Hello, this is my first RMT I have ever done. This team has been through several changes over it's career, and it still probably needs a bit of work.
The concept of this team is pretty simple: Set up the path for an easy Shell Smash and then Baton Pass it to Salamence. Once Salamence dies, I resort to Reuniclus, Breloom, and Honchkrow to finish it all up.
At A Glance:
The concept of this team is pretty simple: Set up the path for an easy Shell Smash and then Baton Pass it to Salamence. Once Salamence dies, I resort to Reuniclus, Breloom, and Honchkrow to finish it all up.
At A Glance:
Detailed:
YouCantSeeMe (Uxie) @ Light Clay Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Memento
- Light Screen
- Trick Room (After a bit of study, I discovered that my team usually only needed a Sp. Def boost. So now, Uxie helps with Trick Room whenever it doesn't commit suicide. Currently in testing.)
- U-turn
This Pokemon is the main part of my team, and is what makes it capable of pulling off many of these sweeps. Light Screen support allow Salamence to survive scarfed ice attacks easier, while it gives overall bulk to most of the team. Memento is the pride of the set, being the most useful part of this Pokemon. With Memento, it makes switch-in Pokemon and Sweepers useless, and allows Gorebyss a free shell smash 99% of the time. Trick Room allows Uxie to help Reuniclus when needed.
Usefulness Rating: 8/10
Honchkrow (M) @ Life Orb
Trait: Sand Stream
EVs: 252 Atk / 252 SDef
Brave Nature (+Atk, -Spd)
- Sucker Punch
- Brave Bird
- Superpower
- Heat Wave
Honchkrow is a recent addition to my team, replacing a Tyranitar. It does decent with Reuniclus, and is more balanced than Tyranitar was, and summons no weather. Overall, a much better Pokemon than Tyranitar was, sadly with less bulk. However it still does what I need it to do. He is meant to be in Trick Room, while it can do a priority move outside of Trick Room if necessary to take out a sweeper, another reason I picked Honchkrow.
Usefulness Rating: 7/10
Jell-O Man (Reuniclus) (M) @ Life Orb
Trait: Overcoat
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Recover
Trick Room. My unique strategy that helps me win games when all else fails. Honchkrow and Reuniclus come out to take out the rest of the trash and destroy fast pokemon.
Usefulness Rating: 7/10
Magikarp2 (Gorebyss) (F) @ White Herb Trait: Swift Swim
EVs: 116 HP / 160 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Baton Pass
- Ice Beam
- Hidden Power [Electric]
Pretty much the entire reason I made this team, Gorebyss is what makes this team so powerfull. It sets up a SmashPass, and uses a Ice/Electric combo to take out what it can before high-tailing it.
Usefulness Rating: 9/10
KungFuShroom (Breloom) (F) @ Toxic Orb Trait: Poison Heal
EVs: 236 HP / 252 Atk / 20 SpD
Brave Nature (+Atk, -Spe)
- Mach Punch
- Drain Punch
- Seed Bomb
- Spore
With MixMence now stealing all of Breloom's glory, Breloom is now pretty much useless in the SmashPass department. Now, to help out with Reuniclus, it does not need Speed EVs, which I instead put in HP. Not as useful as before, but sure helps.
Usefulness Rating: 8/10
Salamence @Life Orb
Trait: Intimidate
EVs: 116 Atk/ 216 SpA/ 176 Spe
Nature: Rash
- Fire Blast
- Earthquake
- Roost
- Dragon Pulse
Suggested to me in the comments. Much stronger and better than the previous Gengar I used. With mixed attacks and Roost, it survives much longer and is just as strong as Breloom. A Great new addition to my team.
Usefulness Rating: 8/10
YouCantSeeMe (Uxie) @ Light Clay Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Memento
- Light Screen
- Trick Room (After a bit of study, I discovered that my team usually only needed a Sp. Def boost. So now, Uxie helps with Trick Room whenever it doesn't commit suicide. Currently in testing.)
- U-turn
This Pokemon is the main part of my team, and is what makes it capable of pulling off many of these sweeps. Light Screen support allow Salamence to survive scarfed ice attacks easier, while it gives overall bulk to most of the team. Memento is the pride of the set, being the most useful part of this Pokemon. With Memento, it makes switch-in Pokemon and Sweepers useless, and allows Gorebyss a free shell smash 99% of the time. Trick Room allows Uxie to help Reuniclus when needed.
Usefulness Rating: 8/10
Honchkrow (M) @ Life Orb
Trait: Sand Stream
EVs: 252 Atk / 252 SDef
Brave Nature (+Atk, -Spd)
- Sucker Punch
- Brave Bird
- Superpower
- Heat Wave
Honchkrow is a recent addition to my team, replacing a Tyranitar. It does decent with Reuniclus, and is more balanced than Tyranitar was, and summons no weather. Overall, a much better Pokemon than Tyranitar was, sadly with less bulk. However it still does what I need it to do. He is meant to be in Trick Room, while it can do a priority move outside of Trick Room if necessary to take out a sweeper, another reason I picked Honchkrow.
Usefulness Rating: 7/10
Jell-O Man (Reuniclus) (M) @ Life Orb
Trait: Overcoat
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Recover
Trick Room. My unique strategy that helps me win games when all else fails. Honchkrow and Reuniclus come out to take out the rest of the trash and destroy fast pokemon.
Usefulness Rating: 7/10
Magikarp2 (Gorebyss) (F) @ White Herb Trait: Swift Swim
EVs: 116 HP / 160 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Baton Pass
- Ice Beam
- Hidden Power [Electric]
Pretty much the entire reason I made this team, Gorebyss is what makes this team so powerfull. It sets up a SmashPass, and uses a Ice/Electric combo to take out what it can before high-tailing it.
Usefulness Rating: 9/10
KungFuShroom (Breloom) (F) @ Toxic Orb Trait: Poison Heal
EVs: 236 HP / 252 Atk / 20 SpD
Brave Nature (+Atk, -Spe)
- Mach Punch
- Drain Punch
- Seed Bomb
- Spore
With MixMence now stealing all of Breloom's glory, Breloom is now pretty much useless in the SmashPass department. Now, to help out with Reuniclus, it does not need Speed EVs, which I instead put in HP. Not as useful as before, but sure helps.
Usefulness Rating: 8/10
Salamence @Life Orb
Trait: Intimidate
EVs: 116 Atk/ 216 SpA/ 176 Spe
Nature: Rash
- Fire Blast
- Earthquake
- Roost
- Dragon Pulse
Suggested to me in the comments. Much stronger and better than the previous Gengar I used. With mixed attacks and Roost, it survives much longer and is just as strong as Breloom. A Great new addition to my team.
Usefulness Rating: 8/10