Well, this is my first post on Smogon. I'm not new to the Pokemon metagame at all - in fact, I'm quite experienced. I just never felt the need to use these forums until now. I think the team is pretty well-rounded and I'd like to know your opinions.
I started out with Life Orb Azelf. Ever since seeing Wilechase use it, I've fallen in love with the set. The moveset was Stealth Rocks, U-turn, Fire Blast, and Psychic. It worked very well as a lead, and almost always set up rocks for the rest of my team.
Cress is one bulky mofo. I never liked Cress until 5th gen came out, when I started to use it on one of my teams. It holds a firm place on my team, walling physical attacks to no end. If it's threatened (yeah right) by any special attacks, it can set up light screens. Cress is definitely a staple of this team.
Porygon-Z. Far and away my favorite competitive pokemon. This thing is a monster. It's choice scarfed as a revenge killer, and had boltbeam coverage with tri attack and download. I started out with hidden power fighting, but later switched to trick to cripple any Blissey that wanted to stick her fat in PZ's face. I never found myself using HP Fighting anyway. Dark Pulse is a good replacement for Trick but I've still found Trick to be more useful. However, my team needs some physical prowess to complement PZ.
God, this is starting to look like a Sinnoh region team. Anyways, Choice Band Infernape. What a beast. I run Mach Punch over Stone Edge though, for priority. Choice Band Flare Blitz will OHKO tons of Pokemon (Including Skarmory) and Close Combat has great coverage with it. Mach Punch for priority and U-turn for scouting, banded Ape is one of my favorite pokemon to use.
Substitute + 3 Attacks gengar is also one of my favorite sets. Come in on predicted fighting moves to the Porygon-Z, and Sub as they switch. If they don't switch, then I'll be able to scout their moves with Sub and respond accordingly. Focus Blast provides nice coverage with Shadow Ball, and I run HP Ice over HP Fire because it hits more pokemon super effectively, and people rarely expect it. I've killed so many gliscors with this Gengar on PO it's almost funny. However, I now have three Pokemon weak to both Dark and Ghost. I could use some special bulk, since Cress is mainly physically bulky.
So, I added Dragonite. This Dragonite is a specially bulky set with Ddance, Dclaw, Roost, and Heal Bell. Why heal bell? Mainly because if Cress gets toxiced, it's not the end of the world. If any of my strong attackers get paralyzed, I can fix it. This was my team for a long time, and it worked really well. However, the 3 Pokemon weak to Ghost and Dark really started to add up. I love Azelf and Cress just too much - I loved using Gengar too, but it was time to go.
Say hello to Machamp! This guy works just like Gengar - force switches, sub, use either DynamicPunch, Payback, or Stone Edge depending on what switches in. It's also somewhat bulky, as running max speed on Machamp is kinda fruitless. Also, he fills up the physical gap that was created by having 3 special attackers and Infernape being the only solid physical. I'm not worried about the dual psychic weakness of Infernape and Machamp, because Cress and D-nite are there to soak up hits.
This team worked great for me and I used it happily. However, after a while I noticed that Dragonite was kind of lacking. He very rarely pulled off a kill - ocasionally he heal belled helping out but the bulky dragon dance set with heal bell just didn't have exactly what I wanted on the team. Then, my friend (shukle4ubers on smogon) showed me a Jirachi lead set - Trick, Iron Head, Ice Punch, and Stealth Rock with Choice Scarf. I put this Jirachi in the lead spot, and replaced Azelf's Stealth Rocks with Grass Knot, and changed Fire Blast to flamethrower. That gave me a great Swampert counter and something to hit Ttar hard with not named U-turn. Also, I realized that having 3 choice items was not too great, so I changed Infernape's Choice Band to a Life Orb and replaced Flare Blitz with Fire Blast, changing some of the EVs and turning it into Physically Based MixApe. Final lineup:
Mangini
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Adamant
- Iron Head
- Trick
- Stealth Rocks
- Fire Punch (changed from Ice Punch)
Role: Lead
I hate Jirachi. Really. But it's so great to use. The first four games I tried this lead, I got 3 ragequits and 1 victory. If it can't take down the opposing lead with Iron Head or Ice Punch, then it can cripple it with Trick. Scizor is an exception, but I very rarely see scizor leads. It can iron head Azelf, Aerodactyl, Machamp, Tyranitar and Smeargle, as well as many other common leads to death. It can cripple Swampert, Hippowdon, Forretress and Bronzong with Trick and then set up rocks on the switch. Ice punch is there for Dragonite, Roserade, and a few other leads weak to ice. Rachi also comes in help later in the game if to revenge kill things with iron head or trick a wall. Overall, a great pokemon to use. Edit: Changed ice punch to fire punch, mainly as something to help with Lucario, and the only thing Ice Punch was really good for was Dragonite, who I have no problem with anyway.
Azelf
2HKO with Iron Head.
Machamp
3HKO with Iron Head.
Aerodactyl
2HKO with Iron Head.
Metagross
Cripple it with Trick. Some Metagross will Earthquake first turn, but then they have to deal with a Scarfed lead Metagross.
Swampert
Cripple it with Trick.
Infernape
Iron Head it to death. It's a 3 or 4 hit KO, so sometimes it won't work out.
Heatran
Switch out into Cress, set up Calm Minds / HP Ground.
Jirachi
2HKO with Fire Punch.
Roserade
2HKO with Iron Head.
Hippowdon
Cripple it with Trick.
Starmie
3HKO with Iron Head.
Dragonite
Switch to Cresselia.
Gliscor
Cripple it with Trick.
Tyranitar
2HKO with Iron Head.
Skarmory
Cripple it with Trick.
Forretress
Cripple it with Trick.
Yanmega
2HKO With Fire Punch, as it can't kill me with a Bug Buzz or HP Ground. I'll still outspeed it after one speed boost.
Ambipom
2HKO with Iron Head after resisting the Fake Out.
As you can see, this lead Jirachi does very well against most leads. Although the 2HKOs and 3HKOs require a bit of hax, they usually work out.
Myung
Azelf @ Life Orb
Ability: Levitate
EVs: 4 HP, 252 SpAtk, 252 Spe
Nature: Timid
- Psychic
- Flamethrower
- Grass Knot
- Hidden Power Ground (changed from U-turn)
Role: Special Heavy Hitter
It seems like everybody looks at Azelf's movepool and immediately says "Taunt! Stealth Rock! U-turn! I'm gonna make a really unoriginal lead!" But I see Azelf just begging for a life orb set. Psychic will heavily dent any pokemon that doesn't resist it. At first I carried Fire Blast, but later switched it to Flamethrower because pretty much its only purpose was to OHKO Scizor, Forry, and Metagross. I naturally have horrible luck so I'd take accuracy over power on this set. Grass Knot will wreck Pert, do heavy damage to bulky waters, and hit Tyranitar, Hippowdon, etc. for lots of damage. U-turn is for scouting, because this Azelf forces quite a few switches after they see its movepool. Azelf also works well with Rachi, being able to soak up and ground type moves that would normally threaten Rachi. Edit: Switched out U-turn for Hidden Power Ground to hit Heatran hard.
LaBrie
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP, 252 Def, 4 SpDef
Nature: Bold
- Ice Beam
- Hidden Power Ground (changed from Toxic)
- Moonlight
- Calm Mind (changed from Light Screen)
Role: Wall / Tank
This thing is a crazy wall. It has lived a +6 Infernape's Fire Punch, a +4 Outrage from some dragon (it was a while ago on PO) and will laugh off any physical attack. Moonlight is a great recovery move but unfortunately is hindered by sandstorm. It's alright though, my team can deal with sandstorm teams easily. Light Screen is to help it wall on the special side too, and help the rest of my team. I've found ice beam to be a better attacking move than psychic. Toxic is obvious, but still a great move on Cress. She has a hard time dealing with steel types, but the rest of my team doesn't. Edit: I reworked the moveset to carry Hidden Power Ground over toxic and Calm Mind over Light Screen. Not only does Calm Mind help nearly as much as light screen, it also boosts Cress's SpAtk to respectable amounts. Setting up is easy because of her bulk, and now Cress can completely check Heatran. Ice Beam and HP Ground has really great coverage too. If the opponent lets her set up too much, they'll find themselves being swept by a Cresselia. She also doesn't have too big of a problem with Steels any more. Toxic was nice to have but the new set is much better.
Rudess
Porygon-Z @ Choice Scarf
Ability: Download
EVs: 4 HP, 252 SpA, 252 Spe
Nature: Modest
- Tri-Attack
- Ice Beam
- Thunderbolt
- Trick
Role: Special Sweeper / Revenge Killer
Porygon-Z is my second favorite pokemon aesthetically (falling behind Haunter) and my favorite pokemon competitively. A choice scarf makes Porygon-Z fast enough to revenge +1 Gyarados, +1 Dragonite, non-scarf Flygon, and many, many more. After a special download boost, it reaches a massive 607 special attack. Combine that with an 80 base power STAB move, bolt beam coverage, and you're set to kill most of the metagame. Trick is there to cripple Blissey as it's a common switch in.
Petrucci
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk, 64 SpA, 194 Spe (Changed from 194 Atk and 252 Spe)
Nature: Naive
- Close Combat
- Fire Blast
- Mach Punch
- U-turn
Role: Mixed Heavy Hitter / Scout / Priority Revenge
Infernape fills a ton of gaps in my team. It carries priority so pokemon such as Weavile and Tyranitar can't set up and get away with it. Close Combat always hits hard, and Fire Blast is enough to OHKO 252 SpDef / 252 HP Skarmory, even with no Stealth Rocks. U-turn is always nice as a scouting tool. It also has a nice resistance to fire which Rachi is weak to, and a resistance to dark which Azelf and Cress are weak to. Infernape works well with Azelf and Cress because those pokemon can soak up psychic or ground type moves that would threaten Infernape.
Portnoy
Machamp @ Leftovers
Ability: No Guard
EVs: 128 HP, 252 Atk, 128 Spe
Nature: Adamant
- Substitute
- DynamicPunch
- Payback
- Stone Edge
Role: Physical Heavy Hitter
Machamp, quite the interesting pokemon. It can force a ton of switches, set up subs, and proceed to smash opponents with DynamicPunches or a super effective move. Confusion is an added bonus that can definitely help in some situations, as my team is somewhat lacking in status support. Machamp also has some decent bulk and can wall off dark or ghost attacks that would otherwise threaten Azelf and Cresselia, who in turn can take psychic attacks aimed at Machamp. Not much else to say here, but he's a great member of my team and pretty much rounds it out.
So yeah! There's my team. The threat list is pretty small so far, but I'd like to know your opinion on threats, team synergy, holes in the team, etc. Sorry if I made any formatting mistakes or something like that, it IS my first post here.
Oh and if you get the theme of the nicknames without using google then you should give yourself a pat on the back.
Jirachi - Walls off psychic attacks that would hit Infernape and Machamp hard. Soaks up Bullet Punches from Scizor that would threaten Azelf and Porygon-Z (and can hit back with a fire punch!) Gets neutral damage from ghost attacks that threaten Azelf and Cress, and can flinch-hax revenge kill.
Azelf - Walls off psychic attacks that would hit Infernape and Machamp hard, and fighting attacks that would hurt Porygon-Z. Levitate makes it dodge ground type attacks that would hurt Jirachi and Infernape.
Cresselia - Aside from completely walling everything ever, she walls off psychic attacks that would hurt Infernape and Machamp, fighting attacks that would hurt Porygon-Z, and ground type attacks that would hurt Jirachi and Infernape.
Porygon-Z - Takes no damage from ghost attacks that would hurt Azelf and Cresselia.
Infernape - Takes Dark type attacks that would hurt Azelf and Cresselia. It can also take a few bullet punches. Not too much else, but this isn't made for defense.
Machamp - Takes Dark type attacks that would hurt Azelf and Cresselia. Also has reasonable bulk in general.
I started out with Life Orb Azelf. Ever since seeing Wilechase use it, I've fallen in love with the set. The moveset was Stealth Rocks, U-turn, Fire Blast, and Psychic. It worked very well as a lead, and almost always set up rocks for the rest of my team.
Cress is one bulky mofo. I never liked Cress until 5th gen came out, when I started to use it on one of my teams. It holds a firm place on my team, walling physical attacks to no end. If it's threatened (yeah right) by any special attacks, it can set up light screens. Cress is definitely a staple of this team.
Porygon-Z. Far and away my favorite competitive pokemon. This thing is a monster. It's choice scarfed as a revenge killer, and had boltbeam coverage with tri attack and download. I started out with hidden power fighting, but later switched to trick to cripple any Blissey that wanted to stick her fat in PZ's face. I never found myself using HP Fighting anyway. Dark Pulse is a good replacement for Trick but I've still found Trick to be more useful. However, my team needs some physical prowess to complement PZ.
God, this is starting to look like a Sinnoh region team. Anyways, Choice Band Infernape. What a beast. I run Mach Punch over Stone Edge though, for priority. Choice Band Flare Blitz will OHKO tons of Pokemon (Including Skarmory) and Close Combat has great coverage with it. Mach Punch for priority and U-turn for scouting, banded Ape is one of my favorite pokemon to use.
Substitute + 3 Attacks gengar is also one of my favorite sets. Come in on predicted fighting moves to the Porygon-Z, and Sub as they switch. If they don't switch, then I'll be able to scout their moves with Sub and respond accordingly. Focus Blast provides nice coverage with Shadow Ball, and I run HP Ice over HP Fire because it hits more pokemon super effectively, and people rarely expect it. I've killed so many gliscors with this Gengar on PO it's almost funny. However, I now have three Pokemon weak to both Dark and Ghost. I could use some special bulk, since Cress is mainly physically bulky.
So, I added Dragonite. This Dragonite is a specially bulky set with Ddance, Dclaw, Roost, and Heal Bell. Why heal bell? Mainly because if Cress gets toxiced, it's not the end of the world. If any of my strong attackers get paralyzed, I can fix it. This was my team for a long time, and it worked really well. However, the 3 Pokemon weak to Ghost and Dark really started to add up. I love Azelf and Cress just too much - I loved using Gengar too, but it was time to go.
Say hello to Machamp! This guy works just like Gengar - force switches, sub, use either DynamicPunch, Payback, or Stone Edge depending on what switches in. It's also somewhat bulky, as running max speed on Machamp is kinda fruitless. Also, he fills up the physical gap that was created by having 3 special attackers and Infernape being the only solid physical. I'm not worried about the dual psychic weakness of Infernape and Machamp, because Cress and D-nite are there to soak up hits.
This team worked great for me and I used it happily. However, after a while I noticed that Dragonite was kind of lacking. He very rarely pulled off a kill - ocasionally he heal belled helping out but the bulky dragon dance set with heal bell just didn't have exactly what I wanted on the team. Then, my friend (shukle4ubers on smogon) showed me a Jirachi lead set - Trick, Iron Head, Ice Punch, and Stealth Rock with Choice Scarf. I put this Jirachi in the lead spot, and replaced Azelf's Stealth Rocks with Grass Knot, and changed Fire Blast to flamethrower. That gave me a great Swampert counter and something to hit Ttar hard with not named U-turn. Also, I realized that having 3 choice items was not too great, so I changed Infernape's Choice Band to a Life Orb and replaced Flare Blitz with Fire Blast, changing some of the EVs and turning it into Physically Based MixApe. Final lineup:
Mangini
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Adamant
- Iron Head
- Trick
- Stealth Rocks
- Fire Punch (changed from Ice Punch)
Role: Lead
I hate Jirachi. Really. But it's so great to use. The first four games I tried this lead, I got 3 ragequits and 1 victory. If it can't take down the opposing lead with Iron Head or Ice Punch, then it can cripple it with Trick. Scizor is an exception, but I very rarely see scizor leads. It can iron head Azelf, Aerodactyl, Machamp, Tyranitar and Smeargle, as well as many other common leads to death. It can cripple Swampert, Hippowdon, Forretress and Bronzong with Trick and then set up rocks on the switch. Ice punch is there for Dragonite, Roserade, and a few other leads weak to ice. Rachi also comes in help later in the game if to revenge kill things with iron head or trick a wall. Overall, a great pokemon to use. Edit: Changed ice punch to fire punch, mainly as something to help with Lucario, and the only thing Ice Punch was really good for was Dragonite, who I have no problem with anyway.
2HKO with Iron Head.
3HKO with Iron Head.
2HKO with Iron Head.
Cripple it with Trick. Some Metagross will Earthquake first turn, but then they have to deal with a Scarfed lead Metagross.
Cripple it with Trick.
Iron Head it to death. It's a 3 or 4 hit KO, so sometimes it won't work out.
Switch out into Cress, set up Calm Minds / HP Ground.
2HKO with Fire Punch.
2HKO with Iron Head.
Cripple it with Trick.
3HKO with Iron Head.
Switch to Cresselia.
Cripple it with Trick.
2HKO with Iron Head.
Cripple it with Trick.
Cripple it with Trick.
2HKO With Fire Punch, as it can't kill me with a Bug Buzz or HP Ground. I'll still outspeed it after one speed boost.
2HKO with Iron Head after resisting the Fake Out.
As you can see, this lead Jirachi does very well against most leads. Although the 2HKOs and 3HKOs require a bit of hax, they usually work out.
Myung
Azelf @ Life Orb
Ability: Levitate
EVs: 4 HP, 252 SpAtk, 252 Spe
Nature: Timid
- Psychic
- Flamethrower
- Grass Knot
- Hidden Power Ground (changed from U-turn)
Role: Special Heavy Hitter
It seems like everybody looks at Azelf's movepool and immediately says "Taunt! Stealth Rock! U-turn! I'm gonna make a really unoriginal lead!" But I see Azelf just begging for a life orb set. Psychic will heavily dent any pokemon that doesn't resist it. At first I carried Fire Blast, but later switched it to Flamethrower because pretty much its only purpose was to OHKO Scizor, Forry, and Metagross. I naturally have horrible luck so I'd take accuracy over power on this set. Grass Knot will wreck Pert, do heavy damage to bulky waters, and hit Tyranitar, Hippowdon, etc. for lots of damage. U-turn is for scouting, because this Azelf forces quite a few switches after they see its movepool. Azelf also works well with Rachi, being able to soak up and ground type moves that would normally threaten Rachi. Edit: Switched out U-turn for Hidden Power Ground to hit Heatran hard.
LaBrie
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP, 252 Def, 4 SpDef
Nature: Bold
- Ice Beam
- Hidden Power Ground (changed from Toxic)
- Moonlight
- Calm Mind (changed from Light Screen)
Role: Wall / Tank
This thing is a crazy wall. It has lived a +6 Infernape's Fire Punch, a +4 Outrage from some dragon (it was a while ago on PO) and will laugh off any physical attack. Moonlight is a great recovery move but unfortunately is hindered by sandstorm. It's alright though, my team can deal with sandstorm teams easily. Light Screen is to help it wall on the special side too, and help the rest of my team. I've found ice beam to be a better attacking move than psychic. Toxic is obvious, but still a great move on Cress. She has a hard time dealing with steel types, but the rest of my team doesn't. Edit: I reworked the moveset to carry Hidden Power Ground over toxic and Calm Mind over Light Screen. Not only does Calm Mind help nearly as much as light screen, it also boosts Cress's SpAtk to respectable amounts. Setting up is easy because of her bulk, and now Cress can completely check Heatran. Ice Beam and HP Ground has really great coverage too. If the opponent lets her set up too much, they'll find themselves being swept by a Cresselia. She also doesn't have too big of a problem with Steels any more. Toxic was nice to have but the new set is much better.
Rudess
Porygon-Z @ Choice Scarf
Ability: Download
EVs: 4 HP, 252 SpA, 252 Spe
Nature: Modest
- Tri-Attack
- Ice Beam
- Thunderbolt
- Trick
Role: Special Sweeper / Revenge Killer
Porygon-Z is my second favorite pokemon aesthetically (falling behind Haunter) and my favorite pokemon competitively. A choice scarf makes Porygon-Z fast enough to revenge +1 Gyarados, +1 Dragonite, non-scarf Flygon, and many, many more. After a special download boost, it reaches a massive 607 special attack. Combine that with an 80 base power STAB move, bolt beam coverage, and you're set to kill most of the metagame. Trick is there to cripple Blissey as it's a common switch in.
Petrucci
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk, 64 SpA, 194 Spe (Changed from 194 Atk and 252 Spe)
Nature: Naive
- Close Combat
- Fire Blast
- Mach Punch
- U-turn
Role: Mixed Heavy Hitter / Scout / Priority Revenge
Infernape fills a ton of gaps in my team. It carries priority so pokemon such as Weavile and Tyranitar can't set up and get away with it. Close Combat always hits hard, and Fire Blast is enough to OHKO 252 SpDef / 252 HP Skarmory, even with no Stealth Rocks. U-turn is always nice as a scouting tool. It also has a nice resistance to fire which Rachi is weak to, and a resistance to dark which Azelf and Cress are weak to. Infernape works well with Azelf and Cress because those pokemon can soak up psychic or ground type moves that would threaten Infernape.
Portnoy
Machamp @ Leftovers
Ability: No Guard
EVs: 128 HP, 252 Atk, 128 Spe
Nature: Adamant
- Substitute
- DynamicPunch
- Payback
- Stone Edge
Role: Physical Heavy Hitter
Machamp, quite the interesting pokemon. It can force a ton of switches, set up subs, and proceed to smash opponents with DynamicPunches or a super effective move. Confusion is an added bonus that can definitely help in some situations, as my team is somewhat lacking in status support. Machamp also has some decent bulk and can wall off dark or ghost attacks that would otherwise threaten Azelf and Cresselia, who in turn can take psychic attacks aimed at Machamp. Not much else to say here, but he's a great member of my team and pretty much rounds it out.
So yeah! There's my team. The threat list is pretty small so far, but I'd like to know your opinion on threats, team synergy, holes in the team, etc. Sorry if I made any formatting mistakes or something like that, it IS my first post here.
Oh and if you get the theme of the nicknames without using google then you should give yourself a pat on the back.
Machamp - Takes Dark type attacks that would hurt Azelf and Cresselia. Also has reasonable bulk in general.
Heatran - It can force a lot of switches in my team if I haven't scouted for scarfs yet, letting it make substitutes. The only ground move I have is on Azelf, and if it's Scarfed I have to make the right prediction - is it going for Fire Blast or Earth Power? I only have one pokemon resistant to fire, Infernape, who is weak to ground. Heatran can cause quite a bit of trouble. Note: After changing Cress's and Azelf's set, Heatran is much less of a problem.
Lucario - After one Swords Dance, it can OHKO Infernape, Azelf, and Porygon-Z with extremespeed. It can outspeed and OHKO Machamp with Close Combat. I can't hurt it with Jirachi or Cress. This is definitely my team's biggest weakness. Note: After changing Ice Punch to Fire Punch and doing the HP Ground thing for Cress, Lucario is no longer a problem.
Lucario - After one Swords Dance, it can OHKO Infernape, Azelf, and Porygon-Z with extremespeed. It can outspeed and OHKO Machamp with Close Combat. I can't hurt it with Jirachi or Cress. This is definitely my team's biggest weakness. Note: After changing Ice Punch to Fire Punch and doing the HP Ground thing for Cress, Lucario is no longer a problem.