Introduction
Have you ever blitz someone so bad that you made them ragequit? Have you ever wanted to? Well this team that I have constructed should do just the thing. If not, it would at least grant you the victory…most likely. With this team, you will either defeat the opponent by a large margin, or lose by a large margin. But most likely, if you play your cards right then the latter should not be a reality for you. Basically this is a baton pass team that transfers the power ups to a designated pokemon. The key here are pokemons who have moves that do heavy damage to a long range of pokemons in the OU metagame, such as Nidoking and Electivire. Their mediocre speed does not suffice, so with this speed boost and power boost they should rip through the opponent if set correctly. And if you are worried about skarms, swamperts, and hippowdons then fear not as they will do you no harm. This team has great synergy, in my opinion. The reason I call it Insatiable Lust is because they are never satisfied with the power boost, and continue to grow in strength
Analysis
Gorebyss
HP 252
Attack
Defense
Special Attack
Special Defense 24
Speed 232
Ability: Swift Swim
Nature: Calm
Item: White Herb
Moveset: Shell Smash, Baton Pass, Surf, Substitute
Gorebyss is the primary lead here. Most leads aren’t able to one shot this pokemon. Once you use shell smash, you easily outspeed the opponent and come to two options: Baton Pass or Substitute, or sometimes even attack. You would use substitute when you know the other lead will switch out or if they use an attack that doesn’t really damage Gorebyss. You would attack if there is a threat, which you need to knock out. But usually you would end up baton passing right after shell smash. The item held is white herb which would negate the side effect of shell smash. By the way, If you predict an incoming electric attack, then Nidoking is your man to pass to
Nidoking
HP 4
Attack
Defense
Special Attack 252
Special Defense
Speed 252
Ability: Sheer Force
Nature: Timid
Item: Life Orb
Moveset: Flamethrower, Earth Power, Thunder, Ice Beam
One of the receivers of the team. With his new ability sheer force, which increases damage of moves with extra effect, along with his movepool and life orb, he is a sight to behold. He has flamethrower to get rid of those steels, grass, and bugs. Ice beam is to take out those dragons. Earth power is his stab which does a pretty good amount of damage too. You are probably wondering why I have thunder. Well we all know about those politoeds running around. Usually politoad would try to perish song my lead into passing the song unto the other partners, when I sense this I pass to nidoking after a shell smash ignoring the first countdown. With Thunder powered up by sheer force and life orb and 100 percent accuracy because of rain, politoad will not trouble no more. From here on out it should be an easy sweep. If anything stops his path, I would use the appropriate passer for the situation at hand. Usually right after shell smash pass Gorebyss to Nidoking, its a straight sweep to the win. But if that doesnt happen, theres still more...
Smeargle
HP 4
Attack
Defense252
Special Attack
Special Defense
Speed 252
Ability: Own Tempo
Nature: Jolly
Item: Focus Sash
Moveset: Spore, Quiver Dance, Ingrain, baton pass
If the opponent has a speed which is not higher than smeargle, I will use smeargle. I would go first and use spore. Following that I will use ingrain. This will stop those pesky skarms and hippowdons, and those roar users in their tracks. The worst case scenario is that the opponent wakes up right after spore, but that usually doesn’t happen often. If there is a sandstorm or hail, I would not risk another turn as I will lose my focus sash ability do to not being full health. If that is the case then i baton pass to another passer having achieved something important, ingrain. If there is no weather then I would simply use quiver dance to give me another boost. Following that, I would bp to another passer.
Vaporeon
HP 100
Attack
Defense 220
Special Attack
Special Defense 40
Speed 148
Ability: Water Absorb
Nature: Bold
Item: Mental Herb
Moveset: Roar, Acid Armor, Substitute Baton Pass
Vaporeons sole job is to power up the bulkiness of the team, and stop other boosters in their tracks with roar. If acid armor is used the right amount of time, sub can be used and then passed off. He has mental herb so that if anyone taunts, it will be negated. Vaporeon can also be switched into if you predict an incoming aqua jet, which is one of the thing Nidoking fears the most.
Espeon
HP 120
Attack
Defense
Special Attack
Special Defense 212
Speed 176
Ability: Magic Bounce
Nature: Timid
Item: Leftovers
Moveset: Psychic/stored power, Baton Pass, Calm Mind, Substitute
Ahhh Espeon…where shall I begin. Espeon is extremely vital in the team. You can easily switch him into a taunt, stealth rock, spikes, thunder wave, will-o-wisp attack that you predict. Following that you can sub and calm mind. If you are able to have Gorebyss stay with a sub and pass, definitely consider Espeon. Behind the sub you can calm mind and with the speed boost from Gorebyss, Espeon could take on the opponent as well with stab Psychic. Stored power can be a good option too if Espeon got a previous boost from shell smash or quiver Dance. Although Espeon isn’t really the ultimate sweeper of my team, that title belongs to….
Dragonite
HP
Attack 56
Defense
Special Attack 252
Special Defense
Speed 200
Ability: Multiscale
Nature: Mild
Item: Lum Berry
Moveset: Draco Meteor, Flamethrower, Ice Beam, Earthquake
Yes. Dragonite. With multiscale, ddance couldn’t have been easier. Except my Dragonite isn’t a ddancer. WHAT?! Yeah you heard right. Hes a mixnite, a pretty effective one too if you ask me. I would even venture to say hes better than a ddance dragonite as mixnite is much more useful for this team. If you had ingrain set, your in luck because Dragonite gains 1/6 of his health each turn. That is definitely great with his ability multiscale. The only downside is that he is able to receive damage from ground moves. But by that time he is super bulky due to the boosts. He comes with earthquake, flamethrower, ice beam, and draco meteor which is his go to move when he fights an ultimate bulk. You wont even notice the side effect of draco meteor after the first use because dragonite should still have a special attack boost, or be neutral as if not decreased at all. And he has lum berry to ensure he will continue the onslaught. With his stat and moves, Dragonite is the ultimate sweeper after being setup properly.
Conclusion
If you are able to even finish the battle, then you are very lucky as a lot of people lose their hopes once they see the insane boost and ragequit. But although this team is gimmicky, its really fun to use, and uses a lot of prediction skills which can help become even better.
Threats
If smeargle faints, phazers can come in and mess things up unless you can flip it around with Espeon's magic bounce of Vaporeon's item (although vaporeon's counter isnt permenant along with Espeon as it could faint, which is why ingrain is so important). Entry hazards should not have a chance to setup at all, or else smeargles focus sash is rendered useless. One of the most annoying pokemon to fight seems to be excadrill. The way i go about it is using vaporeon, which makes the opponent switch out and you will have a chance to acid armor and sub if you like. If he decides to attack, it wont do as much damage as vaporean does a good job in bulkiness. One more pokemon who posses a huge threat is Weezing, due to haze which will pretty much destroy everything i worked on. But hopefully by the time Weezing is out, you should already have had a good boost to faint it.
I appreciate your time invested in reading this, and I would like to hear your feedback regarding this team, and how i can improve on it.