Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hi, I spend 6 CC on a Delibird, & a further 5 UC to unlock its DW Ability right away.


Delibird [Kringles] (M)
NATURE: Naive (+9% Accuracy)

TYPE
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW Unlocked): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 0
DC: 5/5

ATTACKS (7)
Present

Future Sight
Ice Punch
Fake Out

Blizzard
Protect
Brick Break


That's all. The Delibird Revolution begins now!

31-6=25 CC
32-5=27 UC
 
where doing this man
where MAKING THIS HAPEN

-6 CC, -5 UC for maxing his DC


Delibird [Vafþrúðnir] (Male)



Nature: Naive (+Spe, -SpD)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+)
Acc: +9%
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 5/5

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Attacks:
Present

Fake Out
Icy Wind
Rapid Spin

Blizzard
Brick Break
Fly


Buying another one for wobbanaut (we're doing a trade)

shit let's be santa


Delibird [Klepto] (Male)



Nature: Naive (+Spe, -SpD)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+)
Acc: +9%
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 0/5

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Attacks:
Present

Fake Out
Icy Wind
Future Sight

Blizzard
Brick Break
Fly


-6 CC

edit: buying another mon, again not for me

JUST HOW HIGH DO YOU EVEN HAVE TO BE JUST TO DO SOMETHING LIKE THAT......


Mime Jr. [Sally Smiles] (Female)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2

Moves:

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam

Teeter Dance
Fake Out
Future Sight

Taunt
Torment
Thunderbolt


-2 CC
 
As of previous claims, I am going to buy and evolve today!!

First up, I assume that BP = CC, so I will have my 2BP become 2CC. This makes my 21CC become 23CC.

Next, I have some good news!! Three mons will be evolving in our presence today: Caterpie, Weedle, and Scyther.


Metapod [Specz] (Male)
Nature: Modest (+Sp.Atk, -Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 2
SpA: Rank 2 (+1)
SpD: Rank 1
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 3/5
MC: 6 (STUPID SNORE!!)
DC: 3/5
KOC: 0

Moves:
Tackle
String Shot
Bug Bite
Snore

Move Total: 4


Kakuna [Stingmon] (male)
Nature: Adamant (-Sp.Atk, +Atk)

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 90
Atk: Rank 2 (+1)
Def: Rank 2
SpA: Rank 0 (-1)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 3/5
MC: 115
DC: 3/5
KOC: 0

Moves:
Poison Sting
String Shot
Bug Bite

Move Total: 3


Scizor [Stormblade] (male)
Naughty (+1 Atk, -1 SpD)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Light Metal: (DW-Locked) (Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2 (-1)
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 4/5
KOC: 0

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Wing Attack
Fury Cutter
Agility
Roost
Feint

Steel Wing
Night Slash
Light Screen

X-Scissor
Aerial Ace
Protect

Move Total: 16


I have 23CC total. I will spend 20 of it on 1 Expert Belt.

This will leave me with 3CC remaining.
 
Claiming 2 identical Trapinches and 1 solosis 1 Link Cable -14CC
[pimg]328[/pimg]
Trapinch [Myopic] (Male)
Nature: Hasty (+Spe, -Def, +5%Acc)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up - Bite, Sand Attack, Faint Attack, Sand Tomb
TM/HM - Protect, Bulldoze, Rock Slide
Egg Moves - Earth Power, Endure, Quick Attack

[pimg]607[/pimg]
Solosis [Fission] (M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type Innate]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
Solosis
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/9
MC 0
DC 0/5


Attacks
Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Charm, Recover, Psyshock
TM/HM - Safeguard, Trick Room, Explosion
Egg Moves - Imprison, Confuse Ray, Acid Armour
 
Claiming some UC. Firstly, 5 UC from a normal match here.

14 + 13 + 16 + 16 + 14 = 73 UC from reffing facilities, for a total of 78 UC with the normal match included.

---

Gonna spend it all:
- Konpan (Venonat): Zen Headbutt (Level-Up), Poison Fang (Level-Up), Rest (BW TM), Struggle Bug (BW TM), Swagger (BW TM), Attract (BW TM), Flash (BW TM), Sleep Talk (Past Gen TM), Psywave (Past Gen TM), Rage Powder (Egg Move) and Skill Swap (Egg Move) for 24 UC.
- Donmeru (Numel): Double Team (BW TM), Rock Tomb (BW TM), Rest (BW TM), Overheat (BW TM), Incinerate (BW TM), Sleep Talk (Past Gen TM), Endure (Egg Move) for 16 UC.
- Porigon (Porygon): Charge Beam (BW TM), Reflect (Past Gen TM), Gravity (Past Gen Tutor), Icy Wind (Past Gen Tutor), and Trick (Past Gen Tutor) for 14 UC.
- Purotooga (Tirtouga): Double Team (BW TM), Rock Tomb (BW TM), Rock Polish (BW TM), Bulldoze (BW TM) and Attract (BW TM) for 10 UC.
- (Necturine): Energy Ball (BW TM), Telekinesis (BW TM), Payback (BW TM), Flash (BW TM), Curse (Egg Move) and Ingrain (Egg Move) for 14 UC.

24 + 16 +14 + 10 + 14 = 78, so that's all of my UC.
 
Claiming from here.

Pocket my 2 CC.

Nuzleaf (S)
EC: 6/9 > 7/9
MC: 0 > 3 (1 KOC)
DC: 4/5 > 5/5 (Unlocked)

Using 2 MC to get Dig (BW TM), leaving it with 1 MC.


Snorunt (F)
EC: 0/6 > 1/6
MC: 0 > 2
DC: 0/5 > 1/5


Darumaka (D2)
EC: 2/6 > 3/5
MC: 0 > 4 (2 KOC)
DC: 2/5 > 3/5

Buying it Sunny Day (BW TM) and Will-O-Wisp (BW TM), using up all of its MC.
 
Vs. Ziposaki

2 CC.

Wartortle gains 1 EC, 2 MC. Buying Surf (TM).
EC: 7/9
MC: 0
DC: 5/5

Metang gains 1/2/1.
EC: 6/9
MC: 2
DC: 2/5

Abra gained 1/2/1, 2 KO and evolved mid-battle. Here he is. KOs to MC.

Kadabra "David" (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 5
SpD: 2 (-)
Spe: 121 (+) (+30% acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 9
DC: 5/5

Attacks:
Levelup
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover

TM
Psyshock
Shadow Ball
Substitute
Zap Cannon

Egg
Encore
Guard Split
Ice Punch

Total Moves: 16
 

Orcinus Duo

Banned deucer.
Elevator Music
Hi. In your pike challenge, you should have actually gotten one more CC in your rewards (I misunderstood the rewards for challengers that face lucy). I edited that in my post. Sorry, I just found out I had been doing the rewards against Lucy wrong :S

So, yeah, plus 1 CC brings me to 12 CC.

Also, I found two MC in Mind's profile, so the Mr(s). Mime gets Dream Eater (BW TM)
 
The result of all the stupid mistakes.

Remaining Pokeballs:
Cherish Balls: 2
Sport Balls: 5

Gained Items:
1x Durin Berry
1x Magost Berry
2x Jaboca Berry
2x Rowap Berry

Currency Counters: 10+4=14

Sovereign (Dusknoir):
MC: 6
KOC: 1

Spending the KOC on MC, then spending the MC on Endure, Dynamic Punch, and Curse.

Serenity (Togekiss):
MC: 6

Spending the MC to purchase Endure and Tailwind.

Korangir (Aerodactyl):
MC: 6
KOC: 1

Spending the KOC on MC then purchasing Stone Edge, Double-Edge, and Smack Down

Matrix (Porygon-Z):
MC: 1

Stockpiling that.

That will be all.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
deadfox, IAR, Jesseus, KingSerperior, Wobbanaut, emmas, Zips, SoS, SubwayJ, EspyOwner, Orcinus, waterwarrior, Maxim approved.

3.3
 
+2 CC, +1 EC/DC +2 MC for Rockem.
+2 CC, +1 EC/DC +2 MC for Hercules and Spotless, +1 KOC for Spotless
+2 CC, +1 DC/EC +2 MC for Hercules
+3 UC leaving me at 3 UC total.


Buying Protect for Rockem for 2 MC.

Unlocking Spotless's Dream World ability.

Buying DAS EVOLUTION for Spotless.

Milotic* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5


EC: 6/6
MC: 5
DC: 5/5

Attacks:

Splash*
Tackle*
Flail*
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Safeguard
Hydro Pump
Aqua Ring

Hypnosis*
Mirror Coat*
Haze*

Scald*
Ice Beam*
Rain Dance*
Toxic
Dive
Protect
Hidden Power (Electric) (7)
Brine


With the 4 MC and 1 KOC, I'm buying Hidden Power (BW TM), Safeguard (LU), Hydro Pump (LU), and Aqua Ring (LU) for Spotless.

Buying Hidden Power (BW TM) for Hercules.

Buying Magic Coat (Tutor) for Sally Smiles for 3 UC.
 
Let's see... Big buy-in. I am buying 3 ASB moms for a total of 6 CC, leaving me with 8 CC.

Colloshale (Chaos) Male


Nature: Lonely (+Atk, -Def)

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound
Type: (Innate)*
When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

Storm Drain
(Innate)*
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Flare Boost (DW)
Type: (Innate)*
This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks
Leer (*)
Tackle (*)
Mud Shot (*)
Rapid Spin (*)
BubbleBeam (*)
Mud Bomb (*)
Pursuit (*)

Fake Out (*)
Fire Fang (*)
Encore (*)

Earthquake (*)
Substitute (*)
U-Turn (*)



Privatyke (Anarchy) Male


Nature: Brave (+Atk, -Spe, -10 ACC)

Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware
Type: (Innate)*
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW)
Type: (Can be disabled)*
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 31 (30.4>31)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap *(*)
Chip Away (*)
Arm Thrust (*)
Aqua Jet(*)

Rock Blast (*)
Recover (*)
Circle Throw(*)

Waterfall (*)
Earthquake (*)
Ice Beam (*)


Nincada (Slawter) Male


Nature: Adamant (+Atk, -SAtk)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
CompoundEyes
Type: (Innate)*
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Run Away *(DW)
Type: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks
Scratch (*)
Harden (*)
Leach Life (*)
Sand Attack (*)
Fury Swipes(*)
Mind Reader(*)
False Swipe *(*)

Endure (*)
Night Slash (*)
Final Gambit (*)

X-Scissor (*)
Aerial Ace (*)
Substitute (*)


Also, from this battle, Kirlia gets 1 EC, bringing him to five, 2 MC, bringing him to two, and 1 DC, bringing him to two. I would like to use 4 MC to evolve Kirlia into Gallade, and 3 MC to max out his DC, for a total of 7 UC, leaving me with 12. I would also like to use my two MC to buy Close Combat and Psycho Cut, both by level up, leaving me with 0 MC.
Gallade (Slawter) Male


Nature: Brave (+Atk, -Spe -10 Evasion)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast
Type: (Innate)*
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (DW)
Type: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 70 (69.6>70
Size Class: 3
Weight Class: 4
Base Rank Total: *21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Psychic
Imprison
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Close Combat

Disable (*)
Shadow Sneak (*)
Encore (*)

Toxic (*)
Thunderbolt (*)
Trick Room (*)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Espyowner, Wobbanaut, Destiny Warrior, Ragnarokalex, TheWolfe, waterwarrior, Complications, BM-Zeo, Zarator, Jesseus approved

4.3

Lou gets 2 CC and a win!
Both Cobra the Shelmet and Kurmaraja the Turtwig get 1 EC, 3 MC, 1 DC, and 1 KOC!

EspyOwner gets 2 CC and a loss!
Spotless the Feebas gets 1 EC, 2 MC, 1 DC, and 1 KOC!
Hercules the Deino gets 1 EC and 2 MC!

I get 5 UC!
Both KOC go to their respective MC. Kumaraja hits 8/9 EC, and Cobra hits 6/6. Evolutions!


[a]Grotle[/a]

Grotle ♂ - Kurmaraja
Nature: Sassy (SpD: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 31 (-)

Height Class: 2
Weight Class: 4
BRT: 16

EC: 8 / 9
MC: 4
DC: 1 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Mega Drain
Status Moves - Curse, Light Screen, Protect, Reflect, Withdraw

Kurmaraja is one who likes to throw around his weight and act large and in charge. Unfortunately for him, he has neither size nor weight as of yet. Someday, though, he'll be the big man on campus, and then he'll really show those posers how to carry one's self with swag.
[a]Accelgor[/a]

Accelgor ♂ - Cobra
Nature: Timid (Spe +22, Accuracy +30%, Atk: -1)
Type: Bug
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Abilities:
Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
(DW) Unburden - (Dormant) - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (+)

Height Class: 2
Weight Class: 3
BRT: 20

EC: 6 / 6
MC: 4
DC: 1 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Leech Life
Special Moves - Acid, Energy Ball, Hidden Power [Rock, 7], Mega Drain, Struggle Bug
Status Moves - Curse, Encore, Endure, Guard Split, Substitute, Yawn

With almost every phobia in the book, Cobra had great difficulty in emerging from his shell. Having traded the shell away for wrappings, he can put untold amounts of distance between himself and anything he feels he doesn't want a piece of.


Kumaraja is going to buy Crunch, Synthesis, Giga Drain, and Leech Seed.

Cobra learns Acid Spray, Double Team, Quick Attack, and Swift automatically. He'll buy Giga Drain, Bug Buzz, and Focus Blast.

oh yeah I should probably self-approve
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top