Challenge The Scramble Challange

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@ ironman, catch a Darumakka named Faec. It cannot evolve until it solos 3 gym leaders with just headbutt. Its only fire move is Flare blitz.
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@Ironman: Take a Scrafty named JoeyPants. This Scrafty is obsessed with mobster movies and as such must have a moveset that reflects this:

Payback (The Godfather)
Brick Break (Scarface)
Retaliate (Casino)
Substitute (The Untouchables)

JoeyPants must have this moveset by the Elite Four, so you better get Substitute quick as it's only obtainable in Twist Mountain during the Winter.

In order to evolve, JoeyPants must KO every horse-like pokemon you come across (Godfather reference), KO 10 pokemon that are at least 5 levels higher than it (Scarface reference), block 5 status moves with Substitute (Untouchables) and hold the Amulet Coin as soon as you get it. (Casino)
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@ironman: You might end up soloing the game with AdrianMonk the male Panpour. Turns out, it used to be Adrian Monk, but he was turned into a Panpour by a fairy who thought he washed his hands too much. He redevelops the paranoia and germ phobia he cured in the last episode of the series, so he may never use a contact move for fear of catching a disease. Also, he can't stand asymmetry, so he must know either two special and two status moves (when possible) or four of either (when possible). His final requirement is that whenever he is damaged by a wild Pokemon he must have his health restored in some way as soon as the battle is done (again, who knows where those things have been?), and you must ASAP heal any visible status conditions he gets so he doesn't get any awful diseases.
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@ironman You might get Crumbles, the Roggenrola. Crumbles is terrified of falling apart and will not use Explosions or rock moves with the exception of Smack Down, and he must always know the move Harden which he must use every time he takes a critical hit. If you can trade, he cannot evolve into Gigalith until after you defeat Skyla.
5
Well, I offer you SoloMaster the Solosis. It can only evolve into Duosion after soloing the next gym leader, and into Reuniclus after soloing a double battle (all other Pokés should be boxed). As Reuniclus, it must keep at least two physical attacks.

Good luck if you get this challenge.
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@ironman, at the start of the game, name yourself Kaiba, because you are Seto Kaiba, one of the main characters of the Yu-Gi-Oh! Series. but suddenly, you are sentenced to a Pokemon duel that lasts throughout the game. At the beginning, you have 8000 Life Points. Each time you take battle damage, this number reduces. When you hit 0 Life Points, you lose the duel & therefore, you lose the solo run!

However, you become sick of your starter at the beginning of the game & at Accumula Town, you receive an egg. You go ahead & hatch it, & it turns out you get a Deino! You name this thing Blue-Eyes, because this thing will eventually become the mighty Blue Eyes White Dragon that you use in many a duel. This thing must get this moveset which must be obtained before the E4:
-RAWWWR!!!: Roar/Hyper Voice
-White Lightning: Dragon Pulse
-Draco-Crunch: Crunch
-Draco-Bash: Dragon Rush/Body Slam

Also, throughout the game you have a set of cards that you can ultilise:
-Waboku: (Three uses) You take no damage to your Life Points in a battle where you use this card.
-Dian Keto the Cure Master: (One Use) Restore your Life Points by 1000.
-Monster Reborn: (One Use) If your runner dies in battle & you have a HM Slave in your party, you can use this to permit yourself the ability to revive Blue-Eyes.

Ultimately, after all that, it would help if you had Pen & Paper to keep track of your Life Points.

Good Luck & Have fun. (Whew! Didn't get ninja'd, that's good...)


Each challenge has a corresponding number...
I will roll the dice and the first number to be shown 6 times is the winner...

Let the fun begin!

Edit:The dice has spoken: Random's deino came first, with Newby's solosis, dummy's panpour, and ZetoTarken's roggenrolla coming second with showing up 2 times each...
Gonna breed my deino asap to start my challenge...
 
Updating my White challenge.

Quirky Servine [Forest]
Level 22
Leech Seed, Leaf Tornado, Growth and Vine Whip

Just beat Lenora. As usual, I lost the first time, because Herdier spammed Leer, and Watchog OHKO'ed me with Retaliate. About to finish Pinwheel Forest. Can't wait until Route 4, I NEED more Pokemon since I can't use HM Slave the Patrat.

EDIT: Just caught a Sawk. 5% chance just happened for me, and I named him Bert. By the way, just noticed all of my Pokemon are Quirky.
Srs Bisnis, You get Kamenile the Sandile. Kamenile is sad that it does not get Drill Liner, so it refuses to use any Ground Type moves. It must hold Blackglasses, and must solo Clay.
Srs I present Broken the reunculus. It's so mad that everyone think it's broken he will never use a special attack.
Also, at above challenge, take a Foongus. At least two of its moves must be support to battle and at least three must be support to battle a boss (gym/rival/E4/Plasma/N).
You get Stubborn the Archen. Stubborn is really, um, stubborn, so it cannot switch out of battle when its ability, Defeatist, is active. (That is, you can only switch it out when it has above half health). Stubborn cannot use Acrobatics unless it is holding an item (you're free to just not teach it the move, though). In addition, it must have a certain move based on which stat its nature lowers.

-Attack: Pluck
-Defense: Quick Guard
-Special Attack: AncientPower
-Special Defense: Endeavor
-Speed: Scary Face (obtainable with Heart Scale)
-Neutral nature: None of the above

Finally, whichever of the above moves Stubborn receives, it may not learn any of the others.

EDIT: The move restriction, of course, should take effect as soon as you can, given that Archen has three of those moves when you revive it...
Srs Bisnis: You will get a Elgyem and name it LGM. LGM is a kind visitor from another world, and does not want to hurt any of the native life forms. However, it will not hesitate to defend itself in the face of an attack. As such it will not use any attacking move on an opponent unless it is attacked first. However, it does not understand the Biology of terrestrial Pokemon, and will not hesitate to test out any Status moves on them. (so you could lead with Toxic, but you cant start with Psybeam unless attacked first. extraterrestrial pokemon, as in other Elgyem and Beyheem are exempt from this). In addition, since it wants to differentiate itself from the Psychic Pokemon of earth (Reuniclus), it will not allow itself to use any Special Psychic moves. All other moves are allowed.
Srs, you get Forest the Snivy. Due to its love of all plants, it must know all Grass moves. It's Hidden Power must be Grass too, though this is optional. If its Hidden power is grass, though, it must know it. Since it loves plants, it will never attack any Grass types or Water types due to them being important to the ecosystem. However, it hates Fire and Steel types with a passion due to them being representative of urbanization, and must solo any Fire or Steel type you encounter. No evolution restrictions.

Have fun!

Edit: Just realized that you have to fight Oshawott right off the bat, lol. I'm gonna revise the rule and say "Cannot attack Water/Grass types unless the situation leaves you unable to do anything else, i.e. only Pokemon left in party."
 

Texas Cloverleaf

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Still sitting with 1 left for the White Hard challenge, 3 left for the no-evo.

You must be on Randoms list to submit a challenge for the No-evo challenge. Ill open up the White Hard Challenge to the board at this point however.
 

Texas Cloverleaf

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So, the forum death killed all the sigs including my meticulously created sig. To update on my Scramble compendium:
FR/LG Hard - Complete
HG/SS Hard - Complete
Emerald Hard - Complete
Platinum Hard - Complete
FR/LG Payback - Complete
Emerald Payback - In progress (before 1st gym)
Platinum Payback - Yet to start
Variable Challenge - In progress (after Gym 5)
Red challenge - In progress (after gym 1)
Hardest Scramble Challenge EVER - In progress (before Gym 1).

That summarizes where I last left you. Due to a lack of interest, I am dropping the Red Scramble and the Platinum Payback Scramble, to be replaced with a White Hard Scramble, and a Platinum no-evo Scramble.

To formalize: I am taking a Platinum no-evo challenge and a White Hard Challenge.
Eligible submitters must be on Randoms list posted on previous pages.I am trusting your judgement on which pokes I will get.
Platinum no-Evo Scramble:
Take an Onix. Name it Ahnicks, as that's a cool name. It's my challenge and I'll do what I damn well please with the challenge.

Being a Rock/Ground type, it knows it isn't going to be good competitively, but it wants to live up to the one Pokemon with that horrible type that made it somewhere in competitive Pokemon, even had a short stint in OU: Rhyperior. To be like Rhyperior, it needs to be able to boost its stats.
Because of this, Your moveset must contain the move Rock Polish as soon a Onix hits level 30. It also knows that Dragon is the best type in the game, so it has to have Dragonbreath as a move, as it has to be a good move (DetroitLolcat note: Trololol). Other than those two moves, no other restrictions.

To be like it's Rhyperior-like rival, it has to show that it's better than all the Pokemon Rhyperior can beat, so it has to solo every Rhyhorn and Rhydon in the game. In fact, just for the hell of it, have it solo every Geodude, Graveler and Golem, too. To make Rhyperiors think it's cool, it has to help save the world from Cyrus, meaning that it has to land the last blow on both Cyrus and Giratina.

Not that bad a challenge, IMO.

Recap: Awnicks the Onix. Has to have Dragonbreath and Rock Polish. Solo every Rhyhorn, Rhydon, and Geodude family pokemon. Has to finish off Cyrus and Giratina.


White Hard Scramble!

I'm going to give the most intricate challenge ever.

Take an Elgyem. No evolving. That's it.
Texas Cloverleaf: Platinum No-Evo: Take MES, the Mono-Electric Shinx. Solo everything in Pastoria that's not part ground type (so you can switch to something else to kill Quagsires/Whiscashes/Barboaches/etc.).

White Hard: Take Shaolin, the Mienfoo. Catch it asap. It must have Regenerator, and must have U-turn. It may never fight in any 'boss' battles, defined as Gym leaders/Ghetsis/N/E4/etc. It must also solo Cheren and Bianca 3 times between them (a combination of them will do, so you can trash Cheren twice and Bianca once, or just kill Bianca thrice, etc.).
ObsidianRanger is on the list of people with 100+ Posts in this thread...

Texas, for your White Scramble, you get Ivyron the Ferroseed. This Ferroseed must know the following moveset by the E4:
-Rollout
-Ingrain/Iron Defence
-SelfDestruct
-Gyro Ball/Power Whip
It must solo 4 Pokemon from the last three Gym Leaders, & an E4 member of your choice. No restrictions on evolution.

For your No-Evolution challenge, take a Gible, name it Choragon. It must know all attacking moves of different types, 2 Physical, 2 Special. It must solo all trainers in the Veilstone Galactic Hideout bar Cyrus without dying, saving mid-solo or going to the Pokemon Centre or the healing beds in the hideout once. If it dies, you must SR & raise Choragon's level by one before reattempting.

Have fun.

Also, still need 2 more for my Random Scramble.
For White, take a Tynamo named Spark Plug. It loathes the fact that it has a crappy movepool as a Tynamo, so it may evolve into Eelektrik whenever. As an Eelektrik, it must learn at least one move of ten different types, and it must use each one in battle at least once. It must also solo 5 GL Pokemon. If you accomplish both of these, it may evolve into Eelektross. Eelektross may never have a hold item and must solo Caitlin.
Okay, Texas. For your no-evo, get a Bronzor named Jerry. It may only use physical moves.

For White, catch a Ducklett and name it "Pieface". It must solo Skyla to evolve. Upon evolution it may only know STAB.
Platinum gives you Multicolor the Budew. No restrictions other than no evolution and no TM's to be used on it.
Well, against my better judgement, I'm going to offer you something, since no one else seems to want to.

White: Catch a Timburr named Architect. Architect's moveset must be the following by the elite four: Chip Away, Hammer Arm, Bulk Up, and Smack Down. It needs a lot of Raw Steel for its new building so it must solo all steel types. It may evolve after it solos Clay to get his property. It may never evolve into Conkeldurr.

Platinum: Catch a Lickitung named Tasti. Tasti must learn Lick as one of it's moves and always open with it, to test out the new pokemon. It must solo every trainer in Candice's Gym.

As always, you can refuse these challenges.
 
Alright, I need to step my scramble game up. I realize I have two incomplete scrambles, but they have gotten a little stale and frankly, I'd like to put them on pause for now. Therefore, I'd like to request a Sapphire Scramble. No drudgery, no trading, and I reserve to reject anything too annoying. Otherwise, have at it!
You get Gypsie the Aron. Like any Gypsie, she can tell the future and knows that Sturdy will let her survive any hit at full health in gen 5. She tries to tell all the other arons but they don't believe her. She then becomes crazy and thinks it is gen 5. To evolve, she must survive a 4x superevictive hit and proceed to ko the other pokemon back. Gypsie may not be more than 5 levels higher than the other pokemon. To evolve to her last form, she must do it a again, but the other pokemon must belong to a gym leaders/Elite 4 member

Good luck
 

Texas Cloverleaf

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For the love of...

Okay, screw it nobody seems to care. I don`t care if you`ve already given me a poke, you can give me another one. Or two.

I need 1 more for my White Hard Scramble and 2 more for my Platinum No-evo Scramble.

Current pokes are about 8 posts up.
 
Well, against my better judgement, I'm going to offer you something, since no one else seems to want to.

White: Catch a Timburr named Architect. Architect's moveset must be the following by the elite four: Chip Away, Hammer Arm, Bulk Up, and Smack Down. It needs a lot of Raw Steel for its new building so it must solo all steel types. It may evolve after it solos Clay to get his property. It may never evolve into Conkeldurr.

Platinum: Catch a Lickitung named Tasti. Tasti must learn Lick as one of it's moves and always open with it, to test out the new pokemon. It must solo every trainer in Candice's Gym.

As always, you can refuse these challenges.
 
Texas, add a Litwick to your White hard scramble. It must never evolve, and cannot ever have any healing items used on it. The third time it faints, it dies. Permanently. (I'm assuming you're skipping architect due to post minimum limits)

Platinum gives you Multicolor the Budew. No restrictions other than no evolution and no TM's to be used on it.
 
*completely ignores Team Magma Boss Maxie*

It's simply because we all know Kyogre is cooler than Groudon. That and grunts with Mightyenas are about as scary as an army of Igglybuffs.
 

Texas Cloverleaf

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Since I did say in a previous post I was opeing the challenges up to everyone I am accepting both of Bobs challenges and Treadshots Noevo challenge.

(@ Lickitung, I really hate challenges that force you to use a specific move at a specific time)

(@Budew, wow...Treadshot may havevoutdone himself here. Terrible stats, no movepool to speak of...should be fun.)

I`l update the post with the challenges later and resume my search for my Scramble Compendium posts.
 
Texas, if you want to up the difficulty, you can make Multicolor (damned 10 character limit forces me to use the American spelling) an MGB (Mono Grass Budew). But that's entirely optional.

Or you could solo Volkner, but that's probably being a bit cruel...
 
POKEMON WHITE SOLO RUN

The Pokemon:
@ironman, at the start of the game, name yourself Kaiba, because you are Seto Kaiba, one of the main characters of the Yu-Gi-Oh! Series. but suddenly, you are sentenced to a Pokemon duel that lasts throughout the game. At the beginning, you have 8000 Life Points. Each time you take battle damage, this number reduces. When you hit 0 Life Points, you lose the duel & therefore, you lose the solo run!

However, you become sick of your starter at the beginning of the game & at Accumula Town, you receive an egg. You go ahead & hatch it, & it turns out you get a Deino! You name this thing Blue-Eyes, because this thing will eventually become the mighty Blue Eyes White Dragon that you use in many a duel. This thing must get this moveset which must be obtained before the E4:
-RAWWWR!!!: Roar/Hyper Voice
-White Lightning: Dragon Pulse
-Draco-Crunch: Crunch
-Draco-Bash: Dragon Rush/Body Slam

Also, throughout the game you have a set of cards that you can ultilise:
-Waboku: (Three uses) You take no damage to your Life Points in a battle where you use this card.
-Dian Keto the Cure Master: (One Use) Restore your Life Points by 1000.
-Monster Reborn: (One Use) If your runner dies in battle & you have a HM Slave in your party, you can use this to permit yourself the ability to revive Blue-Eyes.

Ultimately, after all that, it would help if you had Pen & Paper to keep track of your Life Points.

Good Luck & Have fun. (Whew! Didn't get ninja'd, that's good...)
STARTING LIFE POINTS:8000

-Started my journey by naming my character Kaiba.
-Picked a Tepig because it is the only starter i hadn't picked so far(not that it matters).
-Easily defeated my friends with tackles.
-Reached Accumula Town and picked the Deino egg.
-The egg hatched into a deino, mild nature, named Blue-Eyes.
-Grinded Blue-eyes till lvl 6 to reach tepig's level without counting Life Points(not that it matters since Dragon Rage destroys everything).
-After that point deposited Tepig and started the Blue-Eyes solo run.
-Right now i have my first badge and i have lost only 7 hp due to stupid Hustle misses(Question:This makes my Life Points 7993,right Random?)

-Note:Thankfully everything up to now has less than 40 hp so dragon rage is a definite ohko...I tried bite on a trainer's patrat but it missed 3 times and that's the reason i have lost 7 life points...At least it seems to do insane damage thanks to hustle boosted attack...

REMAINING LIFE POINTS:7993


Blue-Eyes
Level 12
Mild Nature
Hustle Ability
Dragon Rage
Headbutt
Bite
Focus Energy
 
Posting to say that Random's interpretation of Waboku is inaccurate, so i don't know if he deliberately did it or not, but Waboku only negates damage for one turn (I.e. One battle phase, since rarely will any damage come in Main Phase 1 or 2), so technically it wouldn't protect him for one battle as much as it would protect him from one turn.

Also, the card Waboku has to be activated at the first sign of an attack, during the damage phase, as long as a counter trap hasn't activated beforehand. So technically, you'd have to use Waboku before a battle (or indeed, before a turn), without knowing whether you would take much damage if any in said battle or turn. So if you follow Waboku's rules, you have to use it before the battle or at the start of the turn (Pokemon turns pretty much start in the battle phase), not after it, making Waboku a gamble as you don't know whether you'll take meaningful damage when you use it.

Anyways, just thought I'd clarify what the card actually does, in case you want to take that into account. It would certainly make the challenge harder and slightly more annoying, but more fun for us to read. ;)
 
Posting to say that Random's interpretation of Waboku is inaccurate, so i don't know if he deliberately did it or not, but Waboku only negates damage for one turn (I.e. One battle phase, since rarely will any damage come in Main Phase 1 or 2), so technically it wouldn't protect him for one battle as much as it would protect him from one turn.

Also, the card Waboku has to be activated at the first sign of an attack, during the damage phase, as long as a counter trap hasn't activated beforehand. So technically, you'd have to use Waboku before a battle (or indeed, before a turn), without knowing whether you would take much damage if any in said battle or turn. So if you follow Waboku's rules, you have to use it before the battle or at the start of the turn (Pokemon turns pretty much start in the battle phase), not after it, making Waboku a gamble as you don't know whether you'll take meaningful damage when you use it.

Anyways, just thought I'd clarify what the card actually does, in case you want to take that into account. It would certainly make the challenge harder and slightly more annoying, but more fun for us to read. ;)
That's not entirely accurate. Since you can use Waboku pretty much any time during a turn (the games make it so annoying because it asks you endlessly whether you want to chain it to anything) except for the damage calculation phase. While this may be what you're shooting for, in the card games you can pretty much see how much damage is going to be dealt to your LP at any time, and thus can activate it when you see your LP are going to take a huge hit. Course, what you could be saying is that since Waboku lasts for the whole turn, you can activate it only before battle and thus negate all damage in that battle, but I'd say it'd be okay to go into a battle, see how much damage you're dealt with the first attack, and then decide to use it or not.

Also, since Waboku prevents your monsters from dying for a turn, would that apply to the challenge as well? Or is it already in?
 

biggie

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@ biggie, catch a surkit named skipper. It may never evolve because it doesn't want to lose it's awesome typing. Must solo Flannery to prove it's water type worth. Can't fight team aqua.
Edit to edit: Nevermind. I've decided that I'll man up and take it. Yay :/
 
That's not entirely accurate. Since you can use Waboku pretty much any time during a turn (the games make it so annoying because it asks you endlessly whether you want to chain it to anything) except for the damage calculation phase. While this may be what you're shooting for, in the card games you can pretty much see how much damage is going to be dealt to your LP at any time, and thus can activate it when you see your LP are going to take a huge hit. Course, what you could be saying is that since Waboku lasts for the whole turn, you can activate it only before battle and thus negate all damage in that battle, but I'd say it'd be okay to go into a battle, see how much damage you're dealt with the first attack, and then decide to use it or not.

Also, since Waboku prevents your monsters from dying for a turn, would that apply to the challenge as well? Or is it already in?
Yes, you can activate it any time during a turn, but you forgot or missed when I said that a pokemon turn practically starts at the battle phase, as there is no equivalent for main phase 1.

So, Waboku would only prevent battle damage and status/recoil damage(since that's the only damage in a pokemon battle in a turn). Its okay to decide to use it after the first attack, as you're right, you can practically see how much damage you're going to take at the time of activating Waboku. But I still say that Waboku should only work for one turn, as that's how it is in the game, so that's how it should be. In essence, for the sake of the challenge, it would grant you immunity to one attack, or one use of a multi hit attack (moves like Fly would only require one Waboku on the second turn to nullify), since you can't use more than one attack per turn in singles, and I doubt he'd want to waste his Waboku in an insignificant doubles match.

I agree that the turn Waboku is used you wouldn't die either, as with no damage you can't be killed. The only problem is that it would mean if you would have died, then you would have to revive Deino, meaning that it would act like a free Monster Reborn (there is no other way to enforce such an effect). This would make Waboku the most overpowered card in the game.

Anyways, I suggest he gets a Solemn Judgement: cut half your life points, and you can completely nullify the damage for one whole battle (SJ is pretty strong as a Counter Trap, so this effect seems fitting, especially for the cost involved).
 
Yes, you can activate it any time during a turn, but you forgot or missed when I said that a pokemon turn practically starts at the battle phase, as there is no equivalent for main phase 1.

So, Waboku would only prevent battle damage and status/recoil damage(since that's the only damage in a pokemon battle in a turn). Its okay to decide to use it after the first attack, as you're right, you can practically see how much damage you're going to take at the time of activating Waboku. But I still say that Waboku should only work for one turn, as that's how it is in the game, so that's how it should be. In essence, for the sake of the challenge, it would grant you immunity to one attack, or one use of a multi hit attack (moves like Fly would only require one Waboku on the second turn to nullify), since you can't use more than one attack per turn in singles, and I doubt he'd want to waste his Waboku in an insignificant doubles match.

I agree that the turn Waboku is used you wouldn't die either, as with no damage you can't be killed. The only problem is that it would mean if you would have died, then you would have to revive Deino, meaning that it would act like a free Monster Reborn (there is no other way to enforce such an effect). This would make Waboku the most overpowered card in the game.

Anyways, I suggest he gets a Solemn Judgement: cut half your life points, and you can completely nullify the damage for one whole battle (SJ is pretty strong as a Counter Trap, so this effect seems fitting, especially for the cost involved).
That is true, and sorry for missing some stuff in your post. Just wanted to have things clarified.

I kinda want to do something similar sometime, lol. Any Pokemon that I could substitute for a DMG? >____>

Also, for added fun, there should be someone who does this challenge but with Reshiram/Zekrom. They're practically the Blue Eyes/Red Eyes' brethren.
 
You're really going to give me a non-evolving Surskit? I'm tempted to ask for a modification of the restrictions, as this is kind of silly.
Well, yes, I did want to give that challenge because I like Surskit and have been waiting to give on out. If you don't like the challenge I can always offer you another one.
 

Its_A_Random

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Sorry to continue on with the YGO discussion, but I mainly used Waboku as essentially a "Joker". I didn't want to mimic the actual effect of it completely, but yeah. Next time I do a challenge like that, expect more cards to help you in the challenge. The YGO challenge is in its very essence, an experimental challenge. Still some things to nitpick & whatnot.

Anyways, since its a new page...
Because I like queuing up challenges...

Anyways, following the completion of my current White Scramble, I'll do a random scramble on that. This will be a 6 Pokemon Scramble, all of which will have varying difficulties & yeah...

Anyways, for each challenge must fall into a different category:

  • A ridiculously easy challenge.
  • An insanely difficult challenge.
  • A challenge I've issued in the past.
  • An extremely variable challenge.
  • A ridiculously creative challenge.
  • A second one from either of the mentioned categories.
Bold Indicates that the category is taken.

The rules:
Its_A_Random
Texas Cloverleaf
Vratix
Treadshot A1
Sprocket
zdrup15
Dexington
Athenodoros
Dark Ray
doomvendingmachine
Dummy007
auramaster
DetroitLolcat
Galladiator
Octagon/Paradox808
chocolate-kipp
Iggdrasil
ObsidianRanger
Pika25
Arcticblast


  • White Version
  • Can trade, but will do so for evolution purposes
  • I reserve the right to reject challenges, but I'll accept most
  • I'll probably go to Ghestis, maybe Alder if I feel like it
  • Don't steal signature challenges
  • You may not give me Oshawott, Purrloin, Drilbur, Venipede, Darumaka, Durant, or their evolutions. Legendaries are permitted, as long as it's one of the musketeers. You can also give me Zorua line if you want, as I do have it. Starter is optional
  • No drudgery or any "Your Pokemon may not exceed (Level) challenges"
  • At least two attacking options per Pokemon
  • You don't have to be ridiculously creative
  • Specify which category your challenge is in
  • Any & all reservations will be void
  • Make them fun
And without further ado, give me challenges if your on the list. Also, there's no need to rush, since this is being queued.
  • Tympole (Cymbol): [Hard] No-Evolution, Solo N & all the minor trainers in Opelucid. Must solo 2 Musketeers. Cannot use Maids in N's castle to heal (Heh, heh, heh...) (Treadshot A1)
  • Foongus (MoldBreakr/Hasbeengus): [Creative] Goes through 2 Phases.
    1. (MoldBreakr) Cannot use Status moves, may not fight a Pokemon with Mold Breaker for an ability.
    2. (Hasbeengus) After evolution, must know a Smogon Moveset, must solo an E4 Pokemon, the only one he can fight after entering the Pokemon League. If more than 3 Pokemon faint against Ghestis, return to Phase 1 (Dummy007)
  • Vanillite (VanillaIce): [Payback] Only two attacking options at any given time, one Physical & one Special, must switch out after attacking a Pokemon in a major battle (auramaster)
  • Basculin: [Easy] Must know & keep Double-Edge (Texas Cloverleaf)
  • TBA
  • TBA
I will now allow users ironman, Son_Of_Shadoo & BiGGiE to give me a challenge, make sure they don't conflict with the above challenges.

EDIT: Looking at the YGO challenge again, if ironman really wants a challenge, I'd recommend doing the post-game & go all the way, making the final battle against Alder. Go on ironman, do the post-game as well.
 
1 i dont care about groudon, i have already captured most of the legendarys anyway, and 2 i agree about the mightyena thing and 3 have posted a question and no-one answered why doesnt anyone answer????????/(no not the last post i made the one before that one)
 
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