Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3462891
3UC and one less battle I have to ref!

Edit: http://www.smogon.com/forums/showthread.php?t=3461487&page=3
2 CC for me! Zap, Zzz, Peck, all get 1 EC, 1 DC, 2 MC, and 1 KOC. All KOC go to MC.

Edit#2: Zzz! Has full EC and DC, so he gets 1 bonus MC
Munchlax (Zzz!) Has 5+4=9MC, so he learns Fire Punch, Ice Punch, and Thunder Punch, using all his MC up.
Porygon 2(Zap!) Has 3+3=6 MC, so it learns Signal Beam and Pain Split, using it all.
Spearow (Peck!) Has 0+3=3 MC, so he gets Heat Wave, using all his MC.
 
http://www.smogon.com/forums/showpost.php?p=4135777&postcount=13

I finished 5 Pokemon for the Arcade, so I get one UC, which I turn into a CC and use it to buy...



Caterpie "Compound Lens" (F)

Nature: Timid (+15% speed, +9% Accuracy, -1 * Attack)

Type: Bug
Bug:

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0 (I wonder if I can store MC not used for starting moves.)
DC: 0/5

Attacks:

Tackle
String Shot
Bug Bite

Snore
 
Claiming my Duskull's Spoils of war from here.

Mr.L: 2CC
Duskull: 1EC, 3MC
(Changed MC to 3, I had an XP Share attached)

I'm using the MC to buy my Duskull Will-o-Wisp (LU) and Protect (BW TM), leaving him with zilch. He stores hte UC (No other choice), giving him 1EC.

I stockpile the CC, leaving me with 8 (After the deduction for buying Scraggy, which is still waiting to come through).
 
http://www.smogon.com/forums/showthread.php?t=3462891
I just won this battle so…

Fruit Ninja (protowatt) gains an EC, a DC, 2 MC and a KOC, Which will be used towards MC (now 3)
And with those MC (3) I will purchase Sheer Cold (egg move) for him bringing him back to 0

So now:

Fruit Ninja (*) the Protowatt

EC: 1/6
MC: 0
DC: 1/5


+ Sheer Cold


And I also gain 2CC which will be used to purchase this…

Bejeweled the Clamperl!!
(If recolouring is illegal I'll change it.)

Nature: Rash (+SpAtk, -SpDef)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-LOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: (Rash Nature)

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15


EC: 0/6

MC: 0

DC: 0/5

Moves:

Clamp
Water Gun
Whirlpool
Iron Defense

Aqua Ring
Brine
Confuse Ray

Ice Beam
Rest
Scald
 
Claiming from this match:

Currency Counters: 5 + 3 = 8


Azazel - Tyranitar (M)
MC: 0 + 3 + 1 from KOs = 4
-Using Move Counters to learn Crunch (Level up) and Torment (5th Gen TM). Stocking 1 MC.

Also claiming UC from the following Battle Hall reffings here and here, as well as these finished reffings here and here, and placing them into CC.

Currency Counters: 8 + 4 from UC + 6 from UC + 7 from UC + 13 from UC = 38

I'll also be purchasing two new Pokemon!


Fiel - Minccino (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
KOs: 0

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link: (Dream World) LOCKED.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 + 17 accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Pound
-Growl
-Helping Hand
-Tickle
-DoubleSlap
-Encore
-Swift
-Sing
-Tail Slap

-Aqua Tail
-Iron Tail
-Endure

-Thunder Wave
-U-Turn
-Safeguard

Total Moves: 15


Aftershock - Protowatt (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 0

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin: (Dream World) LOCKED.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 3
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Bubble
-Charge
-Tackle
-Thundershock
-Detect

-Counter
-Mirror Coat
-Me First

-Thunderbolt
-Scald
-Ice Beam

Total Moves: 11


Finally, I'll purchase an Eviolite.

Currency Counters: 38 - 2 - 2 - 20 = 14
 

Orcinus Duo

Banned deucer.
http://www.smogon.com/forums/showthread.php?t=3460864&page=2
You both gain 3 CC.
All of Orcinus' mons gain 3 MC...
KOC are award to: Snorlax (2), ... and Scrafty (2)
Mr Mime, Snorlax, Scrafty, Gengar
Mr. Mime:3 MC gets us Mud-Slap (Tutor)
Scrafty: 5 MC gets us Dragon Dance (Egg), Sunny Day (Tutor)
Gengar: 3 MC gets us Focus Blast (BW TM), Destiny Bond (lvl)
Snorlax: 5 MC gets us Endure (past gen TM), Shadow Ball (BW TM)

http://www.smogon.com/forums/showthread.php?t=3462800
This weirdest case of hax I've seen in a while
Orcinus Duo receives 3 CC (Amulet Coin)
Buffy the Pinsir receives 2 MC, 1 DC, and 1 KOC.

We put the KOC into DC, which unlocks Moxie for us. 2 MC goes to Facade (BW TM)

+6 CC giving me 13 in total.


EDIT:
And this:
http://www.smogon.com/forums/showthread.php?t=3455493&page=4
Orcinous Duo
10 CC
Marge the Lotad: 10 KO

Stockpiling CC, giving me 23
KO goes...Ah screw it i'll be back in the hall, all turn into MC
Endure (Tutor), Ice Beam (BW TM), Synthesis (Tutor), Energy Ball (lvl), Zen Headbutt (lvl)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
OK, I'm at 2.5 UC. My Cyclohm lacks Endure, so I'll expend his 3 MC on that. I also expend 2 UC on him as MC to purchase Endure. Leaves me at 0.5 UC.

~~~

C$FP/Pwnemon/Doorknob/Leethoof/Elevator Music (+0.2 UC)/Yarnus/Mr.L/Temperantia/Typon77/C$FP (+0.2 UC)/King Serperior/TheMogRunner/Yarnus (Again)/Destiny Warrior/Ranger/Pwnemon (Again)/Mr.L (Again)/EndQuote/RagnarokAlex/SubwayJ (Recoulors are fine)/TheWolfe (You took my advice, flinch-haxxer :D)/Destiny Warrior (Again)/Orcinus Duo/Lord Jesseus Approved

Rajaion Tagami: I'm afraid that Wurmple gains Snore as a Tutor Move, which means he starts at 0 MC. He does, however, gain Snore as a starting move since he gains no Egg moves. So you can either cancel the purchase, or drop the MC down to 0. Your choice, just let me know and you'll be Approved either way.

Galladiator: I need to see (Innate) o.e. on all your abilities. Approved once done.

AOPSUser: +9% Accuracy, and I'm afraid the only Bug Type to get the bonus MC is Weedle, since it doesn't get Snore. Which yes, I agree sucks. Approved once your accuracy is fixed.

+2.9 UC for me, bringing me to 3.4 UC. That'll be stored.
 
Bleh, recently bought Endure for my Lucario, not realizing it was one of his starting moves >.>

I'd like to shift the 3MC Spent on that to buy Dragon Pulse, Aura Sphere, and Quick Guard (All LU).
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Claiming from a match.

Korski: 2 CC (-->4 CC)

Bullshorts the SNORLAX: 3 MC | Spending 3 MC on Bide (past gen. TM)

Kitch the PYROAK: 3 MC (-->7 MC), 3 KOC (-->MC-->10 MC) | Spending 10 MC on Aromatherapy (Egg), Revenge (Egg), Earthquake (BW TM), and Dragon Tail (BW TM)

Mosquixote the SYCLANT: 3 MC | Spending 3 MC on Avalanche (LU) and U-turn (BW TM)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Mr.L & C$FP (Die in a fire) & Korski Approved

3.7 UC

~~~

+2 CC (15)

Data gains 3 MC, +1 KOC, and 1 EC. That's 9/9 EC, so evolution time!

Gains Trick Room & Nasty Plot by Level UP (New moves "Woo"). Using his 4 MC on Psyshock and Double Team.


Porygon-Z [Data] (N/A)
Nature: Modest (+1 Sp.Atk ; -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Porygon-Z
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room

Charge Beam
Double Team
Hyper Beam
Ice Beam
Psyshock
Shadow Ball
SolarBeam

Endure
Pain Split

Total moves: 24
 
WARNING: REALLY LONG

I'll be claiming from here, and there's a lot to claim.

First, I receive 4 CC, bringing my total to 7 (for now).

Next, Silas Heap (Ivysaur) receives 1 EC and 2 MC, bringing him to 9/9 EC!

Venusaur [Silas Heap] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (20):
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
SolarBeam
Synthesis

Light Screen
Nature Power
Power Whip

Toxic
Sunny Day
Energy Ball
Venoshock
Hidden Power [Ice 7]
Earthquake

I've already spent his 2 MC on Earthquake (BW TM, see above), so he now has 0 MC.

Albus (Vanillish) receives 1 EC (2 with KOC), 2 MC, and 1 DC (2 with KOC). He goes to 9/9 EC and 5/5 DC, meaning he evolves and unlocks Weak Armor simultaneously!

Vanilluxe [Albus] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) (UNLOCKED) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks (20):
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Acid Armor
Mirror Coat

Autotomize
Iron Defense
Water Pulse

Hail
Blizzard
Flash Cannon
Toxic
Frost Breath
Hyper Beam


I use his MC on Hyper Beam (BW TM), leaving him with 0 MC.

Septimus Heap (Flarelm, now Pyroak) gets 3 MC, which I promptly spend on Stealth Rock (DPP TM), leaving him with 0 MC. (Thanks to typon77 for the suggestion.)

Spit Fyre (Tropius) gets 2 MC and 1 DC (2 with KOC), bringing him up to 3/5 DC. I'll spend his 2 MC on Air Slash and SolarBeam (BW Level-Up), leaving him with 0 MC.

Ginny (Duosion) gets 1 EC and 2 MC. This brings her to 9/9 EC, meaning...

Reuniclus [Ginny] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) (UNLOCKED) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (21):
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice 7]
Light Screen
Charm
Recover
Psyshock
Future Sight
Psychic
Pain Split

Acid Armor
Confuse Ray
Imprison

Calm Mind
Thunder
Shadow Ball
Trick Room
Energy Ball
Focus Blast

The reason she has 0 MC above is because I'll spend her now-3 MC on Pain Split (BW Level-Up) and Focus Blast (BW TM), leaving her with 0 MC.

Last, but not least, Goyle (Boldore) gets 1 EC (3 with KOC), 2 MC, and 1 DC. He now has 9/9 EC and 3/5 DC. And guess what...

Gigalith [Goyle] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Rock
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 21 (25/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5

Attacks (19):
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Sandstorm
Power Gem
Rock Slide

Curse
Gravity
Lock-On
Heavy Slam

Earthquake
Explosion
Stone Edge

I spend his 3 MC on Heavy Slam (BW Egg), leaving him with 0 MC.
 
Kay, let's finally evolve my damn Doduo. It gains Pluck through evolution, which has been added.


Dodrio [D] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Normal/Flying

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (DW): (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Peck
Growl
Pursuit
Quick Attack
Pluck
Fury Attack
Tri Attack
Rage
Uproar
Drill Peck

Faint Attack
Quick Attack
Supersonic

Return
Toxic
Facade
Steel Wing
Protect
Substitute
Reflect

Total: 19
 

<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 9/9
MC: 0
DC: 5/5

Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain

Glare
Magical Leaf
Mirror Coat

Energy Ball
Protect
Taunt


<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3(-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 4/5

Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw

Water Spout
Yawn
Mirror Coat

Scald
Brick Break
Ice Beam


I'm also buying Leaf Storm, Coil, Giga Drain and Light Screen for Seperior for a total of all of his 6 MC

I'm getting Hydro Pump, Aqua Tail, Iron Defense, Blizzard, and Muddy Water for Blastiose for a total of all of his 8 MC
 
Here's my Wurmple now with the changes you suggested.

Wurmple Maribel (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away(DW Locked): (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 0/5
MC: 0
DC: 0/5

Attacks:
Total: 5
Tackle
String Shot
Poison Sting
Bug Bite

Snore
 
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