Hi guys. I've been posting RMTs left and right because i dont think im a very good battler, but i think im decent at team building, and want to showcase some of my teams. I've had some help with the first version of this team from #Ratemyteam on Smogon's IRC chat, and then i changed some of the other pokes up to what I think the team struggled with. The first version was more of a bulky Offense type team, which struggled against many defensive and offensive threats alike. Im not really good with writing RMTs either so lets get right to it!
Black Santa (Tyranitar) (M) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 16 SAtk / 240 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Fire Blast
- Ice Beam
- Crunch
Ah Tyranitar, he's such a pro for SandStorm teams. He has SandStream, which starts up my sandstorm. He is also a very nice special wall, with 240 Special Defense EVs invested, plus the SandStorm boost, he can be pretty reliable at sponging special attacks. Tyranitar sets up rocks, and has the attacking stats to run a mixed set very well, which is great for breaking stall teams. Fire Blast hits many steel types such as Skarmory or Ferrothorn, and Ice Beam hits many Dragons such as Dragonite or Salamence. Finally, i have Crunch for a STAB move, since it hits like a truck with a decent 304 attack stat with no investment.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Atk / 252 SDef
Calm Nature (+SDef, -Atk)
- Body Slam
- Iron Head
- Wish
- Protect
Jirachi is another special wall. I decided to throw in Jirachi since my team loses to Specs Latios if Tyranitar gets Knocked out. It's also not entirely bad to have Jirachi on your team either, since he walls many other special threats, and he renders many pokemon useless with Body Slam. Iron Head also makes Jirachi a really annoying pokemon, taking out many pokemon with a ParaFlinching strategy, which is easy with Serene Grace. Finally, Wish and Protect are there for some reliable healing for not just Jirachi, but for my entire team as well if it's needed. Jirachi is an amazing pokemon, even if some people think it's really nooby and takes no skill.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 232 HP / 252 SAtk / 24 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power
Okay, so Celebi is my special attacking sweeper, and he helps with some walls and core's that really get me annoyed, such as BKC's core, which consists of Skarmory, Heatran, and Gastrodon. Each one of them are hit for SuperEffective Damage, and after just one Nasty Plot, it can OHKO all of them, and more threats. Here is a damage calculation list for many common pokemon in this metagame.
252 SpA Modest Celebi vs. 252 HP 252 SDef Calm Gastrodon: 87.32-102.82 [15.38% Chance to OHKO] [+2=100% Chance to OHKO]
252 +2 SpA Modest Celebi vs. 252 HP 252 SDef Calm Heatran: 128.5%-152.33 [100% KO]
252 SpA Modest Celebi vs. 252 HP Skarmory: 111.98%-132.34%
So as you can see, this Celebi breaks that core that gave me quite a bit of trouble, and it's growing in popularity. I put in Earth Power over Recover since i have Giga Drain if i need to recover. Other than that, this is the standard Nasty Plot Celebi set.
mencemeat (Salamence) (M) @ Life Orb
Trait: Intimidate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Brick Break
- Fire Blast
- Roost
Salamence is one of the pokemon that was really good in 4th gen [When it wasnt in Ubers :D], but doesnt get as much attention as it should. Mixmence is still really good, as it can break many stall teams and walls, such as a tyranitar coming in on a Draco Meteor, than KOing with Brick Break, or Chansey coming in on a Draco to get KOd by Fire Blast, for example. Salamence also takes U-Turns from Choice Band Scizor and Infernape, the two most common U-Turners in this metagame. Salamence is really good at this because he can roost off the damage he takes, resists U-Turn, and he has the intimidate drop on his side to boot! This should show that Mixmence is still a viable threat in today's metagame.
FlyingCarpet (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Pain Split
- ThunderBolt
- Hydro Pump
- Will-O-Wisp
Rotom Wash is a common pokemon to see in today's metagame, and is very good if used correctly. With great defensive and offensive typing, good coverage in Water and Thunderbolt STABs, and access to many status' such as Will-O-Wisp and ThunderWave, why wouldnt you want to use him. Rotom Wash also has access to Pain Split, which, when coupled with his low health, really help him with reliable recovery. Not to much to say about Rotom since the set is the standard set, and the EVs, and most people know what he's capable of already!
Oil Spill (Excadrill) (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rapid Spin
- Rock Slide
- Swords Dance
Again, Excadrill is on a very large portion of SandStorm teams, since he gets the ability Sand Rush, which gives him an automatic Rock Polish in the SandStorm. This set is also a standard set, which consists of a STAB Earthquake, and a Pseudo Stab Rock Slide since we're in the SandStorm. Rapid spin is to clear away hazards such as spikes, Stealth Rock, and Toxic Spikes. Earthquake is for STAB, and Swords Dance is my setup move here, which makes it so dat Eurf does a ton of damage no matter if the depending pokemon resists it or not.
Thank you for reading my RMT! Please give a rate, or just say that you like this team if you want.
Black Santa (Tyranitar) (M) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 16 SAtk / 240 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Fire Blast
- Ice Beam
- Crunch
Ah Tyranitar, he's such a pro for SandStorm teams. He has SandStream, which starts up my sandstorm. He is also a very nice special wall, with 240 Special Defense EVs invested, plus the SandStorm boost, he can be pretty reliable at sponging special attacks. Tyranitar sets up rocks, and has the attacking stats to run a mixed set very well, which is great for breaking stall teams. Fire Blast hits many steel types such as Skarmory or Ferrothorn, and Ice Beam hits many Dragons such as Dragonite or Salamence. Finally, i have Crunch for a STAB move, since it hits like a truck with a decent 304 attack stat with no investment.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Atk / 252 SDef
Calm Nature (+SDef, -Atk)
- Body Slam
- Iron Head
- Wish
- Protect
Jirachi is another special wall. I decided to throw in Jirachi since my team loses to Specs Latios if Tyranitar gets Knocked out. It's also not entirely bad to have Jirachi on your team either, since he walls many other special threats, and he renders many pokemon useless with Body Slam. Iron Head also makes Jirachi a really annoying pokemon, taking out many pokemon with a ParaFlinching strategy, which is easy with Serene Grace. Finally, Wish and Protect are there for some reliable healing for not just Jirachi, but for my entire team as well if it's needed. Jirachi is an amazing pokemon, even if some people think it's really nooby and takes no skill.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 232 HP / 252 SAtk / 24 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power
Okay, so Celebi is my special attacking sweeper, and he helps with some walls and core's that really get me annoyed, such as BKC's core, which consists of Skarmory, Heatran, and Gastrodon. Each one of them are hit for SuperEffective Damage, and after just one Nasty Plot, it can OHKO all of them, and more threats. Here is a damage calculation list for many common pokemon in this metagame.
252 SpA Modest Celebi vs. 252 HP 252 SDef Calm Gastrodon: 87.32-102.82 [15.38% Chance to OHKO] [+2=100% Chance to OHKO]
252 +2 SpA Modest Celebi vs. 252 HP 252 SDef Calm Heatran: 128.5%-152.33 [100% KO]
252 SpA Modest Celebi vs. 252 HP Skarmory: 111.98%-132.34%
So as you can see, this Celebi breaks that core that gave me quite a bit of trouble, and it's growing in popularity. I put in Earth Power over Recover since i have Giga Drain if i need to recover. Other than that, this is the standard Nasty Plot Celebi set.
mencemeat (Salamence) (M) @ Life Orb
Trait: Intimidate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Brick Break
- Fire Blast
- Roost
Salamence is one of the pokemon that was really good in 4th gen [When it wasnt in Ubers :D], but doesnt get as much attention as it should. Mixmence is still really good, as it can break many stall teams and walls, such as a tyranitar coming in on a Draco Meteor, than KOing with Brick Break, or Chansey coming in on a Draco to get KOd by Fire Blast, for example. Salamence also takes U-Turns from Choice Band Scizor and Infernape, the two most common U-Turners in this metagame. Salamence is really good at this because he can roost off the damage he takes, resists U-Turn, and he has the intimidate drop on his side to boot! This should show that Mixmence is still a viable threat in today's metagame.
FlyingCarpet (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Pain Split
- ThunderBolt
- Hydro Pump
- Will-O-Wisp
Rotom Wash is a common pokemon to see in today's metagame, and is very good if used correctly. With great defensive and offensive typing, good coverage in Water and Thunderbolt STABs, and access to many status' such as Will-O-Wisp and ThunderWave, why wouldnt you want to use him. Rotom Wash also has access to Pain Split, which, when coupled with his low health, really help him with reliable recovery. Not to much to say about Rotom since the set is the standard set, and the EVs, and most people know what he's capable of already!
Oil Spill (Excadrill) (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rapid Spin
- Rock Slide
- Swords Dance
Again, Excadrill is on a very large portion of SandStorm teams, since he gets the ability Sand Rush, which gives him an automatic Rock Polish in the SandStorm. This set is also a standard set, which consists of a STAB Earthquake, and a Pseudo Stab Rock Slide since we're in the SandStorm. Rapid spin is to clear away hazards such as spikes, Stealth Rock, and Toxic Spikes. Earthquake is for STAB, and Swords Dance is my setup move here, which makes it so dat Eurf does a ton of damage no matter if the depending pokemon resists it or not.
Thank you for reading my RMT! Please give a rate, or just say that you like this team if you want.