Data Prize Claiming Thread (Update 5-09-13)

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Vs. Temperantia What an epic duel.

I receive 4 CC.
Nidoqueen gets 3MC, 1KOC
Dusknoir gets 3MC, 2KOC
Cyclohm gets 3MC
Blissey gets 3MC, 2KOC
Arhgonaut gets 3MC
Electivire gets 3MC and 1KOC

EDIT: All KOC to MC, completely forgot to say.
 
Same battle as SoS

Temperantia 4CC
*Jumpluff gets 3MC, 1KOC
*Exeggutor gets 2MC, 1DC, 2KOC
*Cloyster gets 3MC
*Duosion gets 1EC, 2MC, 1DC
*Roserade gets 3MC, 1KOC
*Tangrowth gets 3MC, 1KOC
All KOC go into MC for the respective Pokemon

Jumpluff gets Attract and Protect (both TM)

Exeggutor gets Gravity (Tutor), saves an MC and I added in Psyshock because I forgot to add it upon evolution (<25 Lv up)

Cloyster gets Teleport (Past Gen TM)

Duosion gets Wonder Room and Pain Split (both Lv Up)

Roserade gets Protect and Substitute (both TM), keeps her spare MC

Tangrowth gets Protect and Substitute (both TM)


Tangrowth- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk(+): 5
Def: 5
SpA: 4
SpD: 2
Spe(-): 43 (50/1.15= 43.5... truncated down to 43)
SC: 4
WC: 5
BRT: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip
Block
Wring Out

Giga Drain
Leech Seed
Flail
Worry Seed

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
Toxic
Earthquake
Giga Impact
Rock Slide
Bide
Protect
Substitute

Total Moves: 28


Roserade- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk(-): 2
Def: 2
SpA: 5
SpD: 4
Spe: 104 (90*1.15=103.5, rounded up)
SC: 2
WC: 2
BRT: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Leech Seed
Grasswhistle
Water Sport
Stun Spore
Mega Drain
Worry Seed
Aromatherapy
Ingrain
Synthesis
Magical Leaf

Sleep Powder
Giga Drain
Extrasensory

Sludge Bomb
Solarbeam
Venoshock
Toxic
Hidden Power (Ground, 6)
Rain Dance
Sunny Day
Swagger
Shadow Ball
Protect
Substitute

Total Moves: 29


Cloyster- Boreas (M)
Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [Acc modifier= 8%]
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
Hp: 90
Atk: 3
Def(-): 6
SpA: 3
SpD: 2
Spe: 81 (70x1.15=80.5)
SC: 3
WC: 5
BRT: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Toxic Spikes
Spike Cannon
Tackle
Aurora Beam
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Shell Smash
Hydro Pump
Razor Shell
Brine
Spikes

Ice Shard
Rock Blast
Rapid Spin
Bubblebeam

Ice Beam
Surf
Payback
Hidden Power (Electric, 7)
Protect
Substitute
Teleport

Total Moves: 28


Duosion- Florence (F)
Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

Hp: 100
Atk: 2
Def: 2
SpA(+): 6
SpD: 2
Spe: 26 (30/1.15=26.1, rounded down to 26)
SC: 1
WC: 1
BRT: 16

EC: 5/9
MC: 0
DC: 3/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting, 7)
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Wonder Room

Imprison
Acid Armor
Trick

Calm Mind
Shadow Ball
Trick Room
Thunder Wave

Total Moves: 19


Jumpluff- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 127^2/830=19%]
Type: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW=Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 100
Atk: 2
Def: 3
SpA(-): 1
SpD: 3
Spe: 127 (110x1.15=92)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Worry Seed
Bounce
Giga Drain
U-Turn
Memento

Aromatherapy
Encore
Seed Bomb

Acrobatics
Reflect
Sunny Day
Substitute
Toxic
Double Team
Protect
Attract

Total Moves: 26


Exeggutor- Valentine (M)
Nature: Modest (SpA increased by 1; SpD decreased by 1)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

Hp: 100
Atk(-): 2
Def: 3
SpA(+): 6
SpD: 3
Spe: 55
SC: 3
WC: 5
BRT: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Psyshock
Seed Bomb
Stomp
Confusion
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder
Solarbeam
Worry Seed

Giga Drain
Synthesis
Leaf Storm

Gravity

Psychic
Telekinesis
Light Screen
Hidden Power (7, Fire)
Grass Knot

Total Moves: 25
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
dragonb0y52 ; Axmaster68 ; C$FP ; waterwarrior ; Pwnemon ; Tortferngatr ; Rediamond (+0.2 UC) ; Mr.L ; C$FP ; Endquote ; TheMogRunner ; Ziposaki ; Complications ; Flamestrike ; Son of Shadoo ; TheMogRunner ; King Serperior ; Yarnus of Bethany ; Destiny Warrior ; Temperantia ; Pippy Approved

Complications (First post): All mons involved gain 2 MC, 1 EC and 1 DC. You gain 2 CC. Approved as well.

+2.2 UC, brings me to 24.3 UC. Yay!
 
EDIT: OK, so the exact totals and the mons are different, but the general point still stands. When a pokemon is KO'd, a KOC is awarded to the last trainer-owned pokemon that hit that pokemon with a direct damaging move (ie, anything that can be used while taunted). From that, you should be able to work out who gets what KOC.
 
Subreffed this battle.

I gain 4 UC, all of which goes into my Scratchet's DC (5/5, Vital Spirit unlocked!). This leaves me with no UC at all.

EDIT: I also finished reffing this battle.

In this, I gain 3 UC, which also all goes into my Scratchet, this time into her EC (4/6) Again, this leaves me with no UC.
 
Claiming from here

Rewards
zarator: 1 + 2 + 3 + 10 = 16 CC
Hydreigon: 12 MC, 5 KOC
Gengar: 12 MC, 3 KOC
Kitsunoh: 3 MC
Cyclohm: 3 MC, 2 KOC
Terrador: 5 UC
Destiny Warrior: 5 + 5 + 9 + 2 = 21 UC
EDIT: Actually I forgot to assign these counters^^

Let's see...

Hydreigon shall learn Screech (Egg, 3 MC), Rain Dance (BW TM, 2 MC), Frustration (BW TM, 2 MC), Return (BW TM, 2 MC), and Rock Tomb (BW TM, 2 MC). I'm saving the last MC and turning the 5 KOC into CC.

Gengar shall learn Nightmare (Level Up, 1 MC), Astonish (Egg, 3 MC), Grudge (Egg, 3 MC), Smog (Egg, 3 MC), and Return (BW TM, 2 MC). I'm turning the 3 KOC into CC.

Kitsunoh shall learn Imprison (Pre-level 25), and Flail (Egg, 3 MC).

Cyclohm (who has 2 leftover MC too) shall learn Tri Attack (Pre-level 25), Dragon Tail (Level Up, 1 MC), Slack Off (Level Up, 1 MC), Zap Cannon (Level Up, 1 MC), Outrage (Level Up, 1 MC), and Dragon Dance (Egg, 1 MC + 2 KOC).

So in total I'm saving 24 CC.
 
Finally claiming from this match.

Currency Counters: 2+2=4

Kimli (Snorlax):
MC: 3
KOC: 1

Spending the KOC on CC and the MC on Bide via Gen I TM

Matrix (Porygon-Z):
MC: 3
KOC: 1

Spending the KOC on CC and the MC to purchase Dark Pulse via Gen 4 TM

Serenity (Tokekiss)
MC: 2
DC: 5/5

Spending the MC on Hyper Beam

Sirius (Castform):
MC: 3
KOC: 1

Spending the KOC on CC and the MC on Tailwind via Tutor

Currency Counters: 4+3=7
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
FUK COMBOS

+1 Loss, +2 CC, +2 Evolutions.
---

Electabuzz [Zaborg] (M)
EC: 9/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5
-Evolves into Electivire
-Learns Discharge, & Giga Impact (Both BW Level-Up)

Electivire [Zaborg] (M)
NATURE: Mild

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Motor Drive
: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (22)
PHYSICAL
Cross Chop
Fire Punch
Giga Impact
Ice Punch
Low Kick
Quick Attack
Thunderpunch

SPECIAL
Discharge
Electro Ball
Focus Blast
Hidden Power (Ice 7)
Psychic
Shock Wave
Swift
Thunderbolt
Thundershock
Volt Switch

OTHER

Leer
Light Screen
Protect
Rain Dance
Substitute

---

Clefairy [Kuraz] (M)
EC: 9/9 (+1 EC)
MC: 3 (+2 MC, +1 KO Counter) > 0
DC: 5/5
-Evolves into Clefable
-Learns Stored Power (BW Level-Up), & Thunderbolt (BW TM)

Clefable [Kuraz] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Unaware (DW Unlocked): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (30)

PHYSICAL
Doubleslap
Meteor Mash
Pound
Wake-Up Slap

SPECIAL
Flamethrower
Ice Beam
Magical Leaf
Psychic
Stored Power
Thunderbolt

OTHER

Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Encore
Follow Me
Gravity
Growl
Light Screen
Lucky Chant
Metronome
Mimic
Minimise
Moonlight
Protect
Sing
Substitute
Sweet Kiss
Wish

---
That's all.
 
same as IAR
He blames the combo, I blame bodyblock.
Prizes!
waterwarrior: 2+1 = 3 CC
Houdin the ALAKAZAM: 1 EC (Used), 2 MC, 1 KOC
Edgeworth the ABSOL: 2 MC, 1 DC, 1 KOC
Stockpiling the 3 CC, giving me a total of 5

EC: 8 -> 9
EDIT: Actually, I get Psybeam from evolution because of 4th gen (should've gotten it as a Kadabra, but I digress), his KOC goes into MC, and he learns Taunt (BW TM) and Future Sight (BW LU), putting him back at 0 MC.

Kadabra* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (20 total)
Physical:
Fire Punch*

Special:
Psychic*
Shadow Ball*
Psyshock*
Confusion
Hidden Power (Fire- 7)
Energy Ball
Psybeam
Future Sight

Status:
Teleport*
Encore*
Guard Swap*
Kinesis
Disable
Miracle Eye
Ally Switch
Recover
Reflect
Substitute
Taunt


Edgeworth's KOC goes into DC, bringing it from 0 -> 2
He uses his two MC to purchase Double Team and Detect (both BW LU)
EDIT: I use the 3 UC from this battle to bring his DC from 2 -> 5, unlocking Justified (useless, but whatever)!

Absol (Edgeworth) Male
Nature: Adamant
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW ability, UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Moves:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Swords Dance
Night Slash
Psycho Cut
Double Team
Detect

Megahorn
Sucker Punch
Double-Edge

Shadow Claw
Substitute
Stone Edge

Total Moves: 18
 

Ice-eyes

Simper Fi
Claiming from Here and Here.

Nidoran gains 2 EC, 5 MC, 2 DC and 2 KOC (EC). It learns Reflect (Gen I TM), leaving it with 2 MC. It also gets to evolve!

Nidorino [Priam] (♂)

Nature: Naive (-SpD, +Spe)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground).
Hustle (DW): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 8 / 9
MC: 5
DC: 5 / 5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Head Smash
Endure

Ice Beam
Thunderbolt
Sludge Bomb
Protect
Dig
Reflect
 
Match. I get 2 CC. Metagross gets 3 MC, spent on Dynamic Punch. Empoleon gets 5 MC (2 KOC+3), spent on Hydro Cannon and Endure. Registeel gets 4 MC (1 KOC+3), spent on Dynamic Punch, and I'll store the other.
 
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