The Royal Sharpedo's Debut - B/W OU

Hey, guys. SharKing here with a B/W OU warstory; my first, as a matter of fact. I was actually looking for a battle I considered the slightest bit worthy of a post, and after quite a while, I got one. Before we get to it, though, we have to look at something considered standard issue to warstory posts:

THE TEAM AT A GLANCE

YouDie.com the Porygon-Z
TerrorWatt the Magnezone
SharKing the Sharpedo
(Pending Name) the Salamence
フルイン (Furuinbi) the Claydol
(Pending Name) the Reuniclus


Oh, and I should mention the color of my commentary: navy blue. Now that we have all that out of the way, let’s get to the battle!

Battle between Scousergerrard and SharKing started!

Tier: BW OU
Variation: +10, -21
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle

SharKing sent out YouDie.com! (Porygon-Z)
Scousergerrard sent out Haxorus!
The foe's Haxorus has Mold Breaker!


Start of turn 1

6 - 6
100%
VS 100%


So, I start with Porygon-Z and he starts with Haxorus. I don’t really see why he decided to start with that, but nevertheless, I made the lazy decision to just freeze it straightaway. (I should point out: my P-Z has a Choice Scarf.)

YouDie.com used Ice Beam!
It's super effective!
The foe's Haxorus lost 100% of its health!
The foe's Haxorus fainted!


“What the...? BS HAX!!!!”

Scousergerrard sent out Landorus!

Start of turn 2

6 - 5
100%
VS 100%


As lazy as that move was, it certainly paid off; I immediately claimed first blood in this match. When I came to the question asking why he sent out Landorus (since it’s 4x weak to Ice and it should be apparent that I’m Scarfed), one answer came to mind: Landorus was also Scarfed. Still, I wasn’t perturbed. He didn’t have Sandstorm (or any inducers), so I was confident I could survive Earthquake if he used it.

The foe's Landorus used U-turn!
YouDie.com lost 108 HP! (34% of its health)
Scousergerrard called Landorus back!
Scousergerrard sent out Metagross!

YouDie.com used Ice Beam!
It's not very effective...
The foe's Metagross lost 18% of its health!

Start of turn 3

6 - 5
66%
VS 82%


"OK, then. I guess that was a good move." That's what I thought, but then I analyzed it and found a couple of flaws: he caused a little unnecessary pain to his Metagross just to injure my P-Z, and he revealed that his Landorus was Scarfed. Nevertheless, the only sensible move for me was to switch, since Ice Beam wouldn't be doing much at all. I felt Claydol was the best switch-in; I usually let that Poke take potential abuse.

SharKing called YouDie.com back!
SharKing sent out Furuinbi! (Claydol)

The foe's Metagross used Hone Claws!
The foe's Metagross's Attack rose!
The foe's Metagross's Accuracy rose!

Start of turn 4

6 - 5
100% VS
82% (+1 Attack, +1 Accuracy)


Hone Claws? I haven't seen that on a Metagross before this battle. I guess it makes sense; it is the metal behemoth's only Attack-raising move. I knew I was in for some degree of trouble, but I figured it was best to try to get some Rocks up, anyway.

The foe's Metagross used Meteor Mash!
Furuinbi lost 324 HP! (100% of its health)
Furuinbi fainted!
The foe's Metagross is hurt by its Life Orb!


Not stealthy enough.

SharKing sent out YouDie.com! (Porygon-Z)

Start of turn 5

5 - 5
66% VS
72% (+1 Attack, +1 Accuracy)


That one-hit KO sure caught me by surprise. My first reaction was to try locking it into a move so that it could be handled. That's why I sent out P-Z; it has Trick.

The foe's Metagross used Bullet Punch!
YouDie.com lost 204 HP! (65% of its health)
YouDie.com fainted!
The foe's Metagross is hurt by its Life Orb!


A very bad choice.

SharKing sent out SharKing! (Sharpedo)

Start of turn 6

4 - 5
100% VS
62% (+1 Attack, +1 Accuracy)


This was troublesome. I was still new to the idea of Hone Claws Metagross, so I didn't expect Bullet Punch. (Derpalicious, right?) I sent out Sharpedo to use Protect, hoping to assess the situation. Would it try Meteor Mash/Earthquake, or would it try Bullet Punch? I had a plan for both. If the former, I'd just kill it with Hydro Pump. If the latter, I'd switch to Magnezone to rack up Life Orb damage.

SharKing used Protect!
SharKing protected itself!

The foe's Metagross used Bullet Punch!
SharKing protected itself!

SharKing's Speed Boost increases its speed!
SharKing's Speed rose!

Start of turn 7

4 - 5
(+1 Speed) 100% VS 62% (+1 Attack, +1 Accuracy)


So it was the latter. My best hope was to use that monster's Life Orb against it (or so I thought at the time). Time to switch to Magnezone!

SharKing called SharKing back!
SharKing sent out TerrorWatt! (Magnezone)

The foe's Metagross used Bullet Punch!
It's not very effective...
TerrorWatt lost 34 HP! (9% of its health)
The foe's Metagross is hurt by its Life Orb!

TerrorWatt restored a little HP using its Leftovers!

Start of turn 8

4 - 5
97% VS
52% (+1 Attack, +1 Accuracy)


With that done, what was the next phase? I knew staying in was a bad idea; Metagross is likely to have Earthquake. In fact, it was so likely to have Earthquake, the best idea was to switch to something that would laugh at it. Thankfully, I had something like that: Salamence.

SharKing called TerrorWatt back!
SharKing sent out Salamence!

Salamence intimidates the foe's Metagross!
The foe's Metagross used Earthquake!
It had no effect!

Start of turn 9

4 - 5
100% VS
52% (+1 Attack, +1 Accuracy)


That went well. And at this point, I realized that I could take the offensive here; +1 Life Orb Bullet Punch doesn't KO Salamence, and the dragon could fry that metal menace with a Fire Blast! I was eager to take this opportunity; I didn't feel like playing defensive any longer.

Scousergerrard called Metagross back!
Scousergerrard sent out Slowbro!

Salamence used Earthquake!
The foe's Slowbro lost 20% of its health!

The foe's Slowbro restored a little HP using its Leftovers!

Start of turn 10

4 - 5
100% VS 86%


Of course, my opponent made a very smart move, saving his Metagross for later. I know that Slowbro normally uses defensive tactics; it fits the description of "bulky Water". Expecting either Toxic, Scald, or Ice Beam, I switched to Reuniclus.

SharKing called Salamence back!
SharKing sent out Reuniclus!

The foe's Slowbro used Toxic!
Reuniclus was poisoned!

The foe's Slowbro restored a little HP using its Leftovers!


Start of turn 11

4 - 5

(Badly poisoned)
100% VS 92%


Walls like Slowbro are usually candy to Reuniclus, that candy being a free setup opportunity. If he switched to something dangerous, I could always switch and set up later. Comforted by that thought, I clicked the button marked "Calm Mind".

Scousergerrard called Slowbro back!
Scousergerrard sent out Landorus!

Reuniclus used Calm Mind!
Reuniclus's Sp. Att. rose!
Reuniclus's Sp. Def. rose!

Start of turn 12

4 - 5

(Badly poisoned, +1 Sp. Attack, +1 Sp. Defense)
100% VS 100%


Switching to Landorus again? Hm. With this familiar sight, I expected history to repeat itself. By that, I mean that I expected another U-turn. I simply chose to Recover in order to assess the amount of damage it would do and keep the Jello-bear usable.


The foe's Landorus used Earthquake!
Reuniclus lost 162 HP! (38% of its health)

Reuniclus used Recover!
Reuniclus regained health!


Start of turn 13

4 - 5

(Badly poisoned, +1 Sp. Attack, +1 Sp. Defense)
100% VS 100%


Earthquake? I guess that's better damage-wise, but I would have U-turned into that menacing Metagross again. That's just me, though. This is where the Scarf knowledge he practically handed me seemed to hurt him; I could switch to Salamence uninhibited. I did just that...

Scousergerrard called Landorus back!
Scousergerrard sent out Heatran!

The foe's Heatran is floating on a balloon!
SharKing called Reuniclus back!
SharKing sent out Salamence!

Salamence intimidates the foe's Heatran!
The foe's Heatran's Attack fell!

Start of turn 14

4 - 5

100% VS
100% (Floating)


...and evidently, he saw that coming. I'll admit to that being a brilliant switch. I'd normally try Earthquake, but I just so happened to notice that Air Balloon. Dragon Claw would likely get me killed from HP Ice, and Fire Blast would only make things worse. Switching to Reuniclus was the only sensible move.

SharKing called Salamence back!
SharKing sent out Reuniclus!

The foe's Heatran used Hidden Power!
Reuniclus lost 94 HP! (22% of its health)

Reuniclus restored a little HP using its Leftovers!

Start of turn 15

4 - 5

(Badly poisoned)
84% VS 100% (Floating)


With Salamence out of the fire, I decided to launch a Focus Blast after some deliberation.

The foe's Heatran used Fire Blast!
The attack of the foe's Heatran missed!

Reuniclus used Focus Blast!
The attack of Reuniclus missed!

Reuniclus restored a little HP using its Leftovers!


Start of turn 16

4 - 5

(Badly poisoned)
90% VS 100% (Floating)


That double-miss sure made me laugh. Aside from Leftovers for Reuniclus, nothing changed. We just repeated ourselves here.


The foe's Heatran used Fire Blast!
Reuniclus lost 231 HP! (54% of its health)

Reuniclus used Focus Blast!
It's super effective!
The foe's Heatran lost 63% of its health!
The foe's Heatran's Air Balloon popped!

Reuniclus restored a little HP using its Leftovers!

Start of turn 17

4 - 5

(Badly poisoned)
42% VS 37%


Here, I got a little overzealous. Having popped that blasted Air Balloon, I moved in with Salamence to threaten Heatran (or just kill it) with Earthquake.


SharKing called Reuniclus back!
SharKing sent out Salamence!

Salamence intimidates the foe's Heatran!
The foe's Heatran's Attack fell!
The foe's Heatran used Hidden Power!
It's super effective!
Salamence lost 331 HP! (100% of its health)
Salamence fainted!



Now, that's just cold!

SharKing sent out SharKing! (Sharpedo)

Start of turn 18

3 - 5

100% VS 37%


I got outpredicted. HARD. I lost a Salamence, the first Poke to faint in quite a long while. I sent in Sharpedo to kill that lava-crawler or injure whatever comes in with Hydro Pump.

Scousergerrard called Heatran back!
Scousergerrard sent out Ferrothorn!

SharKing used Hydro Pump!
It's not very effective...
The foe's Ferrothorn lost 25% of its health!
SharKing is hurt by its Life Orb!

SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 19

3 - 5

90% VS 81%


Ugh, Ferrothorn. Or "Ferrotroll", as I like to call it. Even if I expected him to go back to Heatran, staying in just seemed suicidal to me. Reuniclus could handle Ferrotroll; the psychic blob couldn't be paralyzed by T-Wave (it was already poisoned), and Magic Guard laughs at Leech Seed.

SharKing called SharKing back!
SharKing sent out Reuniclus!

Scousergerrard called Ferrothorn back!
Scousergerrard sent out Heatran!

Reuniclus restored a little HP using its Leftovers!

Start of turn 20

3 - 5

(Badly poisoned)
48% VS 37%


Why in the whole of rational thought did he switch back to Heatran? I have absolutely no idea. And right now, I don't know why I moved to Recover on this. I guess I was hoping for a switch, a miss, or a failure on the part of the damage roll. But, too late for changing that decision now.

The foe's Heatran used Fire Blast!
The attack of the foe's Heatran missed!

Reuniclus used Recover!
Reuniclus regained health!

Reuniclus restored a little HP using its Leftovers!

Start of turn 21

3 - 5

(Badly poisoned)
100% VS 37%


Heh. That there was a lucky miss. With Reuniclus at full health, I saw it fit to set up against this thing.

The foe's Heatran used Fire Blast!
Reuniclus lost 256 HP! (60% of its health)

Reuniclus used Calm Mind!
Reuniclus's Sp. Att. rose!
Reuniclus's Sp. Def. rose!

Reuniclus restored a little HP using its Leftovers!

Start of turn 22

3 - 5

(Badly poisoned, +1 Sp. Attack, +1 Sp. Defense)
45% VS 37%


With the extra Special bulk, I could use Recover until I could use Calm Mind again. (This is why Leftovers are so full of win!)


The foe's Heatran used Fire Blast!
Reuniclus lost 168 HP! (39% of its health)

Reuniclus used Recover!
Reuniclus regained health!

Reuniclus restored a little HP using its Leftovers!

Start of turn 23

3 - 5

(Badly poisoned, +1 Sp. Attack, +1 Sp. Defense)
62% VS 37%


Things seemed to be going pretty good here. Until...

The foe's Heatran used Fire Blast!
A critical hit!
Reuniclus lost 264 HP! (62% of its health)
Reuniclus fainted!


All burned out.

SharKing sent out SharKing! (Sharpedo)

Start of turn 24

2 - 5

90% VS 37%


Just my luck, right? As if to offset the lucky miss, I got an unlucky critical hit. The last few turns meant nothing, and I was put in a severe disadvantage; I only had two Pokes against five. It was time for careful play. I expected Ferrotroll to rear its ugly, spiky head, so I sent in Magnezone.

Scousergerrard called Heatran back!
Scousergerrard sent out Ferrothorn!

SharKing called SharKing back!
SharKing sent out TerrorWatt! (Magnezone)

TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 25

4 - 5
100% VS
87%


And that was a really crucial switch. Now I could set up on this helpless thing and set the stage for my final push.

Note: Turns 25 through 34 are spoilered because there's not much to comment on. There are a few things to note, though. Magnezone got up to +6 Sp. Attack and used Magnet Rise right before finishing the iron durian in order to discourage Earthquake from Metagross or Landorus. Ferrotroll managed to get three layers of Spikes up, but aside from that, it did practically nothing.


TerrorWatt used Substitute!
TerrorWatt made a substitute!

The foe's Ferrothorn used Gyro Ball!
It's not very effective...
TerrorWatt's substitute took the damage!

TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 26
TerrorWatt used Charge Beam!
The attack of TerrorWatt missed!

The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!

TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 27
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 9% of its health!
TerrorWatt's Sp. Att. rose!

The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!

TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 28
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 11% of its health!
TerrorWatt's Sp. Att. rose!

The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of SharKing's team!

TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 29
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 16% of its health!
TerrorWatt's Sp. Att. rose!

The foe's Ferrothorn used Spikes!
But it failed!

TerrorWatt restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 30
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 21% of its health!
TerrorWatt's Sp. Att. rose!

The foe's Ferrothorn used Spikes!
But it failed!

The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 31
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 25% of its health!
TerrorWatt's Sp. Att. rose!

The foe's Ferrothorn used Spikes!
But it failed!

The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 32
TerrorWatt used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 32% of its health!
TerrorWatt's Sp. Att. rose!

The foe's Ferrothorn used Spikes!
But it failed!

The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 33
TerrorWatt used Magnet Rise!
TerrorWatt levitated on electromagnetism!

The foe's Ferrothorn used Spikes!
But it failed!

The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 34
TerrorWatt used Flash Cannon!
It's not very effective...
A critical hit!
The foe's Ferrothorn lost 27% of its health!
The foe's Ferrothorn fainted!

Scousergerrard sent out Landorus!


Revenge-trolled.


Start of turn 35

2 - 4
(Substitute, Floating, +6 Sp. Attack) 100% VS 100%


The battle pretty much turned in my favor. With Ferrotroll gone, nothing would impede Sharpedo's push later on. With Magnet Rise up, Landorus and Metagross were pretty much helpless against Magnezone. I moved with Flash Cannon.


The foe's Landorus used U-turn!
It's not very effective...
TerrorWatt's substitute took the damage!
Scousergerrard called Landorus back!
Scousergerrard sent out Slowbro!

TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Slowbro lost 80% of its health!

The foe's Slowbro restored a little HP using its Leftovers!

Start of turn 36

2 - 4
(Substitute, Floating, +6 Sp. Attack) 100% VS 25%


Switching to Slowbro was a somewhat smart move, but nevertheless, I used Flash Cannon again (for the sake of accuracy) in order to kill it. I knew I'd outpace. Why? 'Cause that thing's slow, bro! (I know. Lame pun is lame.)

TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Slowbro lost 25% of its health!
The foe's Slowbro fainted!

Scousergerrard sent out Landorus!


Slow bro is slow.

Start of turn 37

2 - 3
(Substitute, Floating, +6 Sp. Attack) 100% VS 100%


With Landorus out again, I could just smell another U-turn, and I knew it would break my Substitute. Therefore, I decided to set up another one, just so I could kill Heatran or Metagross.

The foe's Landorus used U-turn!
It's not very effective...
TerrorWatt's substitute faded!
Scousergerrard called Landorus back!
Scousergerrard sent out Heatran!

TerrorWatt used Substitute!
TerrorWatt made a substitute!

TerrorWatt restored a little HP using its Leftovers!
TerrorWatt electromagnetism wore off!


Start of turn 38

2 - 3
(Substitute, +6 Sp. Attack) 81%VS 37%


It was smart of him to send out Heatran rather than Metagross; I'll explain why in a few turns. For now, I'll just say...

The foe's Heatran used Earth Power!
It's super effective!
TerrorWatt's substitute faded!

TerrorWatt used Flash Cannon!
It's not very effective...
The foe's Heatran lost 36% of its health!
The foe's Heatran fainted!


YOU GOT SUBBED!

TerrorWatt restored a little HP using its Leftovers!
Scousergerrard sent out Landorus!


Start of turn 39

2 - 2
(+6 Sp. Attack) 87%VS 100%


With the fall of Heatran, Magnezone's time was up. But it did a wonderful job, killing three Pokemon in a supercharged rampage! With Magnezone gone, only Sharpedo was left.

The foe's Landorus used Earthquake!
It's super effective!
TerrorWatt lost 300 HP! (87% of its health)
TerrorWatt fainted!

SharKing sent out SharKing! (Sharpedo)
SharKing is hurt by spikes!


Here lies a magnetic menace.

Start of turn 40

1 - 2
65%VS 100%


Those Spikes were painful, but the real pain was the Scarf on that Landorus. I'd need Protect to work two times in order to outrun it and finally put it down. I did the only sensible thing.

SharKing used Protect!
SharKing protected itself!

The foe's Landorus used Earthquake!
SharKing protected itself!

SharKing's Speed Boost increases its speed!
SharKing's Speed rose!


Start of turn 41

1 - 2
(+1 Speed) 65%VS 100%


The only sensible thing, part two. I had my fingers crossed.

SharKing used Protect!
SharKing protected itself!

The foe's Landorus used Earthquake!
SharKing protected itself!

SharKing's Speed Boost increases its speed!
SharKing's Speed rose!

Start of turn 42

1 - 2
(+2 Speed) 65%VS 100%


With two Speed Boosts, I was fast enough to outrun Landorus. That genie held out for the longest time without a scratch, but that came to an end right here, right now!

SharKing used Ice Beam!
It's super effective!
The foe's Landorus lost 100% of its health!
The foe's Landorus fainted!
SharKing is hurt by its Life Orb!


Witnessed royal grace... and luck.

SharKing's Speed Boost increases its speed!
SharKing's Speed rose!
Scousergerrard sent out Metagross!


Start of turn 43

1 - 1
(+3 Speed) 55%VS 52%


This was the final push. This was the turn that would determine the battle. This is also why Heatran was the smart sacrifice; Metagross had Bullet Punch as a final weapon. Would Bullet Punch kill me? Would I survive and win with Hydro Pump? Would a miss spell my fate? The answer comes now.

The foe's Metagross used Bullet Punch!
It's not very effective...
SharKing lost 112 HP! (39% of its health)
The foe's Metagross is hurt by its Life Orb!

SharKing used Hydro Pump!
The foe's Metagross lost 42% of its health!
The foe's Metagross fainted!
SharKing is hurt by its Life Orb!


Not quite enough.




SharKing won the battle!

6%



That last turn certainly has me on my toes. Now, we go to the last standard-issue section of a warstory:

The Props and Slops

Props go to:

My Porygon-Z for killing Haxorus on the very first turn.
My Magnezone for rampaging near the end.
The foe's Metagross for terrifying me whenever it was out.
My signature Sharpedo for pulling through.
The foe's Heatran for catching Salamence on the switch.
The foe's Landorus for lasting so damn long.
Scousergerrard for giving me an awesome fight.

Slops go to:

The foe's Haxorus for doing nothing.
My Claydol for doing the same.
The foe's Ferrotroll for letting Magnezone set up (as if it had a choice).
My Reuniclus for dying to a critical hit.

Well, the floor's yours now, readers. Rate and comment away!
 
I can't decide if I like your formatting or not.
Can't blame ya. I didn't really think much on how to format it (didn't have nearly as much time as I would have liked). At least I added some flavor to the HP percentages; that's one detail I'm proud of.
 
(SharKing? I think I remember you from back when I used to hang around Bulbagarden)

I liked it. Nice to see some less-used 'mons in action, even though Sharpedo was the only one of those who lasted past the first five turns. The formatting was nice too, although maybe you could add your opponent's team somewhere?

By the way, when he switched from Ferrothorn to Heatran, I think maybe he was expecting HP Fire? I've run into a few Sharpedo carrying that. Although what he would've done after absorbing the hit is beyond me.
 
Both teams were somewhat questionable, but the battle was close. I think the formatting is pretty good, though I do not care for the large "VS" used repeatedly throughout. You could possibly use it once in the beginning of the post with a preview of each team.

6.5/10
 
Enjoyed the battle, and especially liked the obituaries after something fainted. Didn't notice the large VS or anything while reading, the format was good enough for me. Maybe not the best battle overall, but one worth sharing definitely.
 
Hm. A lot of misplays (mostly from the opponent) and honestly not the best battle, but I really liked your commentary/formatting.

To elaborate a little, I personally don't think much of warstories that end in "set up and sweep", and the fact that the match came down to a 50/50 on Protect doesn't help. That said, the 'obituary' thing was funny, and your commentary was well thought out for the most part, although I tend to prefer a running commentary, as opposed to this, which was clearly an "after-the-match" kinda thing.
 

ginganinja

It's all coming back to me now
is a Community Leader Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
ehh. The fact that your opponent outplayed you for most of the match and then the small matter of you only winning of a 50% protect basically ruined this for me
 
Yeah, same as ginga for me... That double protect really killed the Very good battle you guys had.....

But nevertheless, good commentary and battle worth of a warstory (until the last turn, of course).

7.5/10, keep it up!
 
It was a'ight. I read the whole thing and didnt get bored or anything, though the battle wasn't spectacular.
 
The battle was fairly disappointing because he outplayed you and then you won thanks to a double protect but the commentary was good and the formatting was excellent.

7/10
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
The formatting was great aside from the bright green percentages.

However, the commentary was almost nonexistant. You didn't tell us what you were thinking at all. I did enjoy the funny stuff though!

The worst part was the AWFUL misplay with reuniclus at the 4-5 point. His landorus couldn't touch you and was clearly going to switch out. You had a calm mind and all the momentum and you just threw it all away. Had you stayed in, heatran would have been setup fodder. You could have won right there. Switching in mence was a horrible misplay too. You should have seen that HP ice coming from a mile away.
 
I love you for using my two favorite Pokemon, Porygon[whatever] and Magnezone. The battle was interesting as well.
As JT Swift said, though, calling Reuniclus back after taking only 38% from Landros's EQ was a bit weird.
 
Hah! ^_^ I liked the close finish. Sure both of you made one or two mistakes, but whats a warstory without a few slip ups? Part of the fun is trying to figure out how to yer yourself out of ditches you dug for yourself. Plus you showed you can be successful without a full team of Fotm Pokemon.

I say 8.5/10.
 
I thought this was really enjoyable read, to be honest, which is primarily what we want in a warstory. The main reasons it was good were the fantastic format, good humour and entertaining (if a tad short) comments.

That said, like others have echoed the main letdown was the big misplays - especially when your opponent tended to outpredict you more than vice versa, making the 50% Protect-based win seem pretty cheap.

If you get to a better standard of battling (ie higher on ladder) then I could see you being able to write a fantastic warstory - as is this one is pretty good, just not amazing.
 
Great warstory.

Actually I like these kinds of warstories better, with quick comments and not so standard teams.

Why did you switch out your Magnezone vs Mertagross? I'm pretty sure a 359 spa Thunderbolt could KO Metagross at 50~%.
 
Im not one to give bad ratings because I dont like teams, I thought that this was really good and interesting and thats the only important part, 8.5/10.
 
Some questionable decisions, but otherwise a pretty decent warstory.

By the way, what EVs on Sharpedo and Metagross? I'm wondering if the Hydro Pump would have finished him off if he hadn't switched Metagross into your Ice Beam on the 2nd turn.
 

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