Alright.. This isn't my first B/W OU team, however, this is the one I've been trying to play around with lately. It's mainly an amalgamation of a lot of things I've found effective, which work together somewhat well. Also, I don't really like abusing weather, but a couple of the Pokes I have on here can at least not be hindered by an enemy's weather.
Whimsicott (F) @ Choice Scarf
Trait: Prankster
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Toxic
- Leech Seed
- Switcheroo
This is the standard trickscarfing Whimsicott. Well, perhaps not standard, but the one I've found works well. The idea is to cripple a wall with a scarf, then spread some status about. It's usually my lead; it works great against ferrothorn leads. Obviously, I try to avoid tricking it onto offensive threats if I can help it.
Tentacruel (F) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 80 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Knock Off
- Ice Beam
- Scald
- Rapid Spin
Rapid Spinner/Special Wall. I've found a rapid spinner is essential to be able to use Volcarona, as the 50% stealth rock weakness it carries is really not good. Also, Tentacruel is a bulky SOB, who works well with the predicted fire attack against my skarm. I love knock off as a move, as little is more satisfying than catching an eviolite poke on the switch in and rendering it all but useless. Or getting rid of a gliscor's toxic orb as it switches in before it gets its toxic off. Scald for the burn, and ice beam to hit gliscor switch ins looking to earthquake me.
Mamoswine (F) @ Choice Band
Trait: Thick Fat
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Ice Shard
- Earthquake
- Stone Edge
Revenge killer/general boss. I love Mamoswine, and I've found a bulky CB set is really effective. It's not so bulky that it can survive strong STABs or super effective hits, but a non-STAB attack from a defensive poke that they would have thought would kill Mamoswine often doesn't, allowing it to potentially get rid of irritating walls (EQ 2HKO's ferrothorn, for example). Ice shard for all the stuff that's weak to ice that's about. Icicle crash for a stronger ice type on the predicted switch, and stone edge for coverage.
Volcarona (F) @ Leftovers
Trait: Swarm
EVs: 252 HP / 4 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Flamethrower
- Quiver Dance
- Substitute
Late Game sweeper. Volcarona is a fantastic sweeper, in my opinion. The boosts it gets from quiver dance and its good base SAtk mean that I've found you don't really need to run any SAtk EVs, and after a couple of dances, with max HP and SpD it can easily live even fairly strong water moves. The substitute gives it a little extra survivability, and give a couple more opprtunities to set up some more dances.
Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Sleep Powder
- Power Whip
- Hidden Power [Ice]
- Stun Spore
The newest addition to my team. First, it was an electivire, then a breloom, then briefly a Conkeldurr, now a Tangrowth. Basically, I'm trying to find something that can take out excadrill/cripple it somehow. The stun spore can cut his speed, allowing volcarona to take him out. The other three moves are fairly obvious, with little deviation from whats recommended elsewhere on this site. Also, tangrowth's bulky enough to survive a +2 x-scissor from excadrill, and hitting back with paralysis allows me to get some health back from regenerator.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Brave Bird
- Roost
My Physical Wall. Works great at dodging earthquakes/earth powers aimed at tentacruel, whereas tentacruel is great at sponging the fire hits aimed at Skarm. Mamoswine for the electric hits, and it can often score revenge kills/severely hurt whatever swtiches in. Also there for setting up entry hazards, which really help volcarona when sweeping.
Threat List
Not so much a concrete list, just things I've encountered which I've had trouble killing or I've had trouble surviving.
#1 - Excadrill. He has swept this team a fair few times. Hence changing Tangrowth's predecessors around so much trying to find something that can kill him.
#2 - Jirachi. If I can nail him with a flamethrower or an earthquake he's gone within seconds, but otherwise he's a major pain in the neck.
And that's it, that I seem to experience mainly. Just everyone seems to use him. I have trouble against hardcore sandstall teams too, but that might be more with my ability, or lack of, to predict my opponents switches.
Thankyou for any advice :)
Whimsicott (F) @ Choice Scarf
Trait: Prankster
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Toxic
- Leech Seed
- Switcheroo
This is the standard trickscarfing Whimsicott. Well, perhaps not standard, but the one I've found works well. The idea is to cripple a wall with a scarf, then spread some status about. It's usually my lead; it works great against ferrothorn leads. Obviously, I try to avoid tricking it onto offensive threats if I can help it.
Tentacruel (F) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 80 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Knock Off
- Ice Beam
- Scald
- Rapid Spin
Rapid Spinner/Special Wall. I've found a rapid spinner is essential to be able to use Volcarona, as the 50% stealth rock weakness it carries is really not good. Also, Tentacruel is a bulky SOB, who works well with the predicted fire attack against my skarm. I love knock off as a move, as little is more satisfying than catching an eviolite poke on the switch in and rendering it all but useless. Or getting rid of a gliscor's toxic orb as it switches in before it gets its toxic off. Scald for the burn, and ice beam to hit gliscor switch ins looking to earthquake me.
Mamoswine (F) @ Choice Band
Trait: Thick Fat
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Ice Shard
- Earthquake
- Stone Edge
Revenge killer/general boss. I love Mamoswine, and I've found a bulky CB set is really effective. It's not so bulky that it can survive strong STABs or super effective hits, but a non-STAB attack from a defensive poke that they would have thought would kill Mamoswine often doesn't, allowing it to potentially get rid of irritating walls (EQ 2HKO's ferrothorn, for example). Ice shard for all the stuff that's weak to ice that's about. Icicle crash for a stronger ice type on the predicted switch, and stone edge for coverage.
Volcarona (F) @ Leftovers
Trait: Swarm
EVs: 252 HP / 4 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Flamethrower
- Quiver Dance
- Substitute
Late Game sweeper. Volcarona is a fantastic sweeper, in my opinion. The boosts it gets from quiver dance and its good base SAtk mean that I've found you don't really need to run any SAtk EVs, and after a couple of dances, with max HP and SpD it can easily live even fairly strong water moves. The substitute gives it a little extra survivability, and give a couple more opprtunities to set up some more dances.
Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Sleep Powder
- Power Whip
- Hidden Power [Ice]
- Stun Spore
The newest addition to my team. First, it was an electivire, then a breloom, then briefly a Conkeldurr, now a Tangrowth. Basically, I'm trying to find something that can take out excadrill/cripple it somehow. The stun spore can cut his speed, allowing volcarona to take him out. The other three moves are fairly obvious, with little deviation from whats recommended elsewhere on this site. Also, tangrowth's bulky enough to survive a +2 x-scissor from excadrill, and hitting back with paralysis allows me to get some health back from regenerator.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Brave Bird
- Roost
My Physical Wall. Works great at dodging earthquakes/earth powers aimed at tentacruel, whereas tentacruel is great at sponging the fire hits aimed at Skarm. Mamoswine for the electric hits, and it can often score revenge kills/severely hurt whatever swtiches in. Also there for setting up entry hazards, which really help volcarona when sweeping.
Threat List
Not so much a concrete list, just things I've encountered which I've had trouble killing or I've had trouble surviving.
#1 - Excadrill. He has swept this team a fair few times. Hence changing Tangrowth's predecessors around so much trying to find something that can kill him.
#2 - Jirachi. If I can nail him with a flamethrower or an earthquake he's gone within seconds, but otherwise he's a major pain in the neck.
And that's it, that I seem to experience mainly. Just everyone seems to use him. I have trouble against hardcore sandstall teams too, but that might be more with my ability, or lack of, to predict my opponents switches.
Thankyou for any advice :)