When I came on to Smogon for the first time, I was amazed by the amount of attention to detail that I saw here. I read up on EV training, movesets, and pokemon that I used often. And, right then, everything changed. Within a week or two. I had a few pokemon EV trained and ready to beat down my friends, in a group where the only real rules were no legendaries and no Pokesav or Action Replay. Since they never really got into EV training, I just kept crushing them. It sucked all the fun out of our group.
I decided I wanted more, so I got Pokemon Online, which I didn't end up playing much until I got a Smogon account earlier in the year. Before I joined Smogon, I fought a lot of battles against a small group of friends. We would just show up with our DS'es and fight each other. Pokesav and Action Replay were forbidden, legendaries were banned, and ev training was non-existent. In this kind of metagame, I developed a strategy that kept me doing well: Stay flexible, use prediction, and have pokemon that can take hits and strike back harder. This playstyle was what I designed my team around.
At A Glance
Team Building Process
The Team-In Depth
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 44 HP / 212 Def / 252 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Roar
- Drill Peck
This team doesn't really have a defined lead, but when I don't see a Heatran or Magic Bounce lead, I send in Skarmory. Thanks to Sturdy, when I lead with him, I can always get rocks up. Roost is to increase his survivability, Roar allows him to hazard shuffle and phaze, and Drill Peck ensures he isn't shut down by Taunt without giving him the recoil of Brave Bird.
I've gone through several iterations of this Skarmory. At first, he didn't carry hazards or Roar, but instead used Toxic, Protect, and Roost to stall. Then, he was a speedy Taunter, preventing setup and sometimes outright forcing out other Skarmory and Blissey. Currently, I use this set, but I'm still looking for an even better one for what I do.
Synergy (my go-tos, from back to right):
Fire: Swampert->Salamence->Infernape
Electric: Swampert->Celebi->Blissey
Special Attacks:Blissey->Celebi->Swampert
Infernape (F) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -SpD)
- Overheat
- Close Combat
- Mach Punch
- U-turn
Ah, good old MixApe. I chose this set to complement Swampert, who comes later in the list. Overheat is for a ridiculously powerful STAB move, and the SpA drop is moot because I'll use Overheat and then either U-Turn out or use Close Combat and Mach Punch to lay some hurt on the switch-in.
This set and the SpecsMence have flipflopped a few times. I used to run MixMence and NPApe, but now Salamence is my hard hitter on the special side, and Infernape is my wallbreaker. Again, any suggestions are appreciated.
Synergy:
Water: Skarmory/Blissey->Celebi->Swampert
Ground: Salamence->Skarmory->Swampert
Flying (lol): Skarmory->Swampert
Psychic (also lol): Blissey->Celebi->Swampert
Salamence (F) @ Choice Specs
Trait: Intimidate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Hydro Pump
- Hidden Power [Electric]
This is the SpecsMence I came up with after viewing the ridiculously large movepool that Salamence has. With Draco Meteor and Flamethrower, I have perfect neutral coverage on everything except bulky waters. HP Electric covers the waters that Flamethrower and Draco Meteor can't hit hard, and Hydro Pump is there for even more ridiculous SE coverage.
As stated in Infernape's section above, I used to run a MixMence, but now I run the current SpecsMence. I was considering running Salamence with Wish and changing Blissey to a cleric to cure the status that plagues my team, but that switch comes with a huge loss of power.
EDIT: Now playtesting Dragonite and Latios (not at the same time) to see how they work with the team.
Synergy:
Ice: Blissey->Swampert->Infernape
Rock: Swampert->Celebi->Skarmory
Dragon->Skarmory/Blissey->Swampert->Desperation
Finley (Swampert) (M) @ Choice Band
Trait: Torrent
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower
- Earthquake
- Waterfall
- Ice Punch
The star of the show. CB Swampert packs a lot of punch, and with the listed EVs, he packs a lot of bulk to go along with it. Earthquake and Waterfall give me reliable STAB. Superpower is a good way to hit Balloon Excadrill and Heatran, especially on the switch. Ice Punch gives me OHKOs on Salamence, Hydreigon, and Dragonite without Multiscale, as well as keeping grass types out of my hair.
I've previously ran Stealth Rock over Superpower, and then just switched out after using it. I've also used Rock Slide, to give me pseudo- EdgeQuake coverage and a small flinch chance. The other three moves have been mainstays on this set.
Synergy:
Grass: Salamence->Skarmory->Infernape
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Bold Nature (+Def, -Atk)
- Thunder Wave
- Leaf Storm
- Earth Power
- Recover
The traditional Tinkerbell set from 4th Gen, with one change. I replaced HP fire with Earth Power to help me hit Excadrill, Heatran, and Terakion. Thunder Wave is a good way to spread status around, Leaf Storm is powerful STAB, and Recover helps to keep it alive with Life Orb recoil, Sandstorm, and attack damage every turn.
Celebi has been a mixed bag in terms of performance. I've run this set since the first battle with this team, and it hasn't been as effective as I expected. I am considering replacing Celebi with another supporting Grass type, perhaps a Prankster Whimsicott.
Synergy:
Fire: Swampert->Salamence->Blissey
Bug: Skarmory->Salamence->Infernape
Ice: Skarmory->Swampert->Infernape
Flying (lol): Skarmory->Swampert->Salamence
Dark: Skarmory/Blissey->Infernape->Desperation
Ghost: Blissey->Skarmory->Swampert
Poison: Skarmory->Swampert->Salamence
Ignorance (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Wish
- Seismic Toss
- Protect
Blissey is the other half of my SkarmBliss core. It soaks up special attacks like a sponge soaking up water, and it passes Wish to Infernape, Salamence, and Swampert. Unfortunately, it hasn't been as effective in its stalling as I would have hoped, but it does do its other job effectively.
I was considering replacing Blissey for another special wall, but I had no idea of another wall that could keep the current synergy going. I mentioned earlier that I was considering converting Blissey to a cleric; this is also still on my mind.
Synergy:
Fighting: Skarmory->Salamence->Celebi
Physical: Skarmory->Salamence->Swampert
Final Words
This team did fairly well for me on the PO server while Smogon's server was down, but when I started playing on Smogon's server after it returned, I started losing a lot more. Since the competition is stronger on Smogon's server, I need some help updating the team.
Thanks in advance for all the advice and rates.
I decided I wanted more, so I got Pokemon Online, which I didn't end up playing much until I got a Smogon account earlier in the year. Before I joined Smogon, I fought a lot of battles against a small group of friends. We would just show up with our DS'es and fight each other. Pokesav and Action Replay were forbidden, legendaries were banned, and ev training was non-existent. In this kind of metagame, I developed a strategy that kept me doing well: Stay flexible, use prediction, and have pokemon that can take hits and strike back harder. This playstyle was what I designed my team around.
At A Glance
Team Building Process
I started the process with one of the mons that had been so successful for me in the past: Swampert.
I decided that I wanted to build my team around the flexibility that saved me so many matches in my group. I threw a MixApe onto the team to give me some wallbreaking capability.
I had two solid, reliable pokemon on the team at this point. I wanted to complete my F/W/G core, so I added Celebi for its support capabilities and overall flexibility.
After this, for a while I was at a loss as to how to fill out my team. I decided to add a SpecsMence to give me some power on the special side of the spectrum.
At this point, I saw that I had nothing to really stall, if the time came where I needed to. I added a Skarmory to take hits and set up hazards.
Finally, since most of my pokemon did not have instant, non-leftovers recovery, I added Blissey to take special hits and pass Wish.
The Original Team
Thanks to some of the helpful rates, I am now playtesting different Blissey and Skarmory sets, and a mixed Dragonite in Salamence's slot.
I decided that I wanted to build my team around the flexibility that saved me so many matches in my group. I threw a MixApe onto the team to give me some wallbreaking capability.
I had two solid, reliable pokemon on the team at this point. I wanted to complete my F/W/G core, so I added Celebi for its support capabilities and overall flexibility.
After this, for a while I was at a loss as to how to fill out my team. I decided to add a SpecsMence to give me some power on the special side of the spectrum.
At this point, I saw that I had nothing to really stall, if the time came where I needed to. I added a Skarmory to take hits and set up hazards.
Finally, since most of my pokemon did not have instant, non-leftovers recovery, I added Blissey to take special hits and pass Wish.
The Original Team
Thanks to some of the helpful rates, I am now playtesting different Blissey and Skarmory sets, and a mixed Dragonite in Salamence's slot.
The Team-In Depth
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 44 HP / 212 Def / 252 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Roar
- Drill Peck
This team doesn't really have a defined lead, but when I don't see a Heatran or Magic Bounce lead, I send in Skarmory. Thanks to Sturdy, when I lead with him, I can always get rocks up. Roost is to increase his survivability, Roar allows him to hazard shuffle and phaze, and Drill Peck ensures he isn't shut down by Taunt without giving him the recoil of Brave Bird.
I've gone through several iterations of this Skarmory. At first, he didn't carry hazards or Roar, but instead used Toxic, Protect, and Roost to stall. Then, he was a speedy Taunter, preventing setup and sometimes outright forcing out other Skarmory and Blissey. Currently, I use this set, but I'm still looking for an even better one for what I do.
Synergy (my go-tos, from back to right):
Fire: Swampert->Salamence->Infernape
Electric: Swampert->Celebi->Blissey
Special Attacks:Blissey->Celebi->Swampert
Infernape (F) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -SpD)
- Overheat
- Close Combat
- Mach Punch
- U-turn
Ah, good old MixApe. I chose this set to complement Swampert, who comes later in the list. Overheat is for a ridiculously powerful STAB move, and the SpA drop is moot because I'll use Overheat and then either U-Turn out or use Close Combat and Mach Punch to lay some hurt on the switch-in.
This set and the SpecsMence have flipflopped a few times. I used to run MixMence and NPApe, but now Salamence is my hard hitter on the special side, and Infernape is my wallbreaker. Again, any suggestions are appreciated.
Synergy:
Water: Skarmory/Blissey->Celebi->Swampert
Ground: Salamence->Skarmory->Swampert
Flying (lol): Skarmory->Swampert
Psychic (also lol): Blissey->Celebi->Swampert
Salamence (F) @ Choice Specs
Trait: Intimidate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Hydro Pump
- Hidden Power [Electric]
This is the SpecsMence I came up with after viewing the ridiculously large movepool that Salamence has. With Draco Meteor and Flamethrower, I have perfect neutral coverage on everything except bulky waters. HP Electric covers the waters that Flamethrower and Draco Meteor can't hit hard, and Hydro Pump is there for even more ridiculous SE coverage.
As stated in Infernape's section above, I used to run a MixMence, but now I run the current SpecsMence. I was considering running Salamence with Wish and changing Blissey to a cleric to cure the status that plagues my team, but that switch comes with a huge loss of power.
EDIT: Now playtesting Dragonite and Latios (not at the same time) to see how they work with the team.
Synergy:
Ice: Blissey->Swampert->Infernape
Rock: Swampert->Celebi->Skarmory
Dragon->Skarmory/Blissey->Swampert->Desperation
Finley (Swampert) (M) @ Choice Band
Trait: Torrent
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower
- Earthquake
- Waterfall
- Ice Punch
The star of the show. CB Swampert packs a lot of punch, and with the listed EVs, he packs a lot of bulk to go along with it. Earthquake and Waterfall give me reliable STAB. Superpower is a good way to hit Balloon Excadrill and Heatran, especially on the switch. Ice Punch gives me OHKOs on Salamence, Hydreigon, and Dragonite without Multiscale, as well as keeping grass types out of my hair.
I've previously ran Stealth Rock over Superpower, and then just switched out after using it. I've also used Rock Slide, to give me pseudo- EdgeQuake coverage and a small flinch chance. The other three moves have been mainstays on this set.
Synergy:
Grass: Salamence->Skarmory->Infernape
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Bold Nature (+Def, -Atk)
- Thunder Wave
- Leaf Storm
- Earth Power
- Recover
The traditional Tinkerbell set from 4th Gen, with one change. I replaced HP fire with Earth Power to help me hit Excadrill, Heatran, and Terakion. Thunder Wave is a good way to spread status around, Leaf Storm is powerful STAB, and Recover helps to keep it alive with Life Orb recoil, Sandstorm, and attack damage every turn.
Celebi has been a mixed bag in terms of performance. I've run this set since the first battle with this team, and it hasn't been as effective as I expected. I am considering replacing Celebi with another supporting Grass type, perhaps a Prankster Whimsicott.
Synergy:
Fire: Swampert->Salamence->Blissey
Bug: Skarmory->Salamence->Infernape
Ice: Skarmory->Swampert->Infernape
Flying (lol): Skarmory->Swampert->Salamence
Dark: Skarmory/Blissey->Infernape->Desperation
Ghost: Blissey->Skarmory->Swampert
Poison: Skarmory->Swampert->Salamence
Ignorance (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Wish
- Seismic Toss
- Protect
Blissey is the other half of my SkarmBliss core. It soaks up special attacks like a sponge soaking up water, and it passes Wish to Infernape, Salamence, and Swampert. Unfortunately, it hasn't been as effective in its stalling as I would have hoped, but it does do its other job effectively.
I was considering replacing Blissey for another special wall, but I had no idea of another wall that could keep the current synergy going. I mentioned earlier that I was considering converting Blissey to a cleric; this is also still on my mind.
Synergy:
Fighting: Skarmory->Salamence->Celebi
Physical: Skarmory->Salamence->Swampert
Final Words
This team did fairly well for me on the PO server while Smogon's server was down, but when I started playing on Smogon's server after it returned, I started losing a lot more. Since the competition is stronger on Smogon's server, I need some help updating the team.
Thanks in advance for all the advice and rates.