Curretly running this rain dance team for doubles:
Kingdra (F) @ Lum Berry
Modest
252/0/0/252/0/4
Swift Swim
- Protect
- Dragon Pulse
- Ice Beam
- Surf
Jellicent (F) @ Leftovers
Bold
252/0/252/0/4/0
- Protect
- Energy Ball
- Scald
- Rain Dance
They are winning most of the games by themselves, so I rarely need to switch in the back row. Until now, of course. I'm currently at 35 wins, so not that far, but legendaries pop up way more often now.
Thing is, my back row consists of two pokemon made for singles:
Scrafty (M) @ Rugged Helmet
Adamant
100/0/156/0/252/0
Shed Skin
- Bulk Up
- Payback
- Drain Punch
- Dragon Tail
Dragonite (F) @ Yache Berry
Adamant
4/252/0/0/0/252
Inner Focus
- Outrage
- Dragon Dance
- Dragon Claw
- Earthquake
IVs assume as good as max in the respective stats.
Now, I'll probably replace Scrafty with either Ludicolo or Kabutops. What I'm worried about is Kingdra's speed in rain. I wanted all the surviveability I could get while still hitting hard. But even in rain, I'm outsped by these pokemon:
258 - Manectric 4
250 - Entei 3
240 - Terrakion 2
231 - Garchomp 3
229 - Landorus 2
228 - Staraptor 2
228 - Typhlosion 3
225 - Pinsir 4
216 - Accelgor 1
216 - Accelgor 3
216 - Accelgor 4
211 - Charizard 3
211 - Electrode 3
211 - Electrode 4
211 - Heatran 4
I'm not really worried about any of them, really, expect for Garchomp 3. My Dragonite, of course, it worthless here as well. So now my question is, what would you put in the team to stop that damn Scarfchomp? I thought about using Scarfchomp as well, as it gives me an important Ground immunity, and as Garchomp 3 is Adamant, I can outspeed with a Jolly one without max Speed investment - if I wanted to, though, I could outspeed everything but Manectric 4, which really doesnt bother my at all.
Still I would find a hard time switching in. It's all about chance.
If I see a Garchomp, Kingdra protects. Now if Outrage hit Jellicent, it will, I haven't run the calcs, but I'm pretty positive, survive one Outrage. Now my Kingdra can't protect anymore - but the second turn it might as well hit again and faint my Jellicent. If I were to switch in Garchomp for either of them at any point, the Outrage might faint my own if I'm unlucky.
Even if I were to use a Garchomp with this exact spread: 104-0-252-0-0-152, which is the minimum Speed EVs I need to outspeed Garchomp 3, an Outrage would deal 94.9% - 111.2%...
Even if I were to switch in, I'd have to use Outrage to OHKO which might not even hit it... But:
Garchomp @ Choice Scarf
Naive (+Speed, - SpD)
0/188/0/172/0/152
- Draco Meteor
- Earthquake
- Brick Break
- Dragon Claw/Outrage
EV spread allows me to outspeed Garchomp 3 with Scarf and OHKO with Draco Meteor while still having decent physical power. I still can't survive switching in though.
Any ideas? The only option I seem to have is to sacrifice my Kingdra. :(
Edit: Or I just might take an Ice Shard Mamoswine, lol. Way easier to breed and survives an Outrage.