Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
-.-

Raid Fail
I get two TC, and also 3 KO counters to distribute as I wish.

Vanguard (The orginal bossosaurus Bastiodon) gets 3 MC, as DC and EC are maxed out. He is now like this:
EC: 6/6
MC: 6->0 Buying Toxic (TM), Endure (level), Magnet Rise (4th gen)
DC: 5/5

Stasis (voodoom) gets 2 MC and 1 DC. She now looks like this:
EC: 6/6
MC: 2+3 KO->2 Buying Vacuum Wave (Egg)
DC: 3/5

EDIT: Apparently this fail of a hall as well:
.....................

I get 3 TC and BP.

Ragequit the Cranidos gets 6 KO counters (even though he got all the KOs) 2 into DC, 4 into MC.
EC: 4/6
MC: 11+1 RC->0 He learns Zen Headbutt (level), Iron Head (Egg), Fire Punch (Tutor), ThunderPunch (Tutor), and Rock Slide (TM)
DC: 5/5 Sheer Force UNLOCKED :D

Locust the Nuzleaf gets 6 KO counters. He hoards them in MC.
EC: 4/9
MC: 16->14 Substitute (TM)
DC: 2/5
 
From this Battle Hall Challenge (with an incredibly stupid finish).

I get 9 TC (17) and 9 BP (21). Vulpix gains 18 HC.

It will learn Grudge (1), Extrasensory (1), Fire Blast (1), Heat Wave (3), Endure (3), Pain Split (3), Protect (2) and Substitute (2). That should be 17 HC, and I will use the last to unlock Vulpix's DW Ability, Drought.

I will use 7 TC (10) to buy this guy.


Skarmory (M) - Zihark
Nature: Impish (+1 Def, -1 SpA)

Types: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70

EC: N/A
MC: 0
DC: 0/5

Moves:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Cutter
Feint
Air Cutter

Endure
Stealth Rock
Whirlwind

Taunt
Protect
Substitute


I will spend 4 AC (0) to purchase Spikes and Roost for Skarmory.

6 BT (56)
 
Claiming from this match.
AlphaJolt: 2 TC
Ares (Scyther): 1 Ec, 2 Mc, 1 Dc, (3 MC) buying Bide (gen 1 TM)
Aeolus (Aerodactyl): 2 Mc, 1 Dc, buying Rock Slide and Giga Impact (lvl up)


Scyther [Ares] (M)
Nature: Adamant (+Atk, -SpA)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP:100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Night Slash
Swords Dance

Counter
Reversal
Steel Wing

Toxic
Light Screen
Protect
Safeguard
Brick Break
Bide
Giga Impact
Substitute

Roost


Aerodactyl [Aeolus] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Flying
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 1/5

Attacks:
Ice Fang
Fire Fang
Thunderfang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Rock Slide
Giga Impact

Foresight
Pursuit
Roost

Dragon Claw
Earthquake
Stone Edge

Forgot I also had this match which also gives me prizes!
AlphaJolt: 2 TC
Neptune (Kabuto): 1 EC, 2 MC, 1 DC, 1 KO->MC, buying Bide (Gen 1 TM)
Zeus (Monohm) 1 EC, 2 MC, 1 DC, 1 KO->MC, buying Hyper Beam and saving the other MC

Monohm [Zeus] (M)
Nature: Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 60

EC: 3/9
MC: 1
DC: 3/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Discharge
Slack Off
Hurricane

DragonBreath
Power Gem
Magnet Rise

Hyper Beam
Thunderbolt
Dragon Pulse
Flamethrower
Surf


Kabuto [Neptune] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Water
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch
Harden
Absorb
Slash
Leer
Mud Shot
Sand Attack

Confuse Ray
Dig
Screech

Hone Claws
Bide
Rock Slide
Waterfall
 
Claiming from this failed raid.

The KOC go into MC in both Gallade and Jolteon's cases. As for the TC, I now have eight. That means one thing...time to shop for my new Fire-type Gym team!



Charmander [Jack] (M)
Nature: Rash (+ Sp. Atk, - Sp. Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smoke Screen
Rage
Dragon Rage
Scary Face
Fire Fang

Dragon Pulse
Flare Blitz
Crunch

Dig
Fire Blast
Overheat




Litwick [Jean] (F)
Nature: Modest (+ Sp. Atk, - Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison

Acid Armor
Clear Smog
Heat Wave

Shadow Ball
Fire Blast
Energy Ball


Leaves me with 4 TC, will claim more later, possibly tomorrow.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Claiming from a match!

Korski: 4 TC (--> 7 total)

Mosquixote the SYCLAR: 1 EC (--> 2/6), 2 MC (--> 4 total), 1 DC (--> 2/5)

Criminal the GHASTLY: 1 EC, 2 MC (--> 2 total), 1 KOC (--> EC --> 5/9; evolution)

Currently:

Gastly Criminal (F)

Type: Ghost/Poison
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
  • Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)

EC: 3/9
MC: 0

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex

Disable
Explosion
Will-o-Wisp

Shadow Ball
Sludge Bomb
Substitute

Evolved:

Haunter Criminal (F)

Type: Ghost/Poison
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
  • Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)

EC: 5/9
MC: 2

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex

Disable
Explosion
Will-o-Wisp

Shadow Ball
Sludge Bomb
Substitute

Empire the MONOHM: 1 EC (--> 1/9), 2 MC (--> 2 total), 1 DC (--> 1/5), 1 KOC (--> DC --> 2/5)

Bullshorts the MUNCHLAX: 1 EC (--> 6/6; evolution), 2 MC (--> 2 total), 1 DC (--> 5/5, unlocks Gluttony)

Currently:

Munchlax Bullshorts (M)

Type: Normal
  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Pick Up, Thick Fat
  • Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Nature: Quiet (+1 SpA, -15% Speed, -15% Evasion)

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)

EC: 5/6
MC: 0
DC: 4/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double-edge
Zen Headbutt

Protect
Ice Beam
Earthquake
Thunderbolt
Flamethrower
Rest

Evolved:

Snorlax Bullshorts (M)

Type: Normal
  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Immunity, Thick Fat, Gluttony
  • Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
  • Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Nature: Quiet (+1 SpA, -15% Speed, -15% Evasion)

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)

EC: 6/6
MC: 2
DC: 5/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Belly Drum
Headbutt
Amnesia
Lick
Recycle
Screech
Yawn
Chip Away

Counter
Double-edge
Zen Headbutt

Protect
Ice Beam
Earthquake
Thunderbolt
Flamethrower
Rest

Dr. Ian Malcolm the AERODACTYL: 2 MC (--> 2 total), 1 DC (--> 1/5)
 
Claiming 8 TC and 4 BT from this Battle and this Subway Challenge

Gavroche (Reuniclus) gets 3 MC (7)
*Spend 7 MC in Double Team (2), Thunder Wave (2) and Imprison (3) leaving him on 0

Isis (Meowth) gets 1 EC (3/6), 2 MC (8), 1 DC (3/5) and 1 KO (+1 MC = 9)
*Spend 7 MC in Double Team (2), Dig (2) and Water Pulse (3) leaving her on 2

Vogue (Stayu) gets 1 EC (2/6), 2 MC (4), 1 DC (2/5) and 1 KO (+1 MC = 5)

Katherine (Ralts) gets 1 EC (1/9), 2 MC (2), 1 DC (1/5)

Kurt (Slowpoke) gets 8 HC (+8 MC = 8)
* Spend 7 MC in Psyquic (1), Rain Dance (1), Light Screen (2), Reflect (3) leaving him on 1

Éponine (Togetic) gets 1 EC (8/9), 2 MC (10), 1 DC (???/5)
* Spend 10 MC in Solarbeam (2), Hyper Beam (2), Heat Wave (3) and Psycho Shift (3) leaving her on 0
** Also using it's free nature change to change it from Rash to Modest to Timid
*** Using 1 BT into his EC
**** "Evolves"

"Togekiss" (Éponine) {F}


Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:

HP: 100
Atk:
1 (-)
Def:
3
SpA:
5
SpD: 4

Spe:
96 (80 x 1.15 = 96)


EC: 9/9
MC: 0
DC: 5/5


Attacks:

Magical Leaf
Growl

Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash


Psychic
Flamethrower
Grass Knot
Shadow Ball
Light Screen
Thunder Wave
Double Team
Reflect
Protect
Sunny Day
Hidden Power Ice (7)
Solarbeam
Hyper Beam

Psych Up
Nasty Plot
Morning Sun
Signal Beam
Magic Coat
Counter
Tri Attack

Heat Wave
Psycho Shift


Using my now 19 TC + 1 BT (Cause i really dont want to break those nice 50 RT) I buy this:
Wiiii, I think i may be the first to get one of this!!!
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Albinoloon, Arcanite, C$FP, Korski, Blazikenmaster-Zeo, Endquote, Frosty, Maxim, Leethoof, Korski, Fire Blast, Deadfox081, Gerard and Terrador are all approved.

danmantincan, your math is wrong I think, you have another HC on vulpix. Post with that as well, and you'll be approved.

Galladiator, fix Litiwick's stats with its nature(atk should be rank 1) and the appropriate signs, and you'll be approved.

2 + 2 AC. The AC go into Aron's EC, bringing it to 3/9.
 
Gonna use 2 TC to get myself a Rhyhorn


Rhyhorn (Gigaseth) Male
Nature:
Careful (+Sp.D -Sp.A)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3(+)
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Fire Fang
Ice Fang
Thunder Fang

Payback
Dig
Protect
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Claiming from this.

Flora said:
Alchemator: 2 TCs
- Lloyd: 1 EC | 2 MCs | 1 DC | 1 KOC
- Theodore: 1 EC | 2 MCs | 1 DC | 1 KOC

Flaaffy [Lloyd] (M)
EC: 6/9 <- 1 KOC
MC:
0
DC:
4/5

Buying Volt Switch (BW TM) with its two MC.

---


Bonsly [Theodore] (M)
EC: 2/6 <- 1 KOC
MC:
0
DC:
1/5

Buying Sucker Punch (BW Lvl) and Double-Edge (BW Lvl).

---

Hording the two TC.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
D_W *2 ; Alchemator ; Leethoof Approved

Ragnarokalex: Next to the nature please state the actual effects. Please change your Rock Typing description - It doesn't give a Ground STAB, no matter how much you try. Then Approved

9 + 5 = 1 AC and 4.

I therefore hit 2 AC.

Claiming!

Zweilous uses the KOC, EC and 2 AC I have to boost it to 9/9 EC, but I'm not evolving it yet due to it being impractical. MC at 7 now.

Porygon uses it's KOC as EC, and goes to 3/9 EC, 2 MC and 2/5 DC.

Nosepass goes to 2/6 EC, 2 MC and 2/6 DC. I go to 6 TC.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Deciding to buy this for 2 TC.


Makuhita [Harry] (M)
Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smellingsalt
Belly Drum
Counter
Faint Attack
Feint
Bulk Up
Earthquake
Rock Slide
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Alchemator: Please split up your moves into the correct categories, and you're Approved

Darkslay: Approved

6
 
Converting two RC into TC to buy a Monohm exactly the same as the one I just traded to Flora!

Monohm - Zeus' Pet (F)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister

Hydro Pump
Magnet Rise
Power Gem

Hyper Beam
FlameThrower
Thunder
 
Cashing in 4 TC to get a Pichu and a Monohm


Pichu (M) Benji

Nature - Naive (*1.15 to speed + 10acc +10% Dodge Chance -1SeD)
Type: Electric
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.



EC:0/9
DC:0/5
MC

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

Moves:
Thundershock
Charm
Tail Whip
Thunder wave
Sweet Kiss
Nasty plot

Double Team
Substitute
Hidden Power [Ice] 7

Volt Tackle
Reversal
Wish


Monohm - Colton (M)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister

Hydro Pump
Magnet Rise
Heal Bell

FlameThrower
Thunder
Taunt
 
From this battle

I get 2 TC, bringing my total to 7.

Absol gets 2 MC and 1 DC. The MC will go towards Night Slash and Psycho Cut, both BW Level Up.
MC:0
DC:1/5

Vaporeon gets 3 MC. 1 MC goes to Acid Armor (BW Level Up) and 2 MC go to Surf (BW TM).
EC:6/6
MC:0
DC:5/5
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 3)

Top