*The Mighty Beetle*
*Hello people, I am a fan of Pokemon since the RBY version until now. I was happy with the cartridge game but now im getting bored, but I discovered the competitive part of pokemon at Gen 4 but at that time I was busy. I want really to test Heracross at that time, now i've got time to play but there are already Gen 5 out and Heracross fall down to UU. At the beginning I use other people team ( I know stealing is bad), rain offense, sandstall, rainstall, trickroom team. After testing these team, I really want to create mine with Heracross inside so i came up with this team and test it in the ladder.
So here the team.*
*Details about the team*
Trait: Regenerator
EVs: 252 Atk/ 4SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hi Jump Kick
- U-turn
- Fake Out
- Hidden Power [Ice]
Mienshao is my “lead”, I use him most of the time at the beginning since I have a positive match up with Tyranitar, Ninetales and some Politoed set. Fake out is for breaking sash user, and deals some damage at frail Pokemon, fake out really help me since it's damage on politoed show me if it the bulky variants or scarf/choice ( 12% on the bulky one and 22% at the scarf/choice).
Hi jump kick is the best fighting stab, U-turn for scouting and Hidden power ice for Gliscor or dragon that try to switch in, his Special attack stat are not that bad. Regenerator is a good ability that help me recover from Life orb recoil damage. Overall I use him sometime as a lead or at late game cleaner. Max speed EV with speed boosting nature to abuse the 105 base speed and max Atk EV for increasing power.
Possible change: I dont think I need to change him for another pokemon.
Synergy:
-Psychic: Reuniclus, Skarmory, Heatran
-Flying: Skarmory
Some calcs:
0 SpAtk Life orb Mienshao Hidden Power Ice vs 252 HP/0 SpDef Gliscor : 90,4% - 106,21%
41,02% chance to OHKO.
0 SpAtk Life orb Mienshao Hidden Power Ice vs 0 HP/0 SpDef Salamence : 102,72% - 120,85 %
100% chance to OHKO
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature (+Def, -SAtk)
- Roost
- Brave Bird
- Whirlwind
- Spikes
Skarmory is my primary physical wall, he is my switch in for dragon move like outrage. He is also my only Pokemon to set up entry hazard. Whirlwind is for phazing, Brave bird to avoid being taunt bait and roost for recovery. He is the only one that can take choice band Scizor hit and dragon move so he must stay healthy all time. Magnezone make is job harder to do and remove him from the field to fast. Max Def and HP for better walling and easier to sponge hit.
Possible change: Magnezone really make me mad so maybe I will change him to other steel type capable of set up rocks, beat Magnezone and take dragon move (Heatran, Jirachi, maybe them but I don't know their set)
Synergy:
-Fire: Heatran, Gastrodon
-Electric: Gastrodon
Trait: Storm drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Scald
- Toxic
- Ice Beam
Specially defensive Gastrodon is my only answer to counter offensive rain team and provide me a reliable counter to Thundurus (except grass knot one) Without him rain team are to difficult to counter. Scald is for stab and burn rate, ice beam for dragon and flying pokemon, toxic to cripple Virizion who try to switch and recover for you know what . He also can wall Volcarona that can sweep my teams after several boost. Max Spdef and Hp EV for walling.
Possible change: He is only good vs rain teams other than that he is not really good.
Synergy:
-Grass:Skarmory,Heatran, Heracross
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Night Slash
- Close Combat
- Stone Edge
Description:
The Choice band Heracross, he is why I create this team. I don't use flame or toxic orb since it reduced his lifespan instead i put him a Choice band to give him more power. Getting Status is easy this gen and Slowbro and Gastrodon are bait to toxic or burn. He his mostly my choice for switch in Rotom-Wash since he mostly give me a scarf or WoW thinking Gastrodon come in.
Heracross is a little bulky on the special side and can take some hit like Vaporeon scald in raining
condition. Megahorn and Close Combat arre stabs, Night shade are for ghost (Jellicent)and Stone edge for flying opponents. In conclusion I use him as a status absorber and wallbreaker, most physical wall can be 2OHKO or OHKO after guts boost except the annoying Gliscor.
His EV spread is for maximising his damage and outspeed bulky Rotom-w that think Heracross is slow.
Possible change:
Im happy with his performance, but maybe take away one of his coverage for sleeptalk?
Synergy:
-Flying: Skarmory, Heatran
-Psychic: Skarmory,Reuniclus, Heatran
Without guts:
252 Atk Choice Band Heracross Close Combat vs 252 HP/252 Def Skarmory: 53.29% - 63,17%
2 hits to KO (with Leftovers)
252 Atk Choice Band Heracross Close Combat vs 252HP/252 Def Forretress: 50,28% - 59,6%
2-3 hits to KO (with Leftovers)
252 Atk Choice Band Heracross Night Slash vs 248 HP/176 Def Jellicent: 59,06% - 69, 98%
2 hits to KO (with Leftovers)
With Guts :
252 Atk Choice Band Heracross Night Slash vs 248 HP/176 Def Jellicent: 88,83% - 104,71%
28,2% chance to OHKO
252 Atk Choice Band Heracross Close Combat vs 252 HP/252 Def Skarmory: 79,94% - 94,31%
2 hits to KO (with Leftovers)
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
This is the specially defensive Heatran that Oblivion IX suggested, it work really good versus sun team except some Venausur with earthquake. Stealth rocks for damaging Pokemon on the switch, Protect for scouting and get some leftovers recovery, Lava plume for stab and burn rate and Roar for phazing special set up sweeper like Volcarona.
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Psychic
- Recover
- Focus Blast
- Calm Mind
An other Pokemon suggested by Oblivion IX, he is really good at late game sweep. Bold nature and defense Ev to take physical hit (Conkeldurr payback,...). Psychic for stab, Calm mind for increasing his power and Sp bulk, Recover for healing and focus blast for coverage. Slowbro Scald burn miss me, but Reuniclus power make up for it.
Final notes
Thank you for reading this RMT and sorry for my crappy english. Any suggestion on changing team member is appreciate.
Change are in bold.
Importable
Heatran (M) @ Leftovers Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Protect
Airmure (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Roost
- Brave Bird
- Whirlwind
- Spikes
Gastrodon-Ea (Gastrodon-East) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Scald
- Toxic
- Ice Beam
Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Psychic
- Recover
- Focus Blast
- Calm Mind
Shaofouine (Mienshao) (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hi Jump Kick
- U-turn
- Fake Out
- Hidden Power [Ice]
Heracross (M) @ Choice Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Night Slash
- Close Combat
- Stone Edge
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Toxic
- Protect
Airmure (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Roost
- Brave Bird
- Whirlwind
- Spikes
Gastrodon-Ea (Gastrodon-East) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Scald
- Toxic
- Ice Beam
Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Psychic
- Recover
- Focus Blast
- Calm Mind
Shaofouine (Mienshao) (M) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hi Jump Kick
- U-turn
- Fake Out
- Hidden Power [Ice]
Heracross (M) @ Choice Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Night Slash
- Close Combat
- Stone Edge
Instead of putting a long list, I put a list of dangerous Pokemon for my teams:
-Thundurus: I can only defeat him if he don't get to much boost and don't have Grass knot
-Latios: He can be a problem some time if Heatran and Gastrodon is ko.
I thinks that all, but I probably forget some other potential threat.
-Thundurus: I can only defeat him if he don't get to much boost and don't have Grass knot
-Latios: He can be a problem some time if Heatran and Gastrodon is ko.
I thinks that all, but I probably forget some other potential threat.
Past member
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Bullet Punch
- Superpower
Classic choice band Scizor set that everybody use with u-turn to scout, Bullet punch for priority, Superpower for hitting Ferrothorn or Magnezone on the switch and finally pursuit for removing Lati@s. Bullet punch hit really hard and destroy frail sweeper that doesn't resist it. He his great at revenge killing sun sweeper like Venausaur or Sawsbucks that kicks my team ass and he his my second dragon resistance. Max EV attack for maximum damage and Max Hp for general sponging.
Possible change: He his great but sometime traps in a move cost me the game, so maybe I will change his set or put him away from the team.
Synergy:
-Fire: Gastrodon, Slowbro