Hello Everyone. This is a team I made a few days ago. I've been battling with this team for quite some time now and there seems to be some things that I wish to improve on with the help of members here.
This team is based around Machamp to alllow it to set up substitute safely and begin to sweep with Dynamic Punch.
Here It Is!
Changes in Bold
KrustyKrab (Crustle) (M) @ Mental Herb
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Shell Smash
- Earthquake
- X-Scissor
- Stone Edge
This is my anti- lead pokemon I have enjoyed using that can really start off the battle fairly well. Start by using shell smash to boost the stats, and try to sweep from there. Earthquake for steel, rock types. Heatran w/o air balloon. Stone Edge to take care of annoying flying types as well as stab. Hits Thundurus leads hards. X-Scissor for psychic types that try to bother me like espeon and starmie.
Tentacles (Ferrothorn) (F) @ LeftOvers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Power Whip
- Stealth Rock
- Leech Seed
- Thunder Wave
Ferrothorn with Rocky Helmet. I want to remove this big guy from the team since it is not doing so great with the team synergy for some reason unknown. Lay down stealth rock when it comes in, set up leech seed and wait. Might give it thunderwave to see if it is any better that way. I like this pokemon alot, but it seems to really do the job in some instances when I really don't need it.
Sydney(Milotic) (F) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 240 Def / 16 SAtk
Calm Nature (+SpDef, -Atk)
- Dragon Tail
- Sleep Talk
- Rest
- Scald
I find this set to be fun to use since I just dragon tail the other pokemon I want to cripple. Its kind of like a whirlwind Skarmory haha. Ice beam to cover and cripple dragon types since it won't OHKO them. Recover to regenerate health. Scald in place of surf for the hopeful burn hax. I like bringing this in on other water types and walls so I can just dragon tail them out of there, and scout around. With stealth rock out, its even better.
Hercules (Machamp) (M) @ Leftovers
Trait: No Guard
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Ice Punch
- DynamicPunch
- Stone Edge
The Macho Man of the team. This guy, once behind the substitute can really hurt other teams. Its been KOing around 2-3 pokemon per match when behind the substitute with the help of confusion by Dynamic Punch. Ice Punch to cover dragons. Might replace it for thunderpunch to hit bulky waters, or Fire Punch for Grass types like celebi. Bullet Punch is there for revenge kills is I ever take this guy out and bring it back.
Lamplight (Chandelure) (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Shadow Ball
- Fire Blast
- Hidden Power [Fighting]
Since the team was lacking a pokemon that resists fighting type moves, I decided to bring in this one. It absorbs fire type attacks aimed at ferrothorn and can hit back hard with the wide coverage it has. Its scardfed to ensure the revenge kills. This guy is usually my last pokemon left in most battles I have had with this team. Its won some as well as lost some battles due to the scarf restriction and some mis predictions.
KittyKat (Espeon) (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psychic
- Hidden Power [Fighting]
My Dual screener. Bring it in on resisted hits, set up both screens and get right out of the fight until it needs to set up screens again. Hidden Power Fighting to hit steel types, and psyshock for walls. Might replace it for psychic to hit things harder since it has no investments in SpAttack.
This team is based around Machamp to alllow it to set up substitute safely and begin to sweep with Dynamic Punch.
Here It Is!
Changes in Bold
KrustyKrab (Crustle) (M) @ Mental Herb
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Shell Smash
- Earthquake
- X-Scissor
- Stone Edge
This is my anti- lead pokemon I have enjoyed using that can really start off the battle fairly well. Start by using shell smash to boost the stats, and try to sweep from there. Earthquake for steel, rock types. Heatran w/o air balloon. Stone Edge to take care of annoying flying types as well as stab. Hits Thundurus leads hards. X-Scissor for psychic types that try to bother me like espeon and starmie.
Tentacles (Ferrothorn) (F) @ LeftOvers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Power Whip
- Stealth Rock
- Leech Seed
- Thunder Wave
Ferrothorn with Rocky Helmet. I want to remove this big guy from the team since it is not doing so great with the team synergy for some reason unknown. Lay down stealth rock when it comes in, set up leech seed and wait. Might give it thunderwave to see if it is any better that way. I like this pokemon alot, but it seems to really do the job in some instances when I really don't need it.
Sydney(Milotic) (F) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 240 Def / 16 SAtk
Calm Nature (+SpDef, -Atk)
- Dragon Tail
- Sleep Talk
- Rest
- Scald
I find this set to be fun to use since I just dragon tail the other pokemon I want to cripple. Its kind of like a whirlwind Skarmory haha. Ice beam to cover and cripple dragon types since it won't OHKO them. Recover to regenerate health. Scald in place of surf for the hopeful burn hax. I like bringing this in on other water types and walls so I can just dragon tail them out of there, and scout around. With stealth rock out, its even better.
Hercules (Machamp) (M) @ Leftovers
Trait: No Guard
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Ice Punch
- DynamicPunch
- Stone Edge
The Macho Man of the team. This guy, once behind the substitute can really hurt other teams. Its been KOing around 2-3 pokemon per match when behind the substitute with the help of confusion by Dynamic Punch. Ice Punch to cover dragons. Might replace it for thunderpunch to hit bulky waters, or Fire Punch for Grass types like celebi. Bullet Punch is there for revenge kills is I ever take this guy out and bring it back.
Lamplight (Chandelure) (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Shadow Ball
- Fire Blast
- Hidden Power [Fighting]
Since the team was lacking a pokemon that resists fighting type moves, I decided to bring in this one. It absorbs fire type attacks aimed at ferrothorn and can hit back hard with the wide coverage it has. Its scardfed to ensure the revenge kills. This guy is usually my last pokemon left in most battles I have had with this team. Its won some as well as lost some battles due to the scarf restriction and some mis predictions.
KittyKat (Espeon) (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psychic
- Hidden Power [Fighting]
My Dual screener. Bring it in on resisted hits, set up both screens and get right out of the fight until it needs to set up screens again. Hidden Power Fighting to hit steel types, and psyshock for walls. Might replace it for psychic to hit things harder since it has no investments in SpAttack.
That is the team at a glimpse, I wanted to add a support pokemon with heal bell/ aromatherapy and maybe wish to keep machamp as healthy as possible. This team has a few flaws since its neither a stall team or offensive. Willing to replace things for the betterment of this team that I can't seem to see. Thanks in advance. All rates welcome :)
Rate Away!