Data Prize Claiming Thread (Update 5-09-13)

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Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Claiming 14 RT, finally.

2 RT --> DC (Big Brass the MURKROW) --> 5/5 --> unlocks Prankster

12 RT --> MC (Big Brass the MURKROW) --> 14 --> Thunder Wave (BW TM), Heat Wave (past gen. Tutor), Sucker Punch (LU), Tailwind (LU), Endure (past gen. Tutor), Protect (BW TM), Fly (BW HM)
 
Claiming 2 TC from this battle

Kirot (Metang) gets 1 EC (7/9), 2 MC (4), 1 DC (3/5) and 1 KO (+1 MC = 5)

Katherine
(Ralts) gets 1 EC (2/9), 2 MC (4), 1 DC (2/5)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Kaxtar ; Maxim ; Rewindman ; Pikapwnd ; Korski ; Gerard Approved

That's 9 + 6, = 1 AC and 5

Claiming!

4 TC bumps me to 10. Now then...

Grumpig's KOC goes into MC. I teach him Shock Wave (Gen 3 TM), and Bounce (Level Up). This uses up all 4 MC.

Walrein goes to 5/5 DC, unlocking Oblivious. The 2 MC are used for HM move Surf

Archeops uses the KOC as MC. I'm teaching it Acrobatics (Level Up) and Dragon Pulse (Egg Move).

Zoroark ALSO uses the KOC as MC. It gets taught Flamethrower (Gen 5 TM) and Dig (Gen 5 TM)

Cofagrigus is another victim of KOC used as MC. It gains Toxic (5th Gen TM) and Double Team.

Raticate goes to 4/5 DC and 2 MC. The first KOC puts it DC to 5/5, unlocking Hustle. The other gets put in MC, putting Raticate at 3 MC. These 3 MC are used on Tutor move Zen Headbutt.

Also, my Zweilous is on 9/9 EC and REALLY could do with evolving. So, I'm evolving it, picking up Tri-Attack naturally. Also getting the TM moves Charge Beam, Fire Blast and Focus Blast, as well as the Level Up move Dragon Pulse.


Hydreigon [Teresa] (F)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)

EC: 9/9
MC: 0
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Double Hit
Tri Attack
Dragon Pulse

Earth Power
Head Smash
Fire Fang

Taunt
Substitute
Protect
Focus Blast
Fire Blast
Charge Beam
 
From this battle, I claim 2 TC.
Galahad, my Aron, claims 1 EC, 2 MC, 1 DC, and 1 KOC which I am placing into his MC.
I'm using all three MC to buy Protect, Heavy Slam, and Metal Burst. (All Level-up)

Aron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)

EC: 1/9
MC: 0
DC: 1/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.




Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst

Endeavor
Head Smash
Superpower

Hone Claws
Shadow Claw
Earthquake

Thanks!
 
The accuracy formula confuses me, so sorry for not stating what boost I get for purchasing this adorable mon.


Cutie - Cherrim (F)
Nature: Timid (+15% Speed, -1 Attack) (+5% accuracy)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 41 (35x1.15=40.25->41)

EC: 0/6
MC: 0
DC: ...

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

Grasswhistle
Heal Pulse
Weather Ball

Toxic
Giga Drain
Hidden Power Ice 7


EDIT: Fixed!
 
Gonna spend 3 of my TC of this sneasel:

Sneasel [Bonnie] (Female)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 3 (DW): Pickpocket
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (1)
SpD: Rank 3
Spe: 115

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Counter
Fake Out
Ice Punch

Dig
Brick Break
Substitute
 
http://www.smogon.com/forums/showthread.php?p=3734691
Korski said:
Lyris1035: 4 TC

  • Zorroaaku the ZOROARK: 3 MC, 1 KOC
  • Aquarai the SAMUROTT: 3 MC
  • Kari the LUCARIO: 3 MC, 1 KOC
  • SERPERIOR: 1 EC (already used), 2 MC, 1 KOC
  • Zeburaika the ZEBSTRIKA: 2 MC, 1 DC, 2 KOC
  • SCRATCHET: 1 EC, 2 MC, 1 DC

Zoroark (*) Zorroaaku (F)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
Natue: Naive
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 121 (105 * 1.15 = 120.75, which rounds up to 121)(+)

EC: 6/6
MC: 0

Attacks:
U-turn
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Agility
Nasty Plot
Torment
Embargo
Night Slash

Dark Pulse (*)
Extrasensory (*)
Snatch (*)
Sucker Punch
Counter
Detect
Captivate
Memento

Hone Claws (*)
Shadow Ball (*)
Snarl (*)
Aerial Ace
Flamethrower
Sunny Day
Focus Blast

Samurott (*) Aquarai (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
Nature: Naughty
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 70

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Megahorn
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Aqua Tail
Retaliate
Hydro Pump

Hydro Cannon
Water Pledge

Air Slash (*)
Brine (*)
Night Slash (*)
Copycat
Detect

Ice Beam (*)
Rain Dance (*)
Scald (*)
Swords Dance
Surf
X-Scissor
Taunt
Dragon Tail
Aerial Ace

Lucario (*) Kari (F)
Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to Dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Naive
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Dark Pulse
Quick Attack (*)
Foresight (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Bone Rush
Metal Sound
Me First
Aura Sphere
Dragon Pulse
ExtremeSpeed
Screech (*)
Copycat
Nasty Plot
Reversal (*)
Quick Guard
Close Combat

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)
Hi-Jump Kick

Magnet Rise
Magic Coat
Fury Cutter

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch
Retaliate
Psychic

Serperior (F)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
Nature: Hasty
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 130 (113 * 1.15 = 129.95, which rounds up to 130.)(+)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain
Gastro Acid
Leaf Storm

Grass Pledge
Frenzy Plant

Mirror Coat
Captivate
Sweet Scent
Iron Tail

Attract
Protect
Aerial Ace
Solarbeam
Dragon Tail
Safeguard

Zebstrika Zeburaika (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW Unlocked): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Rash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 116

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility

Double Kick
Me First
Shock Wave

Toxic
Light Screen
Charge Beam
Volt Switch
Double Team

Tomohawk (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 98 (85 * 1.15 = 97.75) (+)

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Hurricane
Focus Energy
Rock Smash
Roar

Confuse Ray
Stealth Rock
Yawn

Taunt
Safeguard
Brick Break
Saving TC til further Notice
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Blazikenmaster-Zeo ; Rickheg ; EndQuote ; Rewindman Approved

Lyris1035: Not Approved. Where does Zoroark's KOC go? Same For Lucario, Serperior and Zebstrika.

Leethoof: Not approved. I hate to be harsh, but you NEED the accuracy boost mentioned. Cherubi also doesn't get Petal Dance - Only Cherrim get that. Cherubi gains a VERY low accuracy boost, so instead is treated as having a 5% accuract boost.

5 + 6 = 1 AC (Brings me to 3 UC) and 1.
 
Leethoof has been abducted! He isn't claiming a shieldon?!?!?

Here's the link:
http://www.smogon.com/forums/showthread.php?t=3452762
Arcanite: 2 TC
Quilava: 1 EC, 2 MC, 1 DC, 2 KOC
Machop: 1 EC, 2 MC, 1 DC

My TC goes up to 24

Quilava spends 2 KOC on EC, and 2 MC on Wild Charge. Counters go to:
EC: 7/9
MC: 0
DC: 3/5

Machop's counters go to
EC: 4/9
MC: 2
DC: 3/5

Spends 2 MC on Earthquake, taking him back down to 0. Evolution!


Machoke (M) Gilgamesh


Musical Theme: Clash on the Big Bridge

Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (Not yet active)

Stats:
Machoke
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (45/1.15, Truncated)
-10% Evasion

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Encore
Bullet Punch
Ice Punch

Light Screen
Rock Slide
Substitute
Earthquake

Fire Punch
 
claiming from this

Frickasee gets 2 EC(1KOC), 2 MC and 1 DC


Cradily [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP:100
Atk: Rank 3
Def: Rank 5(+)
SAtk: Rank 3
SDef: Rank 4
Spd: 39(43*.9 = 38.7)

EC: 6/6
MC: 4
DC: 3/5

Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia

Toxic
Protect
Substitute
Rock Slide
Energy Ball
Hidden Power (Fire 7)

Magic Coat
Mirror Coat
Mega Drain


Aires gets 2EC,(1 KOC) 2 MC, and 1 DC; spending 4 MC on Toxic and Substitute.

EC: 3/6
DC: 2/5
MC: 0


also claiming from here

Ivaldii gets 3 MC(1 KOC), and 1 DC


EC:6/6
DC:5/5
MC: 4


Vayn gets 3 MC(1 KOC); Spending 4 TC on Safeguard and Hidden Power (Ice 7)


EC:9/9
DC:5/5
MC:0
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
I would like to use my brand new Zorua's nature change from the 120/Rank 5 shift (Enginner obtained the Zorua before the announcement) to change its nature to Timid. I would also like to change its name to Rebonita after the trade (if this last part costs TC or something, disregard it but also let me know how much TC it takes to change a Poke's name because I can't find info on that atm).

Then I will use its 3 MC to teach it Night Daze (LU) and Grass Knot (BW TM).

After proposed changes:

Zorua Rebonita (F)

Type: Dark
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Illusion
  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Timid (+15% Spe, +19% Accuracy, -1 Atk)

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

EC: 3/6
MC:: 0

Attacks:

Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Night Daze

Counter
Snatch
Sucker Punch

Protect
Torment
Dig
Grass Knot

EDIT: Claiming from a match.

Korski: 2 TC (-->3 total)

Turvy the HYDREIGON: 3 MC (-->3 total), 1 KOC (-->MC-->4 total)

Spending Turvy's 4 MC on Rock Slide and U-turn, both BW TMs.

EDIT2: Claiming from another match.

Korski: 2 TC (-->5 total)

Turvy the HYDREIGON: 3 MC (-->3 total)

Spending 2 of Turvy's 3 MC on Torment (BW TM) and storing the last one for later.
 
It's obvious, dogfish44, MC :/ Spending them like:
Zoroark: Also buying Imprison (BW LU)
Lucario: Also buying Calm Mind (BW LU)
Serperior: Also buying Wring Out (BW LU)
Zebstrika: Also buying Thunder (BW TM)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Frosty ; Albinoloon ; Korski (Name changes are free) ; Blazikenmaster-Zeo ; C$FP Approved

Lyris1035: Approved, but KOC can also be used as TC, and must always be claimed from the second you can. Hence, me checking and not approving.

1 + 6 = 7
 
I realized how awesome Zoroark is.

Zorua (Not earned yet) (M)

Nature: Lonely
+1 Atk, -1 Def

Type: Dark

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion
Type: Innate
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk+: 4
Def-: 1
SpA: 3
SpD: 2
Spe: 65

EC: 5/6
MC: 0
NC: 0/1

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Counter
Dark Pulse
Snatch

Thief
Grass Knot
Dig


Dumping 5 RC into his EC.
 
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