Challenging anyone who is tired of ASB Arena!
4v4 Triplets :3
2 Day DQ
2 Chills/5 Recoveries
NFE pokes only
Arena:
RNG Arena (Post 1-38): 28
RNG Arena (Arena 1-4): 3
*Oddly enough this was all legit, I actually rolled the post and arena, thanks alch for your helpful fields
If you want make it a training battle, I honestly don't care about that
Arena: Forest of Silence
Field Type: Psychic
Complexity: Intense
Format: N/A
If a tree falls in a forest and no one is around to hear it, does it make a sound? Image
Within the Forest of Silence, there is no sound. In fact, it seems time -- and thus motion -- has stopped completely, as everything is coated in a grey pallor, and leaves pause halfway down to the ground, perhaps to ask directions. It has become a regular haunt for trainers over the years, hoping that their exciting battles will set time in motion yet again, allowing the forest to continue in its natural cycle. That includes
that natural cycle of the wildlife too, who haven't been able to relieve themselves for almost a decade now.
However, even the shortest amount of exposure to the forest will begin to freeze the Pokémon -- they will never become fully immobilised, but from the very start of the battle their attacks will become... hm... somewhat unreliable. The Pokémon must focus their minds, needing extra effort to launch an attack successfully. Naturally, Psychic Pokémon are more able at this task, though once some Pokémon get a whiff (or, in some rather strange cases, a taste) of their opponents, they will find it much easier to focus on the battle at hand. These such Pokémon must hit the opponent with a contact attack, or be hit in the same manner, for their primal instincts to activate.
The battle takes place in a clearing, which is open to the heavily-overcast sky (it is Britain, after all). This doesn't mean, however, that one couldn't alter that. In fact, please do -- it's a little chilly. Nature will behave as usual, but don't expect it to go anywhere while you aren't looking. Well, apart from that one time... Err, anyway, apart from that instance, trees cannot be toppled. They can, however, be burned to the ground and climbed. Unfortunately, there is no water around, save for the small amount present in the loamy ground.
Mechanics
- Strict Soundproofing (EG, no Growl.)
- Pokémon begin to be frozen, causing a 40% [flat] drop in accuracy. Psychic Pokémon, and those listed below, can focus and increase the accuracy of their moves back to their original standard by 20% for 1 extra en. Other Pokémon can increase their accuracy by 10% for 1 extra en. These boosts stack (E.G., you can add 40% for 4 EN).
- Smelling and tasting Pokémon must hit -- or be hit -- with a contact attack before the extra EN reduction takes place.
- Focus Punch's accuracy is unchanged by the arena.
- The Dodge chances of all non-Psychic Pokémon not listed below are halved.
- There is a 1/1,000,000 chance of a tree falling, dealing Wood Hammer damage to one Pokémon (decided by RNG). All of the effects listed above are then nulled. Only a tree that falls in this manner will cause this effect.
Smelling mons: Ninetales family, Persian family, Arcanine family, all Eevee-related Pokémon, Granbull family, Mamoswine family, Houndoom family, Donphan family, Ursaring family, Smeargle, Mightyena family, Linoone family, Delcatty family, Zangoose, Absol, Luxray family, Pachirisu, Purugly family, Emboar family, Stoutland family, Liepard family, Emolga, Zoroark family, Tomohawk family.
Tasting mons: Muk family, Lickitung family, Swalot family, Vanilluxe family, Haunter.
Non-psychic with Psychic powers: Ninetales family, Golduck family, Venemoth family, Stantler, Lucario family.