Payback at maximum power against most of its opponents, although this will also mean that Wobbuffet can outspeed and Encore Conkledurr. An Adamant nature can be used with Stone Edge since the Speed drop is unnecessary. The current EV spread mimics Machamp's durability to an extent, trading slightly inferior Special Defense for superior Defense. If you want more specific EVs, a spread of 68 HP / 224 Atk / 216 SpD Adamant allows Conkeldurr to take a Timid Shandera's Overheat. While slightly inefficient, 4 HP / 252 Atk / 252 SpD Adamant can also work as it retains Conkeldurr's maximum power while buffing Conkeldurr's weaker defensive side. With this spread, Crocune will fail to 4HKO Conkeldurr so long as Sandstorm isn't in play. This allows Conkeldurr to comfortably obtain two Bulk Ups and follow up with Drain Punch to recover the health lost from Scald. If Crocune decides to Calm Mind, it would need to Calm Mind 6 times to even KO Conkeldurr. A Careful nature with that same spread will allow even easier set-up, but will also result in a critical loss in power. Max HP is never a bad option as it keeps Conkeldurr sturdy on the specially defensive end of the spectrum while further improving its physical bulk. After a Bulk Up, Skarmory's Brave Bird will fail to 2HKO Conkeldurr. This allows Conkeldurr to Bulk Up while Skarmory switches in, Bulk Up twice more, survive the second Brave Bird assault, and follow up with Drain Punch, which will 2HKO Skarmory. This means that, when facing Conkeldurr, Skarmory must either spam Brave Bird, Whirlwind it out (thus risking a chance of Conkeldurr recovering health after the first Bulk Up and following up with Drain Punch), or Roost, securing an OHKO from Drain Punch. One can choose to be more defensive, though keep in mind that Conkeldurr will then not be an immediate threat until it uses Bulk Up a few times. 252 HP / 4 Atk / 252 SpD Careful allows Conkeldurr to set up on Pokemon such as Vaporeon easily. Boiling Water won't even 4HKO Conkeldurr, while +1 Drain Punch can fully recover Conkeldurr's lost health.</p>

[ADDITIONAL COMMENTS]
<p>Conkeldurr's main issues are Pokemon that resist or are immune to Fighting-type attacks. While Payback or Stone Edge can alleviate the problem, neither is a complete solution. If Conkeldurr is using Payback, make sure to pack Pokemon that can take down Flying-types. If Conkeldurr is running Stone Edge, its teammates need to be able to handle Ghost-types. Stealth Rock is highly recommended to deter Flying-types such as Boroturosu and Zapdos from wrecking Conkeldurr. Spikes or Toxic Spikes are never a bad idea, as both prevent Conkeldurr from being stalled out by Hippowdon. Scarf Tyranitar is a great Pokemon to pair alongside Conkeldurr. While the sandstorm nullifies Leftovers recovery, Tyranitar eliminates many of Conkeldurr’s threats. Conkeldurr can take some special attacks, but it doesn't like facing a special sweeper while trying to set up. Chansey or Blissey can help absorb powerful special attacks but must beware of Psycho Shock. Conkeldurr’s team should have some way of weakening the opponent’s physical walls. Infernape is never a bad Pokemon to use for this purpose. Gengar can help a lot since it hits many Psychic-types hard with STAB Shadow Ball; in return, Conkeldurr keeps Tyranitar away from Gengar.</p>

[SET]
name: Substitute + Focus Punch
move1: Substitute
move2: Focus Punch
move3: Mach Punch
move4: Payback / Stone Edge
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
<p>Conkeldurr brags the most powerful Focus Punch in the game. Its good defenses and low Speed allow Conkeldurr to set up Substitute safely. After Substitute is set up, the opponent is not going to enjoy what could possibly come next. STAB Focus Punch has so much power it 2HKOes Skarmory after Stealth Rock, even with Leftovers taken into account. Mach Punch is a great move to complement Focus Punch as it can KO severely wounded Pokemon while ignoring Conkeldurr's poor Speed. Payback and Stone Edge finish the set off to compliment Conkeldurr’s Fighting-type STAB. Payback makes sure that no Ghost-types will be willing to switch into Conkeldurr, as even an unboosted Payback can 2HKO Dusknoir, while Dusknoir won’t even be able to break Conkeldurr’s Substitute with Shadow Punch. Sadly, 0 SpA Burungeru does 26% minimum with Scald on max HP Conkeldurr. If You can opt to use 120 HP / 252 Atk / 136 SpD with an Adamant Nature though, whereby that won’t break Conkeldurr’s Substitute most of the time (22% - 26.2%). Stone Edge helps keep switch-ins such as Zapdos and Salamence out of the picture.</p>

[ADDITIONAL COMMENTS]
<p>Offensively, Conkeldurr has many more options he can utilize. Drain Punch is one of them, and it can go in the second slot so Conkeldurr can play more of a tanking role as well as recover off any hitpoints lost from Substitute. However, Mach Punch is the better choice, as it can pick off pokemon that have been severely dented by Focus Punch, and STAB priority coming off a base 140 Attack stat is too good to pass up. Conkeldurr has access to Earthquake, but in terms of coverage, it is rather redundant with Conkeldurr’s Fighting STAB. Force Palm may be used in hopes of paralyzing faster threats. However, since you should be carrying Mach Punch, Speed isn’t a very big concern. If you really want to buff up your attacks, Life Orb is an option; however, it does not change any significant 2HKOs into OHKOs. If you feel Conkeldurr should start abusing its ability without relying on the opponent’s ability to status, a Flame Orb can be used to activate your Guts boost. However, the combined loss of HP from burn damage and Substitute damage means Conkeldurr needs to rely on Drain Punch to stay alive, which forces it to lose the utility of priority in Mach Punch. If you find Stone Edge's accuracy unappealing, Rock Slide can be used instead, although the power drop can be just as unappealing.</p>

<p>Since this Conkeldurr variant lacks any sufficient means of HP recovery, Wish support greatly aids it in recovering any health lost by status or Substitute use. As Conkeldurr lacks an immunity it can switch into, it is best to pair it up with Pokemon who can set up Wishes as well as lure in one of Conkeldurr’s resistances. Alomomola and Vaporeon work well because of their reasonable bulk and enormous base HP stats, allowing Conkeldurr to take full benefit of the Wish. Chansey and Blissey also do a fantastic job at passing Wishes, and both can easily come in on any special attacks aimed at Conkeldurr. However, Conkeldurr is probably best paired with either Jirachi or Latias, as they both can lure in Dark attacks, such as Tyranitar’s STAB Crunch, enabling a safe switch to Conkeldurr to resist the attack and receive the Wish. However, Jirachi, unlike Latias, resists both Psychic and Flying attacks aimed at Conkeldurr, and its higher base HP makes it the superior candidate for passing Wishes.</p>

<p>Though unnecessary, a Dual Screen user can provide Conkeldurr with increased bulk to allow longer-lasting Substitutes. Cresselia does a fantastic job at this, as it offers almost unmatched bulk and can set up both screens with relative ease. It also resists any Psychic attacks aimed at Conkeldurr, easily shrugging them off and immediately setting up. Conkeldurr also resists any Bug or Dark attacks Cresselia may lure, giving it safe opportunities to switch in. Reuniclus also makes a great partner for setting up screens, as its nice bulk coupled with Magic Guard allows it to easily set up. Xatu also does a decent job at setting up screens, and needn’t fear getting Taunted due to Magic Mirror. Conkeldurr can also absorb any Rock attacks Xatu may attract, while Xatu absorbs any Psychic attacks aimed at Conkeldurr.</p>

<p>As far as counters go, there is no “solid” method to beat this Conkeldurr variant. The closest things to one are Pokemon that can take a few Focus Punches, break Conkeldurr’s Substitute, and continue to wear it down. Skarmory can slowly wear Conkeldurr down with STAB Brave Bird; however, it is still 2HKOed by Focus Punch, and if it incorrectly predicts to Roost, it will almost always result in a OHKO. Poison Heal Gliscor is probably the best counter, as with physical investment, it can come in and survive most of Conkeldurr’s moves, Fling a Toxic Orb onto it, and wear down Conkeldurr with STAB-boosted Acrobat as well as prevent any Substitutes with Taunt. A problem with the Sand Veil Gliscor variants is that they must be careful of when to Roost, as a neutral Focus Punch can put a serious dent in Gliscor. Bulky Psychic-types can come in and wall this Conkeldurr set if it opts for Stone Edge over Payback. Cresselia and Reuniclus can all come in on any Fighting moves, break the sub with STAB Psychic attacks, and continue to whittle down Conkeldurr or set up on the switch. If carrying Stone Edge over Payback, Golurk completely walls Conkeldurr, and can set up on the switch or slowly wear it down with Earthquake.</p>

[SET]
name: Choice Band
move1: Hammer Arm / Superpower
move2: Mach Punch
move3: Stone Edge
move4: Payback
item: Choice Band
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
<p>With a Choice Band and the EVs listed, Conkeldurr reaches a ridiculous attack stat of 624, and a gargantuan stat of 936 after a Guts boost. To show just how terrifying of a threat this variant can be, Mach Punch deals 95.3% - 113% to a 0/0 Doryuuzu, meaning Stealth Rock, one layer of Spikes, or a Guts boost ensures a KO. After the Guts boost, Superpower OHKOs 252 / 252 Vaporeon, as well as the “standard” Skarmory with Stealth Rock in play. As for Hammer Arm, “standard” Skarmory takes 75.4% - 88.9%, meaning it will definitely be KOed after Brave Bird recoil. Superpower also inflicts 84.3% - 99.3% to the “standard” Hippowdon set, while Hammer Arm always 2HKO’s. However, if opting for Hammer Arm over Superpower, Speed EVs need to be invested if you want to outspeed Hippowdon after the Speed drop, and avoid giving the opponent any opportunities to Slack Off the damage. In the case of 252 / 252 Hippowdon variants, Superpower will inflict 78.1% - 92.1%, meaning entry hazard support may be required to ensure an OHKO. The last two slots offer Conkeldurr coverage against various threats. A Max HP / Max Def Spiritomb with a positive nature takes 42.8% - 50.3% from an unboosted Stone Edge, while with the Guts boost it inflicts 63.8% - 75.3%. A 252 HP / 228 Def Dusknoir even takes a significant 76.9% - 90.5% from Payback if running a Defense boosting nature.</p>

[ADDITIONAL COMMENTS]

<p>To show just how devastating this Conkeldurr variant can be, here are damage calculations on how much a +1 Mach Punch inflicts on various threats:

Without a Guts Boost:
0/0 Lucario: OHKO
0/0 Terrakion: 78% - 91.6%
0/0 Mamoswine: 75.3% - 89.8%
0/0 Infernape: 51.5% - 60.8%
0/0 Flygon: 45.2% - 53.8%
0/0 Haxorus: 43% - 50.5%

After the Guts boost:
0/0 Mamoswine: OHKO
0/0 Infernape: 77.1% - 91.1%
0/0 Garchomp: 49.7% - 58.9%</p>

[ADDITIONAL COMMENTS]
<p>If you find the lack of Leftovers unappealing, Drain Punch is an option that can be used in the third or fourth slot. Though a +1 Drain Punch won’t net you as many KOs as Superpower or Hammer Arm, the Guts boost helps recover any damage taken from attacks or status. A +2 Said Drain Punch (+2 is different from 2 +1s, which is like +2.25) also hits a positive natured 252 HP / 152 Def Hippowdon to the point where Conkeldurr can recover around 100 HP, allowing for greater survivability.</p>

<p>Another method to help Conkeldurr recover health is to pair him up with Wish support, as damage from status and entry hazards due to constantly switching can really take a toll on Conkeldurr. Jirachi does this job best, as its relatively high base HP allows Conkeldurr to recover more health; in addition, Conkeldurr can safely switch in on any Dark attacks Jirachi may lure (its weaknesses r juz fire and ground actually, so u mite want to change tat). Another great partner for Conkeldurr is Drought Ninetales, as the permanent sun lessens the threat of bulky Waters, such as Quagsire and Jellicent.</p>

<p>Once again, Gliscor makes the most effective counter to this set, as its high physical bulk and resistance to Conkeldurr’s Fighting STAB allow it to take virtually anything this set can dish out. Skarmory also outspeeds Conkeldurr, but despite its great physical bulk, it should be careful when Roosting on Hammer Arm. It can still slam Conkeldurr for 58.5% - 69.6% with STAB Brave Bird, though.</p>

<p>When countering Conkeldurr, one must always carry pokemon who can take advantage of its weak points. If Conkeldurr is statused, packing a weather changer such as Abomasnow or Hippowdon causes Conkeldurr to rack up even more residual damage, and though status means Guts is activated, poison or burn damage combined with sandstorm or hail will quickly wear down Conkeldurr to the point that a faster threat can easily KO it. Since a Choice Band forces Conkeldurr to lock itself into one move, you can bring in a Ghost type if it locks itself into Mach Punch, Hammer Arm, or Superpower, allowing you to set up on the switch.</p>

[Team Options]
<p>For the sets that do not carry Drain Punch, Wish support is greatly appreciated. Jirachi (once again, mite wanna change tat..) and Latias are Conkeldurr’s best partners, as their relatively high base HP stats and ability to lure in Dark type attacks allow Conkeldurr to recover as much HP as it can while also finding a safe time to switch in. The two can also handle physical walls Conkeldurr may struggle with, Jirachi handling Skarmory with Thunderbolt and Latias hitting Gliscor with Surf. Both also absorb any Psychic attacks that may be aimed at Conkeldurr, while it can switch in on any Bug- or Dark-types attacks aimed at them.</p>

<p>Since bulky Ghost-types can easily wall any Conkeldurr variant without Payback, packing a Pursuit user is never a bad idea. Tyranitar makes a great partner for this, as it can take any special hits aimed at Conkeldurr due to the sandstorm and slam opposing Ghosts on the switch with STAB Pursuit. Adamant Choice Scarfed Krookodile also makes a good choice, as it packs about the same power as a Jolly Tyranitar, but the extra Speed allows it to threaten faster foes who can pose a problem for Conkeldurr, such as Crobat, Jolteon, and Alakazam. Both can also switch in on any Psychic attacks Conkeldurr may lure, and proceed to either attack, Pursuit, or set up on the switch.</p>

<p>Paralysis support helps Conkeldurr tremendously, because the faster Conkeldurr is than his opponent, the easier time it has scoring a KO or setting up. Ferrothorn makes a good partner, as it not only provides paralysis support, but it can also set up entry hazards, aiding Conkeldurr in sweeping. However, paralysis also means that Ferrothorn’s Gyro Ball drops in power, not to mention the fact that if Conkeldurr carries Payback, it will hit at full power less often as well. Dragonite can also provide great paralysis support, as it can Thunder Wave and proceed to phase out the opposing pokemon with Dragon Tail. If entry hazards are set up, the constant switching due to Dragonite’s phazing allows Conkeldurr to easily KO entry hazard-battered foes.</p>

[Optional Changes]
<p>Offensively, Conkeldurr has a fair number of other options it can use. Low Kick is an option for heavier foes, as it hits Pokemon like Snorlax harder than Hammer Arm. However, lighter threats such as Jirachi can easily take a Low Kick and set up on the switch or simply attack. If you want Conkeldurr to provide its own paralysis support, Force Palm is an option, as the 30% paralysis rate allows Conkeldurr to cripple faster threats. However, Force Palm is illegal with Mach Punch, and the utility of a STAB priority move coming off base 140 attack is too much for Conkeldurr to give up for a paralysis chance of only 30%.</p>

<p>Though Guts is generally the superior option in terms of ability, Conkeldurr can run a Sheer Force + LO set consisting of moves which benefit from the ability. However, the only decent moves that Conkeldurr can run along with Sheer Force are Force Palm, Poison Jab, and Rock Slide, all which are not too powerful even after the boost, with Force Palm only reaching 78 BP before STAB. Sheer Force also means that Scald and Will-O-Wisp ruin you completely, something that is not a problem when running Guts.</p>

<p>Conkeldurr can also run a set that revolves entirely around Guts by using either a Flame or Toxic Orb. This allows it to take advantage of the Guts boost without fail, instead of relying on the opponent to set up status it. However, this means Conkeldurr will not receive (spelling) residual HP recovery (no Leftovers), and it must run Drain Punch to recover off any damage aquired from status or rely heavily on Wish support.</p>

[Counters]
<p>Gliscor is probably the most solid counter to Conkeldurr, as it can take any of its moves and whittle Conkeldurr down with STAB Earthquake (do non-DW gliscor run acrobat? shld prob change tat to earthquake, maybe? I'm not too familiar with 5th gen though =\).(space)In the case of Poison Heal Gliscor, they should Fling their item prior to facing Conkeldurr, as the status can activate Guts. Once relieved of its item, Gliscor can proceed to attack Conkeldurr with a STAB-boosted Acrobat, while still maintaining the ability to take all of Conkeldurr’s moves. Skarmory also makes a nice counter due to its immense physical bulk and access to STAB Brave Bird, as well as the ability to phaze Conkledurr out, nullifying any Bulk Up boosts it may acquire. However, one must beware of Guts-boosted Hammer Arm coming off the Choice Band set, as any Stealth Rock damage plus Brave Bird recoil equals a dead Skarmory. Skarmory, like Gliscor, should be wary of when to Roost, as any of Conkeldurr’s Guts boosted Fighting STAB moves really hurt once they rid themselves of their Flying-type. Another physical wall, who counters Conkeldurr, to a lesser extent, is Hippowdon, and though it is not as effective as Skarmory or Gliscor, it can still take most of Conkeldurr’s moves, attack with Earthquake, and Slack Off any damage. The permanent sandstorm in summons also allows for bonus residual damage on Conkeldurr, making it easier to take out if it's not carrying Drain Punch. If carrying Toxic and Stockpile, Hippowdon can stall out Conkeldurr with lower health, as the sandstorm and Toxic damage will really rack up with every turn, while Hippowdon can just Slack Off any damage. However, Hippowdon should not use this strategy against a healthier Conkeldurr, as the status means that Guts boost is activated, and Hammer Arm or Superpower coming off the Choice Banded set in addition to Guts can seriously dent it.</p>

<p>Ghost-types, such as Gengar can easily come in on a predicted Fighting move and either attack Conkeldurr’s weak Special Defense with STAB Shadow Ball or set up on the switch in case of the Choice Band variants. However, one must be careful when switching in physically frail Ghost-types, as a predicted Payback coming off Conkeldurr’s Attack stat can still KO despite the fact that it is not at full power. Bulky Ghost-types such as Dusknoir can easily take anything that Conkeldurr can throw (bar boosted Payback) and steadily wear it down or set up.</p>

[Dream World]
<p>Conkeldurr gains the ability Iron Fist through Dream World. It can make, which can be a great option offensively for Conkeldurr, and, once released, it can be swapped with Guts on the SubPunch set, as the Substitute can block out status while Iron Fist boosts both Focus Punch and Mach Punch. Even a 0/0 Heracross takes 71.5% - 84.4% from an Iron Fist-boosted Focus Punch, as well as an additional 19.2% - 22.8% from Mach Punch. This means that if Stealth Rock is set up, Heracross loses 12.5%, meaning a Focus Punch followed by Mach Punch will KO Heracross. Iron Fist Conkeldurr can also run a great Expert Belt set, as an Iron Fist + Expert Belt Mach Punch OHKOes Excadrill. Drain Punch also gets a boost, meaning Conkeldurr can recover even more health from it, and thus more easily maintain a healthy HP while still taking a chunk out of the opponent.</p>


there are still some awkward sounding sentences here and there.. so if a gp checker stamps this, can i request a last read-through on the last parts? (team options to dream world)
Thanks for the check! Most of the changes have been implemented.
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
Okay, before you get your last GP Check, do you mind romanticizing the Japanese names to English? I control + F'd your analysis and found a mix of "Doryuuzu" and "Excadrill", so that's sonmething to look out for.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
[Overview]
<p>Conkeldurr shows what it takes to be an offensive powerhouse when Speed isn't the your strongest suit. Its 140 base Attack means that every hit from Conkeldurr is going to hurt, and with Guts as an ability, burning Conkeldurr will only lead to more destruction. Those stone slabs Conkeldurr holds aren't for show either, as Conkeldurr is just as (if not more) durable as they are, if not more (optional). While base 65 Special Defense may not seem like much, it's backed by 105 base HP and 95 base Defense. Conkeldurr lacks Close Combat, but holds two attacks that many bulky Fighting-types would beg to have, namely Mach Punch and Drain Punch. Conkeldurr is just one of the main reasons you should have a Fighting-type resistance on your team.</p>


[SET]
name: Bulk Up
move1: Bulk Up
move2: Drain Punch
move3: Mach Punch
move4: Payback / Stone Edge
item: Leftovers
ability: Guts
nature: Brave / Adamant
evs: 120 HP / 252 Atk / 136 SpD
ivs: 0 Spe

[SET COMMENTS]
<p>624 Attack and 339 Defense after a Bulk Up is nothing to screw around with, and Conkeldurr shows the reasons why. Drain Punch allows Conkeldurr to tank through the opposition by hitting the opponent hard while recovering lost health. Mach Punch gives Conkeldurr utility in revenge killing threats such as Lucario and Excadrill, bypassing its Speed issue. The combination of these two attacks and Bulk Up makes Conkeldurr a formidable threat once the opposition no longer holds a good Fighting-type resistance. Guts is icing on the cake since status effects such as burn and paralysis only make Conkeldurr stronger. Just to show how much of a monster Conkeldurr becomes with Guts activated, its +1 Drain Punch OHKOes min HP / min Def Garchomp and is inches away from 2HKOing max HP / max Def Hippowdon. The final move is your choice: you can either shut down Ghost-types with a slow Payback, or prevent Flying-types from wrecking your sweep with an explosive Stone Edge. Payback is usually the preferred move though, as it will allow Conkeldurr to set up on Ghost-types such as Dusknoir. Also, since these Ghost-types often carry Will-O-Wisp, Conkeldurr can frequently receive an Attack boost from Guts. This will also make it more likely to receive a free Attack boost from Guts thanks to the many Ghost-types that carry Will-O-Wisp.</p>

[ADDITIONAL COMMENTS]
<p>There are a lot of ways to EV Conkeldurr. When using Payback, a Brave nature with a 0 Speed IV is recommended as this will allow Conkeldurr to use Payback at maximum power against most of its opponents, although this will also mean that Wobbuffet can outspeed and Encore Conkeldurr. An Adamant nature can be used with Stone Edge since the Speed drop is unnecessary. The current EV spread mimics Machamp's durability to an extent, trading slightly inferior Special Defense for superior Defense. If you want more specific EVs, a spread of 68 HP / 224 Atk / 216 SpD Adamant allows Conkeldurr to take a Timid Chandelure’s Overheat. While less effective slightly inefficient, 4 HP / 252 Atk / 252 SpD Adamant can also work as it retains Conkeldurr's maximum power while buffing Conkeldurr's weaker defensive side. With this spread, Crocune will fail to 4HKO Conkeldurr so long as Sandstorm isn't in play. This allows Conkeldurr to comfortably obtain two Bulk Ups and follow up with Drain Punch to recover the health lost from Scald. If Crocune decides to Calm Mind, it would need to Calm Mind 6 times to even KO Conkeldurr. A Careful nature with that same spread will allow even easier set-up, but will also result in a critical loss in power. Max HP is never a bad option as it keeps Conkeldurr sturdy on the specially defensive side end of the spectrum while further improving its physical bulk. After a Bulk Up, Skarmory's Brave Bird will fail to 2HKO Conkeldurr. This allows Conkeldurr to Bulk Up while Skarmory switches in, Bulk Up twice more, survive the second Brave Bird assault, and follow up with Drain Punch, which will 2HKO Skarmory. Therefore Skarmory cannot effectively counter Conkeldurr, since it might take heavy damage using Whirlwind to force Conkeldurr out to little advantage, and cannot use Roost since this increases the power of Drain Punch significantly. This means that, when facing Conkeldurr, Skarmory must either spam Brave Bird, Whirlwind it out (thus risking a chance of Conkeldurr recovering health after the first Bulk Up and following up with Drain Punch), or Roost, securing an OHKO from Drain Punch. One can choose to be more defensive, though keep in mind that Conkeldurr will then not be much of an immediate threat until it uses Bulk Up a few times. 252 HP / 4 Atk / 252 SpD Careful spread allows Conkeldurr to set up on Pokemon such as Vaporeon easily. Boiling Water won't even 4HKO Conkeldurr, while +1 Drain Punch can fully recover Conkeldurr's lost health.</p>

<p>Conkeldurr's main issues are Pokemon that resist or are immune to Fighting-type attacks. While Payback or Stone Edge can alleviate the problem, neither is a complete solution. If Conkeldurr is using Payback, make sure to pack Pokemon that can take down Flying-types. If Conkeldurr is running Stone Edge, its teammates need to be able to handle Ghost-types. Stealth Rock is highly recommended to deter Flying-types such as Thundrus and Zapdos from wrecking Conkeldurr. Spikes or Toxic Spikes are never a bad idea, as both prevent Conkeldurr from being stalled out by Hippowdon. Scarf Tyranitar is a great Pokemon to pair alongside Conkeldurr, as even though the sandstorm nullifies Leftovers recovery, Tyranitar eliminates many of Conkeldurr’s checks threats. Conkeldurr can take some special attacks, but it doesn't like facing a special sweeper while trying to set up. Chansey or Blissey can help absorb powerful special attacks but must beware of Psycho Shock. Conkeldurr’s team should have some way of weakening the opponent’s physical walls. Infernape is never a bad Pokemon to use for this purpose. Gengar can help a lot since it hits many Psychic-types hard with STAB Shadow Ball; in return, Conkeldurr keeps Tyranitar away from Gengar.</p>

[SET]
name: Substitute + Focus Punch
move1: Substitute
move2: Focus Punch
move3: Mach Punch
move4: Payback / Stone Edge
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
<p>Conkeldurr brags boasts the most powerful Focus Punch in the game. Its Conkeldurr's good defenses and low Speed allow Conkeldurr it to set up Substitute safely. After Substitute is set up, the opponent is not going to enjoy what could possibly come next. STAB Focus Punch has so much power it 2HKOes Skarmory after Stealth Rock, even with Leftovers taken into account. Mach Punch is a great move to complement Focus Punch as it can KO severely wounded Pokemon while ignoring Conkeldurr's poor Speed. Payback or Stone Edge finishes the set off to complement Conkeldurr’s Fighting-type STAB. Payback makes sure that no Ghost-types will be willing to switch into Conkeldurr, as even an unboosted Payback can 2HKO Dusknoir, while Dusknoir won’t even be able to break Conkeldurr’s Substitute with Shadow Punch. Sadly, 0 SpA Burungeru does 26% minimum with Scald on max HP Conkeldurr. You can opt to use 120 HP / 252 Atk / 136 SpD with an Adamant Nature though, since whereby that won’t break Conkeldurr’s Substitute will not be broken most of the time (22% - 26.2%). Stone Edge helps keep switch-ins such as Zapdos and Salamence out of the picture.</p>

[ADDITIONAL COMMENTS]
<p>Offensively, Conkeldurr has many more options he can utilize. Drain Punch is one of them, and it can go in the second third slot so Conkeldurr can play more of a tanking role as well as recovering off any hitpoints HP lost from using Substitute. However, Mach Punch is the better choice, as it can pick off Pokemon that have been severely dented by Focus Punch, and STAB priority coming off a base 140 Attack stat is too good to pass up. Conkeldurr has access to Earthquake, but in terms of coverage, it is rather redundant with Conkeldurr’s Fighting STAB. Force Palm may be used in hopes of paralyzing faster threats. However, since you should be carrying Mach Punch, Speed isn’t a very big concern. If you really want to buff up your attacks, Life Orb is an option; however, it does not change any significant 2HKOs into OHKOs. If you feel Conkeldurr should start abusing its ability without relying on the opponent’s ability to status, a Flame Orb can be used to activate your Guts boost. However, the combined loss of HP from burn damage and Substitute damage means Conkeldurr needs to rely on Drain Punch to stay alive, which forces it to lose the utility of priority in Mach Punch. If you find Stone Edge's accuracy unappealing, Rock Slide can be used instead, although the power drop can be just as unappealing.</p>

<p>Since this Conkeldurr variant lacks any sufficient means of HP recovery, Wish support greatly aids it in recovering any health lost by status or Substitute use. As Conkeldurr lacks an immunity it can switch into, it is best to pair it up with Pokemon who can set up Wishes as well as lure in something Pokemon that struggle against Conkeldurr one of Conkeldurr’s resistances. Alomomola and Vaporeon work well because of their reasonable bulk and enormous base HP stats, allowing Conkeldurr to take full benefit of fully from the Wish. Chansey and Blissey also do a fantastic job at passing Wishes, and both can easily come in on any special attacks aimed at Conkeldurr. However, Conkeldurr is probably best paired with either Jirachi or Latias, as they both can lure in Dark-type attacks, such as Tyranitar’s STAB Crunch, enabling a safe switch to Conkeldurr to resist the attack and receive the Wish. However, Jirachi, unlike Latias, resists both Psychic and Flying attacks aimed at Conkeldurr, and its higher base HP makes it the superior candidate for passing Wishes.</p>

<p>Though not absolutely necessary unnecessary, a Dual Screen user can provide Conkeldurr with increased bulk to allow longer-lasting Substitutes. Cresselia does a fantastic job of this, as it offers almost unmatched bulk and can set up both screens with relative ease. It also resists any Psychic attacks aimed at Conkeldurr, easily shrugging them off and immediately setting up. Conkeldurr also resists any Bug or Dark attacks Cresselia may lure, giving it safe opportunities to switch in. Reuniclus also makes a great partner for setting up screens, as its nice bulk coupled with Magic Guard allows it to easily set up. Xatu also does a decent job of setting up screens, and needn’t fear getting Taunted due to Magic Mirror. Conkeldurr can also absorb any Rock attacks Xatu may attract, while Xatu absorbs any Psychic attacks aimed at Conkeldurr.</p>

<p>As far as counters go, there is no “solid” method to beat this Conkeldurr variant. The closest things to counters one are Pokemon that can take a few Focus Punches, break Conkeldurr’s Substitute, and continue to wear it down. Skarmory can slowly wear Conkeldurr down with STAB Brave Bird; however, it is still 2HKOed by Focus Punch, and if the opponent it incorrectly predicts when using to Roost, it will almost always result in an OHKO. Poison Heal Gliscor is probably the best counter, as with physical investment, it can come in and survive most of Conkeldurr’s moves, Fling a Toxic Orb onto it, and wear down Conkeldurr with STAB-boosted Acrobat, as well as preventing any Substitutes with Taunt. A problem with the Sand Veil Gliscor variants is that they must be careful of when to Roosting, as a neutral Focus Punch can put a serious dent into Gliscor. Bulky Psychic-types can come in and wall this Conkeldurr set if it opts for Stone Edge over Payback. Cresselia and Reuniclus can all come in on any Fighting moves, break the sub with STAB Psychic attacks, and continue to whittle down Conkeldurr or set up on the switch. If Conkeldurr is carrying Stone Edge over Payback, Golurk completely walls Conkeldurr, and can set up on the switch or slowly wear Conkeldurr it down with Earthquake.</p>

[SET]
name: Choice Band
move1: Hammer Arm / Superpower
move2: Mach Punch
move3: Stone Edge
move4: Payback
item: Choice Band
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]
<p>With a Choice Band and the EVs listed, Conkeldurr reaches a ridiculous Attack stat of 624, and a gargantuan 936 after a Guts boost. To show just how terrifying of a threat this variant can be, Mach Punch deals 95.3% - 113% to a 0/0 Excadrill, meaning Stealth Rock, one layer of Spikes, or a Guts boost ensures a KO. After the Guts boost, Superpower OHKOes 252 / 252 Vaporeon, as well as the “standard” Skarmory with Stealth Rock in play. As for Hammer Arm, “standard” Skarmory takes 75.4% - 88.9%, meaning it will definitely be KOed after Brave Bird recoil. Superpower also inflicts 84.3% - 99.3% to the “standard” Hippowdon set, while Hammer Arm always 2HKO’s. However, if opting for Hammer Arm over Superpower, Speed EVs need to be invested if you want to outspeed Hippowdon after the Speed drop, and avoid giving the opponent any opportunities to Slack Off the damage. In the case of 252 / 252 Hippowdon variants, Superpower will inflict 78.1% - 92.1%, meaning entry hazard support may be required to ensure an OHKO. The last two slots offer Conkeldurr coverage against various threats. A Max HP / Max Def Spiritomb with a positive nature takes 42.8% - 50.3% from an unboosted Stone Edge, while with the Guts boost it inflicts 63.8% - 75.3%. A 252 HP / 228 Def Dusknoir even takes a significant 76.9% - 90.5% from Payback if running a Defense-boosting nature.</p>

[ADDITIONAL COMMENTS]
<p>To show just how devastating this Conkeldurr variant can be, here are damage calculations on how much Mach Punch inflicts on various threats:

Without a Guts Boost:
0/0 Lucario: OHKO
0/0 Terrakion: 78% - 91.6%
0/0 Mamoswine: 75.3% - 89.8%
0/0 Infernape: 51.5% - 60.8%
0/0 Flygon: 45.2% - 53.8%
0/0 Haxorus: 43% - 50.5%

After the Guts boost:
0/0 Mamoswine: OHKO
0/0 Infernape: 77.1% - 91.1%
0/0 Garchomp: 49.7% - 58.9%</p>

<p>If you find the lack of Leftovers unappealing, Drain Punch is an option that can be used in the third or fourth slot. Though a Drain Punch won’t net you as many KOs as Superpower or Hammer Arm, the Guts boost helps recover any damage taken from attacks or status. Said Drain Punch also hits a positive-natured 252 HP / 152 Def Hippowdon to the point where Conkeldurr can recover around 100 HP, allowing for greater survivability.</p>

<p>Another method to help Conkeldurr recover health is to pair him up with Wish support, as damage from status and entry hazards from constant due to constantly switching, as well as status, can really take its toll on Conkeldurr. Jirachi does this job best, as its relatively high base HP allows Conkeldurr to recover more health; in addition, Conkeldurr can safely switch in on any Dark attacks Jirachi may lure. Another great partner for Conkeldurr is Drought Ninetales, as the permanent sun lessens the threat of bulky Waters, such as Quagsire and Jellicent.</p>

<p>Once again, Gliscor makes the most effective counter to this set, as its high physical bulk and resistance to Conkeldurr’s Fighting STAB allow it to take virtually anything this set can dish out. Skarmory also outspeeds Conkeldurr, but despite its great physical bulk, it should be careful when Roosting on Hammer Arm. It can still slam Conkeldurr for 58.5% - 69.6% with STAB Brave Bird, though.</p>

<p>When countering Conkeldurr, one must always carry Pokemon who can take advantage of its weak points. If Conkeldurr is statused, packing a weather changer such as Abomasnow or Hippowdon can cause Conkeldurr to rack up even more residual damage, and though status means Guts is activated, poison or burn damage combined with sandstorm or hail will quickly wear down Conkeldurr to the point that a faster threat can easily KO it. Since a Choice Band forces Conkeldurr to lock itself into one move, you can bring in a Ghost type if it locks itself into Mach Punch, Hammer Arm, or Superpower, allowing you to set up on the switch.</p>

[Team Options]
<p>For the sets that do not carry Drain Punch, Wish support is greatly appreciated. Jirachi and Latias are Conkeldurr’s best partners, as their relatively high base HP stats allow Conkeldurr to recover as much HP as it can while also finding a safe time to switch in. The two can also handle physical walls Conkeldurr may struggle with, Jirachi handling Skarmory with Thunderbolt and Latias hitting Gliscor with Surf. Both also absorb any Psychic attacks that may be aimed at Conkeldurr, while it can switch in on any Bug- or Dark-types attacks aimed at them.</p>

<p>Since bulky Ghost-types can easily wall any Conkeldurr variant without Payback, packing a Pursuit user is never a bad idea. Tyranitar makes a great partner for this, as it can take any special hits aimed at Conkeldurr due to the sandstorm and slam opposing Ghosts on the switch with STAB Pursuit. Adamant Scarfed Krookodile also makes a good choice, as it packs about the same power as a Jolly Tyranitar, but the extra Speed allows it to threaten faster foes who can pose a problem for Conkeldurr, such as Crobat, Jolteon, and Alakazam. Both can also switch in on any Psychic attacks Conkeldurr may lure, and proceed to either attack, Pursuit, or set up on the switch.</p>

<p>Paralysis support helps Conkeldurr tremendously, because the if faster Conkeldurr is faster than his opponent, the easier time it has a much easier time scoring a KO or setting up. Ferrothorn makes a good partner, as it not only provides paralysis support, but it can also sets up entry hazards, aiding Conkeldurr in sweeping. However, paralysis also means that Ferrothorn’s Gyro Ball drops in power, not to mention the fact that if Conkeldurr carries Payback, it will hit at full power less often as well. Dragonite can also provide great paralysis support, as it can Thunder Wave and proceed to phaze out the opposing Pokemon with Dragon Tail. If entry hazards are set up, the constant switching due to Dragonite’s phazing allows Conkeldurr to easily KO entry hazard-battered foes.</p>

[Optional Changes]
<p>Offensively, Conkeldurr has a fair number of other options it can use. Low Kick is an option for heavier foes, as it hits Pokemon like Snorlax harder than Hammer Arm. However, lighter threats such as Jirachi can easily take a Low Kick and set up on the switch or simply attack. If you want Conkeldurr to provide its own paralysis support, Force Palm is an option, as the 30% paralysis rate allows Conkeldurr to cripple faster threats. However, Force Palm is illegal with Mach Punch, and the utility of a STAB priority move coming off base 140 attack is too much for Conkeldurr to give up for a paralysis chance of only 30%.</p>

<p>Though Guts is generally the superior option in terms of ability, Conkeldurr can run a Sheer Force + LO set consisting of moves which benefit from the ability. However, the only decent moves that Conkeldurr can run along with Sheer Force are Force Palm, Poison Jab, and Rock Slide, all of which are not too powerful even after the boost, with Force Palm only reaching 78 BP before STAB. Sheer Force also means that Scald and Will-O-Wisp ruin you completely, something that is not a problem when running Guts.</p>

<p>Conkeldurr can also run a set that revolves entirely around Guts by using either a Flame or Toxic Orb. This allows it to take advantage of the Guts boost without fail, instead of relying on the opponent to status it. However, this means Conkeldurr will not receive HP recovery (no Leftovers), and must run Drain Punch to recover off any damage acquired from status or rely heavily on Wish support.</p>

[Counters]
<p>Poison Heal Gliscor is probably the most solid counter to Conkeldurr, as it can take any of its moves and whittle Conkeldurr down with STAB Acrobat. However, they should Fling their item prior to facing Conkeldurr, as the status can activate Guts. Once relieved of its item, Gliscor can proceed to attack Conkeldurr with a STAB-boosted Acrobat, while still maintaining the ability to take all of Conkeldurr’s moves. Skarmory also makes a nice counter due to its immense physical bulk and access to STAB Brave Bird, as well as the ability to phaze Conkeldurr out, nullifying any boosts it may acquire. However, one must beware of Guts-boosted Hammer Arm coming off the Choice Band set, as any Stealth Rock damage plus Brave Bird recoil equals a dead Skarmory. Skarmory, like Gliscor, should be wary of when to Roost, as any of Conkeldurr’s boosted Fighting STAB moves really hurt once they rid themselves of their Flying-type. Another physical wall, who counters Conkeldurr,(remove comma) to a lesser extent, is Hippowdon, and though it is not as effective as Skarmory or Gliscor, it can still take most of Conkeldurr’s moves, attack with Earthquake, and Slack Off any damage. The permanent sandstorm it summons also allows for bonus residual damage on Conkeldurr, making it easier to take out if it's not carrying Drain Punch. If carrying Toxic and Stockpile, Hippowdon can stall out Conkeldurr with lower health, as the sandstorm and Toxic damage will really rack up with every turn, while Hippowdon can just Slack Off any damage. However, Hippowdon should not use this strategy against a healthier Conkeldurr, as the status means that Guts is activated, and Hammer Arm or Superpower coming off the Choice Band set in addition to Guts can seriously dent it.</p>

<p>Ghost-types, such as Gengar, (comma) can easily come in on a predicted Fighting move and either attack Conkeldurr’s weak Special Defense with STAB Shadow Ball or set up on the switch in the case of the Choice Band variants. However, one must be careful when switching in physically frail Ghost-types, as a predicted Payback coming off Conkeldurr’s Attack stat can still KO despite the fact that it is not at full power. Bulky Ghost-types such as Dusknoir can easily take anything that Conkeldurr can throw (bar boosted Payback) and steadily wear it down or set up. Spiritomb also causes a great problem for Conkeldurr, as its nice bulk and low speed mean it can take any of your attacks, and usually won't be receiving full Payback damage, allowing it to easily Pain Split off any damage. Calm Mind variants also pose a great threat towards Conkeldurr, as they can set up, Pain Split to regain health, and attack Conkeldurr's weaker defensive side.</p>

[Dream World]
<p>Conkeldurr gains the ability Iron Fist through Dream World, which can be a great option offensively for Conkeldurr, and, once released, it can be swapped with Guts on the SubPunch set, as the Substitute can block out status while Iron Fist boosts both Focus Punch and Mach Punch. Even a 0/0 Heracross takes 71.5% - 84.4% from an Iron Fist-boosted Focus Punch, as well as an additional 19.2% - 22.8% from Mach Punch. This means that if Stealth Rock is set up, a Focus Punch followed by Mach Punch will KO Heracross. Iron Fist Conkeldurr can also run a great Expert Belt set, as an Iron Fist + Expert Belt Mach Punch OHKOes Excadrill. Drain Punch also gets a boost, meaning Conkeldurr can recover even more health from it, and thus more easily maintain a healthy HP while still taking a chunk out of the opponent.</p>

I'm a bit ill, but this was either damn good, or I'm not with it at all.

GP check 2/2
 

Flora

Yep, that tasted purple!
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Just a heads up, there needs to be a space between "move" and "#" or it won't validate on-site. For example, move1 should be move 1.
 
This might be sleep deprivation at work, but I can't figure out how you can get both drain punch and mach punch on Conkeldurr. You breed a male mienshao with conkeldurr and he gets drain punch. Then you'll need a female conkeldurr to breed with infernape or hitmonchan to get mach punch. But as it's a female conkeldurr, drain punch won't pass down.

Like I said, I might just be missing something obvious due to my own idiocy mixed with a lack of sleep.
 
This might be sleep deprivation at work, but I can't figure out how you can get both drain punch and mach punch on Conkeldurr. You breed a male mienshao with conkeldurr and he gets drain punch. Then you'll need a female conkeldurr to breed with infernape or hitmonchan to get mach punch. But as it's a female conkeldurr, drain punch won't pass down.

Like I said, I might just be missing something obvious due to my own idiocy mixed with a lack of sleep.
Hitmonchan can learn both
 
Oh cool, he isn't listed on bulbapedia as being able to pass down drain punch. I'll have to check that out right quick.
 
But Conkeldurr can't learn that TM according to bulbapedia. The only hope of that actually working is a gen IV Hitmonchan learning mach punch and drain punch, then transferring it to Gen V and breeding. The problem is, according to bulbapedia conkeldurr cannot learn drain punch from hitmonchan, but only from mienshao. Has anyone actually tried to see if a hitmonchan can pass both?
 
But Conkeldurr can't learn that TM according to bulbapedia. The only hope of that actually working is a gen IV Hitmonchan learning mach punch and drain punch, then transferring it to Gen V and breeding. The problem is, according to bulbapedia conkeldurr cannot learn drain punch from hitmonchan, but only from mienshao. Has anyone actually tried to see if a hitmonchan can pass both?
Oh wow you're right. Mind = slightly blown.

After some googling, it seems that Hitmonchan CAN pass down both through the method you posted.

Bulbapedia, while a good source of info, is not 100% accurate, and some stuff is still out of date on there.
 
you should also mention in the Dream World section that you could sometimes replace Leftovers with Fight Gem so Focus Punch 2HKOs Skarmory, but after a Mach Punch he can be out before he 2HKOs you with Brave Bird *edit* also, once Skarmory uses Brave Bird after a Focus Punch he will faint after recoil.
 
I really like the analysis but do you mind going into detail why the chosen EV set is the primary compared to others on the bulk up set? As in, what kind of benefits does Conkeldurr gain from having 136 Sp Def as opposed to just having 252 HP and 4 Sp Def? What attacks change from a 2HKO to a 3HKO and what 1HKOs turn into 2HKOs?

Only complaint I have really, great analysis.
 

Super Mario Bro

All we ever look for
I really like the analysis but do you mind going into detail why the chosen EV set is the primary compared to others on the bulk up set? As in, what kind of benefits does Conkeldurr gain from having 136 Sp Def as opposed to just having 252 HP and 4 Sp Def? What attacks change from a 2HKO to a 3HKO and what 1HKOs turn into 2HKOs?

Only complaint I have really, great analysis.
Conkledurr has high base HP and low base special defense, so buffing its weaker stat is beneficial in most cases (especially since, outside of Gliscor, most of Conkeldurr's counters are special attackers).

Anyway, the 120/136 spread takes special hits much better than 252/4:

Modest Shandera Overheat vs. 252 HP/4 SpD: 90.1% - 106.52%
Modest Shandera Overheat vs. 120 HP/136 SpD: 82.15% - 96.85%
 
So am i the only one who thinks Conkeldurr is ridiculously overpowered?
It doesnt have a solid counter and you have to focus all your attention on it until its out, which could leave you out a pokemon or two, and if it sets up its annoying to get rid of, sometimes it sweeps teams because its so easy to set up.
 
@SMB Well, that's nice and all but I was just recommending it be described in the analysis what exactly that EV investment gives like you told me.
 

prem

failed abortion
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So am i the only one who thinks Conkeldurr is ridiculously overpowered?
It doesnt have a solid counter and you have to focus all your attention on it until its out, which could leave you out a pokemon or two, and if it sets up its annoying to get rid of, sometimes it sweeps teams because its so easy to set up.
depends on the coverage move a jelly and sloking can wall him, while gyara and gliscor are almost universal counters to him anything that can take a mach punch and oneshot back is also a counter/check. specs latios meteor will ohko him all the time i believe
 
So am i the only one who thinks Conkeldurr is ridiculously overpowered?
It doesnt have a solid counter and you have to focus all your attention on it until its out, which could leave you out a pokemon or two, and if it sets up its annoying to get rid of, sometimes it sweeps teams because its so easy to set up.
I would hope you're the only one.
 

AccidentalGreed

Sweet and bitter as chocolate.
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How about a flame/toxic orb + 4 attacks set?
It's mentioned in the Other Options! Personally, I'm more torn towards this set not getting a spot.

<p>Conkeldurr can also run a set that revolves entirely around Guts by using either a Flame or Toxic Orb. This allows it to take advantage of the Guts boost without fail, instead of relying on the opponent to status it. However, this means Conkeldurr will not receive HP recovery (no Leftovers), and must run Drain Punch to recover off any damage acquired from status or rely heavily on Wish support.</p>
 
[ADDITIONAL COMMENTS]
<p>There are a lot of ways to EV Conkeldurr. When using Payback, a Brave nature with a 0 Speed IV is recommended as this will allow Conkeldurr to use Payback at maximum power against most of its opponents, although this will also mean that Wobbuffet can outspeed and Encore Conkeldurr. An Adamant nature can be used with Stone Edge since the Speed drop is unnecessary. The current EV spread mimics Machamp's durability to an extent, trading slightly inferior Special Defense for superior Defense. If you want more specific EVs, a spread of 68 HP / 224 Atk / 216 SpD Adamant allows Conkeldurr to take a Timid Chandelure’s Overheat. While less effective, 4 HP / 252 Atk / 252 SpD Adamant can also work as it retains Conkeldurr's maximum power while buffing Conkeldurr's weaker defensive side. With this spread, Crocune will fail to 4HKO Conkeldurr so long as Sandstorm isn't in play. This allows Conkeldurr to comfortably obtain two Bulk Ups and follow up with Drain Punch to recover the health lost from Scald. If Crocune decides to Calm Mind, it would need to Calm Mind 6 times to KO Conkeldurr. A Careful nature with that same spread will allow even easier set-up, but will also result in a critical loss in power. Max HP is never a bad option as it keeps Conkeldurr sturdy on the specially defensive side while further improving its physical bulk. After a Bulk Up, Skarmory's Brave Bird will fail to 2HKO Conkeldurr. This allows Conkeldurr to Bulk Up while Skarmory switches in, Bulk Up twice more, survive the second Brave Bird assault, and follow up with Drain Punch, which will 2HKO Skarmory. Therefore Skarmory cannot effectively counter Conkeldurr, since it might take heavy damage using Whirlwind to force Conkeldurr out to little advantage, and cannot use Roost since this increases the power of Drain Punch significantly. One can choose to be more defensive, though keep in mind that Conkeldurr will then not be much of athreat until it uses Bulk Up a few times. 252 HP / 4 Atk / 252 SpD Careful spread allows Conkeldurr to set up on Pokemon such as Vaporeon easily. Boiling Water won't even 4HKO Conkeldurr, while +1 Drain Punch can fully recover Conkeldurr's lost health.</p>

<p>Conkeldurr's main issues are Pokemon that resist or are immune to Fighting-type attacks. While Payback or Stone Edge can alleviate the problem, neither is a complete solution. If Conkeldurr is using Payback, make sure to pack Pokemon that can take down Flying-types. If Conkeldurr is running Stone Edge, its teammates need to be able to handle Ghost-types. Stealth Rock is highly recommended to deter Flying-types such as Thundrus and Zapdos from wrecking Conkeldurr. Spikes or Toxic Spikes are never a bad idea, as both prevent Conkeldurr from being stalled out by Hippowdon. Scarf Tyranitar is a great Pokemon to pair alongside Conkeldurr, as even though the sandstorm nullifies Leftovers recovery, Tyranitar eliminates many of Conkeldurr’s checks. Conkeldurr can take some special attacks, but it doesn't like facing a special sweeper while trying to set up. Chansey or Blissey can help absorb powerful special attacks but must beware of Psycho Shock. Conkeldurr’s team should have some way of weakening the opponent’s physical walls. Infernape is never a bad Pokemon to use for this purpose. Gengar can help a lot since it hits many Psychic-types hard with STAB Shadow Ball; in return, Conkeldurr keeps Tyranitar away from Gengar.</p>


Should be Scald and Thundurus. Also the final paragraph in the SubPunch set lists counters under Additional Comments. I thought they are only meant to go in the Checks and Counters section at the end?
 

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