ASB Trading Thread

Trading this Bagon for Maxim's Omastar. I don't feel like putting it in my profile, but this is when I bought Bagon.


Bagon [???] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2 (DW): Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 10
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Hydro Pump
Shadow Claw

Protect
Fire Blast
Brick Break

Moves: 12
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Trading for Leethoof's Mawile.

[a]Seviper[/a]

Seviper ♂ - Marvolo
Nature: Quiet (SpA: +1, Spe -9, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(DW) Infiltrator - (Dormant) - (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Dragon Tail, Lick, Poison Tail, Wrap
Special Moves - Final Gambit, Flamethrower
Status Moves - Glare, Screech, Stockpile, Swallow, Toxic

Unable to coexist with Lou's Zangoose, Ramona, there was no choice but to trade Marvolo away. Off in the hands of a new trainer, without the constant fighting at leisure, will Marvolo fare any better?
 
Approval, please:
Alright, I'm putting my Omastar up for trade.


Omastar [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:4
DC: 4/5

Attacks (18):
Constrict
Horn Attack
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Brine
Ancientpower
Shell Smash

Knock Off
Muddy Water
Supersonic

Surf
Protect
Ice Beam


Right now, I'm looking for the following things, in order of preference:
Salamence Line (Lonely nature)
Metagross Line (Brave nature, preferably Metang or above)
Lucario Line (Not too picky here)
Nidoking line (Any reasonable nature will do)
Starmie line (Modest nature)

That said, feel free to send me any other offers and I'll consider the trade.

EDIT: No rock or normal types please, unless it's regirock.
Trading this Bagon for Maxim's Omastar. I don't feel like putting it in my profile, but this is when I bought Bagon.


Bagon [???] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2 (DW): Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 10
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Hydro Pump
Shadow Claw

Protect
Fire Blast
Brick Break

Moves: 12
Confirming the trade. Yay, now I have a dragon.
 
OK, I have a ton of pokemon I want to trade away, and I do have a wishlist as well, but don't be afraid to PM/VM me offers.

Putting up because: Ever since I abandoned trying to get flying type gym spot I deemed Probat as surplus.

Zubat- Probat (M)
Nature: Serious Nature, Neatral
Type: Poison/Flying
Poison STAB: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW) (Locked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks (15):
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Aerobatics
Poison Fang

Taunt
Toxic
Fly

Giga Drain
Hypnosis
Zen Headbutt


Putting up because: Damn Payday hotfix, I'll accept close to anything for it. It does have some good investment in its movepool and counters though so it can stand its own.

Meowth - $$$
Nature: Naughty +1 in attack -1 in Sp.Def
Type: Normal
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve (DW) (Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 1
DC: 3/5

Attacks (20):
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt
Slash
Night Slash
Feint

Hyponisis
Foul Play
Assist
Thunderbolt

Work Up
Return
Dig


Reason for putting up: traded for my Starly (again, surplus after abandoning fly gym) in the mind that it could pair up with Excadrill. But since I've kind of retired Excadrill I'd like to trade for something more useful.

Larvitar - Bart (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk)
Type: Rock/Ground
Rock: Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 1/5

Moves (14):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Earthquake
Dig
Stone Edge
Protect

Outrage
Iron Defense
Pursuit


Reason for putting up: Caught in TLR, has always been surplus since capture.

Roggenrola - Still Rockin' (F)
Nature: Impish (+1 defence, -1 Sp.Attack)
Type: Rock
Rock STAB: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Force (DW locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 15
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Attacks (14):
Tackle
Harden
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Rock Slide

Magnitude
Gravity
Curse

Protect
Toxic
Earthquake


Reason for putting up: Caught in TLR, has always been surplus since capture.

Solrock - Giant Sun Stone (X)
Nature: Adamant (+1 Attack, -1 Sp.Attack)
Type: Rock/Psychic
Rock STAB: Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB: less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

EC: N/A
MC: 3
DC: N/A


Attacks (9):
Tackle
Harden
Confusion
Fire Spin
Rock Polish
Psywave

Earthquake
Rock Slide
Light Screen


OK here's my wishlist, with natures.

Hydreigon Line (Quiet, preferably female)
Haxorus Line (Adamant)
Lucario Line (Neutral)
Chandelure (Modest)
Colossoil Line (Adamant or Jolly)
Scizor Line (Adamant)
Krillowat Line (Neutral)
Flygon Line (Hasty or Naive)
Steelix Line (Brave)
Arghonaut Line (Impish)
Gastrodon Line (Quiet)
 

Ice-eyes

Simper Fi
Some semi-trained mons up for grabs.

Profile.


Voodoom:
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance. Subtracts one (1) Rank from Defense.)

Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW - LOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats: 90 / 85 / 80 / 105 / 80 / 110

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 126 (*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6 / 6
MC: 2
DC: 4

Moves:
Astonish(*)
Copycat(*)
Pain Split(*)
Spite(*)
Grudge(*)
Charge(*)
Pin Missile(*)
Mimic(*)
Dark Pulse
Aura Sphere
Close Combat

Pursuit(*)
Counter(*)
Focus Punch(*)

Subsitute(*)
Return(*)
Payback(*)
Taunt
Psychic


Bronzong(*) [Reflex]
Nature: Sassy

Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank3
SpD: Rank 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)

Gyro Ball(*)
Payback(*)
Heavy Bomber(*)
Psychic(*)
Earthquake(*)
Grass Knot(*)
Solarbeam
Reflect
Light Screen
Protect
Shadow Ball

Housewife [Rotom]
Nature: Modest (+Special Attack, -Attack)

Type: Ghost / Electric

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91

MC: 1

Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex

Pain Split
Signal Beam
Sucker Punch

Will-O-Wisp
Thunderbolt
Light Screen
Reflect


Swampert line
Gallade line
Machamp line

Pyroak line
Kitsunoh line
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm very interested in that Voodoom and that Bronzong. I can invest some UC into some fresh mons on your wishlist if you'd like. Hit me up on IRC to work things out.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Trading this new Mudkip for Ice-eyes' Voodoom.

http://www.smogon.com/forums/showpost.php?p=4094528&postcount=7064


Mudkip [Rick] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW - LOCKED) (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 0/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud-Sport

Counter
Mirror Coat
Yawn

Ice Beam
Surf
Dig
 
I still want to trade those pokemon.

Also if Voldemort keeps his promise and comes online he may trade me his Syclar since he doesn't play anymore.

EDIT: I'll train these pokemon up if it means that you'd want to trade for them.
 
Since this thread has apparently been revived (for the time being, at least), I'm reposting my Monohm, who is still up for trade.

So I'm putting up my never-used Monohm for trade. The profile link, as usual, is in my signature.



Monohm [Thor] (M)
Nature: Calm (+Sp. Def, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark

DragonBreath
Hydro Pump
Magnet Rise

Light Screen
Thunder
Thunder Wave

Total Moves: 16


VM/PM me or hit me up on IRC and we can work something out.
 
I want that Meowth, but how trained do you need the mon to be?
No, I mean, if I just buy you a fresh mon on your wish list, will you accept it?
If you're a ref then I wouldn't mind you putting a couple UC into the mons EC (ie: I'd like it that way) but if you can't then I'll just PM the details of the mon I want if that's sweet with you.
 
I'll take both for roggenrola and solrock thanks!

EDIT: I'm PMing Yarnus the details for the mon I want right now, he's also putting in 3 or 4 EC into it.
 
Trading this:

Nature: Jolly (- SpA, +22 acc)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 98 (+)

EC: 3/6
MC: 0
DC: 0/5

Moves:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Sucker punch
Dive

Earthquake
Substitute
Protect

for Metal Bagon's Meowth
 
@Galladiator: As soon as my DC have been approved, here it is:



Luvdisc "U Mad?" (F)
Nature: Modest (-1 * Attack, +1 * Special Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 97
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
DC: 5/5

Attacks:

Tackle
Charm
Water Gun
Agility
Take Down
Lucky Chant
Water Pulse
Attract

Brine
Captivate
Heal Pulse

Scald
Hidden Power (Fire 7)
Toxic
 
@Galladiator: As soon as my DC have been approved, here it is:



Luvdisc "U Mad?" (F)
Nature: Modest (-1 * Attack, +1 * Special Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 97
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
DC: 5/5

Attacks:

Tackle
Charm
Water Gun
Agility
Take Down
Lucky Chant
Water Pulse
Attract

Brine
Captivate
Heal Pulse

Scald
Hidden Power (Fire 7)
Toxic
That looks impossibly awesome. Accepting.
 

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