Data Prize Claiming Thread (Update 5-09-13)

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Buying.

Horsea [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Outrage
Signal Beam
Disable

Surf
Hidden Power (Electric 7)
Ice Beam

Poliwag [Nu] (Male)




Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 78 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam

Splash
Encore(*)
Endure(*)
Endeavour(*)

Surf
Psychic
Dig

Cubone [Rho] (Male)
Occasionally goes by alternate nickname "Boner"



Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash

Smack Down
Aerial Ace
Fire Blast
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Claiming 4 RC:

3 RC --> EC --> Kitch the Embirch:

Embirch Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Leaf Guard, Battle Armor
  • Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 43 (50/1.15v) (-)

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Pound(*)
Bullet Seed(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthesis
Lava Plume

Counter(*)
Earth Power(*)
Blaze Kick(*)

Protect(*)
Will-o-Wisp(*)
Substitute(*)

so it gets to 4/9 then and evolves:

Flarelm Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Leaf Guard, Battle Armor
  • Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 47 (55/1.15v) (-)

EC: 4/9
MC: 0
DC: 1/5

Attacks:

Leaf Blade
Pound(*)
Bullet Seed(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthesis
Lava Plume

Counter(*)
Earth Power(*)
Blaze Kick(*)

Protect(*)
Will-o-Wisp(*)
Substitute(*)

1 RC --> EC --> Crumbles the RHYDON --> 8/9

Rhydon(*) Crumbles (M)

Type: Ground/Rock
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Lightningrod, Rock Head
  • Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Reckless (LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 7/9 --> 8/9
MC: 0
DC: 3/5

Attacks:

Horn Attack(*)
Stomp(*)
Tail Whip(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)
Earthquake
Megahorn

Counter(*)
Crush Claw(*)
Swords Dance(*)

Toxic(*)
Protect
Dig(*)
Sandstorm
Rock Polish(*)

EDIT: Claiming 6 more RC.

4 RC --> EC --> Itasca the PLICOWATT --> 4/6

Plicowatt Itasca (F)

Type: Electric / Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shed Skin (LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat 24.2% accuracy boost on all attacks; Subtracts One (1) Rank from Attack)

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (95x1.15^) (+)

EC: 0/6 --> 4/6
MC: 0
DC: 0/5

Attacks:

Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)

Counter(*)
Mirror Coat(*)
Signal Beam(*)

Thunderbolt(*)
Scald(*)
Substitute(*)

2 RC --> EC --> Sucker the COLOSSHALE --> 2/6

Colosshale Sucker (M)

Type: Dark/Water
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities: Rebound, Storm Drain
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
  • Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat 19.21% accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85x1.15^) (+)

EC: 0/6 --> 2/6
MC: 0
DC: 0/5

Attacks:

Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin (*)
Mud Bomb(*)
Pursuit(*)

Fake Out(*)
Sucker Punch(*)
Aqua Tail(*)

Taunt(*)
Substitute(*)
Earthquake(*)
 
Claiming the following in prizes: DFrog: 2 TC
Zeke (Elekid): 1 EC, 2 MC, 1 DC
Frank (Scraggy): 1 EC, 2 MC, 1 DC, 2 KOC
Putting the 2 KOC in to EC so Franks EC looks like this:
1/6 > 4/6
storing the 2 mc for frank

claiming substitute for zeke (ELEKID) using the 2 mc

and storing the 2 tc
 
Claiming from same battle as DFrog
noBINGO (hippopotas)
EC: 3/5
MC: 4 --> 1 Superpower Past Gen Tutor
DC: 3/5

SupaKupa (Breezi)
EC: 5/6
MC: 2 --> 0 Shadow Ball BW TM
DC: 3/5

Saving 2 TC
 
Battle: Here

Bronzor:
1 KO Counter -> MC
EC: +1 = 1
MC: +3 = 3
DC: +1 = 1

Venonat:
1 KO Counter -> MC
EC: +1 = 1
MC: +3 = 3
DC: +1 = 1

I get 2 TC, which I will be saving for the moment.
 
Claiming 2 TC from here.*

I'm also claiming 1EC, 2MC, 1DC, and 1KOC for Prinplup and Pikachu. This will cause Prinplup to evolve into Empoleon and learn Swords Dance and Swagger. I'm putting Empoleon's KOC into MC, and Pikachu's KOC into DC. I'm then using 3 of Empoleon's 4 MC to teach it Hydro Cannon (tutor).
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Claiming from this battle.

I get 2 TC
Sharky the Gible gets 1 EC, 2 MC, 1 DC and 2 KOC - Both KOC go into EC category bringing totals to 3/9 EC, 2 MC, 1 DC
Zoan the Charmander gets nothing - Totals remain at zero
Behemoth the Monohm gets 1 EC, 2 MC, 1 DC and 1 KOC - KOC goes into MC bringin totals to 1 EC, 3 MC, 1 DC, Behemoth then purchases the 4th Gen TM move Dragon pulse for 3 MC bringing totals to 1 EC, 0 MC, 1 DC
 
Claiming from here: http://www.smogon.com/forums/showthread.php?t=3448896

I claim 2 TC for myself, which will go unspent for the time being.

For my Scraggy, Brick, I claim one EC and 2 MC. I will use the MC to teach Brick the TM move Earthquake.

Scraggy [Brick] (Male)
Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick: Spenstar found Brick in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is pretty young, and full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. His claim to fame is defeating a Scyther and then a Gengar with no break in between, before even evolution. Since unlocking his hidden powers, Brick has gained the ability to leave a lasting scare on his opponents, something he always wanted to do.

Stats:
Scraggy
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

EC: 3/6
MC: 0
DC: 5/5 DW Unlocked!

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Focus Punch
Crunch

Zen Headbutt
Drain Punch
Counter
Fake Out

Toxic
Rock Slide
Bulk Up
Earthquake


For my Rebble, Rabbi, I claim 2 MC, 1 DC, 1 EC, and 1 KOC, which will go into MC. With three MC, I will teach Rabbi the 4th gen Tutor move Swift.

Rebble [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. Rabbi and Brick quickly became best friends due to being the youngest team members, and Spenstar spent about a week after capturing Rabbi flying to faraway places by airline, to fuffil Rabbi's desire to see the world. Apart from travel, Rabbi's passion is battling, and is itching to experience its first battle.

Spenstar is proficent at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Jewish accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 90

EC: 1/9
MC: 0
DC: 1

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancientpower
Metal Sound
Paleo Wave

Flamethrower
Sandstorm
Hidden Power (Flying, 6)

Swift


Finally, for my Monohm, Puff, I claim 2 MC, 1 EC, and 1 DC. the MC will be spent on the level-up moves Slack Off and Hurricane.

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Locked) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Dragon Pulse
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus

Lampent [Hecate] (F)
Nature: Modest (+SpA, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 55

EC: 8/9
MC: 0
DC: 2/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimise
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Will-O-Wisp
Energy Ball
Toxic

Hex
Psychic


Monferno [Chimera] (M)
Nature: Mild (+SpA, -Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 81

EC: 6/9
MC: 1
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
ThunderPunch
Encore

Will-O-Wisp
Shadow Claw
Fire Blast
 
Gonna claim from this battle.

Gatrie the Duskull gets 1 EC, 2 MC and 2 KO Counters. It will use a KO Counter for an EC and the second for a MC.

Assuming my last post is approved, Gatrie will now evolve into a Dusclops. He gains Fire/Ice/Thunder Punch, Gravity and Bind through evolution. I'll then teach him Shadow Punch (LU) and Earthquake (BW TM) with his 3 MC.
EC: 2/9 > 4/9
MC: 0 > 3 > 0


Dusclops (M) - Gatrie
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-)

EC: 4/9
MC: 0
DC: N/A

Moves:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Ice Punch
ThunderPunch
Fire Punch
Gravity
Bind
Shadow Punch

Imprison
Ominous Wind
Pain Split

Taunt
Return
Payback
Earthquake


I get 2 TC which brings my total to 3, but since I forgot to take one away for entering the Battle Hall, I'll do so now, leaving me with 2 TC.
 
Claiming from my tournament battle:

Arcanite: 2 TC

Shiva: 1 KO, 1 EC, 2 MC, 1 DC
Fuma Shuriken: 1 EC, 2 MC, 1 DC

Shiva's counters now look like this:

EC: 8/9 (KO Counter Here)
MC: 2
DC: 5/5 (DW Ability Weak Armoured unlocked)
KO: 0

The 2 MC Are spent on BW TM Protect, bringing MC back down to 0

Fuma (Starmie) has already evolved and unlocked its DW ability, so I will spend the 2 MC gained on The BW Tm Substitute. It keeps the one already stored.
 
ahahahahaha...so I reffed like four battles with a metang in them and got confused.

In that case, I'll take an EC from Metang and put it in Lombre's EC, bringing both to 8/9.

Zarator, you don't get stuff from being DQ'd.

Also, spending 1 TC on a Magikarp


Magikarp (Harflesnarf) (M)
Nature: Lonely (Adds + to Attack; Subtracts - From Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Moves:

Splash
Tackle
Flail

Bounce
Darkamber: Not Approved. Magikarp costs 2 TC.
Derp. Then I don't buy it. The rest of the post is ok, right?
 
SDS and Charmander are approved.

Venser and TravelLog are approved.
For the sake of formality, I'm posting it here too.
Also, I think Venser got it in Gen 4, as it has none of its Gen 5 pre-25 level ups.

They are:
Tackle (Nohface)
Leer (Nohface)
Ice Fang
Thunder Fang
Tail Whip

I am also using its 2 MC to purchase Revenge and Perish Song, both BW Level Ups

I am renaming it Nox. It is now as follows:


Kitsunoh [Nox] (M)
Nature: Adamant (+ Attack, - Special Attack)

Type: Steel / Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 0
DC: 4/5

Attacks
Tackle
Leer
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Ice Fang
Thunder Fang
Curse
ShadowStrike
Fake Out
Revenge
Perish Song

Psycho Shift
Meteor Mash
Yawn
Pain Split
Magic Coat

Will-o-Wisp
Dig
Earthquake
Taunt
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
I reffed this 6v6 Singles match, giving me 14 RC.

2 go into Monferno's EC, taking him to 8/9.
4 go into Vulpix's EC, taking him to 6/6, evolving him into Ninetales and learning Nasty Plot.

Ninetales [Helios] (M)
Nature: Modest (+Spa, -Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (DW Locked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 100

EC: 6/6
MC: 0
DC: 1/5

Moves:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Safeguard

Hex
Hypnosis
Extrasensory

Overheat
Protect
Energy Ball

Fire Blast
Will-O-Wisp

4 go into Munchlax's EC, taking him to 6/6, evolving him into Snorlax and learning Headbutt, Belly Drum, Yawn and Rest.

Munchlax [Typhon] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odour Sleuth
Tackle
Headbutt
Defense Curl
Belly Drum
Amnesia
Lick
Yawn
Recycle
Screech
Chip Away
Rest
Stockpile

Counter
Zen Headbutt
Double Edge

Blizzard
Thunder
Fire Blast

Earthquake

And 4 go into Dratini's EC, taking him to 6/9 and evolving him into Dragonair.

Dragonair [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW Locked) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Pulse
Iron Tail
ExtremeSpeed

Fire Blast
Thunder
Blizzard

Surf
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
After one month and a half of an intense 6 vs 6 singles match, I am here the claim the prizes from this battle: http://www.smogon.com/forums/showthread.php?t=3446604&page=4

Duclohm [Thor]
EC: 7->9/9 (KOC go here)
MC: 3 ->5
DC: 5/5

and it evolves! With the evolution it gets the following moves:
- Whirlwind
- Bide
- Weather Ball

and I'll buy the following moves:
- Protect (BW TM - 2MC)
- Light Screen (BW TM -2MC)

Result being:


Duclohm [Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): [UNLOCKED](Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hyper Beam
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball

Hydro Pump
Magnet Rise
Heal Bell

Thunderbolt
Flamethrower
Dragon Pulse
Thunder Wave
Protect
Light Screen


Zorua [Canas]

EC: 0 -> 2 (1KOC go here)
MC: 0 -> 2
DC: ---

Syclant [Caffie]
EC: 6/6
MC: 0->3 (1koc go here)
DC: ---

3MC goes to buy him Counter (Egg Move -3MC)

Dusclops [Gespenst]
EC: 4->5/9
MC: 0->3 (KOC go here)
DC: just realized that it doesn't matter.

Getting him Focus Punch (DPP TM -3 MC)

Vaporeon [Undine]
EC: 6/6
MC: 0->3 (1KOC go here)
DC: 5/5

Getting her Scald (BW TM -2 MC)

Ninetales [Ruki]
EC: 6/6
MC: 0->2
DC: 3->5 (1KOC go here and Drought Unlocked!)

And my Trainer Counters go from 4 to 8.
 
Claiming from This and This

Lesale (Scratchet)

EC: 4/6 2 KOC
MC: 2---> 0 (Facade BW TM)
DC: 2/5

noBINGO (hippopotas)
EC: 3/5
MC: 4 --> 1 Superpower Past Gen Tutor
DC: 3/5

SupaKupa (Breezi)
EC: 5/6
MC: 2 --> 0 Shadow Ball BW TM
DC: 3/5

4 TC
Saving 2
2 TC go to this

Embirch:


Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)

Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Earth Power
Psybeam
Dragonbreath

Overheat
Energy Ball
Flame Charge
Needs reapproving
 
Claiming 6 BT that I will save: http://www.smogon.com/forums/showthread.php?p=3577362&posted=1#post3577362.

Claiming 2 BT that I will save: http://www.smogon.com/forums/showpost.php?p=3577951&postcount=45.

4 of the above BT will go into Remoraid's EC, to evolve it.



HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-)

New Ability instead of Hustle (Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.)

New Moves: Gunk Shot, Constrict, Octazooka, Signal Beam (Spending 1 MC saved)
 
Claiming my evolution of Bubba the Pilcowatt into Bubba the Krillowatt:

Krillowatt [Bubba] (Male)
Nature: Modest (+ SAtk - Atk)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 105

EC: 6/6
MC: 1
DC: 0/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter

Muddy Water
Signal Beam
Whirlpool

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave

His stats change from 80/1(-)/1/3(+)/1/95 to 125/2(-)/3/4(+)/3/105; in addition, he gains the moves Imprison, Aqua Jet, Confuse Ray, Mirror Coat, and Counter. His DW ability also changes, from Shed Skin to Shell Armor.
 
Gonna claim from here (aka the same as Frosty)

I'll chuck my two TC in the pile, while each of my pokes gets 1 EC, 2 MC, 1 DC and 1 KO.

Timburr [Puncha]
Buys Focus Blast from BW TM (2 MC)
EC: 0 -> 2/9 (KO)
MC: 0 -> 0
DC: 0 -> 1/5

Solosis [Psycha]
Buys Flash Cannon from BW TM (2 MC)
EC: 0 -> 2/9 (KO)
MC: 0 -> 0
DC: 0 -> 1/5

Karrablast [Lanca]
Buys Bug Buzz from LU (1 MC)
EC: 0 -> 2/6 (KO)
MC: 0 -> 1
DC: 0 -> 1/5
 
Claiming from Here

loudkirbyking: 2 TC and a loss

Wisdom: 1EC, 2MC, 1DC
Courage: 1EC, 2MC, 1DC, 1KOC
Wisdom goes up to 3 EC and 2 DC. His MC will be spent on getting Grass Knot.

Courage goes up to 4 EC and 3 DC. His MC will be used to get Thunder Wave. Also, his KOC will be given to EC, so he has 5.

My TC I will use to get a Drifloon.


Drifloon [Inspiration] (Female)
Nature: Serious
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Thunderbolt
Will-o-wisp
Acrobatics

Hypnosis
Weather Ball
Disable
 
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