Raj
CAP Playtesting Expert
No one would have imagined weather taking a more important role than it did last generation, but to everyone's surprise, it did. After having success with Sandstorm teams, but finding them too bland, I decided to cook up a Drought team. The Alt I'm using with this team is burninator, after the song Trogdor.
The crew:
Dragonite @ Life Orb
Multi-Scale
Quiet
228 Att/ 252 Sp Att/ 28 Spe
~Draco Meteor
~Fire Blast
~Earthquake
~Extremespeed
Dragonite serves as my trusty Lead and throughout BW, I've found none better. It's attacks are pretty standard. Draco Meteor hits like.. a meteor. Fire Blast and Earthquake cover the rest. Fire Blast usually takes priority over Earthquake on Steels if I've already DMed. Extremespeed picks off weakened foes or is Dragonite's "last stand". The Speed EVs allows it to outpace Skarmory at 181 Speed. Oh, also pretty bad ass is Marvel Scale. If I attack first, the opponent's dead. If I'm slower, Life Orb hasn't dropped me from full health yet and the awesome defenses allow me to survive and KO just about anything back.
Ninetales @ Leftovers
Drought
Timid
252 HP/ 6 Def/ 252 Spe
~Flamethrower
~Solarbeam
~Hypnosis
~Confuse Ray
Pretty much the most important member of the team because it's provides Sun support for the rest of the team. I had been using 252 Sp Att over HP, but I've found longevity outweighs the additional power; Ninetales is weak anyway. The strategy is to come in something that I'll kill or scare off and attack accordingly. If I expect the switch, I Confuse Ray and depending on what comes in I might Hypnotize it. On serious team threats my first move is putting it to sleep and then I Confuse it in case it wakes up or if my opponent switches. It's really handy. Flamethrower is self explanatory and Solarbeam gets good coverage alongside with it.
Darmanitan @ Choice Scarf
Sheer Force
Jolly
252 Att/ 6 Def/ 252 Spe
~Flare Blitz
~Superpower
~U-Turn
~Rock Slide
For those who haven't had to face a Darmanitan in the Sun, this guy packs a punch. NVE hits still do a wallop. Against other weather teams, he comes in handy for scouting with U-Turn. Superpower is used exclusively on Tyanitar and Heatran, while Rock Slide catches the Flying types. Otherwise, Flare Blitz is the move to use; it does like 80% to Impish Gliscor. Yuh.
Venusaur @ Leftovers
Chlorophyll
Naughty
16 HP/ 252 Att/ 60 Sp Att/ 180 Spe
~Sleep Powder
~Power Whip
~Hidden Power Fire
~Growth
Venusaur's a fucking champ. Boasting 480 Speed in the sun, he's quite able to put something to sleep and then get a Growth boost. Fire/Grass gets great coverage except on the like of Heatran and Flying DRagons. After Growth, Power Whip 2HKOs common foes like Gliscor and Latios, as well as the OHKO on Gyarados and much anything else that doesn't resist it. In the sun, HP Fire's going to be getting a boost and the combination is devastating. Venusaur also proves valuable as my counter to Rain and even Sandstorm teams. It OHKOs Politoed and does a number on Tyranitar, both of which are outsped and get hit with the Yopper.
Volcarana @ Leftovers
Flame Body
Bold
248 HP/ 248 Def/ 12 Sp Def
~Fiery Dance
~Bug Buzz
~Butterfly Dance
~Morning Sun
Along with Venusaur, this is my other lasting attacking force. Volcarana gets brought out Mid-Late game after certain threats have been dealt with or weakened. No one really uses this bulky set at all, but it's far superior to the alternative on a sun team. With Defensive investment and boosts from Butterfly Dance, this guy's stats are soon soaring. Plus the high chances of raising Special Attack with Fiery Dance. Depending on what I see of my opponent's team, I'll alternate between Fiery Dance and Butterfly Dance. Sometimes it's not wise to Butterfly Dance because I've learned getting overly greedy invites Critical Hits. Morning Sun in the sun is just awesome, restoring 2/3 of Volcarana's health. He has no problem beating Heatran in the sun, despite immunity to Fire and 4x resistance to Bug.
Cresselia @ Light Clay
Levitate
Bold
252 HP/ 172 Def/ 84 Sp Def
~Thunderwave
~Reflect
~Light Screen
~Lunar Dance
Cresselia shrugs off what would be heavy blows for any other Pokemon. Thunderwave is my first priority and then I set up screen, starting with the imminent threat. Usually Cresselia last for at least two sets of double screens and Paralyzes half of the opponent's team. By the end of the game when I'm low on health and faster because of paralysis I Lunar Dance and caan bring in any one of my Pokemon in safely. This is usually Volcarana so that I don't have to worry about Stealth Rock severely crippling me. Besides, Volcarana is late game anyway so it suits it perfectly. However, if Volcarana isn't looking like the Poke able to finish off the rest of the opposing team, I'll adjust and bring back whatever need be.
As you can imagine, Rain Teams are a threat, but I can usually deal with them with Venusaur. The most important thing to remember when using weather is keeping your summoner alive while trying to eliminate their summoner. After that, it's always game over. I'd greatly appreciate any advice on this team (I know some of the EVs look wack, I just submit to my OCD and give them nice round numbers. So if you've got any questions or suggestions or anything to say about this team at all, post away!
The crew:
Dragonite @ Life Orb
Multi-Scale
Quiet
228 Att/ 252 Sp Att/ 28 Spe
~Draco Meteor
~Fire Blast
~Earthquake
~Extremespeed
Dragonite serves as my trusty Lead and throughout BW, I've found none better. It's attacks are pretty standard. Draco Meteor hits like.. a meteor. Fire Blast and Earthquake cover the rest. Fire Blast usually takes priority over Earthquake on Steels if I've already DMed. Extremespeed picks off weakened foes or is Dragonite's "last stand". The Speed EVs allows it to outpace Skarmory at 181 Speed. Oh, also pretty bad ass is Marvel Scale. If I attack first, the opponent's dead. If I'm slower, Life Orb hasn't dropped me from full health yet and the awesome defenses allow me to survive and KO just about anything back.
Ninetales @ Leftovers
Drought
Timid
252 HP/ 6 Def/ 252 Spe
~Flamethrower
~Solarbeam
~Hypnosis
~Confuse Ray
Pretty much the most important member of the team because it's provides Sun support for the rest of the team. I had been using 252 Sp Att over HP, but I've found longevity outweighs the additional power; Ninetales is weak anyway. The strategy is to come in something that I'll kill or scare off and attack accordingly. If I expect the switch, I Confuse Ray and depending on what comes in I might Hypnotize it. On serious team threats my first move is putting it to sleep and then I Confuse it in case it wakes up or if my opponent switches. It's really handy. Flamethrower is self explanatory and Solarbeam gets good coverage alongside with it.
Darmanitan @ Choice Scarf
Sheer Force
Jolly
252 Att/ 6 Def/ 252 Spe
~Flare Blitz
~Superpower
~U-Turn
~Rock Slide
For those who haven't had to face a Darmanitan in the Sun, this guy packs a punch. NVE hits still do a wallop. Against other weather teams, he comes in handy for scouting with U-Turn. Superpower is used exclusively on Tyanitar and Heatran, while Rock Slide catches the Flying types. Otherwise, Flare Blitz is the move to use; it does like 80% to Impish Gliscor. Yuh.
Venusaur @ Leftovers
Chlorophyll
Naughty
16 HP/ 252 Att/ 60 Sp Att/ 180 Spe
~Sleep Powder
~Power Whip
~Hidden Power Fire
~Growth
Venusaur's a fucking champ. Boasting 480 Speed in the sun, he's quite able to put something to sleep and then get a Growth boost. Fire/Grass gets great coverage except on the like of Heatran and Flying DRagons. After Growth, Power Whip 2HKOs common foes like Gliscor and Latios, as well as the OHKO on Gyarados and much anything else that doesn't resist it. In the sun, HP Fire's going to be getting a boost and the combination is devastating. Venusaur also proves valuable as my counter to Rain and even Sandstorm teams. It OHKOs Politoed and does a number on Tyranitar, both of which are outsped and get hit with the Yopper.
Volcarana @ Leftovers
Flame Body
Bold
248 HP/ 248 Def/ 12 Sp Def
~Fiery Dance
~Bug Buzz
~Butterfly Dance
~Morning Sun
Along with Venusaur, this is my other lasting attacking force. Volcarana gets brought out Mid-Late game after certain threats have been dealt with or weakened. No one really uses this bulky set at all, but it's far superior to the alternative on a sun team. With Defensive investment and boosts from Butterfly Dance, this guy's stats are soon soaring. Plus the high chances of raising Special Attack with Fiery Dance. Depending on what I see of my opponent's team, I'll alternate between Fiery Dance and Butterfly Dance. Sometimes it's not wise to Butterfly Dance because I've learned getting overly greedy invites Critical Hits. Morning Sun in the sun is just awesome, restoring 2/3 of Volcarana's health. He has no problem beating Heatran in the sun, despite immunity to Fire and 4x resistance to Bug.
Cresselia @ Light Clay
Levitate
Bold
252 HP/ 172 Def/ 84 Sp Def
~Thunderwave
~Reflect
~Light Screen
~Lunar Dance
Cresselia shrugs off what would be heavy blows for any other Pokemon. Thunderwave is my first priority and then I set up screen, starting with the imminent threat. Usually Cresselia last for at least two sets of double screens and Paralyzes half of the opponent's team. By the end of the game when I'm low on health and faster because of paralysis I Lunar Dance and caan bring in any one of my Pokemon in safely. This is usually Volcarana so that I don't have to worry about Stealth Rock severely crippling me. Besides, Volcarana is late game anyway so it suits it perfectly. However, if Volcarana isn't looking like the Poke able to finish off the rest of the opposing team, I'll adjust and bring back whatever need be.
As you can imagine, Rain Teams are a threat, but I can usually deal with them with Venusaur. The most important thing to remember when using weather is keeping your summoner alive while trying to eliminate their summoner. After that, it's always game over. I'd greatly appreciate any advice on this team (I know some of the EVs look wack, I just submit to my OCD and give them nice round numbers. So if you've got any questions or suggestions or anything to say about this team at all, post away!