So, you want to hear that tale about the bar fight eh? Not really much of a tale, I much prefer the time I went up that blasted Stormrage Mountain. Sigh, suit yourself.
Anyway, I was passing by an old Western-themed town when I heard a commotion in the local Pub. Normally I wouldn't have involved myself in such matters, except for the fact that an old friend of mine was in there screaming for help.
Naturally, I got her out of there, but then got dragged into the conflict again! This time by two trainers who were determined to have a ref for their match, and since I was the only sober one around (besides them of course), they picked me. I would have refused, except for the fact that I was told in no uncertain terms that I would be shot by one of the spectators. He was probably drunk, but I wasn't about to argue.
And so the match...began!
*dodges stray thunderbolt* How the heck am I supposed to ref in this mess?
Steampowered's Team:
Storm (F) Dragonair
Type:
Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
EC 6/9
MC 0
DC 4/5
Nature:
Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Thunderbolt
Dragon Tail
Flamethrower
Dragon Dance
Extremespeed
Dragon Rush
Safeguard
Aqua Jet
Iron Tail
Aqua Tail
Cello (M) Servine
Type:
Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
EC 7/9
MC 0
DC 5/5
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Toxic
Double Team
Swagger
Magical Leaf
Mirror Coat
Pursuit
Leaf Storm
Taunt
Swagger
Giga Drain
Similee (M) Lombre
Type:
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
EC 5/9
MC 0
DC 1/5
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Zen Headbutt
Rain Dance
Giga Drain
Synthesis
Counter
Scald
Energy Ball
Surf
Team Alpha Jolt:
Grovyle* [Maximus] (M)
Nature: Naughty (+Atk, - SpD)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 95
EC: 8/9
MC: 0
DC: 5/5
Attacks:
Pound
Leer
Absorb
Quick Attack
Fury Cutter
Pursuit
Screech
Mega Drain
Leaf Blade
Giga Drain
Detect
Leaf Storm
Crunch
Endeavor
Grasswhistle
Leech Seed
Synthesis
Dig
Brick Break
Energy Ball
Swords Dance
Rock Slide
Substitute
Counter
Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80
EC: 6/9
MC: 0
Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Dark Pulse
Hex
Grudge
Disable
Clear Smog
Toxic
Taunt
Protect
Thunderbolt
Sludge Bomb
Energy Ball
Will-o-Wisp
Substitute
"Well, let's just get this over with, I hate bars even when they aren't being crazy. Your move Steampowered"
Anyway, I was passing by an old Western-themed town when I heard a commotion in the local Pub. Normally I wouldn't have involved myself in such matters, except for the fact that an old friend of mine was in there screaming for help.
Naturally, I got her out of there, but then got dragged into the conflict again! This time by two trainers who were determined to have a ref for their match, and since I was the only sober one around (besides them of course), they picked me. I would have refused, except for the fact that I was told in no uncertain terms that I would be shot by one of the spectators. He was probably drunk, but I wasn't about to argue.
And so the match...began!
Okay then, so let's get this turn order straigh-The Rules for the Match said:Looking for an open battle
2 vs 2 Doubles
2 day DQ
2 recoveries, 5 chills
Switch=OK
No Items
All Abilities
I will be using mid-staged mons
Arena: The Pub
A bar fight has broken out in McLearen's pub. People are bringing out Pokemon left and right to fight each other with. This means that it is possible to get in the crossfire of another battle and get hurt, though this will be left up to the imagination of the ref. The layout is fairly simple, tables and chairs are flipped over and bar stools are overturned everywhere. There is a pool table to stand on in one corner of the room. There is enough alcohol in the room to use surf and dig is enabled. Also, don't let your Pokemon get drunk.
*dodges stray thunderbolt* How the heck am I supposed to ref in this mess?
- Steampowered sends out two Pokemon
- Alpha Jolt sends out Pokemon plus orders
- Steampowered orders
- I send reffing to Its A Random
- I post reffing with the edits (if any)
- Switch turn order, then repeat
Steampowered's Team:
Storm (F) Dragonair
Type:
Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
EC 6/9
MC 0
DC 4/5
Nature:
Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Thunderbolt
Dragon Tail
Flamethrower
Dragon Dance
Extremespeed
Dragon Rush
Safeguard
Aqua Jet
Iron Tail
Aqua Tail
Cello (M) Servine
Type:
Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
EC 7/9
MC 0
DC 5/5
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Toxic
Double Team
Swagger
Magical Leaf
Mirror Coat
Pursuit
Leaf Storm
Taunt
Swagger
Giga Drain
Similee (M) Lombre
Type:
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
EC 5/9
MC 0
DC 1/5
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Zen Headbutt
Rain Dance
Giga Drain
Synthesis
Counter
Scald
Energy Ball
Surf
Team Alpha Jolt:
Grovyle* [Maximus] (M)
Nature: Naughty (+Atk, - SpD)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 95
EC: 8/9
MC: 0
DC: 5/5
Attacks:
Pound
Leer
Absorb
Quick Attack
Fury Cutter
Pursuit
Screech
Mega Drain
Leaf Blade
Giga Drain
Detect
Leaf Storm
Crunch
Endeavor
Grasswhistle
Leech Seed
Synthesis
Dig
Brick Break
Energy Ball
Swords Dance
Rock Slide
Substitute
Counter
Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80
EC: 6/9
MC: 0
Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Dark Pulse
Hex
Grudge
Disable
Clear Smog
Toxic
Taunt
Protect
Thunderbolt
Sludge Bomb
Energy Ball
Will-o-Wisp
Substitute
"Well, let's just get this over with, I hate bars even when they aren't being crazy. Your move Steampowered"