That's just scary. DDNite is a lot less viable if ScarfLatios are running around. You'd have to use Jolly nature! Maybe this is the long fabled ScarfChomp replacement...?
Rain makes HP fire useless.This is somewhat of an unorthodox set made to take advantage of Rain and DNites awesome Special movepool.
Dragonite (M) @ Life Orb
Trait: Multiscale
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Agility
- Thunder
- Hurricane
- Ice Beam
The EV's are pretty straight forward. Max SpA with the addition of LO hits pretty hard. The Speed EV's were to outspeed ScarfChomp after one Agility, though this could and should be changed now since Chomps rise to Ubers. The set catches people off guard frequently, though it does have trouble with steels (particularly the ones without Bug typing that wall the shit out of this all day long [and chans/bliss -_- ]). Thunder could be replaced by HP Fire I suppose, but I haven't tested it's worth over Thunder yet. Multiscale makes it easy to get an Agility up, and after that there aren't a whole lot of things that like to take STAB Max SpA LO Hurricane.
The main reason I had Ice Beam was for Garchomp and friends, but with him gone it becomes so much more replaceable. I'll probably try it mixed now.^ A mixed version of that set is actually pretty standard (EQ or Aqua Tail instead of Ice Beam I think). But it's good!
Derp. I'm dumb. I knew there was a reason I never tested it...Rain makes HP fire useless.
Can also help Fire Blast hit easier, if you're going to run a mixed set to keep Skarmory from ruining your fun.Hone claws + Dragon Rush seems to be fun against slower, bulkier pokemons.
Perhaps ExtremeSpeed in the 4th slot? I wouldn't want to be in a situation with a couple Hone Claws up and have something faster than DNite (a lot of things) come in after without being able to at least hit it. If you have an easy switch-in than that's one thing, but what if you don't?Can also help Fire Blast hit easier, if you're going to run a mixed set to keep Skarmory from ruining your fun.
It would help greatly w/ ice shards... I really wanna try a hone claws Dnite now. Maybe I shall brush off my OU boots, it's been a while.Perhaps ExtremeSpeed in the 4th slot? I wouldn't want to be in a situation with a couple Hone Claws up and have something faster than DNite (a lot of things) come in after without being able to at least hit it. If you have an easy switch-in than that's one thing, but what if you don't?
Maybe not the best DNite set ever, but sounds fun to use.
Huh, thank you. And upon looking at her movepool, i saw, what about possibly waterfall instead of EQ ? Neutral on steels (aside from ferothorn), no immunities (aside from water absorb) only a few resists. Gar and Tran are hit at the same time (The former neutrally and the latter SE). However im still nve on grasses, however most have a typing that's weak to ground making them neutral. (But losing the +2 of ES will hurt on ice sharders) So maybe a set ofIf you want to boost just use Leftovers, really. The power increase by Muscle Band is hardly noticeable and +6 Dragonite is already overkill.
For DDNite, Roost is absolutely necessary, since you need to reactivate Multiscale time and again to ensure more Dragon Dances. I'd prolly prefer Fire Punch over Earthquake actually, since you are no longer given an automatic red-card by Gengar(although Heatran now trolls you instead, take your pick).
Isn't that the standard ParaShuffle set?Rape Face @ Lum Berry
Ability: Multi Scale
Nature: Adamant
Evs: 252 Atk / 252 Spd / 4 Hp
~ Roost
~ Thunder Wave
~ Dragon Tail
~ Extremespeed
GOOD. Thunder Wave + Dragon Tail means you can paralyze and weaken most part of opponent's team. Roost to active Multi Scale again (with its ability activated can resist some Blizzard!), and Extremespeed if you need an offensive move
Not to necro the thread, but I really need help lol. I'm thinking fall + ES but I'm not sureHuh, thank you. And upon looking at her movepool, i saw, what about possibly waterfall instead of EQ ? Neutral on steels (aside from ferothorn), no immunities (aside from water absorb) only a few resists. Gar and Tran are hit at the same time (The former neutrally and the latter SE). However im still nve on grasses, however most have a typing that's weak to ground making them neutral. (But losing the +2 of ES will hurt on ice sharders) So maybe a set of
(DD/EQ/WF/Roost ?)