Data Prize Claiming Thread (Update 5-09-13)

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I have 6 TCs, I'm spending em all today:

First, I want a Larvitar:

Larvitar "Mama" (F)
Nature: Naughty - Special Def. reduced by *, Attack increased by *.

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Summary: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: **
SpD: *(-)
Spe: 41

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Innate)
Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (Innate)

Attacks:
Levelup:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face

TM:
Bulldoze
Protect
Brick Break

Egg:
Dragon Dance
AncientPower
Pursuit


Second, an Embirch:

Embirch "Phloem" (M)
Nature: Bashful - no effect

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **
Def: **
SpA: ***
SpD: **
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Levelup:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel

TM:
Flamethrower
Will-O-Wisp
Protect

Egg:
Aromatherapy
Seed Bomb
Earth Power


Third, prepare to feel the wrath of Duskull!:

Duskull "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 80
Atk: *** (+)
Def: ***
SpA: **
SpD: ***
Spe: 21 (25/1.15, rounded down)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

TM:
Toxic
Shadow Ball
Ice Beam

Egg:
Destiny Bond
Pain Split
Imprison
 
Claiming counters from the above battle:
Venser: 3 TC, 1 EC, MC & KOC for Rube
Gives me 11 TCs and this for Rube:


EC: 6/9
MC: 5
DC: 5/5

Spending 4 MCs to give him Calm Mind and Double Team.
 
I'm bored so I will get some stuff. Anorith > Dwebble so I'm getting that and I'm getting a new Larvesta since my current one sucks.


Larvesta [FlyerFries] (F)

Nature:
Modest

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ** (-)
Def: **
SpA: *** (+)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (Innate) [DW] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:
Ember
String Shot
Leech Life
Take Down
Fire Blast
Will-O-Wisp
Solarbeam
Morning Sun
Zen Headbutt
Magnet Rise



Anorith [Clawdia] (F)

Nature:
Adamant

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)

Stats:

HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 75

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Stone Edge
Brick Break
X-Scissor
Rapid Spin
Screech
Curse
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from this battle.

Here goes 9.9

Starting with Gothita, and putting both KO Counters into her EC:
EC: 5/9
MC: 2
DC: 2/5

Meaning she evolves into Gothorita.

Moving on to Krabby, and putting both KO Counters into his EC:
EC: 3/6
MC: 1
DC: 1/5

Finally Mienfoo:
EC: 1/6
MC: 1
DC: 1/5

And I have three Trainer Counters that I will spend very shortly.

EDIT: Spending two on:

Litwick [Hecate] (F)
Nature: Modest (+SpA, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Litwick
HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember(*)
Astonish(*)
Minimise(*)
Smog(*)
Fire Spin(*)
Confuse Ray(*)
Night Shade(*)
Will-O-Wisp(*)
Flame Burst(*)
Imprison(*)

Heat Wave(*)
Haze(*)
Acid Armor(*)

Will-O-Wisp(*)
Energy Ball(*)
Toxic(*)
 

Athenodoros

Official Smogon Know-It-All
Also claiming from here: http://www.smogon.com/forums/showthread.php?t=103027


Staryu, "Astraea"
Uses a KO counter as a MC, but it does not get spent.

EC: 1/6
MC: 2
DC: 1/5




Horsea (M), Illuyanka
Uses his KO counter as a MC too.

EC: 1/6
MC: 2
DC: 1/5



Magikarp (M), "Jormungandr"
Uses his two KO counters (LOL ginga and MK) as MC.

EC: 1/6
MC: 3
DC: 1/5


And I get three Trainer tokens, bringing me to 10. I'll just keep these for now.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Claiming prize for this battle: http://www.smogon.com/forums/showthread.php?t=102692

Me

TC: 4 -> 6

Eevee [Undine]

EC: 1-> 2 (+1)
MC: 1-> 2 (+1)
DC: 1-> 2 (+1)

Vulpix [Ruki]

EC: 3-> 5 (+2, 1KO Counter goes here)
MC: 1-> 2 (+1)
DC: 1-> 2 (+1)

Syclar [Caffie]

EC: 3-> 6 (+3, 2 ko counters go here)
MC: 2-> 3 (+1)
DC: 2-> 3 (+1)

Since it got the maximum 6 EC, I will evolve it to a Syclant. There are no move changes, so it should be simple.

Trades for moves or new pokemon won't be done now. Maybe later.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Approved. That gives me a shiny approval counter. It's going here:


EC: 3/6
MC: 0
DC: 0/5
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=102692

http://www.smogon.com/forums/showthread.php?t=102692


Fenris's KO counter becomes an EC, allowing him to evolve into Houndoom, and getting the Heart Scale move Thunder Fang! The MC is spent on Crunch.
EC 6/6
MC 0
DC 2/5


Nidhogg spends his KO counter to evolve as well, and his MC to get Wring Out!

EC 4/9
MC 0
DC 2/5



Fafnir saves his counters.
EC 3/9
MC 1
DC 2/5

I also get 2 TC, that I save for a later shopping spree.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
http://www.smogon.com/forums/showthread.php?p=3442781

Staravia gets to 8/9 EC, 2 MC, 3 DC.

Evolving this bad boy as well using the KC and EC as well. Saving MC for now.


Spiffy [Cyclohm][Male]

Stats:
Naive Nature
HP: 100
Atk: **
Def: ***
SpA: ***
SpD: *(-)
Spe: 69(x1.15)

EC: 9/9
MC: 1
DC: 2/5

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Spark
Hurricane

Dragon Dance
Dragon Rush
Magnet Rise

Flamethrower
Thunderbolt
Surf
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
The above 4 are approved.

I'm claiming from the same battle from which Atheno is claiming.

So first, Clive evolves into a Claydol! Its KO counter goes into EC, and I'm using the 2 MC to buy the BW TM Calm Mind.

Claydol [Clive] (N/A)
Nature: Timid [A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.]

Type:
Ground / Psychic:
[Ground] Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
[Psychic] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: ** (-)
Def: ****
SpA: ***
SpD: ****
Spe: 87 (75*1.15^)

EC: 6/6
MC: 2
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud Slap (*)
Psybeam (*)
Rock Tomb (*)
Selfdestruct (*)
Ancient Power (*)
Earth Power (*)
Power Share (*)
Heal Block (*)
Ice Beam (*)
Psychic (*)
Rock Polish (*)
Teleport
Calm Mind


Then Roger's KO counter goes into EC.


Zorua [Roger] (M)
EC: 4/6
MC: 1
DC: N/A

And finally I'll be using those two KO counters on this lovely Snubbull.


Snubbull [Samuel] (M)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Close Combat
Crunch
Heal Bell
Work Up
Fire Blast
Earthquake
 
gonna use my 2 tc to buy a new member:

Azurill [Splash] (M)
Nature: Brave (+1 * Attack; -15% Speed)

Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Huge Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: **** (+) (Huge Power)
Def: **
SpA: *
SpD: **
Spe: 17 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Body Slam (*)
Encore (*)
Sing (*)
Scald (*)
Waterfall (*)
Iron Tail (*)
 
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