WECAMEASROMANS
Banned deucer.
This is my 5th gen standard team. It is very offensive, with three set up sweepers and a revenge killer. It also uses entry hazards to enforce OHKOs I previously could not get before. This team has been very successful for me, getting to #13 on the leaderboard with a rating of 1346 in two days. My team uses no weather at all unlike most of the other top teams out there. This proves that you do not need weather to be successful.
QUICK GLANCE
CLOSER LOOK
Deoxys-S @ Focus Sash
Ability: Pressure
EVs: 56 HP/200 ATK/252 SPE
Hasty nature (+spe, -def)
- Stealth Rock
- Spikes
- Ice beam
- Superpower
Deoxys is my lead. i chose this over the defense forme becuase of much higher speed, basically guaranteeing sr and at least one layer of spikes to be down from the get go. ice beam and superpower for attacking coverage, namely tyranitar and gliscor/landorus. many people don't expect both moves, so sometimes after i kill tyranitar they send out their Gliscor expecting to use it as SD bait, only to get destroyed. max speed, 200 atk to kill tyranitar, and the rest in HP for some bulk. this is my lead 99% of the time, as even if i am in a disadvantage i can get two entry hazards down. sr and spikes help my team greatly since it can ensure a lot of OHKOs.
Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 HP/ 252 SPATK/ 252 SPE
Timid nature (+spe, - atk)
- Fire Blast
- Earth power
- Dragon pulse
- HP Grass
The 4th gen monster heatran. max speed and max spatk because it is an offensive mon, and can outspeed and deal a lot of damage to threats. timid nature to outspeed or at least tie with other heatrans, also beats neutral nature dragonite and kingdra so i can dragon pulse them. also outspeeds non scarfed rotom-W most of the time. fire blast and earth power are mandatory, dragon pulse is there so i can prevent dragonite from setting up from me. hp grass is for unsuspecting gastrodowns, quagsires, and swamperts. due to preview teams in 5th gen, if i see my opponent has a politoed or a rotom-w and i know they will switch it in, i will hp grass them as well on the switch. it 2HKOes politoed and OHKOes scarfed/specs rotom. bulky rotoms are outsped and 2HKOed regardless.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP/ 252 ATK/ 4 SPE
Adamant nature (+ atk, - spatk)
- Aqua Jet
- Waterfall
- Ice punch
- Double Edge
Azumarill is my revenge killer. it can revenge kill a lot of threats in the fifth gen, as many of them are weak to water. Excadrill is the most notable. Also that fire butterfly poke. This thing is also my best bet to eliminate Gliscor right off the bat. max hp for bulk since this thing is not going to be outspeeding much and has priority anyway, max attack for max damge obviously, and 4 speed to outspeed blissey. aqua jet for revenge killing and priority, ice punch to catch latias and latios on the switch, double edge OHKOes rotom-w as they try to switch in on a water move. team preview clause really eases prediction a lot. waterfall is rarely used, but if i know my opponent is going to switch but i dont know to what, i will just use waterfall to deal a lot of damage to the switch in. In rain, waterfall 2HKOes Skarmory, so they cant roost off the damage even with lefties. superpower is not included here because my team has no trouble with ferrothorn at all, in fact it uses it as set up bait.
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 ATK/ 4 SPATK/ 252 SPE
Naive nature (+ spe, - spdef)
- Dragon Dance
- Outrage
- Earthquake
- Fire blast
Still the 4th gen offensive beast we all know in 5th gen. i originally had the mixmence here to break stall, but the DD mence proved to be much more useful to this team, since my three set up sweepers are all physical, and one can weaken the opponent's physical walls enough so the other two can have a field day. moves are standard, max atk and spe to utilize dragon dance to the fullest, 4 spatk to put some power in fire blast. naive nature is to outspeed other mences or at the worst tie with them. +1 outrage can do a lot of damge with entry hazards down.
Terrakion @ Life Orb
Ability: Justified
EVs: 4 HP/ 252 ATK/ 252 SPE
Jolly nature (+ spe, - spatk)
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
The second of my trio of set up physical sweepers. pairing up SD Terrakion with SD Luke works extremely well, as since they both have the same checks/counters one can eliminate/weaken them enough so the other can break past it and sweep the team. most teams only prepare for one sword dancer, so they panic when i reveal the second one. rock polish for offensive teams, sd for stall teams, or whichever is neccessary for their team imo due to team preview. close combat is the main attack, but if their mon resists fighting i will just use stone edge to finish them off.
if i know they have a counter in their team i will just attack right away to weaken them.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 HP/ 252 ATK/ 252 SPE
Adamant nature (+ atk, - spatk)
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch
This thing works wonders when paired up with Terrakion. both of them can repeatedly use STAB close combats to decimate the opponent. again, evs are obvious. max speed and max attack. adamant nature instead of jolly because i have priority anyways and the greater power is preferred. i originally had justified and crunch here, but gliscor proved to be too much of a bitch for both lucario and terrakion to take care of, so i slapped ice punch on lucario to surprise kill it so now their main fighting counter is gone. ice punch cannot be paired with justified so i changed it to inner focus.
QUICK GLANCE
CLOSER LOOK
Deoxys-S @ Focus Sash
Ability: Pressure
EVs: 56 HP/200 ATK/252 SPE
Hasty nature (+spe, -def)
- Stealth Rock
- Spikes
- Ice beam
- Superpower
Deoxys is my lead. i chose this over the defense forme becuase of much higher speed, basically guaranteeing sr and at least one layer of spikes to be down from the get go. ice beam and superpower for attacking coverage, namely tyranitar and gliscor/landorus. many people don't expect both moves, so sometimes after i kill tyranitar they send out their Gliscor expecting to use it as SD bait, only to get destroyed. max speed, 200 atk to kill tyranitar, and the rest in HP for some bulk. this is my lead 99% of the time, as even if i am in a disadvantage i can get two entry hazards down. sr and spikes help my team greatly since it can ensure a lot of OHKOs.
Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 HP/ 252 SPATK/ 252 SPE
Timid nature (+spe, - atk)
- Fire Blast
- Earth power
- Dragon pulse
- HP Grass
The 4th gen monster heatran. max speed and max spatk because it is an offensive mon, and can outspeed and deal a lot of damage to threats. timid nature to outspeed or at least tie with other heatrans, also beats neutral nature dragonite and kingdra so i can dragon pulse them. also outspeeds non scarfed rotom-W most of the time. fire blast and earth power are mandatory, dragon pulse is there so i can prevent dragonite from setting up from me. hp grass is for unsuspecting gastrodowns, quagsires, and swamperts. due to preview teams in 5th gen, if i see my opponent has a politoed or a rotom-w and i know they will switch it in, i will hp grass them as well on the switch. it 2HKOes politoed and OHKOes scarfed/specs rotom. bulky rotoms are outsped and 2HKOed regardless.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP/ 252 ATK/ 4 SPE
Adamant nature (+ atk, - spatk)
- Aqua Jet
- Waterfall
- Ice punch
- Double Edge
Azumarill is my revenge killer. it can revenge kill a lot of threats in the fifth gen, as many of them are weak to water. Excadrill is the most notable. Also that fire butterfly poke. This thing is also my best bet to eliminate Gliscor right off the bat. max hp for bulk since this thing is not going to be outspeeding much and has priority anyway, max attack for max damge obviously, and 4 speed to outspeed blissey. aqua jet for revenge killing and priority, ice punch to catch latias and latios on the switch, double edge OHKOes rotom-w as they try to switch in on a water move. team preview clause really eases prediction a lot. waterfall is rarely used, but if i know my opponent is going to switch but i dont know to what, i will just use waterfall to deal a lot of damage to the switch in. In rain, waterfall 2HKOes Skarmory, so they cant roost off the damage even with lefties. superpower is not included here because my team has no trouble with ferrothorn at all, in fact it uses it as set up bait.
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 ATK/ 4 SPATK/ 252 SPE
Naive nature (+ spe, - spdef)
- Dragon Dance
- Outrage
- Earthquake
- Fire blast
Still the 4th gen offensive beast we all know in 5th gen. i originally had the mixmence here to break stall, but the DD mence proved to be much more useful to this team, since my three set up sweepers are all physical, and one can weaken the opponent's physical walls enough so the other two can have a field day. moves are standard, max atk and spe to utilize dragon dance to the fullest, 4 spatk to put some power in fire blast. naive nature is to outspeed other mences or at the worst tie with them. +1 outrage can do a lot of damge with entry hazards down.
Terrakion @ Life Orb
Ability: Justified
EVs: 4 HP/ 252 ATK/ 252 SPE
Jolly nature (+ spe, - spatk)
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
The second of my trio of set up physical sweepers. pairing up SD Terrakion with SD Luke works extremely well, as since they both have the same checks/counters one can eliminate/weaken them enough so the other can break past it and sweep the team. most teams only prepare for one sword dancer, so they panic when i reveal the second one. rock polish for offensive teams, sd for stall teams, or whichever is neccessary for their team imo due to team preview. close combat is the main attack, but if their mon resists fighting i will just use stone edge to finish them off.
if i know they have a counter in their team i will just attack right away to weaken them.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 HP/ 252 ATK/ 252 SPE
Adamant nature (+ atk, - spatk)
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch
This thing works wonders when paired up with Terrakion. both of them can repeatedly use STAB close combats to decimate the opponent. again, evs are obvious. max speed and max attack. adamant nature instead of jolly because i have priority anyways and the greater power is preferred. i originally had justified and crunch here, but gliscor proved to be too much of a bitch for both lucario and terrakion to take care of, so i slapped ice punch on lucario to surprise kill it so now their main fighting counter is gone. ice punch cannot be paired with justified so i changed it to inner focus.