AlphaJolt vs. Galladiator (2v2 Singles) - Reffed by Its_A_Random

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Its_A_Random

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Hi, Battle done, post you may.

Anyways, welcome to this ASB Battle between users AlphaJolt & Galladiator. Here's the battle's regs...

2v2 NFE Singles
2 day DQ
no recoveries / 2 chills
Switch=KO
No items
All abilities

Arena: The Matrix: Anything is possible in the Matrix as long as both trainer and Pokemon can imagine it.

Teams:

Monohm [Zeus] (M)
Nature: Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Discharge
Slack Off
Hurricane

DragonBreath
Power Gem
Magnet Rise

Thunderbolt
Flamethrower
Surf

Dragon Pulse
---

Kabuto [Neptune] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Water
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55

Attacks:
Scratch
Harden
Absorb
Slash
Leer
Mud Shot
Sand Attack

Confuse Ray
Dig
Screech

Hone Claws
Rock Slide
Waterfall


Kirlia [Sarah] (F)
Nature: Modest (Adds * to Sp. Atk, subtracts * from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50

EC: 5/9
MC: 3
DC: 2/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Confuse Ray
Will-o-Wisp
Disable

Psychic
Shadow Ball
Thunderbolt
---


Togetic [Rachel] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate)T his Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 40

EC: 4/9
MC: 0
DC: 1/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Mirror Move
Nasty Plot

Psychic
Shadow Ball
Fire Blast

Air Cutter
Okay, looks to be one-sided on paper, but anything can happen...

You two should know how it goes by now, so I won't bother with the Order Of Operations.

And that's about it, looking forward to some clean fighting, starting with AJ's Pokemon, then Galladiator's Pokemon & Actions, & AJ's actions!
 
Yeah...it may look one-sided at first, but remember that I'm involved, which pretty much guarantees I'll probably lose.

Anyway, come on out, Rachel! Start us off with a Nasty Plot, followed by an Air Cutter, and finish with Psychic!
 
Just get straight to the damage Zeus. Thunderbolt, Power Gem, Thunderbolt.
Two quick nitpicks. I had a typo in my PM and Kabuto should have 1 SpA, not that it matters much. Also, Togetic is Normal-Flying and not just Normal typing.
 

Its_A_Random

A distant memory
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AlphaJolt vs. Galladiator (2v2 Singles) - Reffed by Its_A_Random - Round 1

AlphaJolt AO

Zeus
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Speed: 60
No Changes

Galladiator AO

Rachel
HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Speed: 40
No Changes


ROUND ONE: Let's do the Matrix!

Well, time for this first round of this ASB Battle between AlphaJolt & Galladiator! AJ opens with Zeus the Monohm & Galladiator opens with Rachel the Togetic. Let's see how this unfolds...

Zeus opens with a Thunderbolt, striking Rachel with a bolt of lightning for a fair bit of damage. Rachel responds with a Nasty Plot, coming up with a scheme & raises her Special Attack by 2 Stages. Zeus then uses Power Gem, shooting a bright beam at Rachel, then abusing the properties of The Matrix to make the beam go at Super-Speed & striking Rachel for more damage. Rachel then goes on the offensive, using Air Cutter & also abusing The Matrix to make it go at a ridiculous speed, striking Zeus for some damage. To round off the round, Zeus goes for another Thunderbolt, striking Rachel for more damage, & then Rachel finishes off with a Psychic, slamming Zeus into one of the walls of the Matrix, as the round comes to an end.

AlphaJolt AO

Zeus
HP: 64
Energy: 83
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Speed: 60
No Changes

Galladiator AO

Rachel
HP: 36
Energy: 83
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Speed: 40
+2 Special Attack

BEGIN BATTLE
The Battle between AlphaJolt & Galladiator started!
---
BEGIN ROUND ONE
AlphaJolt sent out Zeus (Monohm)!
Galladiator sent out Rachel (Togetic)!
---
ACTION ONE
Zeus used Thunderbolt!
Its Super Effective!
Rachel took 21 Damage! Zeus used 6 Energy!
Rachel used Nasty Plot!
Rachel's Special Attack rose 2 Stages! Rachel used 7 Energy!
---
ACTION TWO
Zeus used Power Gem!
Its Super Effective!
Rachel took 12 Damage! Zeus used 5 Energy!
Rachel used Air Cutter!
Its not very effective...
Zeus took 11 Damage! Rachel used 3 Energy!
---
ACTION THREE
Zeus used Thunderbolt!
Its Super Effective!
Rachel took 21 Damage! Zeus used 6 Energy!
Rachel used Psychic!
Zeus took 15 Damage! Rachel used 7 Energy!
---
END ROUND ONE

Go AJ. All the errors in the OP are fixed now.
 
Nice job Zeus. Now let's finish this off. Power Gem, Thunderbolt, Power Gem. Who cares if you already used up the rocks, create more!
 
Looks like we'll have to improvise here, so pay attention! Imagine a fierce gust of wind, and combine that with your Air Cutter to throw the Thunderbolt off course, and possibly damaging Monohm while you're at it! Then use Psychic on the beam of light from the Power Gem to redirect it, preferably back at Monohm, and finish with an Extrasensory aimed at Monohm!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
AlphaJolt vs. Galladiator (2v2 Singles) - Reffed by Its_A_Random - Round 2

AlphaJolt AO

Zeus
HP: 64
Energy: 83
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Speed: 60
No Changes

Galladiator AO

Rachel
HP: 36
Energy: 83
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Speed: 40
+2 Special Attack


ROUND TWO: Oversights...

Time for Round 2 now. Shall we see what happens?

Now...Imagine a HUGE Gust of wind...Rachel stands there, waiting for a Thunderbolt to come...Only for Zeus to use Power Gem instead & whack Rachel for some damage. Ouch...Nevertheless, Rachel responds with a SUPER FAST Air Cutter which whacks Zeus incredibly hard! A Critical Hit! The attack hits Zeus fore sizable damage as Rachel starts to imagine a Power Gem...Coming towards her...ready to deflect it...As Zeus goes for the Thunderbolt, zapping Rachel & putting her in a critical condition. So, what does Rachel do? She uses Psychic, using her telepathic power to slam Zeus ridiculously hard into the wall! A Critical Hit! So Zeus makes a final stand & uses Power Gem again, this time, finishing Rachel off.

AlphaJolt AO

Zeus
HP: 33
Energy: 67
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Speed: 60
No Changes

Galladiator XO

Rachel
HP: KO
Energy: 73
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Speed: 40
+2 Special Attack

BEGIN ROUND TWO
---
ACTION ONE
Zeus used Power Gem!
Its Super Effective!
Rachel took 12 Damage! Zeus used 5 Energy!
Rachel used Air Cutter!
A Critical Hit! Its not very effective...
Zeus took 13 Damage! Rachel used 3 Energy!
---
ACTION TWO
Zeus used Thunderbolt!
Its Super Effective!
Rachel took 21 Damage! Zeus used 6 Energy!
Rachel used Psychic!
A Critical Hit!
Zeus took 18 Damage! Rachel used 7 Energy!
---
ACTION THREE
Zeus used Power Gem!
Its Super Effective!
Rachel took 12 Damage! Zeus used 5 Energy!
Rachel fainted! Zeus gained 1 KO Counter!
---
END ROUND TWO

Galladiator sends in Sarah the Kirlia & is up to make actions.
 
Yeah, that's what I get for using Flying against Electric.

Anyway...

Will-o-Wisp...Psychic...Confuse Ray

Replace next action with Disable if Monohm uses Thunderbolt
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
AlphaJolt vs. Galladiator (2v2 Singles) - Reffed by Its_A_Random - Round 3

AlphaJolt AO

Zeus
HP: 33
Energy: 67
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Speed: 60
No Changes

Galladiator XA

Sarah
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes


ROUND THREE: See No Hax...

The Title says it all, this is going to be an INCREDIBLY haxy Round for Round 3...Well, let's go on to the round.

Well, to begin with, Galladiator sends in Sarah the Kirlia to replace Rachel. Rachel is given no time to react, as Zeus launches a Dragon Pulse, striking Sarah with Draconic energy. Rachel responds to this with a Will-O-Wisp, shooting seemingly harmless embers, which appears to go off course, until Sarah abused the Matrix to make the embers home in on Zeus, giving him no chance to dodge it, & burning Zeus in the process.
Zeus is not impressed & unleashes a Discharge of electricity, striking Sarah with an ever-expanding ball of electricity, which then dissipates with range. Sarah had had enough, & finally went on the offensive, using Psychic to telepathically lift Zeus up & slam him into a hard brick wall, which magically appears out of nowhere.
Time for the final action of the round, & Zeus opens with another Dragon Pulse, firing Draconic energy from his mouth to blast Sarah with, dealing more damage. To cap off the round, Sarah goes for a Confuse Ray, firing a peculiar beam that strikes & confuses Zeus in the process, as the round comes to an end.

Not as haxy as I made it out to be...

AlphaJolt AO

Zeus
HP: 12
Energy: 50
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Speed: 60
Burned, Confused (3)

Galladiator XA

Sarah
HP: 46
Energy: 82
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes

BEGIN ROUND THREE
Galladiator sent out Sarah (Kirlia)!
---
ACTION ONE
Zeus used Dragon Pulse!
Sarah took 15 Damage! Zeus used 6 Energy!
Sarah used Will-O-Wisp!
Zeus was Burned! Sarah used 7 Energy!
Zeus took Burn Damage!
---
ACTION TWO
Zeus used Discharge!
Sarah took 14 Damage! Zeus used 5 Energy!
Sarah used Psychic!
Zeus took 15 Damage! Sarah used 6 Energy!
Zeus took Burn Damage!
---
ACTION THREE
Zeus used Dragon Pulse!
Sarah took 15 Damage! Zeus used 6 Energy!
Sarah used Confuse Ray!
Zeus is Confused (3)! Sarah used 5 Energy!
Zeus took Burn Damage!
---
END ROUND THREE

Go AJ.
 
You've done well and deserve a good rest Zeus. Before you go, give one last going away present! Thunderbolt till you're down!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
AlphaJolt vs. Galladiator (2v2 Singles) - Reffed by Its_A_Random - Round 4

AlphaJolt AO

Zeus
HP: 12
Energy: 50
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Speed: 60
Burned, Confused (3)

Galladiator XA

Sarah
HP: 46
Energy: 82
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes


ROUND FOUR: A Quick Round...

It's a Short Round, & Zeus tries to use Thunderbolt, but is too dizzy from the Confuse Ray & smacks himself in confusion. This leaves him open for a final blow from Sarah, who uses Psychic to telepathically bash him repeatedly between a rock & a hard place, which shows up from out of nowhere. With Zeus down, it's now down to the home stretch!

AlphaJolt XO

Zeus
HP: KO
Energy: 47
Atk: Rank 1
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Speed: 60
Burned, Confused (2)

Galladiator XA

Sarah
HP: 46
Energy: 76
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes

BEGIN ROUND FOUR
---
ACTION ONE
Zeus is confused!
Zeus hit himself in his confusion!
Zeus took 1 Damage! Zeus used 3 Energy!
Sarah used Psychic!
Zeus took 15 Damage! Sarah used 6 Energy!
Zeus fainted! Sarah gained 1 KO Counter!
---
ACTION TWO
---
ACTION THREE
---
END ROUND FOUR

AlphaJolt now sends in Neptune the Kabuto (Automatic). Galladiator's Actions, AJ's Actions, my reffing.
 
Gah, that wasted too much HP. Time to finish this, one way or another.

Start out by envisioning a raging fire and use that to fuel a Will-O-Wisp! Then think of a giant electrical generator, and use its power to boost your Thunderbolt attack! Finish it by using Psychic to push Kabuto into a deep pit!

...What? You said anything was possible in the Matrix...you brought this on yourselves.
 
Here is the premier battle of Neptune the Kabuto! Start this off with Confuse Ray. Use the Matrix to bend the area and make Sarah dizzy till the point where she is confused. Then Hone your Claws on the rocks in front of you. Finally, collapse the mountain behind her by using Rock Slide and create an avalanche!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
AlphaJolt vs. Galladiator (2v2 Singles) - Reffed by Its_A_Random - Round 5

AlphaJolt XA

Neptune
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Speed: 55
No Changes

Galladiator XA

Sarah
HP: 46
Energy: 76
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes


ROUND FIVE: Comeback?


Well, AlphaJolt is now down to his Final Pokemon: Neptune the Kabuto. Will he finish off Galladiator? Only time will tell...

To begin with, Neptune opens with a Confuse Ray, firing peculiar beam at Sarah, then abusing the Matrix to constantly spin the ray around Sarah, before striking Sarah, confusing her. Sarah then overcomes her dizziness, & uses Will-O-Wisp, which is strengthened by a powerful torch, which then burns Neptune. Ouch!
Next Action, & Neptune assumes it is safe & Hones his Claws on a Rock, boosting his Attack & Accuracy by 1 Stage. Sarah then uses Thunderbolt, using an electrical generator to boost its power, before striking Neptune for a lot of damage.
Final Action of the Round & Neptune uses Rock Slide, creating an avalanche of rocks from behind Sarah, pulverising her. But it doesn't stop Sarah, who gets up, snaps out of her confusion & uses Psychic, chucking Neptune into a pit.

Things look rather grim for Neptune...What will happen next round? Let's wait & see...

AlphaJolt XA

Neptune
HP: 47
Energy: 84
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Speed: 55
Burned, +1 Attack, +1 Accuracy

Galladiator XA

Sarah
HP: 35
Energy: 56
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes

BEGIN ROUND FIVE
AlphaJolt sent out Neptune (Kabuto)!
---
ACTION ONE
Neptune used Confuse Ray!
Sarah became Confused (2)! Neptune used 5 Energy!
Sarah is confused!
Sarah used Will-O-Wisp!
Neptune was Burned! Sarah used 7 Energy!
Neptune took Burn Damage!
---
ACTION TWO
Neptune used Hone Claws!
Neptune's Attack & Accuracy rose 1 Stage! Neptune used 6 Energy!
Sarah is Confused!
Sarah used Thunderbolt!
Its Super Effective! A Generator boosted Thunderbolt's power!
Neptune took 22 Damage! Sarah used 7 Energy!
Neptune took Burn Damage!
---
ACTION THREE
Neptune used Rock Slide!
Sarah took 11 Damage! Neptune used 5 Energy!
Sarah snapped out of her confusion!
Sarah used Psychic!
Neptune took 15 Damage! Sarah used 6 Energy!
Neptune took Burn Damage!
---
END ROUND FIVE

Go AJ.
 
Use Psychic to fling Kabuto backwards, to stop Kabuto from hitting you with Waterfall! Then Teleport to avoid the Rock Slide, then finish with a Thunderbolt while it's still covered in water from the Waterfall to increase the damage!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
AlphaJolt vs. Galladiator (2v2 Singles) - Reffed by Its_A_Random - Round 6

AlphaJolt XA

Neptune
HP: 47
Energy: 84
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Speed: 55
Burned, +1 Attack, +1 Accuracy

Galladiator XA

Sarah
HP: 35
Energy: 56
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes


ROUND SIX: A Close Finish...


Alright, time for Round 6...

Neptune opens with a Waterfall, enveloping himself in water & attacking Sarah, striking her for some damage. Sarah tried to block with Psychic, but was too slow, so she used Psychic, chucking Neptune into a spiky wall. Neptune continued his rage with a Rock Slide, causing an avalanche behind Sarah, which catches her off guard. Buried in the rocks, Sarah feels it is wise to Teleport herself out of the rubble into the action again. Neptune then goes for another water-charged Waterfall, but this time, Sarah uses Thunderbolt, striking Neptune for massive damage while he was enveloped, but it doesn't stop the unusually hardy Neptune from striking.

Both Pokemon are badly wounded & are on the brink of defeat. Who will win? Next Round, maybe...

AlphaJolt XA

Neptune
HP: 4
Energy: 69
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Speed: 55
Burned

Galladiator XA

Sarah
HP: 2
Energy: 35
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes

BEGIN ROUND SIX
---
ACTION ONE
Neptune used Waterfall!
Sarah took 11 Damage! Neptune used 5 Energy!
Sarah used Psychic!
Neptune took 15 Damage! Sarah used 10 Energy!
Neptune took Burn Damage!
---
ACTION TWO
Neptune used Rock Slide!
Sarah took 11 Damage! Neptune used 5 Energy!
Sarah used Teleport!
Sarah moved to a different location! Sarah used 4 Energy!
Neptune took Burn Damage!
---
ACTION THREE
Neptune used Waterfall!
Sarah took 11 Damage! Neptune used 5 Energy!
Sarah used Thunderbolt!
Its Super Effective! Neptune's Waterfall boosted Thunderbolt's power!
Neptune took 22 Damage! Sarah used 7 Energy!
Neptune took Burn Damage!
Neptune's Stats returned to normal!
---
END ROUND SIX

Go Galladiator. Time to finish this.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
AlphaJolt vs. Galladiator (2v2 Singles) - Reffed by Its_A_Random - Round 7

AlphaJolt XA

Neptune
HP: 4
Energy: 69
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Speed: 55
Burned

Galladiator XA

Sarah
HP: 2
Energy: 35
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes


ROUND SEVEN: The Final Blow

Final Round! Last Action! Who wins? Let's see!

And...It's Neptune that brings home the bacon for AlphaJolt, delivering a crushing, final blow to Sarah with a powerful Waterfall. That's the game, the winner is AlphaJolt, with a potential come-from-behind win from Galladiator falling oh so short. The two shake each others hands, say their gg's, & head of to the Prize Claiming Centre.

AlphaJolt XA

Neptune
HP: 4
Energy: 60
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Speed: 55
Burned

Galladiator XX

Sarah
HP: KO
Energy: 35
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 50
No Changes

BEGIN ROUND SEVEN
---
ACTION ONE
Neptune used Waterfall!
Sarah took 9 Damage! Neptune used 9 Energy!
Sarah fainted! Neptune gained 1 KO Counter!
AlphaJolt wins 1-0!
---
END BATTLE

GG you two. Congrats to AlphaJolt for winning, bad luck Galladiator. Now for the prizes.

I get 4 Ref Tokens
AlphaJolt & Galladiator gain 2 TC
Rachel, Sarah, Neptune & Zeus gain 1 EC, 2 MC, & 1 DC
Sarah, Neptune & Zeus gain 1 KO Counter

That's all, thanks for playing! To be honest, Galladiator could've won this, but the pointless Teleport lategame was costly. Nevertheless, Hope you two had fun, & I do hope everyone enjoyed this battle.
 
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