Trying to improve this team, any and all constructive criticisms are more than welcome. Thank you.
Whimsicott @ Yache Berry
Ability: Prankster
Calm (+SpD -Atk)
EVs: (HP 252, Def 104, SpD 152)
Tailwind
Taunt
Encore
Helping Hand
Tailwind is what my team is based around. Taunt is used to shut down other leads such as amoongus who I've had problems with in the past. Encore can eliminate threats. Both encore and taunt are used to stop trick room (taunt preventing it and encore reversing its effects). Helping hand is there to give my other pokemon a good boost in its attack.
Mienshao @ Bug Gem
Ability: Inner Focus
Calm (+Spe -SpA)
EVs: (Atk 252, Spe 252, HP 4)
U-Turn
Hi Jump Kick
Fake Out
Protect
Fake out when combined with whimsicott's taunt (when used correctly) will stop an opponent on the first turn. Hi jump kick is the main attack, with a great 130 base power (though possibly detrimental consequences if the attack misses). U-turn is used to leave quickly and can leave a good dent with the bug gem and helping hand. Protect also helps out well.
Durant @Focus Sash Life Orb
Ability: Swarm
Adamant (+Atk -SpA)
EVs (Atk 252, Spe 252, HP 4)
X-Scissor
Rock Slide
Iron Head
Protect
My main physical attacker. X-scissor is great against hydreigon. Rock slide and iron head are both useful and protect does come in handy.
Swarm is used over hustle because of accuracy issues, especially when using rock slide. It gives a nice but rarely used boost to x-scissor.
Chandelure @Life Orb Focus Sash
Ability: Flash Fire
Timid (+Spe -Atk)
EVs (SpA 252, Spe 252, HP 4)
Heat Wave
Shadow Ball
Psychic
Energy Ball Protect
Chandelure is my main special attacker. Heat wave gets STAB and hits both opponents. Shadow ball also gets STAB. Psychic is used to faint fighting types such as conkelldurr that can threaten my other pokemon. I am not sure about energy ball, it might be removed.
Flash fire allows chandelure to switch into any fire attack and get a boost. This can be useful combined with u-turn. Life orb is used because the boost is helpful and I don't want to have to switch out chandelure every time I need to use a different attack.
Hydreigon @ White Herb
Ability: Levitate
Timid (+SpA -Atk)
EVs (SpA 252, Spe 252, HP 4)
Fire Blast
Draco Meteor
Dark Pulse
Protect
Hydreigon is another special attacker. Fire blast (which may be replaced with flamethrower) and draco meteor are resisted by nothing. Draco meteor's harsh stat reduce is countered once by the white herb. Dark pulse gets STAB and protect can be used when needed. Hydreigon is used when needed.
Jellicent @ Choice Scarf
Ability: Water Absorb
Timid (SpA 252, Spe 252, HP 4)
EVs (SpA 252, Spe 252, HP 4)
Water Spout
Shadow Ball
Ice Beam
Energy Ball
Jellicent I am not sure about. I'll keep it for the moment but if something better comes along I might replace it.
Water spout is the main STAB attack, with huge power at full HP. Shadow ball gets STAB. Jellicent is used mainly because of ice beam. When landorus or other threats are present on the enemy team, jellicent is used. It can even replace meinshao as a lead if landorus is suspected to be an enemy lead, OHKOing it.
Whimsicott @ Yache Berry
Ability: Prankster
Calm (+SpD -Atk)
EVs: (HP 252, Def 104, SpD 152)
Tailwind
Taunt
Encore
Helping Hand
Tailwind is what my team is based around. Taunt is used to shut down other leads such as amoongus who I've had problems with in the past. Encore can eliminate threats. Both encore and taunt are used to stop trick room (taunt preventing it and encore reversing its effects). Helping hand is there to give my other pokemon a good boost in its attack.
Mienshao @ Bug Gem
Ability: Inner Focus
Calm (+Spe -SpA)
EVs: (Atk 252, Spe 252, HP 4)
U-Turn
Hi Jump Kick
Fake Out
Protect
Fake out when combined with whimsicott's taunt (when used correctly) will stop an opponent on the first turn. Hi jump kick is the main attack, with a great 130 base power (though possibly detrimental consequences if the attack misses). U-turn is used to leave quickly and can leave a good dent with the bug gem and helping hand. Protect also helps out well.
Durant @
Ability: Swarm
Adamant (+Atk -SpA)
EVs (Atk 252, Spe 252, HP 4)
X-Scissor
Rock Slide
Iron Head
Protect
My main physical attacker. X-scissor is great against hydreigon. Rock slide and iron head are both useful and protect does come in handy.
Swarm is used over hustle because of accuracy issues, especially when using rock slide. It gives a nice but rarely used boost to x-scissor.
Chandelure @
Ability: Flash Fire
Timid (+Spe -Atk)
EVs (SpA 252, Spe 252, HP 4)
Heat Wave
Shadow Ball
Psychic
Chandelure is my main special attacker. Heat wave gets STAB and hits both opponents. Shadow ball also gets STAB. Psychic is used to faint fighting types such as conkelldurr that can threaten my other pokemon. I am not sure about energy ball, it might be removed.
Flash fire allows chandelure to switch into any fire attack and get a boost. This can be useful combined with u-turn. Life orb is used because the boost is helpful and I don't want to have to switch out chandelure every time I need to use a different attack.
Hydreigon @ White Herb
Ability: Levitate
Timid (+SpA -Atk)
EVs (SpA 252, Spe 252, HP 4)
Fire Blast
Draco Meteor
Dark Pulse
Protect
Hydreigon is another special attacker. Fire blast (which may be replaced with flamethrower) and draco meteor are resisted by nothing. Draco meteor's harsh stat reduce is countered once by the white herb. Dark pulse gets STAB and protect can be used when needed. Hydreigon is used when needed.
Jellicent @ Choice Scarf
Ability: Water Absorb
Timid (SpA 252, Spe 252, HP 4)
EVs (SpA 252, Spe 252, HP 4)
Water Spout
Shadow Ball
Ice Beam
Energy Ball
Jellicent I am not sure about. I'll keep it for the moment but if something better comes along I might replace it.
Water spout is the main STAB attack, with huge power at full HP. Shadow ball gets STAB. Jellicent is used mainly because of ice beam. When landorus or other threats are present on the enemy team, jellicent is used. It can even replace meinshao as a lead if landorus is suspected to be an enemy lead, OHKOing it.