Data Prize Claiming Thread (Update 5-09-13)

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2 Things to claim.
http://www.smogon.com/forums/showthread.php?t=3465646
Claiming 2CC from here
Lucario gets 3MC, spending it on Hi Jump Kick (EGG). Brings him to 0.
Then this monster....
http://www.smogon.com/forums/showthread.php?t=3465459
MrcRanger97: 4CC
Cyclohm: 3MC/1KOC
Lucario: 3MC/2KOC
Drapion: 2MC/1DC/1KOC
Kitsunoh: 3MC/1KOC
Hitmonlee: 3MC
Pinsir: 3MC/5KOC
Revenankh: 3MC
Gengar: 3MC/1KOC
Togepi: 1EC/2MC/1DC
Happiny: 1EC/2MC/1DC
Munchlax: 1EC/2MC/1DC/5KOC
Aron: 1EC/2MC/1DC
Tauros: 2MC/1DC
Porygon: 1EC/2MC
Prinplup: 1EC/2MC/1DC
NidoranF: 1EC/2MC/1DC
Nincada: 1EC/2MC/1DC/1KOC

sheesh...
Cyclohm: KoC to MC. He already has 3, so he now has 7. SPending on: Zap Cannon(1), Blizzard(2), Surf(2), and Trick Room (2)
Lucario: KoC to MC. 5MC to spend. buying: Ice Punch(3), and Focus Blast (2)
Drapion: KoC goes to MC. Spending his 3 on Aqua Tail (3)
Kitsunoh: KoC goes to MC. 4 to spend. SPending on: Super Fang (3), and Revenge (1)
Hitmonlee: 3MC goes to Metronome (3, gen 1 tm)
Pinsir: KoC goes to CC: 3MC, spending on Endure (3)
Revenahnk: 3MC on Ice Punch (3)
Gengar: KoC goes to MC: his 4MC on Explosion (3), and Destiny Bond (1)
Togepi: all things. 2MC on shadow Ball (2)
Happiny: all things. 2MC on Shadow Ball as well (2)
Munchlax: spending his 5KoC on his EC, evolving him into Snorlax.

Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Immunity: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 1/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam

Counter
Curse
Zen Headbutt

Earthquake
Work Up
Brick Break

Using his 2MC gained to purchase body slam (1) and Heavy Slam (1)
Aron: Gains his things. MC towards Earthquake (2)
Tauros: gains his things. MC towards: Giga IMpact (1), and Thrash (1)
Porygon: Evolving into Porygon 2

Porygon2 (Gamma) (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Trace: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Download: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW): Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-) (52.173913043478260869565217391304 Rounded)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 5/5

Attacks:

Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock On
Tri Attack
Zap Cannon
Magnet Rise
Magic Coat
Discharge

Tutor:
Pain Split
Endure
Icy Wind

TM:
Thunderbolt
Shadow Ball
Psyshock

Spending its 2MC on Magic Coat(1) and Discharge (1)
Prinplup: Claiming his things. MC on Drill Peck (1) and Brine (1)
NidoranF: Claiming her things. Stockpiling
Nincada: Claiming his things. Stockpiling
Editing just to say, WTF QUAGS IS MAKING A CLAIM
 
Reffed:

= 94 UC
2 UC gets me

Wooper(*) Swampert (Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 13 (15 / 1.15v)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 2/6
MC: 0
DC: 1/5

Moves:
Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Surf
Sludge Wave
Ice Beam

Recover
Encore
Counter


= 90 UC

Just two more gets me:

Dratini [Draco] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (13)

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
Dragon Pulse
ExtremeSpeed

Ice Beam
Thunderbolt
Flamethrower

= 88 UC

-2 UC for this guy:

Cubchoo (Adele) (F)
Nature: Quiet (+SpA, -speed)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities::
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35(40/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure

Encore
Focus Punch
Yawn

Ice Beam
Surf
Protect

=86 UC
-2 UC for this guy

Staryu (Genderless)
Nature: Timid (+ to Speed; +22% Accuracy; - from Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3 (DW): Analytic (locked)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift


Aurora Beam
Signal Beam
Endure

Ice beam
Thunderbolt
Surf

Moves: 13

=84 UC

-2 for this guy:



Beldum (Automaton) -
Nature: Adamant (+Atk, -SpA)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (4 total)
Physical:
Take Down
Zen Headbutt
Iron Head
Headbutt


=82 UC
-4 UC for this fatty



Munchlax (Heavy) Male
Nature: Brave (+Atk, -Spe)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Flamethrower
Ice Beam
Thunderbolt

Counter
Fissure
Zen Headbutt

=78 UC
 
Claiming from here

Flamestrike the Magmortar gets 5 MC (Exp. Share + KOC), he'll get Focus Punch (past-gen TM) and Rock Slide (BW TM).

Shockstrike the Cyclohm gets 5 MC, and since I apparently never moved Dragon Pulse from past-gen TM to level-up, I'll do that now and get an additional 2 MC. Grabbing Endure (past-gen TM), Mud-Slap (Egg move), and Zap Cannon (Level)

SELF-APPROVED
 
Match. I get 2 CC, and Dragonite gets 4 MC. These will go towards the purchase below:


Lucario (3 spent): Mud-Slap (3)

Kitsunoh (has 1 stored; 3 spent): Flail (3)

Swampert (has 1 stored; 8 spent): Low Kick (3), Mimic (3), Toxic (2)

Dragonite (has 4 from above link; 89 spent): Dragon Rush (1), Hyper Beam (1), Aqua Jet (3), Dragonbreath (3), Haze (3), Body Slam (3), Dive (3), Dynamic Punch (3), Ice Punch (3), Icy Wind (3), Mimic (3), Tailwind (3), Hone Claws (2), Focus Punch (3), Dragon Claw (2), Roar (2), Toxic (2), Zap Cannon (3), Horn Drill (3), Water Gun (3), Light Screen (2), Protect (2), Rain Dance (2), Double Team (2), Shock Wave (3), Sleep Talk (3), Reflect (3), Bide (3), Aerial Ace (2), Rest (2), Giga Impact (2), Bulldoze (2), Swagger (2), Substitute (2), Waterfall (2)

Steelix (12 spent): Defense Curl (3), Mud-Slap (3), Take Down (3), Skull Bash (3)

Chandelure (39 spent): Curse (1), Endure (3), Haze (3), Calm Mind (2), Hidden Power (Ground 7; 2), Sunny Day (2), Taunt (2), Hyper Beam (2), Protect (2), Telekinesis (2), Safeguard (2), Double Team (2), Flame Charge (2), Rest (2), Attract (2), Flash (2), Psych Up (2), Swagger (2), Trick Room (2)

That's 151 counters spent, 6 of which are MC my mons have, the other 145 being alllllllllll of my UC. BTW the thing below is just something I typed up when I thought legends were allowed in the tourney, and I'll copy and paste it into a to-do list in my profile later; I am NOT actually buying the stuff below, just ignore it.

Regirock (has 4 stored; 68 spent): Lock-On (1), Iron Defense (1), Block (3), Body Slam (3), Defense Curl (3), Double-Edge (3), Dynamic Punch (3), Gravity (3), Mimic (3), Mud-Slap (3), Rollout (3), Selfdestruct (3), Sleep Talk (3), Focus Punch (3), Toxic (2), Safeguard (2), Smack Down (2), Dig (2), Double Team (2), Rock Tomb (2), Secret Power (3), Rest (2) Giga Impact (2), Thunder Wave (2), Stealth Rock (3), Psych Up (2), Bulldoze (2), Swagger (2).
 
Due to Engineer Pikachu pointing out a couple weeks ago that Gengar doesn't actually get Magic Coat, I will be taking back 3 MC for him and spending them on Haze (BW Egg), putting him back at 0 MC with 28 moves.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Ok huge tourney related purchase. I have 164 UC.

Scrafty: Protect(2), Torment(2), Substitute(2)

Spent: 6

Staraptor: Protect(2), Agility(1), Pursuit(3), Tailwind(3), Substitute(2), Double-Edge(3), Revenge(3), Endure(3), Tailwind(3), Sky Attack(3)

Spent: 6+26=32 UC

Cyclohm: Discharge(1), Hyper Beam(1), Endure(3), Volt Switch(2), Zap Cannon(1), Shock Wave(3)

Spent: 32+11=43 UC

Blaziken: Acrobatics(2), Protect(2), Agility(3), Counter(3), Bounce(3), Helping Hand(3), Earthquake(2), Brick Break(2), Will-O-Wisp(2), Mirror Move(1), Blaze Kick(1), Reversal(2)

Spent: 43+26=69 UC

Nidoking: Aqua Tail(3), Rock Slide(2), Substitute(2), Taunt(2), Dig(2), Dragon Tail(2), Head Smash(3), Endure(3), DynamicPunch(3), Smack Down(2), Avalanche(3)

Spent: 69+27=96 UC

Stratagem(has 6 MC): Substitute(2), Volt Switch(2), Protect(2), Fire Blast(2), Endure(3), Explosion(2)

Spent: 6 MC, 96+13=109 UC spent

This leaves 55 UC.
 
While everyone else is mindlessly rushing for the tourney, Leethoof remains resolute, and still buys random semi-useless hipster mons. And he wants to do Mysterious Cove, solely for the purpose of KILLING the legend, ripping it to tiny little pieces.

-9 CC

Purrloin (Sasha) (F)
Nature: Adamant (+Atk, -Sp Atk)

Type: Dark
Water: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities::
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Assisst
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Encore
Foul Play
Yawn

Taunt
Thunder Wave
Protect



Stunfisk (Muddruckers) (M)
Nature: Quiet (+Sp Atk, -Speed, -10% Evasion)

Type: Ground/Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities::
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Mud-Slap
Mud Sport
Bide
Thundershock
Mud Shot
Camouflage
Mud Bomb
Discharge

Earth Power
Pain Split
Yawn

Thunder
Scald
Thunder Wave


Also, grabbing my free nature change (from way back) to change Polarity the Castform to Modest.


Castform[Polarity] (genderless)
Nature: Modest (+Sp Atk, -Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Fluff Class: 1
Fluff Density Class: 1
Rank Total: 17

EC: ...
MC: 1
DC: ...

Attacks (21):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Tailwind

Thunderbolt
Solarbeam
Fire Blast
Shadow Ball
Protect
Hidden Power Fighting 7


Blizzard
Weather Ball
Hydro Pump
Energy Ball
Thunder Wave
Substitute
Endure
 

Athenodoros

Official Smogon Know-It-All
From here:

Krillowatt gets 3 MC/1 DC (Exp. Share) and I get 2 CC. He learns Earthquake and Discharge.

Also, Luke has 22 MC. He learns Swords Dance (1), Nasty Plot (1), Hi Jump Kick (3), Ice Punch (3), Thunderpunch (3), Focus Punch (3), Psychic (2), Focus Blast (2), Stone Edge (2), Flash Cannon (2) and Circle Throw (3) using the 22 and 3 UC.
 
I have 6CC and I will be spending it all on the following!!


Caterpie [Specz] (Male)
Nature: Modest (+Sp.Atk, -Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Shield Dust: (Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 2 (+1)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5
KOC: 0

Moves:
Tackle
String Shot
Bug Bite
Snore

Move Total: 4



Weedle [Stingmon] (male)
Nature: Adamant (-Sp.Atk, +Atk)

Abilities:
Shield Dust: (Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 0 (-1)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5
KOC: 0

Moves:
Poison Sting
String Shot
Bug Bite

Move Total: 3



Gible [Jaws] (male)
Nature:
Rash: (+Sp.Atk, -Sp.Def)

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW - Locked)(Innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 1 (-1)
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Moves:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Thrash
Dragonbreath

Earthquake
Fire Blast
Stone Edge

Move Total: 13



Privatyke [Jack Sparrow] (male)
Nature: Adamant (+Atk, -Sp.Atk)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 100
Atk: Rank 4 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Moves:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Cross Chop
Recover
Rock Blast

Waterfall
Brick Break
Earthquake
 
Claiming from here.

I get 2CC, bringing my total to 16. Nothing to use it on for now, so I'ma save it.

MrL: 2 CC
Kaizer: 3 MC / 1 EC / 1 DC
Kaiser Evolves! Just in time for the tournament too =P He also unlocks his DW ability Intimidate. I'ma use the 3MC to buy Giga Impact (BW TM) and Facade (LU). He now looks like this:


Scrafty [Kaiser] (Male)
Nature: Adamant (+1 Atk , -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate [DW]: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Leer
-Low Kick
-Sand-Attack
-Faint Attack
-Headbutt
-Swagger
-Brick Break
-Payback
-Focus Punch
-Head Smash
-Hi Jump Kick
-Scary Face
-Crunch
-Facade

-Drain Punch
-Ice Punch
-Thunderpunch
-Zen Headbutt
-Fake Out
-Counter

-Rock Slide
-Torment
-Taunt
-Protect
-Substitute
-Double Team
-Dig
-Attract
-Giga Impact

Total Moves: 29
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
MrL / Texas / Typon / King Serperior (Give Weedle and Caterpie 9 MC each, they get it since they're weaksauce) / TMR / Atheno / Leet = +0.7 UC, for 1.3 UC Total.

Correction, 4.3 UC

+2 CC (29)

Hydreigon gains 5 MC overall, and I'm combining 3 UC for 8. Purchasing Hidden Power Grass, Reflect, Earthquake, and Stone Edge. That's all. Self Approved

2 * Egg = 6 MC
Assurance
Astonish

24 * TM = 48 MC
Acrobatics
Attract
Bulldoze
Dragon Tail
Echoed Voice
Flamethrower
Flash Cannon
Frustration
Giga Impact
Hyper Beam
Incinerate
Payback
Psych Up
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
Thief
Thunder Wave
 

Texas Cloverleaf

This user has a custom title
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Move Claims
Garchomp (3): Dig (2), 1 left
Milotic (3): Rain Dance (1), Light Screen (2)
Charizard (11): Reflect (3), Rest (2), Hyper Beam (2), Giga Impact (2), Will-O-Wisp (2)
Cyclohm (6): Double Hit (0 <25 LU), Light Screen (2), Trick Room (2), Hyper Beam (2)
Metagross (2): Reflect (2)
Gengar (3): Endure (3)
Gastrodon (9): Pain Split (3), Stone Edge (2), Sludge Bomb (2), Surf (2)
Houndoom (3): Super Fang (3)
Emboar (8): Work Up (2), Sunny Day (2), Solarbeam (2), Earthquake (2)
Cacturne (3): Worry Seed (3)
Doduo (2): Facade (2)
Slowking: Rain Dance (1, Slowpoke), Focus Blast (2)
Steelix (3): Bide (3, Onix TM)
Lapras (3): Bide (3)
Syclar (3): Counter
Cradily (5): Endure (3), Giga Drain (2)

Purchasing a Life Orb for 20 CC (28>8)
Then purchasing a Embirch, Munchlax and Necturine for 8 CC (8>0)


Embirch, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
Blaze Kick
Seed Bomb

Light Screen
Rock Slide
Swords Dance
Total Moves: 15



Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Double-Edge
Pursuit
Whirlwind

Fire Blast
Earthquake
Shadow Ball
Total Moves: 16



Necturine, Priestess, (F)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Leaf Blade
Gravity

Shadow Ball
Toxic
Torment
Total Moves: 12



EDIT: http://www.smogon.com/forums/showthread.php?p=4206658#post4206658

I get 2 CC
Gastrodon gets 3 MC with which it buys Pain Split
Cyclohm gets 5 MC with which it buys Gust and Hail
 
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